T95
Revision as of 21:13, 22 October 2014 Those deleted pro/cons? They were deleted for a reason. | Revision as of 20:10, 26 October 2014 Added a few details and hints. | |||
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|InTheGame_pros= | |InTheGame_pros= | |||
? | * Extremely thick frontal armor with | + | * Extremely thick frontal armor of 305mm. | |
+ | * Parts of the 305mm frontal armor are well rounded and will shrug off anything thrown at them with ease. | |||
+ | * Large gun mantlet that will eat any shell in the game for breakfast. | |||
+ | * Flatter parts of the 305mm armor are close to above mentioned gun mantlet, making it more likely that your enemies will hit the gun mantlet instead. | |||
+ | * All the weakspots are very close to the best armored parts of the tank, meaning that if your enemy is even slightly missing the weakspot in question his shell will shatter like glass instead. | |||
+ | * Heavy side armor with large spaced armor sections that will eat most HEAT shells and even AP or APCR from time to time. | |||
+ | * Very good frontal and side armor makes HE highly ineffective, especially near misses by artillery. | |||
* Survival can be almost guaranteed if no Artillery is present and your team doesn't melt. | * Survival can be almost guaranteed if no Artillery is present and your team doesn't melt. | |||
* Powerful weapons in the 120 and 155mm guns | * Powerful weapons in the 120 and 155mm guns | |||
+ | * 155mm shells are comparable cheap for the damage they do and this in combination with the durability of the tank make it one of the cheaper Tier 9 to run. | |||
+ | * Suprisingly good camo rating for a tank this size | |||
+ | * Rear engine deck has excellent sloping that will bounce impressive shells, assuming the enemy is at point blank range and touching your tank | |||
+ | * The T95 is a pretty flat tank making it difficult for some larger tanks to hit it at point blank range. For example an JPZ E100 that touches the left side of a T95 cannot get the gun down far enough to shoot the T95. | |||
|InTheGame_cons= | |InTheGame_cons= | |||
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* Incapable of avoiding incoming artillery fire | * Incapable of avoiding incoming artillery fire | |||
* Incapable of defense against coordinated or swift opponents; high map dependence | * Incapable of defense against coordinated or swift opponents; high map dependence | |||
+ | * Some gold shells can penetrate the less rounded parts of the 305mm frontal armor. | |||
+ | * Very vulnerable to fire from above like tanks on a hill firing down on you. | |||
+ | * Camo rating goes to hell the moment you fire the 155mm gun. | |||
|InTheGame_performance= | |InTheGame_performance= |
Revision as of 20:10, 26 October 2014
<value_unset_error>
Mouse over "
[Client Values; Actual values in
0 ![]() |
health Hit Points |
0/0Expression error: Unexpected < operator./Expression error: Unrecognized word "unable". t Weight Limit |
engine Engine Power |
/ km/h Speed Limit |
traverse Traverse |
Expression error: Unexpected < operator.Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
//Unable to match configuration for query: turret:t95::top|armorturretfront/Unable to match configuration for query: turret:t95::top|armorturretside/Unable to match configuration for query: turret:t95::top|armorturretback mm Turret Armor |
0/0/0
0/0/0 Shell Cost |
//Unable to match configuration for query: gun:t95::top|damage1/Unable to match configuration for query: gun:t95::top|damage2/Unable to match configuration for query: gun:t95::top|damage3 HP Damage |
//Unable to match configuration for query: gun:t95::top|penetration1/Unable to match configuration for query: gun:t95::top|penetration2/Unable to match configuration for query: gun:t95::top|penetration3 mm Penetration |
r/m ▲
Expression error: Unrecognized word "unable". r/m Magazine-fed Gun ▲
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▲
Magazine-fed Gun
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Magazine-fed Gun
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Expression error: Unrecognized word "unable". Magazine-fed Gun
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Magazine-fed Gun
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Magazine-fed Gun
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m ▲
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s ▲
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Expression error: Unrecognized word "unable". Aim time With 50% Crew: Expression error: Unexpected < operator. s |
Unable to match configuration for query: turret:t95::stock|turrettraverseUnable to match configuration for query: turret:t95::top|turrettraverse deg/s Turret Traverse |
0° Gun Arc |
-°/+°-Unable to match configuration for query: gun:t95::top|depression°/+Unable to match configuration for query: gun:t95::top|elevation° Elevation Arc |
Unable to match configuration for query: gun:t95::stock|maxammoUnable to match configuration for query: gun:t95::top|maxammo rounds Ammo Capacity |
Expression error: Unrecognized word "unable".Expression error: Unrecognized word "unable". % Chance of Fire |
m ▲
Unable to match configuration for query: turret:t95::stock|viewrange m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: turret:t95::top|viewrange View Range With 50% Crew: Expression error: Unexpected < operator. m |
m ▲
Unable to match configuration for query: radio:t95::stock|distance m With 50% Crew: Expression error: Unexpected < operator. m ▲
Unable to match configuration for query: radio:t95::top|distance Signal Range With 50% Crew: Expression error: Unexpected < operator. m |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 18.3%
- When Moving: 11.1%
- When Firing: 2.6%
Terrain Resistance
- On Hard Ground: 1.25
- On Medium Ground: 1.34
- On Soft Ground: 2.21
Dispersion Change Values
- Turret Contribution
- Rotation: 0.08
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.16
- Turning: 0.16
With 100% Crew
![AnnoT95.png](https://wiki.wgcdn.co/images/1/10/AnnoT95.png)
0
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Affectionately nicknamed the "Doom Turtle" or "Doom Snail", the T95 is slower than the T28, but has fairly improved armor. In fact, this behemoth has the highest value of frontal armor of any tank in the game, tied with the T110E3, and its armor is very good for its tier, especially in the front and sides; but in exchange for heavy armor, the T95 has a sluggish top speed and hull traverse, even slower than the Maus in terms of top speed. Having the 105 mm AT Gun T5E1 mounted is rather lacking for its tier, so getting the 120 mm AT Gun T53 from the T28 is a must to help the grind for the 155 mm AT Gun T7. The T95 equipped with this gun is a force to be reckoned with, rivaling even the nasty 152 mm BL-10 of the Object 704 and ISU-152. Having a top speed of 13 km/h, it is obviously an easy target for artillery, much like the T28, so using cover will greatly increase your chances of survival. However, keep in mind that even some artillery shells can bounce off the front of your armor, so don't be afraid to advance in the line of fire if it's required; just seeing the front of a T95 sends most tankers scrambling for cover.
The <value_unset_error> marks the end of its line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- Extremely thick frontal armor of 305mm.
- Parts of the 305mm frontal armor are well rounded and will shrug off anything thrown at them with ease.
- Large gun mantlet that will eat any shell in the game for breakfast.
- Flatter parts of the 305mm armor are close to above mentioned gun mantlet, making it more likely that your enemies will hit t
- All the weakspots are very close to the best armored parts of the tank, meaning that if your enemy is even slightly missing t
Cons:
- Slowest tank in the game with resulting massive team dependency
- Incapable of avoiding incoming artillery fire
- Incapable of defense against coordinated or swift opponents; high map dependence
- Some gold shells can penetrate the less rounded parts of the 305mm frontal armor.
- Very vulnerable to fire from above like tanks on a hill firing down on you.
Performance
Although it is the slowest tank in the game, the T95 can take an incredible amount of abuse before going down if handled correctly. Keep in mind that the T95 is very intimidating to anyone facing its front, making it perfect for defense or to block off an area and prevent the enemy from advancing. Its armor can hold entire corridors, enabling your team to focus their fire elsewhere. In some players' opinion, the T95 is superior in multiple ways to its upgrade, the T110E3.
The T95 is a true force to be reckoned with as its massive amount of armor, the ferocious 155mm can quickly cause enemies to dive for cover, as they fear both the damage it can cause and its ability to take out tanks in one fell blow. It's a tank that can both break stalemates single handily or else hold 4 tanks at bay by itself (As long as they are denied the ability to flank or easily hit weak spots), giving your team the advantage of numbers, or precious time else where to break through lines or hold off pushes. That being said, it is important to use those strengths to your advantage, should you have one on your team. Tall tanks, such as the Maus, can use it as a shield to hide their lower glacis while providing very useful firepower to suppress targets from the side. Small tanks can almost completely hide behind it, letting the T95 push forward for them, blocking and absorb damaging while they pop out and take a quick shot or deny opponents the ability to flank the T95 itself. In desperate situations, the T95 can shatter a hostile push, given the right conditions.
Although the T95 may have plenty going for it, the tank holds a few huge, Achilles' heel scaled weaknesses.
The most obvious of these is a horrible speed, coupled with poor turning radius and dreadful power to weight ratio. All of these issues culminate from a weak tier 6 engine that had difficulty moving the lighter, but still very heavy T28 in the first place. Adding 30 additional tons to the tank only makes the tier 6 engine all the more underpowered, It takes an age to turn, and what feels like an eternity to get from one side of a map to another. Scouts, mediums, and even a considerable number of heavy tanks can taunt at the T95's inherent lack of turning speed, though this steep disadvantage can be softened somewhat with clutch braking. Clutch braking does not aid the T95 in avoiding the deathly gaze of SPGs when out in the open, and with the T95s poor speed, tankers will learn to hate them with a passion. In addition, Off-road driving eases the burden on the T95's agility when on soft and moderately soft terrain. But the poor speed is a double edged sword. While the T95 may not be able to relocate very quickly, it can fire on the move without sacrificing much in accuracy, however, this brings up the second major weakness of the T95.
The accuracy of the 155mm gun, the T95's greatest asset, is far from stellar. Even though it is the same gun found in the T30, and enjoys some minor buffs on the T95 (a 0.01 accuracy buff, 0.42 increase to RoF, and a 0.4 second shorter aiming time) The guns accuracy is still easily outmatched by nearly all other tier 9 and 10 guns found on the TDs of other nations (Except the FV 215b 183s which has a horrid dispersion of 0.4). This makes firing on the move all the more complex. It also makes long distance sniping, which this tank should do well in on paper, according to its characteristics, in reality an unfairly poor proposition for the T95. Even at close range, the poor accuracy is still hard felt, making intentional 'trick shots', hits on small or relatively tricky to hit weak spots, and in some cases even lower glacis shots miss their mark or land in the entirely wrong place, and in extreme cases, repeatedly. Shots that you could be certain would hit their mark on any other tier 9 TD can unexpectedly miss when in the T95. The fact there is no way to increase this 'Fully aimed' accuracy other than to install Vents and hope it affects it does not help. Yet In most cases, poor accuracy is countered with both a rather good rate of fire and exceptional damage.
But in the T95 that is not exactly the case. While the 155mm does in fact sport an extremely nasty damage potential, its rate of fire, despite being vastly better than in the T30, is still outmatched yet again by many same tier, and even higher tier tanks. Many tier 9 TDs from other nations will be able to fire 2, or even nearly 3 shots (Thanks to the presence of the Tortoise) for every 1 shell the T95 is able to load and fire. Thankfully, as with the poor turning radius and very bad handling in soft terrain, the reload speed can be boosted with the installation a Tank gun rammer, and when the T95 is heavily damaged, a loader with a 100% skill in Adrenaline rush in addition to the tank gun rammer.
Thus, in open maps, it is best to play like a 'Silent Hunter', by laying low, taking shots of opportunity, and sticking to cover. Staying near your teams base is also a wise option as most of the time, it enables the T95 tanker to lend assistance to many, if not all fronts, when needed. It also allows the T95 a better chance to hold off advances on the base, but particularly if allies are able to fall back and support the T95.
If done properly, the T95 can wind up late game being completely intact and at 100% health, with hostiles that are far too damaged to stand toe to toe with the T95 head on. In this situation, press the advantage you have created yourself, defend your base aggressively, avoid getting flanked and being open to artillery fire. It is best to lash out when there are still a handful of allies left to assist you. A T95 alone, even with 100% health, can easily turn into a dead T95, as there will be no allies to cover your flanks and rear, or to support you if you are forced to advance.
Yet in encounter matches, it is best to avoid marching straight into the base if there is a risk it can take fire from all directions. In urban environments, the T95 becomes a completely different beast. In these situations, move forward and do not remain in very close proximity to the base unless in an encounter match. Play aggressively and land as much damage as you can, remember to keep out of the reach of SPGs. A T95 driver that is able to effortlessly weave a trail through the urban streets without taking much damage can very easily mop the match floor, sweeping enemies off the battlefield, deflecting large amounts of damage and dealing an even larger amount right back.
Equipping Tank Gun Rammer, Enhanced coil springs, and Super Heavy Spall liner enables this tank to take even more punishment, turning it from a sluggish, somewhat susceptible siege machine into a faster firing, hard to pin down killing machine. Like the T28, with the right skills and equipment the T95 is also a good urban brawler despite its slower speed and lower agility. The fear factor of this tank means that players can make mistakes, use these instances to your full advantage, especially if there are virtually no other tier 9 or 10 tanks around. narrow streets can be a blessing and a curse for the T95. A blessing in that it becomes considerably harder and takes longer for opponents to flank your tank, but at the same time, albeit risky to take corners along intersections. When going around street corners, start wide, gradual turns early, this exposes less of your side to enemies when you reach the bend and in addition angles that side armor, making any shot made onto it have a greater chance to bounce.
When playing alongside a T95, although it may not help much, pushing the T95 to its destination shaves precious seconds off the time it needs to get there, and as in war, time can make the difference between victory and defeat. When the T95 fires a shot, give it covering fire, distracting enemy tankers while allowing it to reload for another punch. A T95 that takes a negligible amount of damage through much of the matches course will most likely survive it.
Due to the insane amount of armor that nearly covers the entire tank's front, the two weak spots, the lower glacis and the two cupolas, are the only things any tier 6, 7, and even 8 tank has a hope at penetrating if you greet them head on. With 200 sloped armor on the commanders turret many tanks have to use gold to get through the weakspots. And even then, wiggling, as if the entire tank were a turret, leaves shots most could make while you are standing still extremely difficult. Handle this tank correctly and you have a good chance to deflect jaw-droppingly enormous amounts of damage in matches, even from other T95s and tier 10 tank destroyers!
Early Research
- The engine and the radio come from the T28, so mount them before upgrading the tracks.
- You need the tracks to mount the 120mm, then you can grind the 155mm, but you can use the Upgraded Suspension to unlock the 120mm.
Suggested Equipment
Gallery
Historical Info
The rejected M6A2E1 project proposed that a limited number of assault vehicles be improvised by modifying the stock of T1E1 heavy tanks. However, a far more extensive program to develop a heavily armed and armored combat vehicle had been initiated in September 1943. Studies by the Ordnance Department indicated that such a vehicle would be required after the invasion of Europe to penetrate heavily fortified areas such as the German West Wall. The original concept proposed mounting the new 105mm gun T5E1 in a tank with the equivalent of 8 inch frontal armor using the electric drive system developed for the heavy tank T1E1 and the medium tank T23. The high velocity T5E1 gun had excellent penetration performance against concrete and when installed in a heavily armored chassis was expected to be extremely effective in reducing heavy fortifications. The Chief of Ordnance proposed that 25 of the new tanks be produced and estimated that they could be completed in eight to twelve months, approximately the same time that would be required to build a single pilot. Such a schedule was expected to make them available in time for operations in Europe. The Army Ground Forces did not agree and recommended that only three pilot models be constructed and that the electric drive be replaced by a mechanical transmission. After a conference with the various parties concerned, the Army Service Forces in March 1944 authorized the procurement of five vehicles, designating them as the heavy tank T28. The original specification was modified to increase the frontal armor to 12 inches raising the estimated combat weight to 95 tons.
Technical specifications
The proposed tank was a low silhouette vehicle without a turret. The 105mm gun T5E1 was to be mounted in the front of the hull with a traverse of 10 degrees to the right and left of center and an elevation range of -5 to +20 degrees.
The power package in the T95 (T28) was essentially the same as in the M26 Pershing tank, although the weight of the new vehicle was more than twice that of the latter. To handle the T95 (T28), the 500 horsepower Ford GAF engine and the torqmatic transmission required a final drive gear ratio that reduced the maximum vehicle speed to about eight miles per hour. In fact, the maximum recommended sustained speed was seven miles per hour at 2600 rpm. Due to its extreme weight and low engine power, the T95 (T28) had extremely limited obstacle-crossing ability and could not cross any of the portable bridges available at the time. The great weight of the vehicle also required considerable ingenuity in design to reduce the ground pressure to an acceptable level. This objective was achieved by the use of two sets of tracks on each side. The outer set, along with the four inch thick armor side skirts, could be removed and towed behind the vehicle when operating on a hard surface. Removing the outer tracks also reduced the overall width from 179 1/2 inches to 124 inches permitting rail transportation. At Aberdeen, an inexperienced four man crew removed the outer tracks under field conditions in four hours on their first try. An equal amount of time was required to reassemble them onto the vehicle. By the third try, the same team had reduced the time to remove or replace the outer tracks to 2 1/2 hours.
Crew
A crew of four was carried with the driver and gunner in the front hull on the left and right of the cannon respectively. The loader was at the left rear of the fighting compartment and the commander at the right rear behind the gunner. The driver and the commander were each provided with a vision cupola. A ring mount for a .50 caliber machine gun was installed around the commanders cupola. It could be used only with the commander standing in the open hatch and was the only secondary armament on the vehicle, except for the individual crew weapons. The gunner was equipped with a telescope alongside the cannon and a periscopic sight in the hull roof.
History
On 7 February 1945, a memorandum from the Chief of Ordnance requested that the T28 be redesignated as the 105mm gun motor carriage T95 because the cannon was not turret mounted and because of its limited secondary armament. OCM 26898, dated 8 March 1945, approved the name change and recorded the characteristics of the new vehicle. Because of the pressure of the wartime production program as well as the size and weight of the proposed vehicle, there was some difficulty in finding a facility to manufacture the five pilots. However, the Pacific Car and Foundry Company agreed to take on the project and in May 1945, (they were supplied with the basic vehicle design as well as detailed information on the gun mount and the horizontal volute spring suspension. Final design work began immediately. The first front end casting was delivered on 20 June and welding was completed on the first hull in August 1945.
Historical Gallery
Sources and External Links
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