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T82

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Revision as of 09:31, 13 February 2015
historical accuracy
Revision as of 09:52, 13 July 2015
Line 1:Line 1:
 {{TankData|Tank=T82 {{TankData|Tank=T82
?|Compared with the T18, the T82 has good speed and excellent view range, but no armor. With this tank you have the choice of three guns: the deceptively excellent 57mm Gun M1 L/50, which is good for sniping with a high RoF and DPM. The 105mm is a howitzer with massive damage and a bit higher penetration than on 75mm with low accuracy and long reload time. T82 should be played from far still even with the howitzers, because you lack armor you are better off being in the secondary lines. +|Compared with the T18, the T82 has good speed and excellent view range, but no armor. With this tank you have the choice of three guns: the deceptively excellent 57mm Gun M1 L/50, which is good for sniping with a high RoF and DPM. The 105mm is a howitzer with massive damage and a bit higher penetration than on 75mm with low accuracy and long reload time. The T82 should employ cover whenever possible, and avoid engaging opponents at short ranges due to the poor armor.
 |InTheGame_pros= |InTheGame_pros=
 * Good acceleration and top speed * Good acceleration and top speed
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 |InTheGame_performance= |InTheGame_performance=
?The T82 is an extremely different approach to combat compared to its earlier parent the [[T18]] in terms of armor and firepower. Where the [[T18]] was sluggish to turn and had thick armor for its tier, the T82 is extremely fast both speed and turning with only 13mm of armor for protection. However, don't let the lack of armor dismay you, this tank can be a blast to use even in a stock configuration. The tank starts out with the 75mm gun, which if you used on the T18, will still pack a relatively good punch until upgraded. The two other choices will be the 105mm howitzer or the 57mm gun. The 105mm can one shot tanks up to tier 5 like the [[M4 Sherman]] or [[T-34]] or do decent damage to [[Heavy Tanks|heavies]]. However, the 105mm is slow to reload, slow to aim, inaccurate, and fires a very slow moving projectile, so either good timing or close in shots are a must (which, with your lack of armor, better be the first and last shot needed, or you may not survive the return fire). On the other side, the 57mm gun provides a different play style. The 57mm gun is extremely accurate, fast firing, and is well suited for long range support. Its penetration is high enough to realiably penetrate and damage any tank it should face, including the [[KV-1]] from the front. Both guns have different play style and are entirely up to you to decide, and both guns are considered overpowered for tier 3, making the T82 arguably the best tier 3 TD.+The T82 is an extremely different approach to combat compared to its earlier parent the [[T18]] in terms of armor and firepower. Where the [[T18]] was sluggish to turn and had thick armor for its tier, the T82 is extremely fast both speed and turning with only 13mm of armor for protection. However, don't let the lack of armor dismay you, this tank can be a blast to use even in a stock configuration. The tank starts out with the 75mm gun, which if you used on the T18, will still pack a relatively good punch until upgraded. The two other choices will be the 105mm howitzer or the 57mm gun.
 + 
 +The 105mm can one shot tanks up to Tier 5 like the [[M4 Sherman]] or [[T-34]] or do decent damage to [[Heavy Tanks|heavies]]. The gun is easily as powerful, if not more powerful, than some Tier 3 artillery pieces. Only the Bison fires a larger gun. 51mm of armor penetration coupled with 410 damage is easily capable of demolishing Tier III tanks in one shot. Such raw power is unrivaled; its HEAT shells can punch through the front of a KV-1. However, the 105mm is slow to reload, slow to aim, inaccurate, and fires a very slow moving projectile, so patience and short engagement distances are a must. Given the high mobility, good camouflage values and poor armor of the T82, it excels in ambushes.
 + 
 +On the other side, the 57mm gun provides a radically different play style. The 57mm gun is extremely accurate, fast firing, and is well suited for long range support. Its penetration is high enough to reliably penetrate and damage any tank it should face, including the [[KV-1]] from the front. Firing a machine gun of 57mm armor-piercing shot, mounting it makes the T82 a formidable sniper capable of shredding advancing opponents while leaving them incapable of returning fire; they simply cannot see you.
 + 
 +Both guns have different play style and are entirely up to you to decide, and both guns are considered overpowered for tier 3, making the T82 arguably the best tier 3 TD. Whether you are using the 57mm gun or 105mm howitzer, employ concealment whenever possible; experienced players will know the destructive power and thin armor of the T82, and will happily shoot at a T82 when presented the opportunity. Your protection is not getting shot at.
  
 As an interesting trait, the gun sits high to the point where it almost forms the top of the tank's silhouette, making any form of cover that you can shoot over very effective in protecting the vast majority of your tank if used correctly. This could come in handy where you are trying to protect a lane of approach, since you cannot rely on bouncing any round at all and trying to dodge all of the enemy fire would render your ability to return fire hampered if not eliminated due to the hull mounted gun. As an interesting trait, the gun sits high to the point where it almost forms the top of the tank's silhouette, making any form of cover that you can shoot over very effective in protecting the vast majority of your tank if used correctly. This could come in handy where you are trying to protect a lane of approach, since you cannot rely on bouncing any round at all and trying to dodge all of the enemy fire would render your ability to return fire hampered if not eliminated due to the hull mounted gun.

Revision as of 09:52, 13 July 2015











































































<value_unset_error>

AnnoT82.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
//Unable to match configuration for query: turret:t82::top|armorturretfront/Unable to match configuration for query: turret:t82::top|armorturretside/Unable to match configuration for query: turret:t82::top|armorturretback mm Turret Armor
Armament







{{#ifeq:Unable to match configuration for query: gun:t82::stock|shellkind2|ARMOR_PIERCING||



{{#ifeq:Unable to match configuration for query: gun:t82::stock|shellkind3|ARMOR_PIERCING||








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{{#ifeq:Unable to match configuration for query: gun:t82::top|shellkind3|ARMOR_PIERCING||


Shells




















0/0/0




















0/0/0
Shell Cost
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//Unable to match configuration for query: gun:t82::top|penetration1/Unable to match configuration for query: gun:t82::top|penetration2/Unable to match configuration for query: gun:t82::top|penetration3 mm Penetration



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:t82::stock|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:t82::stock|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:t82::stock|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

Burst Length: Unable to match configuration for query: gun:t82::top|burstcount rounds
Magazine Size: Unable to match configuration for query: gun:t82::top|clipcount roundExpression error: Unrecognized word "unable".
Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:t82::top|reloadtime s
50% Crew: Expression error: Unexpected < operator. s
75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
With Vents: Expression error: Unexpected < operator. s
With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.
Rate of Fire






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:t82::stock|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:t82::stock|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:t82::stock|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Expression error: Unrecognized word "unable".

Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:t82::top|damage1 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:t82::top|damage2 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:t82::top|damage3 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unrecognized word "unable".
50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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Expression error: Unrecognized word "unable". m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:t82::stock|turrettraverseUnable to match configuration for query: turret:t82::top|turrettraverse deg/s Turret Traverse
gunTraverseArc Gun Arc
-°/+°-Unable to match configuration for query: gun:t82::top|depression°/+Unable to match configuration for query: gun:t82::top|elevation° Elevation Arc
Unable to match configuration for query: gun:t82::stock|maxammoUnable to match configuration for query: gun:t82::top|maxammo rounds Ammo Capacity
General
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire






Unable to match configuration for query: turret:t82::stock|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






Unable to match configuration for query: turret:t82::top|viewrange m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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Unable to match configuration for query: radio:t82::stock|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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Unable to match configuration for query: radio:t82::top|distance m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoT82.png

0

The <value_unset_error> is a [[|]] tier .

<value_unset_error>

Compared with the T18, the T82 has good speed and excellent view range, but no armor. With this tank you have the choice of three guns: the deceptively excellent 57mm Gun M1 L/50, which is good for sniping with a high RoF and DPM. The 105mm is a howitzer with massive damage and a bit higher penetration than on 75mm with low accuracy and long reload time. The T82 should employ cover whenever possible, and avoid engaging opponents at short ranges due to the poor armor.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Good acceleration and top speed
  • Good gun elevation
  • Excellent view range
  • Excellent signal range
  • Very powerful close range 105mm Howitzer, able to one shot even some tier 5 tanks


Cons:


  • Poor accuracy with 75mm and 105mm
  • Insignificant armor
  • Relatively large target
  • Slow tank traverse (turning) speed
  • Relatively inaccurate with the 57mm compared to the Valentine AT and the SU-76


Performance

The T82 is an extremely different approach to combat compared to its earlier parent the T18 in terms of armor and firepower. Where the T18 was sluggish to turn and had thick armor for its tier, the T82 is extremely fast both speed and turning with only 13mm of armor for protection. However, don't let the lack of armor dismay you, this tank can be a blast to use even in a stock configuration. The tank starts out with the 75mm gun, which if you used on the T18, will still pack a relatively good punch until upgraded. The two other choices will be the 105mm howitzer or the 57mm gun.

The 105mm can one shot tanks up to Tier 5 like the M4 Sherman or T-34 or do decent damage to heavies. The gun is easily as powerful, if not more powerful, than some Tier 3 artillery pieces. Only the Bison fires a larger gun. 51mm of armor penetration coupled with 410 damage is easily capable of demolishing Tier III tanks in one shot. Such raw power is unrivaled; its HEAT shells can punch through the front of a KV-1. However, the 105mm is slow to reload, slow to aim, inaccurate, and fires a very slow moving projectile, so patience and short engagement distances are a must. Given the high mobility, good camouflage values and poor armor of the T82, it excels in ambushes.

On the other side, the 57mm gun provides a radically different play style. The 57mm gun is extremely accurate, fast firing, and is well suited for long range support. Its penetration is high enough to reliably penetrate and damage any tank it should face, including the KV-1 from the front. Firing a machine gun of 57mm armor-piercing shot, mounting it makes the T82 a formidable sniper capable of shredding advancing opponents while leaving them incapable of returning fire; they simply cannot see you.

Both guns have different play style and are entirely up to you to decide, and both guns are considered overpowered for tier 3, making the T82 arguably the best tier 3 TD. Whether you are using the 57mm gun or 105mm howitzer, employ concealment whenever possible; experienced players will know the destructive power and thin armor of the T82, and will happily shoot at a T82 when presented the opportunity. Your protection is not getting shot at.

As an interesting trait, the gun sits high to the point where it almost forms the top of the tank's silhouette, making any form of cover that you can shoot over very effective in protecting the vast majority of your tank if used correctly. This could come in handy where you are trying to protect a lane of approach, since you cannot rely on bouncing any round at all and trying to dodge all of the enemy fire would render your ability to return fire hampered if not eliminated due to the hull mounted gun.


Early Research

  • The SCR 210 radio carries over from the T18 and the SCR 506 carries over from the M3 Stuart. In addition, the Continental R-975-C1 engine carries over from both.
  • Researching the upgraded suspension first is a good place to start since it's cheap.
  • Next take your pick between the two guns, the 105mm Howitzer or 57mm gun.
  • Go from there.


Suggested Equipment


Tank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

Development of the T82 started in December 1943. The vehicle was put on trials in August 1944, but was never mass-produced, nor saw service. The T82 was a SPG built by the Heil Company to a specific Ordnance Department requirement for a light vehicle for Pacific theatre of operations. This vehicle was equipped with the M3 105mm howitzer which could fire a 30 pound projectile about 5 miles. The T82 was based on the M5A1 Stuart chassis and could carry 58 rounds of 105mm ammunition.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The actual T82 was a self-propelled gun, not a tank destroyer.


Sources and External Links

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ja:Tank:T82