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Ikv 103

AnnoS14_Ikv_103.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
394,000  Credits Cost
46092 HP Hit Points
8.81/94.01/10 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
150175 hp Engine Power
60/20 km/h Speed Limit
3032 deg/s Traverse
17.0343.64 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HEAT/HEAT
Shells




















215/4000/240




















220/4400/240
Shell Cost
320/300/370300/300/370 HP Damage
102/110/53120/140/53 mm Penetration



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 14.87 s
75% Crew: 12.98 s
100% Crew: 11.51 s
Rammer: 10.36 s
Vents: 11.26 s
Both: 10.13 s
Both and BiA: 9.91 s
Both and Max Crew %: 9.5 s

See Crew, Consumables, or Equipment for more information.



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5.41 r/m 

Standard Gun

Reload Times
Nominal: 11.1 s
50% Crew: 13.75 s
75% Crew: 12.01 s
100% Crew: 10.64 s
Rammer: 9.58 s
Vents: 10.41 s
Both: 9.37 s
Both and BiA: 9.16 s
Both and Max Crew %: 8.78 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1600

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1600
50% Crew: 1292.8
75% Crew: 1478.4
100% Crew: 1667.2
100% Crew
Vents: 1705.6
Rammer: 1852.8
Both: 1894.4
Both and BiA: 1936
Both and Max Crew %: 2019.2

Advantageous Damage Per Minute
First-shot DPM: 1920
50% Crew: 1612.8
75% Crew: 1798.4
100% Crew: 1987.2
100% Crew
Rammer: 2172.8
Vents: 2025.6
Both: 2214.4
Both and BiA: 2256
Both and Max Crew %: 2339.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1212
75% Crew: 1386
100% Crew: 1563
100% Crew
Vents: 1599
Rammer: 1737
Both: 1776
Both and BiA: 1815
Both and Max Crew %: 1893

Advantageous Damage Per Minute
First-shot DPM: 1800
50% Crew: 1512
75% Crew: 1686
100% Crew: 1863
100% Crew
Rammer: 2037
Vents: 1899
Both: 2076
Both and BiA: 2115
Both and Max Crew %: 2193

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1850
50% Crew: 1494.8
75% Crew: 1709.4
100% Crew: 1927.7
100% Crew
Vents: 1972.1
Rammer: 2142.3
Both: 2190.4
Both and BiA: 2238.5
Both and Max Crew %: 2334.7

Advantageous Damage Per Minute
First-shot DPM: 2220
50% Crew: 1864.8
75% Crew: 2079.4
100% Crew: 2297.7
100% Crew
Rammer: 2512.3
Vents: 2342.1
Both: 2560.4
Both and BiA: 2608.5
Both and Max Crew %: 2704.7

See here, here, or here for more information.






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1623

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1623
50% Crew: 1311
75% Crew: 1500
100% Crew: 1692
100% Crew
Vents: 1731
Rammer: 1881
Both: 1923
Both and BiA: 1965
Both and Max Crew %: 2049

Advantageous Damage Per Minute
First-shot DPM: 1923
50% Crew: 1611
75% Crew: 1800
100% Crew: 1992
100% Crew
Rammer: 2181
Vents: 2031
Both: 2223
Both and BiA: 2265
Both and Max Crew %: 2349

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1623
50% Crew: 1311
75% Crew: 1500
100% Crew: 1692
100% Crew
Vents: 1731
Rammer: 1881
Both: 1923
Both and BiA: 1965
Both and Max Crew %: 2049

Advantageous Damage Per Minute
First-shot DPM: 1923
50% Crew: 1611
75% Crew: 1800
100% Crew: 1992
100% Crew
Rammer: 2181
Vents: 2031
Both: 2223
Both and BiA: 2265
Both and Max Crew %: 2349

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2001.7
50% Crew: 1616.9
75% Crew: 1850
100% Crew: 2086.8
100% Crew
Vents: 2134.9
Rammer: 2319.9
Both: 2371.7
Both and BiA: 2423.5
Both and Max Crew %: 2527.1

Advantageous Damage Per Minute
First-shot DPM: 2371.7
50% Crew: 1986.9
75% Crew: 2220
100% Crew: 2456.8
100% Crew
Rammer: 2689.9
Vents: 2504.9
Both: 2741.7
Both and BiA: 2793.5
Both and Max Crew %: 2897.1

See here, here, or here for more information.
Damage Per Minute


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0.54 m 

With 50% Crew: 0.669 m
With 75% Crew: 0.584 m
With 100% Crew: 0.518 m
With BiA: 0.506 m
With BiA and Vents: 0.495 m
Maximum possible: 0.475 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Gun Traverse Speed
20° Gun Arc
-12°/+20°-12°/+20° Elevation Arc
2929 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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455 m 

With 50% Crew: 357.5 m
With 75% Crew: 406.3 m
With 100% Crew: 455 m
With 100% Signal Boost: 546 m
When affected by 100% Relaying: 500.5 m
Maximum possible: 654.7 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoS14_Ikv_103.png

394000

The Ikv 103 is a Swedish tier 5 tank destroyer.

In 1956, production of a modernized variant of the Ikv 102 SPG, designated Ikv 103, was started. These vehicles were designed to provide fire support to infantry. A total of around 80 vehicles were manufactured and remained in service till the early 1980s.

Considered to be one of the worst Tank Destroyers in the game. Due the fact this vehicle was actually an infantry support SPG, it gains the much downside of SPG: Very long reload time, high gun arc and awful shell velocity that makes it rarely hit a moving target and very unsuitable for long range shot. Awful HEAT that had sometimes can't penetrate even Tier 3 tanks. And paper thin armor that won't help to protect you from any shot and you'll get one shotted often.

Although it has much of downside, it still has some quality; its gun, if lucky enough to penetrate enemy, it can one-shot an enemy too. It has the best camouflage rating of all Tier 5 TDs. And its speed is quite good (But its engine is underpowered that it can't reach its top speed). It can also sneak and flank the enemy ranks if required.


The Ikv 103 leads to the Ikv 65 Alt II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 10,5 cm kan ikv 102 102/110/53 320/300/370 5 0.54 2.3 550 38000
V 10,5 cm kan ikv 103 120/140/53 300/300/370 5.41 0.42 2.1 550 45700

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV SFA B42 150 20 600 9000
V Ford 391 175 20 600 11800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV Ikv 102 9 30 0 2500 4000
V Ikv 103 10 32 0 2500 10150

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII Ra 100 455 14 23500
VIII Ra 105 525 8 24800

Compatible Equipment

Low Noise Exhaust System Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Very high alpha damage (Can one or two shot many tier 4 and tier 5 vehicles)

- Good mobility and acceleration with a high top speed (with top engine only).

- Good accuracy at short and middle range

- Low profile and the best camouflage of all tier 5 TDs


Cons:

- Low rate of fire, even when compared to other howitzers

- Premium shell only improves a little compared to standard shell

- Tight gun arc

- Terrible accuracy at mid to long range, and takes a lot of time to get fully aimed

- Terrible traverse speed

- Low health (although it's same amount of TD standard) combined with wet cardboard armor make this TD frighteningly prone to being one-shotted

- High shell arc and low shell velocity (since it was originally an SPG) makes moving targets/targets on hill nearly impossible to hit

- Maximum speed this tank can drive is much lower than its top speed with fairly slow acceleration (its top speed is 60 km/h, but the tank can only drive up to 40-45 km/h without driving downhill, though that is still quite fast), somewhat slow track traverse and terrible speed with stock engine

- No HE on the top gun, HEAT can't inflict any damage against spaced armor including tracks, HEAT penetration is not enough to penetrate most of tier 6-7 tanks

- Despite it sports the best camo rating in tier 5, it does not preform well as a sniper of any sort due to its overall terrible gun handling and very poor view and signal range


Performance

Arguably one of the worst tank destroyers in the game. Its non-existent armor, low rate of fire and inaccurate gun make it nearly useless in many matches. Your best option is to trail behind a group of friendly tanks and take shots when the enemy is distracted. Make sure you can either one-shot your target or be able to duck behind cover. If not, you will be quickly be knocked out.

Not only does the Ikv 103 use howitzers exclusively, the guns themselves are atypical. Unlike normal howitzers, the top gun does not fire any AP shells nor HE shells, only firing HEAT for both standard and premium rounds. While HEAT do have the advantage of not losing any penetration over distances, they will fail against spaced armor. Additionally, the lack of any HE shells means that this vehicle can be almost completely ineffective against highly armored opponents.

Fortunately, the Ikv 103 has the highest camouflage value while stationary of all tier 5 tank destroyers. Despite its sloping, its armor is exceedingly weak and will be over matched by almost every tank you will meet. Unlike its predecessor, the Ikv 103 is also quite mobile and has a high power-to-weight ratio. While its top speed of 60 kph is misleading as the vehicle can't reach that on a flat surface, it will still be able to move around at 45-50 kph, making it quite easy to re-position. It's track traverse is a bit slow though, so make sure to not let any light or medium tanks to sneak up and flank you. Finally, like all Swedish tank destroyers, the Ikv 103 has excellent gun depression, letting it poke over ridge-lines, fire, and scoot back before taking any damage. However, because of its terrible shell velocity the Ikv 103 does not preform well as a sniper, it's much better suited for a player with a semi- or simply aggressive play style. Play it like a light/medium tank, use the speed to your advantage and try to camp as little as possible.


Early Research

You can mount everything without the need of the upgraded suspension, then you can skip it (unless you want to mount equipment). Start researching the Ford 391 engine, since it needs a small amount of experience and it will give you a 25 hp boost. The default 10,5cm gun is enough to kill/hit targets, so research the Ra 105 radio (you can unlock it if you buy the next tank, the Ikv 65 Alt II). Finally, research the 10,5cm Ikv 103 gun. You can research the upgraded suspension for increased mobility.


Suggested Equipment


Tank Gun Rammer Camouflage Net Binocular Telescope Improved Ventilation


Gallery

Historical Info

In 1956, along with the refit of the Infanterikanonvagn 72 to Infanterikanonvagn 102 (see previous part), it was decided to start the production of a second batch of Ikv’s with the upgrades considered for the Ikv 72 built in to the design. This vehicle would become known as the Infanterikanonvagn 103 and a total of 81 vehicles of this type were produced between 1956 and 1957, making it the most widely produced assault gun in the Swedish army at that point. Although externally similar to the earlier models, the Ikv 103 featured a number of changes, such as the addition of a roof, a change of the main armament from a 75mm to 105mm and the addition of a more powerful engine. The engine, used in the Ikv 103 was a 150hp 4-cylinder boxer engine, originally developed by Svenska Flygmotor AB for use in the Saab Safir training aircraft. The air for the new engine did not need to pass through the crew compartment (something appreciated by crews in winter) and this also gave the vehicle its distinctive “grills” on both sides of the engine compartment.
Ikv 103 rear, here the “grills” can clearly be seen.

Generally the vehicle was well liked by its crews, who enjoyed its great manoeuvrability and high top speed. After the Ikv 103, there would be an almost 10 year break before the development would start on the next Ikv project, but in the meantime, there were some interesting things going on with the Ikv 103. Sometime during the early 60′s, three Ikv 103 had their guns removed and were experimentally fitted with a new upgraded 6-cylinder engine called B61. The new engine almost doubled the horsepower of the original, going from 150hp to 230hp. This increased the mobility of the vehicle considerably and gave it a power to weight ratio of over 25hp/t. However, it was found out that the new engine was insufficiently cooled and therefore the project was cancelled and the vehicles were restored to their original condition.

One of the three Ikv 103 refitted with the experimental engine

In addition to these tests, attempts were made to sell the Ikv 103 design to both Switzerland and India with a new 199hp Ford engine. There were even plans for a troop carrier version for India, but nothing ever came of it. That’s not the end of it however, since there seems to have been an attempt to sell an unarmed variant of the vehicle as a reconnaissance version.

Drawing of reconnaissance version of the Ikv 103


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Infanterikanonvagn 103 was never intended for anti-armour purposes, but strictly for providing the Swedish infantry with a shrapnel-protected field gun to take out enemy machine gun nests and the like with High Explosive shells. It was eventually given a supplementary HEAT-round for self-defence situations.
  • The real life gun depression of the Ikv 103 was 16 degrees, but in game it is only 12 degrees (contrary to what the stats say on this page currently)
  • The planned B61 engine had 230 HP but is currently unavailable. The top Ford 391 engine, intended for export to India and Switzerland, should have had 199 hp.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ko:Tank:S14 Ikv 103ja:Tank:S14 Ikv 103