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VK 30.01 (D)

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Revision as of 07:05, 10 November 2015Revision as of 02:43, 11 November 2015
update pros/cons again
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 |InTheGame_pros= |InTheGame_pros=
?*Good spotter: Highly mobile for a medium, making it easy to scout or flank. Excellent view range, on par with American mediums, and nice camo.+*Good flanker: Highly mobile top speed, making it easy to flank.
?*Survival potential: Well sloped frontal armor combined with a compact turret that can deflect most shots hitting the gun mantlet or sloped cheeks.+*Capable scout: View range is on par with American mediums, and nice camo.
?*Sniper capability: Good gun penetration, accuracy, and good shell velocity. Good gun depression of -8 allows the usage of more key positions.+*Survival potential: Well sloped armor and small turret. Deflects most shots especially at odd angles.
 +*Good gun depression of -8 allows defensive usage of small ridges and slopes, but not hills
 +*Sniper capability: Good gun penetration, accuracy, and good shell velocity.
 *Gun is superior to the [[Cromwell]]'s in penetration, accuracy, shell velocity, and gun handling. *Gun is superior to the [[Cromwell]]'s in penetration, accuracy, shell velocity, and gun handling.
 |InTheGame_cons= |InTheGame_cons=
?*Speed, while definitely above average, falls short of the Cromwell and cannot imitate a light tank.+*Due to terrain resistance, maneuverability falls short of the Cromwell and cannot imitate a light tank.
?*Soft stats: Gun has average dispersion and below-average DPM. Mediocre terrain resistance slows potential speed.+*Frustrating soft stats: dispersion on the move mandates a GLD. Gun has below-average DPM.
?*Vulnerable: can still be penetrated easily by same-tiers once spotted. Side armor is typically weak and turret armor is still unreliable.+*Vulnerable: armour unreliable and easily penetrated once spotted. Mantlet is small.
 |InTheGame_performance= |InTheGame_performance=
 This is a versatile medium for its tier. As with the rest of this line, it is essentially a (defensive) sniper, and the strength of this tank is its '''mobility'''. It is able to position itself across the battlefield, with a high maximum speed, but its acceleration is lacking. The best place for it is on a '''flank''', at ''medium to long range'', where the very typical German gun can put its accuracy and penetration to work. This tank has other features, where it excels at using terrain to stay safe: it has decent camo, excellent view range, and can hide behind ridgelines, where this line's decent gun depression of 8° degrees (with the top turret, a reduction of -2° from stock) allows it to get off shots comfortably while the small turret profile and decent armor allow it to absorb shots. This is a versatile medium for its tier. As with the rest of this line, it is essentially a (defensive) sniper, and the strength of this tank is its '''mobility'''. It is able to position itself across the battlefield, with a high maximum speed, but its acceleration is lacking. The best place for it is on a '''flank''', at ''medium to long range'', where the very typical German gun can put its accuracy and penetration to work. This tank has other features, where it excels at using terrain to stay safe: it has decent camo, excellent view range, and can hide behind ridgelines, where this line's decent gun depression of 8° degrees (with the top turret, a reduction of -2° from stock) allows it to get off shots comfortably while the small turret profile and decent armor allow it to absorb shots.

Revision as of 02:43, 11 November 2015










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nation | class | tier
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:vk3002db_v1::stock|reloadtime s
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
Nominal: Unable to match configuration for query: gun:vk3002db_v1::top|reloadtime s
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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Click here for more information.
Rate of Fire






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Magazine-fed Gun

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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
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Advantageous Damage Per Minute
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Magazine-fed Gun

Using Shell Type 1 (Unable to match configuration for query: gun:vk3002db_v1::top|damage1 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:vk3002db_v1::top|damage2 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:vk3002db_v1::top|damage3 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
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0° Gun Arc
-°/+°-Unable to match configuration for query: gun:vk3002db_v1::top|depression°/+Unable to match configuration for query: gun:vk3002db_v1::top|elevation° Elevation Arc
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General
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With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






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With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



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Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

<value_unset_error> 

Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Good flanker: Highly mobile top speed, making it easy to flank.
  • Capable scout: View range is on par with American mediums, and nice camo.
  • Survival potential: Well sloped armor and small turret. Deflects most shots especially at odd angles.
  • Good gun depression of -8 allows defensive usage of small ridges and slopes, but not hills
  • Sniper capability: Good gun penetration, accuracy, and good shell velocity.


Cons:


  • Due to terrain resistance, maneuverability falls short of the Cromwell and cannot imitate a light tank.
  • Frustrating soft stats: dispersion on the move mandates a GLD. Gun has below-average DPM.
  • Vulnerable: armour unreliable and easily penetrated once spotted. Mantlet is small.


Performance

This is a versatile medium for its tier. As with the rest of this line, it is essentially a (defensive) sniper, and the strength of this tank is its mobility. It is able to position itself across the battlefield, with a high maximum speed, but its acceleration is lacking. The best place for it is on a flank, at medium to long range, where the very typical German gun can put its accuracy and penetration to work. This tank has other features, where it excels at using terrain to stay safe: it has decent camo, excellent view range, and can hide behind ridgelines, where this line's decent gun depression of 8° degrees (with the top turret, a reduction of -2° from stock) allows it to get off shots comfortably while the small turret profile and decent armor allow it to absorb shots.

Although the top gun isn't very different than the other tier 6 German mediums, its accuracy and high penetration allows for a more versatile spotting (and with 6th sense, harassment-subterfuge) playstyle than a dedicated flanker with less speed. The 75mm L/70 has sufficient alpha damage, but poor DPM compared to any other medium. It best engages at long mid-range, where the accuracy advantage is in your favour, but the shell velocity isn't a significant disadvantage. It is vulnerable in close range because other mediums will fire faster and easily be able to blow you up before you can kill them. However, it is a bit more agile than weightier mediums, and the reverse speed is decent enough – you can duck back behind hills in order to put a few shots in them as you go down swinging.

The chassis is arguably better than the other tier 6s, and the focal point of the design. It has decent sloped armor, which can bounce some shots at long range, but it will be reduced if fired down upon at close range by tall tanks. This causes serious problems up close, and gets penetrated by most guns. Thankfully, your view range is excellent and with Coated Optics, clears 400m with ease. It can get up to max with boosts (vents, Commander's Recon skill, chocolate). While you can use your gun to shoot targets lit up by other spotters, you can just as easily do the job yourself if you have several layers of bushes to obscure your fire, or a good ridgeline to poke over. The strategic mobility allows you to relocate across the map, but has poor acceleration meaning that you should position before you shoot. With the top engine, you should rarely use your top speed. It is especially bad when deploying, as it will get you ahead of your supporting team without the option of an easy retreat; instead, use it later when you need to switch flanks. Note that while the top speed is good, this tank is not the most agile: turning and acceleration are subpar, and then further worsened by terrain resistances. This is compounded by comparison: while statistically similar to its Pz 3/4 predecessor, the actual result is far worse due to the different ratios between top and stock engine power. Fuel consumables are suggested until you have a driver with his 2nd skill (ie, able to take Clutch Braking).

While it is somewhat stealthy with its low profile and small turret, it is no tank destroyer, and scouts/spotting tanks have sufficient view range to spot you at 350m even with camo and skills. Positioning yourself against enemy positions is key to not being shot, so unless you are sure nobody has a good shot on you, you should not be shooting nor stopping. It should also be noted that peeking at targets who see you at any range is a bad idea anyway, due to the poor alpha. While it doesn't have great gun depression for targets far below a hill you're on, use the unexpected 8 degrees of gun depression to shoot back at enemies near the , as using terrain is crucial to your survivability compared to the armoured VK 30.02 (M) or the poor 6 degrees angle on the 3/4. It is vital that you understand this, as from now on the relatively high gun depression of this line favours a 'Western'/hull-down approach, as compared to other European mediums. For example, if you are peeking for shots on a ridge or shallow hill, you can still be lit, but threat to yourself is minimal due to the relatively thick turret. At the same time you should not stay in one place too long, in case the enemy pre-aims their guns to your position. Put your mobility into use and shuffle a few metres to either side, or pick a different flank entirely.

As a brief comparison to the other medium sniper, the aggressive British Cromwell, the VK30D is slower in acceleration due to its weight, but has stronger view range. Notably our DPM is lower, but their penetration and accuracy are slightly lower. It is preferable to eliminate the Cromwell at range, especially if he gets too cocky over a hillcrest or ridge, or he is distracted. You can brawl his tank in a pinch, but it may not be wise, especially if the enemy player is experienced.

The matter of equipment and skills compensates for the shortcomings of this tank. Coated Optics is important for this tank as it brings its view range over 400 meters - allowing it to scout and snipe effectively. The Gun Rammer is mandatory whatever you do, as the tank has fairly low DPM - and anything to help this is very important. The last slot is a wash, situational or mainly a matter of choice, and very nearly depends on what you prefer. The Vents will give you an all around boost - but requires a skilled crew, hopefully with skills such as Recon, Camouflage, Smooth Shot/Smooth Ride, and Clutch Braking. It is often said that other boosts are required to make it noticeably useful, such as chocolate, and full Brothers in Arms. The Gun Laying Drive is another possible low-tier substitute for a vertical stabiliser, as you will often be forced to take potshots at medium range while juking about, but it is less useful in sustained shooting from a safe position as the gun will aim for the second shot anyway with the long reload. While it may help in a duel, it should be noted that even with a GLD, you should never peek out of cover due to the horrible dispersion bloom. Additionally your low alpha will mean that you take more damage on each peek, and trade shots poorly. Camouflage Net will do quite a bit to keep you hidden - very important, especially when you aren't top tier, so you can get off more shots before pulling back into cover, but hopefully you would not be spotted with or without it anyway.

Although it takes some getting used to, this tank proves itself quite well and has earned a place in many players' garages due to its versatility. This tank prepares the player for future tanks in the line.


Early Research

  • The FuG 12 Radio carries over from the Pz.Kpfw. III/IV. Mount it immediately.
  • The Maybach HL 230 TRM P30 Engine can be researched without upgrading the suspension.
  • Then research the suspension.
  • Research the VK 30.01 (D) turret.
  • Research the 7,5 cm KwK 42 L/70 gun.
  • Go from there.
  • If you would rather have more firepower than more speed, research the VK 30.01 (D) verstärkteketten Suspension, the VK 30.01 (D) Turret, and the 7,5 cm KwK 42 L/70 Gun. Alternatively, you only need the turret and then gun if you forgo any equipment and engine upgrades.


Suggested Equipment


Tank Gun Rammer Coated Optics Improved VentilationEnhanced Gun Laying Drive Binocular Telescope 


Gallery

Historical Info

The requirements for the new development of a 30-ton schwere Panzerkampfwagen included the ability to mount at least the 7.5cm KwK L/24 main gun with a desire to fit the 10.5cm KwK L/28 if possible. Later, in 1941, the German Army encountered unexpectedly-heavily armoured enemy vehicles such as the Soviet T-34 and KV-1. Plans were then made to instead mount the more effective 8.8cm KwK L/56.

Krupp were directly contracted by Porsche to produce the turret to house the 8.8cm KwK L/56 and the two teams worked together to develop it for the VK 3001 (P) chassis. A fully developed drawing with the Krupp turret was completed, dated 5 March 1941. The Krupp turret would go on to be used on both the Tiger (P) and the infamous Tiger I.

Uncommon for tanks at the time, Porsche selected a Gasoline-electric drive train. The front drive sprockets for the tracks were driven by two electric motors mounted forward in the hull. Two, air-cooled, V-10 gasoline engines, mounted toward the rear of the vehicle, were each connected to a generator to produce electricity. The generated electricity was then used to power the motors.

Each engine produced 210hp at 2500 RPM; a total of 420hp was therefore available to drive the generators.



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Self-Propelled Artillery
USA
UK
Germany
France
USSR
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ko:Tank:VK3002DB V1ja:Tank:VK3002DB V1