Welcome to Wargaming.net Wiki!
Variants

Object 263

Jump to: navigation, search
Revision as of 10:38, 23 August 2016
Created from Tank:Object263
 
Revision as of 18:40, 7 September 2016
Line 6:Line 6:
 |InTheGame_pros=  |InTheGame_pros=
 * High ROF for a tier 10 TD (missing shot isnt as painful as other tier 10 TDs), slightly better DPM than the 268. * High ROF for a tier 10 TD (missing shot isnt as painful as other tier 10 TDs), slightly better DPM than the 268.
?* Great View Range and reasonable camo rating+* Great View Range, reasonable camo rating and great mobility makes it easy to take up good sniping positions.
?* Great mobility+
 * Excellent front armor, combining with the fact that this is a rare tank make your weakspot unknown by most players * Excellent front armor, combining with the fact that this is a rare tank make your weakspot unknown by most players
?* Good aim time, one of the best of all Tier 10 TD's, excellent accuracy+* Good aim time, one of the best of all Tier 10 TD's, excellent accuracy with lowest shell cost of all Tier 10 TD's
?* Lowest shell cost of all Tier 10 TD's+
 * Uncommon, so you opponents my not know this TD's bizzarely placed weakspots * Uncommon, so you opponents my not know this TD's bizzarely placed weakspots
  

Revision as of 18:40, 7 September 2016










Ambox_important.png This article requires additional modification.
The design and/or content of this article do not conform to wiki standards.

Missing Content:

  • Player Opinion: Performance
  • History

































































Object 263

AnnoR93_Object263.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,510,000  Credits Cost
18001800 HP Hit Points
60.49/6260/65 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
8501100 hp Engine Power
55/20 km/h Speed Limit
2225 deg/s Traverse
14.0518.33 hp/t Power/Wt Ratio
YesYes Pivot
Armor
250/80/50 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1065/5200/630




















1118/4400/978
Shell Cost
440/440/530550/550/750 HP Damage
258/340/68270/300/75 mm Penetration



|


|}}

|


|}}















4.88 r/m 

Standard Gun

Reload Times
Nominal: 12.3 s
50% Crew: 15.24 s
75% Crew: 13.3 s
100% Crew: 11.79 s
Rammer: 10.61 s
Vents: 11.53 s
Both: 10.38 s
Both and BiA: 10.15 s
Both and Max Crew %: 9.73 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















3.92 r/m 

Standard Gun

Reload Times
Nominal: 15.3 s
50% Crew: 18.95 s
75% Crew: 16.55 s
100% Crew: 14.67 s
Rammer: 13.2 s
Vents: 14.35 s
Both: 12.91 s
Both and BiA: 12.63 s
Both and Max Crew %: 12.11 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























2147.2

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2147.2
50% Crew: 1733.6
75% Crew: 1984.4
100% Crew: 2239.6
100% Crew
Vents: 2288
Rammer: 2490.4
Both: 2543.2
Both and BiA: 2600.4
Both and Max Crew %: 2714.8

Advantageous Damage Per Minute
First-shot DPM: 2587.2
50% Crew: 2173.6
75% Crew: 2424.4
100% Crew: 2679.6
100% Crew
Rammer: 2930.4
Vents: 2728
Both: 2983.2
Both and BiA: 3040.4
Both and Max Crew %: 3154.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2586.4
50% Crew: 2088.2
75% Crew: 2390.3
100% Crew: 2697.7
100% Crew
Vents: 2756
Rammer: 2999.8
Both: 3063.4
Both and BiA: 3132.3
Both and Max Crew %: 3270.1

Advantageous Damage Per Minute
First-shot DPM: 3116.4
50% Crew: 2618.2
75% Crew: 2920.3
100% Crew: 3227.7
100% Crew
Rammer: 3529.8
Vents: 3286
Both: 3593.4
Both and BiA: 3662.3
Both and Max Crew %: 3800.1

See here, here, or here for more information.






|


|}}

|


|}}





























2156

Standard Gun

Using Shell Type 1 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156
50% Crew: 1738
75% Crew: 1991
100% Crew: 2249.5
100% Crew
Vents: 2299
Rammer: 2497
Both: 2557.5
Both and BiA: 2612.5
Both and Max Crew %: 2728

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2288
75% Crew: 2541
100% Crew: 2799.5
100% Crew
Rammer: 3047
Vents: 2849
Both: 3107.5
Both and BiA: 3162.5
Both and Max Crew %: 3278

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (550 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156
50% Crew: 1738
75% Crew: 1991
100% Crew: 2249.5
100% Crew
Vents: 2299
Rammer: 2497
Both: 2557.5
Both and BiA: 2612.5
Both and Max Crew %: 2728

Advantageous Damage Per Minute
First-shot DPM: 2706
50% Crew: 2288
75% Crew: 2541
100% Crew: 2799.5
100% Crew
Rammer: 3047
Vents: 2849
Both: 3107.5
Both and BiA: 3162.5
Both and Max Crew %: 3278

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2940
50% Crew: 2370
75% Crew: 2715
100% Crew: 3067.5
100% Crew
Vents: 3135
Rammer: 3405
Both: 3487.5
Both and BiA: 3562.5
Both and Max Crew %: 3720

Advantageous Damage Per Minute
First-shot DPM: 3690
50% Crew: 3120
75% Crew: 3465
100% Crew: 3817.5
100% Crew
Rammer: 4155
Vents: 3885
Both: 4237.5
Both and BiA: 4312.5
Both and Max Crew %: 4470

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


|


|}}



0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


|


|}}



2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


|


|}}



2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2828 deg/s Gun Traverse Speed
24° Gun Arc
-4°/+18°-4°/+18° Elevation Arc
5042 rounds Ammo Capacity
General
1212 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


|


|}}



525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


|


|}}



760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 14.3%
  • When Moving: 8.9%
  • When Firing: 4%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.16
  • Turning: 0.16


With 100% Crew

IX

AnnoR93_Object263.png

3510000

The Object 263 is a Soviet tier 9 tank destroyer.

The development of a heavy tank destroyer on the basis of the IS-7 heavy tank was started in 1950. Three design projects were developed, one of which resulted in a full-size wooden prototype. However, further development was discontinued due to phasing out mass-production of the IS-7.

The Object 263 is a tier X tank destroyer on one of the soviet Tank Destroyer lines. Armed with a rapid fire 130mm cannon, the 263 has the lowest alpha of the tier X tank destroyers but makes up for it with a very high rate of fire and very good accuracy. The front armor on this beast is sloped and very thick, making it very hard to fight from the front. However, enemy tanks will have no problem hitting your sides and rear if you happen to get flanked. Face hugging with other tier 10 tank destroyers is not recommended as your gun mantlet is easily penetrated by very high pen guns, as well as face hugging with tall tanks like the Maus as their guns are mounted high enough to put a shell in your back plate from above. If they load premium rounds, they can mess you up easily. The mobility on the Object 263 is good, with good acceleration and top speed, this allows it to get into position very quickly and support your team. Another very bad weakness to this tank is that it has a large open top, exposing the crew and ammo rack, in return, a direct hit from artillery will really screw up this tank, you will often have to deal with injured crew and damaged ammo racks, and ammo rack detonation.

The Object 263 leads to the Object 268 Version 4.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm S-70A 270/300/75 550/550/750 3.92 0.43 2.1 2980 340000
X 122 mm M62-C2 258/340/68 440/440/530 4.88 0.42 2.1 3397 295500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X 2x V-16 (1000) 850 12 2900 125000
X M-50TS 1100 12 2900 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Object 263 62 22 0 11000 28150
IX Object 263 improved 65 25 0 11000 63000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500

Compatible Equipment

Heavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Cyclone Filter Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High ROF for a tier 10 TD (missing shot isnt as painful as other tier 10 TDs), slightly better DPM than the 268.
  • Great View Range, reasonable camo rating and great mobility makes it easy to take up good sniping positions.
  • Excellent front armor, combining with the fact that this is a rare tank make your weakspot unknown by most players
  • Good aim time, one of the best of all Tier 10 TD's, excellent accuracy with lowest shell cost of all Tier 10 TD's
  • Uncommon, so you opponents my not know this TD's bizzarely placed weakspots


Cons:


  • Extremely vulnerable to artillery due to open top and weak gun mantlet
  • Low alpha damage for tier 10 TD
  • Poor gun depression and traverse
  • Low gold round penetration for a tier X TD
  • Very weak ammo rack



Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Camouflage Net Coated Optics 


Gallery

History for this tank not found

Historical Gallery


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy
Poland


de:Tank:R93 Object263ja:Tank:R93 Object263