IS-4
Revision as of 00:33, 13 May 2015 | Revision as of 20:47, 3 June 2015 gun is same as ST-I, with same penetration, only better handling | |||
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{{TankData|Tank= | {{TankData|Tank= | |||
? | |The IS-4 is quite a versatile tank, with a good gun, and thick sloped armor. These are opposed by its somewhat low speed and agility. When armed with the 122mm M62-T2 gun, it becomes a fearsome opponent, capable of belting out generous amounts of damage. It trades frontal armor from its predecessor, the [[ST-I]], in exchange for better side armor and higher mobility. It sports better penetration and rate of fire, it still is far from being as nimble as its counterpart, the [[IS-7]], and feels very sluggish and slow in comparison. While its frontal armor is thinner than other tier X tanks, | + | ||
+ | |The IS-4 is quite a versatile tank, with a good gun, and thick sloped armor. These are opposed by its somewhat low speed and agility. When armed with the 122mm M62-T2 gun, it becomes a fearsome opponent, capable of belting out generous amounts of damage. It trades frontal armor from its predecessor, the [[ST-I]], in exchange for better side armor and higher mobility. It sports better penetration and rate of fire, it still is far from being as nimble as its counterpart, the [[IS-7]], and feels very sluggish and slow in comparison. | |||
+ | While its frontal armor is thinner than other tier X tanks, but the rather large lower front plate, after the upgrade to HD model, is mostly same thickness and protection. This tank should always be angled or used in hull-down or side-scrape position to maximize the armor protection. | |||
+ | ||||
+ | Take into consideration that you are a close-range brawler, not a sniper, as your guns have poor or mediocre accuracy at best, and if you miss a shot it can be painful. You do not have the speed and manoeuvrability to get yourself into position quickly and relocate if needed. However, you can utilize cover sufficiently effective - peek out, fire a shot at the enemy, then dive back into safety. The good side armor also makes it very suitable for side scraping. Generally, it is more well-rounded over the IS-7, but it doesn't have any extremely strong points. | |||
|Gallery= | |Gallery= | |||
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* Great HP pool | * Great HP pool | |||
* Improved mobility over predecessors | * Improved mobility over predecessors | |||
? | ||||
|InTheGame_cons= | |InTheGame_cons= | |||
* Thinner frontal armor than most tier X heavies | * Thinner frontal armor than most tier X heavies | |||
? | + | * Mediocre gun handling and somewhat lacking DPM, with reload nearly 10 seconds | ||
? | * Mediocre gun handling and somewhat lacking DPM | + | ||
* Driver dies from frontal shots easy due to obvious hatch | * Driver dies from frontal shots easy due to obvious hatch | |||
? | ||||
? | ||||
|InTheGame_performance= | |InTheGame_performance= | |||
? | If played right, the IS-4 can be a feared and respected tank. The IS-4's somewhat weak point is its mobility. | + | If played right, the IS-4 can be a feared and respected tank. The IS-4's somewhat weak point is its mobility. Gun deals decent damage, and combined with its sloped armor, it is a well rounded tank. It is best played as a front line brawler that uses its armor to negate damage for the team. The DPM isn't anything to write home about, but it gets the job done. | |
+ | ||||
+ | Front armor is can protect from most medium and heavy tank guns, if they're not firing gold rounds. Any TD can usually auto-aim and penetrate. Even turret front can sometimes be penetrated by TD guns due its weak spots. In HD model the spare track links in lower plate provide 20mm more protection and lower frontal plate is partially better protected than upper plate above it. | |||
The IS-4 excels in positions on maps where it can reverse angle and is sheltered from artillery. It has 6 degrees of gun depression, which gives it limited ability to hull down. The turret isn't impervious, but it's still difficult to hit and penetrate at a distance. | The IS-4 excels in positions on maps where it can reverse angle and is sheltered from artillery. It has 6 degrees of gun depression, which gives it limited ability to hull down. The turret isn't impervious, but it's still difficult to hit and penetrate at a distance. | |||
? | You should carry your crew over from the [[ST-I]] so you have good crew to start with. First get | + | You should carry your crew over from the [[ST-I]] so you have good crew to start with. First get repair for all of them, because you don't want to stand in open where artillery can shell you. By this tier Sixth Sense is essential for your Commander, even on heavy tanks. | |
|InTheGame_research= | |InTheGame_research= |
Revision as of 20:47, 3 June 2015
IS-4
Mouse over "
[Client Values; Actual values in
6,100,000 Cost |
2500500 HP Hit Points |
60.02/66.330.08/66.3 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
750750 hp Engine Power |
43/14 km/h Speed Limit |
3030 deg/s Traverse |
12.524.93 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/200/170250/200/170 mm Turret Armor |
APCR/HEAT/HE
AP/HEAT/HE Shells |
1060/5200/608
1065/5200/630 Shell Cost |
390/390/530440/440/530 HP Damage |
217/270/61258/340/68 mm Penetration |
r/m ▲
5.45 r/m Standard Gun ▲
5.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2125.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2296.8 Damage Per Minute Standard Gun |
m ▲
0.44 m With 50% Crew: 0.545 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 2.9 s 2.5 Aim time |
2525 deg/s Turret Traverse |
360° Gun Arc |
-6°/+16°-6°/+16° Elevation Arc |
3030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 400 m 400 View Range |
m 720 m 720 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 6.9%
- When Moving: 3.4%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 1.15
- On Medium Ground: 1.53
- On Soft Ground: 2.59
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.36
- Suspension Contribution
- Acceleration: 0.24
- Turning: 0.24
With 100% Crew
X
6100000
The IS-4 is a Soviet tier 10 heavy tank.
The project was developed by the Design Bureau of the Chelyabinsk Kirov Plant starting in December 1943. In April 1944 two prototypes of the Object 701 were built. After prototype trials, the design was improved. In late 1944 and early 1945 two more prototypes underwent trials. The Object 701 No. 5 was recommended for adoption into service. However, production was called off in favor of the IS-3 just entering mass-production. After IS-3 production was suspended in 1946, production of the IS-4 began, continuing until 1949. A total of 25 IS-4M tanks were built in 1951. Later all previously produced tanks were modernized to the level of the IS-4M. According to different sources, between 235 and 258 vehicles were built in total; they were stationed in the Far East.
The IS-4 is quite a versatile tank, with a good gun, and thick sloped armor. These are opposed by its somewhat low speed and agility. When armed with the 122mm M62-T2 gun, it becomes a fearsome opponent, capable of belting out generous amounts of damage. It trades frontal armor from its predecessor, the ST-I, in exchange for better side armor and higher mobility. It sports better penetration and rate of fire, it still is far from being as nimble as its counterpart, the IS-7, and feels very sluggish and slow in comparison.
While its frontal armor is thinner than other tier X tanks, but the rather large lower front plate, after the upgrade to HD model, is mostly same thickness and protection. This tank should always be angled or used in hull-down or side-scrape position to maximize the armor protection.
Take into consideration that you are a close-range brawler, not a sniper, as your guns have poor or mediocre accuracy at best, and if you miss a shot it can be painful. You do not have the speed and manoeuvrability to get yourself into position quickly and relocate if needed. However, you can utilize cover sufficiently effective - peek out, fire a shot at the enemy, then dive back into safety. The good side armor also makes it very suitable for side scraping. Generally, it is more well-rounded over the IS-7, but it doesn't have any extremely strong points.
The IS-4 marks the end of its Soviet heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | V-12 | 750 | 15 | 1024 | 128000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | IS-4M | 66.3 | 30 | B/2 | 11000 | 61350 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Great tank for sidescraping and angling because of the thick side armor with spaced armor and shoulder plates
- Balanced gun can perform multiple roles
- Great HP pool
- Improved mobility over predecessors
Cons:
- Thinner frontal armor than most tier X heavies
- Mediocre gun handling and somewhat lacking DPM, with reload nearly 10 seconds
- Driver dies from frontal shots easy due to obvious hatch
Performance
If played right, the IS-4 can be a feared and respected tank. The IS-4's somewhat weak point is its mobility. Gun deals decent damage, and combined with its sloped armor, it is a well rounded tank. It is best played as a front line brawler that uses its armor to negate damage for the team. The DPM isn't anything to write home about, but it gets the job done.
Front armor is can protect from most medium and heavy tank guns, if they're not firing gold rounds. Any TD can usually auto-aim and penetrate. Even turret front can sometimes be penetrated by TD guns due its weak spots. In HD model the spare track links in lower plate provide 20mm more protection and lower frontal plate is partially better protected than upper plate above it.
The IS-4 excels in positions on maps where it can reverse angle and is sheltered from artillery. It has 6 degrees of gun depression, which gives it limited ability to hull down. The turret isn't impervious, but it's still difficult to hit and penetrate at a distance.
You should carry your crew over from the ST-I so you have good crew to start with. First get repair for all of them, because you don't want to stand in open where artillery can shell you. By this tier Sixth Sense is essential for your Commander, even on heavy tanks.
Early Research
It's impossible to come from the ST-I without researching the improved gun, so it should already come elited.
Suggested Equipment
Gallery
Historical Info