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StuG III Ausf. G

StuG III Ausf. G

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Revision as of 03:15, 5 July 2013Revision as of 03:26, 5 July 2013
Line 15:Line 15:
 * Above average gun elevation. * Above average gun elevation.
 * Frontal armor is thick enough to bounce lower tiered guns as well as being well sloped. * Frontal armor is thick enough to bounce lower tiered guns as well as being well sloped.
?* Very mobile+* Very mobile - use it to stay AWAY from combat
 * Good camo rating * Good camo rating
 * Can mount Additional Grousers * Can mount Additional Grousers
  
 |InTheGame_cons= |InTheGame_cons=
 +* Tank suffers without a trained crew. Camouflage crew skills and Camo Net is nearly mandatory.
 +* Low view range. Optics or Binocs are recommended.
 * Weak side and rear armor, meaning that the StuG will have a hard time if flanked. * Weak side and rear armor, meaning that the StuG will have a hard time if flanked.
 * Low hit points. * Low hit points.
Line 25:Line 27:
 * 10,5cm is highly inaccurate and has a long reload, which takes away the StuG's great strength: sniping. * 10,5cm is highly inaccurate and has a long reload, which takes away the StuG's great strength: sniping.
 * Lower glacis plate juts out from the tank and is weakly armored. If shot, has a very high chance of engine damage. * Lower glacis plate juts out from the tank and is weakly armored. If shot, has a very high chance of engine damage.
 +
  
 |InTheGame_performance= |InTheGame_performance=

Revision as of 03:26, 5 July 2013











































































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nation | class | tier
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
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]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
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traverse Traverse
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Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Click here for more information.



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Magazine-fed Gun

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Magazine Reload Times
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Click here for more information.
Rate of Fire






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Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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Click here for more information.






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Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
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Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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Click here for more information.
Damage Per Minute


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For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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For more details, see Crew or Equipment
Aim time
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gunTraverseArc Gun Arc
-°/+°-Unable to match configuration for query: gun:stug_40_ausfg::top|depression°/+Unable to match configuration for query: gun:stug_40_ausfg::top|elevation° Elevation Arc
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General
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With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



The <value_unset_error> is a [[|]] tier .

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It is exceptionally manuverable, being based on the Pz.Kpfw. III chassis, and can reach its top speed very quickly. While its stock cannon is powerful against equal-tier opponents, it is rendered useless against anything past tier 6. However, once upgraded with the 7.5 cm StuK 42 L/70, the StuG III can deal significant damage to higher-tier vehicles. It is easy to fall into the trap of thinking you're a medium tank with the StuG III's rapid acceleration and high maneuverability, but you will soon learn that you can not take hits like a medium tank. In fact, the StuG can easily die even to tier 3 opponents if they find a way to attack its sides.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

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Player Opinion

Pros and Cons

Pros:


  • Good rate of fire.
  • Almost impossible to miss your target if correctly aimed with the 7,5cm gun and the gun can penetrate any tank of any battle
  • Good acceleration and maneuverability
  • Good gun depression
  • Above average gun elevation.


Cons:


  • Tank suffers without a trained crew. Camouflage crew skills and Camo Net is nearly mandatory.
  • Low view range. Optics or Binocs are recommended.
  • Weak side and rear armor, meaning that the StuG will have a hard time if flanked.
  • Low hit points.
  • Will have a hard time in close combat.


Performance

The StuG III is an absolute nightmare to opponents if used correctly. It can be both a close combat unit with the inaccurate, hard hitting 10,5cm, or can be an excellent sniper with the 7,5cm. The 10,5cm can be excellent for taking out lower tiered enemies in one shot. But, it is not useful against higher tiered tanks.

The true strength of the StuG lies in its insane camo and sniping abilities. Therefore, it is highly recommended to use the 7,5cm and to buy a camo net. With the Tank Gun Rammer and the Enhanced Gun Laying Drive along with 100% crew with camo and repair as secondary perks combined with hiding in a bush, this tank is virtually invisible, even when firing. Adding binoculars to further increase sniping ability is recommended. With a fast firing, fast aiming gun and remaining virtually invisible, it can fire at enemies without being detected for a very long time. Sniping from afar, you'll often get many opportunities at the sides and rears of tanks. Coupled with tier 7 tanks or lower and the 7,5cm gun, it can penetrate any tank it faces from a sniping position.


Early Research

  • The 7,5 cm PaK 39 L/48 and 10,5 cm StuH 42 L/28 guns carry over from the Hetzer, but they're too heavy for the stock suspension.
  • If you played the Pz.Kpfw. III Ausf. A or the Pz.Kpfw. IV previously, the Maybach HL 120 TRM engine will already be unlocked as well as the FuG 7 radio.
  • Research the upgraded suspension first for additional weight capacity and a whopping 7 deg/s increase to traverse speed. The 7,5 cm doesn't have enough penetration to deal with higher tiered opponents, so install the 10,5 cm howitzer and use HE ammunition.
  • Research the 7,5 cm L/70 gun for superior firepower.
  • Go from there.


It's recommended that you research the suspension and engines first. This will allow you to outmaneuver most tanks on your tier, be it in order to flee, or to keep them in front of you during a close range dogfight. After the suspension and engines are mounted, you should head towards the L/70 for higher penetration and accuracy. Until this high-performance weapon is available, you should consider using the 10.5cm howitzer.


Suggested Equipment


Improved VentilationTank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

StuG III Ausf. F/8 (Sd.Kfz.142/1) at Belgrade Military Museum, Serbia

The Sturmgeschütz III (StuG III) assault gun was Germany's most produced armored fighting vehicle during World War II. It was built on the chassis of the proven Panzer III tank. Initially intended as a mobile, armored light gun for infantry support, the StuG was continually modified and widely employed as a tank-destroyer.

Development

The Sturmgeschütz III originated from German experiences in World War I, when it was discovered that during the offensives on the western front, the infantry lacked the means to effectively engage fortifications. The artillery of the time was heavy and not mobile enough to keep up with the advancing infantry to destroy bunkers, pillboxes, and other minor obstacles with direct-fire. Although the problem was well-known in the German army, it was General Erich von Manstein, who is considered the father of the Sturmartillerie, that saw the solution. The initial proposal was from (then) Colonel Erich von Manstein, and submitted to General Ludwig Beck in 1935, suggesting that Sturmartillerie ("assault artillery") units should be used in a direct-fire support role for infantry divisions. On June 15, 1936, Daimler-Benz AG received an order to develop an armored infantry-support vehicle capable of mounting a 75 mm (2.95 in) artillery piece. The gun mount's fixed, fully-integrated casemate superstructure was to allow a limited traverse of a minimum of 25° and provided overhead protection for the crew. The height of the vehicle was not to exceed that of the average man. Daimler-Benz AG used the chassis and running gear of its recently designed Pz.Kpfw. III medium tank as a basis for the new vehicle. Prototype manufacture was passed over to Alkett, which produced five examples in 1937 of the experimental 0-series StuG based upon the Pz.Kpfw. III Ausf. B. These prototypes featured a mild-steel superstructure and Krupp’s short-barreled 75 mm StuK 37 L/24 cannon. This model was known as the Sturmgeschütz Ausführung A.

Side drawing of a Assault Gun III, Variant A
Side drawing of a Assault Gun III, Variant G (December 1942)

While the StuG III was considered self-propelled artillery, it was not initially clear which arm of the Wehrmacht would handle the new weapon. The Panzer arm, who was the natural user of tracked fighting vehicles, had no resources to spare for the formation of StuG units, and neither did the infantry branch. It was agreed, after a discussion, it would best be employed as part of the artillery arm.

The StuGs were organized into battalions (later renamed "brigades" for disinformation purposes) and followed their own specific doctrine. Infantry support using direct-fire was its intended role. Later, there was also a strong emphasis on destroying enemy armor whenever encountered. As the StuG III was designed to fill an infantry close support combat role, early models were fitted with a low-velocity 75 mm StuK 37 L/24 gun to destroy soft-skin targets and fortifications. After the Germans encountered the Soviet KV-1 and T-34 tanks, the StuG III was equipped with a high-velocity 75 mm StuK 40 L/43 main gun (Spring 1942) and later, the 75 mm StuK 40 L/48 (Autumn 1942) anti-tank gun. These versions were known as the Sturmgeschütz 40 Ausführung F, Ausf. F/8, and Ausf. G. When the StuG IV entered production in late 1943 and early 1944, the "III" was added to the name to separate it from the Panzer IV-based assault guns. All previous and following models were thereafter known as Sturmgeschütz III.

Beginning with the StuG III Ausf. G, a 7.92 mm MG34 could be mounted on a shield on top of the superstructure for added anti-infantry protection from December 1942. Some of the F/8 models were retrofitted with a shield as well. Many of the later StuG III Ausf. G models were equipped with an additional coaxial 7.92 mm MG34. The vehicles of the Sturmgeschütz series were cheaper and faster to build than contemporary German tanks; at 82,500 RM, a StuG III Ausf G was cheaper than a Panzer III Ausf. M, which cost 103,163 RM. This was due to the omission of the turret, which greatly simplified manufacture and allowed the chassis to carry a larger gun than it could otherwise. By the end of the war, 10,619 StuG IIIs and StuH 42s had been built.

Operational history

A StuG III destroyed in Normandy, 1944. This vehicle likely suffered a catastrophic internal explosion.

Overall, Sturmgeschütz-series assault guns proved very successful and served on all fronts as assault guns and tank-destroyers. Although Tigers and Panthers have earned a greater notoriety, assault guns collectively destroyed more tanks. Because of their low silhouette, StuG IIIs were easy to camouflage and a difficult target. Sturmgeschütz crews were considered to be the elite of the artillery units. Sturmgeschütz units held a very impressive record of tank kills: some 20,000 enemy tanks by the spring of 1944. As of April 10, 1945, there were 1,053 StuG IIIs and 277 StuH 42s in service. Approximately 9,500 StuG IIIs of various types were produced until March 1945 by Alkett and a small number by MIAG.

In terms of the resources expended in their construction, the StuG assault guns were extremely cost-effective compared to the heavier German tanks, though in the anti-tank role, it was best used defensively, as the lack of a traversable turret would be a severe disadvantage in the assault role. As the German military situation deteriorated later in the war, more and more StuG guns were constructed in comparison to tanks: an effort to replace losses and bolster defences against the encroaching Allied forces.

In 1944, the Finnish Army received 59 StuG III Ausf. Gs from Germany (30 Stu 40 Ausf.G and 29 StuG III Ausf. G) and used them against the Soviet Union. These destroyed at least 87 enemy tanks for a loss of only 8 StuGs[2] (some of these were destroyed by their crews to avoid capture). After the war, they were the main combat vehicles of the Finnish Army until the early 1960s. These StuGs gained the nickname "Sturmi" which can be found in some plastic kit models.

Sturmgeschütz III Ausf G, captured from the Syrian Army, in Yad la-Shiryon Museum, Israel.

100 StuG III Ausf. G were delivered to Romania in the autumn of 1943. They were officially known as TAs (or TAs T3 to avoid confusion with TAs T4) in the army inventory. By February 1945, 13 units were still in use with the 2nd Armored Regiment. None of this initial batch survived the end of the war. 31 TAs were on the army inventory in November 1947. Most of them were probably StuG III Ausf. Gs and a small number of Panzer IV/70 (V)s, known as TAs T4s. These TAs were supplied by the Red Army or were damaged units repaired by the Romanian Army. All German equipment was scrapped in 1954 due to the Army's decision to use Soviet armor. StuG IIIs were also exported to other nations such as Bulgaria, Hungary, Italy, and Spain.

Many German Sturmgeschütz IIIs were captured by Yugoslav Partisans. After the war, they were used by the Yugoslav Peoples Army until the 1950s.

After the Second World War, the Soviet Union donated some of their captured German vehicles to Syria, which continued to use them, along with other war surplus AFVs (like long-barreled Panzer IVs and T-34/85s), during the fifties and up until the The War over Water against Israel in the mid 60s. By the time of the Six Days War, all of them had been either destroyed, stripped for spare parts, or interred on the Golan Heights as static pillboxes.


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