Welcome to Wargaming.net Wiki!
Variants

VK 30.01 (D)

Redirect page
Jump to: navigation, search
Revision as of 20:10, 26 September 2015
Added history
Latest revision as of 13:25, 8 August 2016
Redirected page to Tank:G87 VK3002DB V1
 
16 intermediate revisions by 4 users not shown
Line 1:Line 1:
?{{TankData|Tank=VK3002DB_V1+#REDIRECT[[Tank:G87_VK3002DB_V1]]
? +
? +
?|Gallery=+
? +
?|InTheGame_pros=+
?*Sloped front armor gives effective frontal armor close to that of the VK 36.01 (H), along with strong turret armor+
?*Good gun depression, accuracy, penetration, and rate of fire on the top gun with high DPM+
?*Fast and maneuverable, making it an excellent flanker+
?*Low profile, which makes it hard to hit and gives relatively good camouflage values+
?*Good view range+
?*The "ears" on the side are counted as spaced armor when shot from the front, dealing 0 damage.+
? +
?|InTheGame_cons=+
?*Low armor thickness+
?*Terrain resistances are a bit high+
? +
? +
?|InTheGame_performance=+
?Use the unexpected angle of the gun depression to surprise anyone who expected more flat angle. Additionally, the relatively thick and sloped turret armor will help to bounce shells.+
? +
?Although the top gun isn't any different than the other tier 6 German mediums, it is mounted on a chassis that is arguably better. The strength of this tank is its sloped armor, speed and maneuverability, and accurate and high penetrating gun. This tank is very effective in long range combat where the sloped (but thin) armor can bounce some shots, while using its gun to continue to penetrate. Additionally, it has lower profile than the similar mediums, and therefore has more of a camouflage value and is harder to hit. However, it is vulnerable in close range, where its low armor thickness will cause VK 30.01 (D) serious problems, and will be penetrated by most guns.+
? +
?This is a versatile medium for its tier. It is directly comparable to the other Vk 30.01 (H), but it comes out superior in a few key aspects. It has thicker and more sloped armor, better gun depression and a smaller profile allowing it to be more stealthy and survivable than the other Vk. However, the Henschel version does get the 8.8 cm KwK 36, which could be better to use in certain situations. That said, the 75mm L/70 has sufficient damage, and more importantly a much better accuracy and penetration allowing for a more versatile playstyle than a dedicated flanker.+
? +
?The matter of equipment is mainly a matter of choice on this tank. For different playstyles, certain equipment is favoured over others. However, the Gun Rammer is mandatory whatever you do, as the tank has fairly low DPM - and anything to help this is very important. Additionally, Coated Optics is important for this tank as it brings its view range over 400 meters - allowing it to scout and snipe effectively. It is generally preferred over Binoculars, unless you expect to be stationary for a long time. The last slot is a wash, and depends on what you prefer. Gun Laying Drive will allow you to have a more aggressive, "peek-a-boo" playstyle; the Vents will give you an all around boost - especially with Brother in Arms; and Camouflage Net will do quite a bit to keep you hidden - very important, especially when you aren't top tier, allowing you to stay alive and do damage longer.+
? +
?Players familiar with the excellent Vk 36.01 (H) will find a chance of pace from that tank. Although it takes some getting used to, this tank proves itself quite well and has earned a place in many players garage due to its versatility.+
? +
?|InTheGame_research=+
?* The FuG 12 Radio carries over from the Pz.Kpfw. III/IV. Mount it immediately.+
?* The Maybach HL 230 TRM P30 Engine can be researched without upgrading the suspension.+
?* Then research the suspension.+
?* Research the VK 30.01 (D) turret.+
?* Research the 7,5 cm KwK 42 L/70 gun.+
?* Go from there.+
?* If you would rather have more firepower than more speed, research the VK 30.01 (D) verstärkteketten Suspension, the VK 30.01 (D) Turret, and the 7,5 cm KwK 42 L/70 Gun. Alternatively, you only need the turret and then gun if you forgo any equipment and engine upgrades.+
? +
?|InTheGame_equipment=+
?Tank Gun Rammer, Coated Optics, Vents, GLD, Binocular Telescope+
? +
? +
?|History=+
?The requirements for the new development of a 30-ton schwere Panzerkampfwagen included the ability to mount at least the 7.5cm KwK L/24 main gun with a desire to fit the 10.5cm KwK L/28 if possible. Later, in 1941, the German Army encountered unexpectedly-heavily armoured enemy vehicles such as the Soviet T-34 and KV-1. Plans were then made to instead mount the more effective 8.8cm KwK L/56.+
? +
?Krupp were directly contracted by Porsche to produce the turret to house the 8.8cm KwK L/56 and the two teams worked together to develop it for the VK 3001 (P) chassis. A fully developed drawing with the Krupp turret was completed, dated 5 March 1941.[2] The Krupp turret would go on to be used on both the Tiger (P) and the infamous Tiger I.+
? +
?Uncommon for tanks at the time, Porsche selected a Gasoline-electric drive train. The front drive sprockets for the tracks were driven by two electric motors mounted forward in the hull. Two, air-cooled, V-10 gasoline engines, mounted toward the rear of the vehicle, were each connected to a generator to produce electricity. The generated electricity was then used to power the motors.+
?Each engine produced 210hp at 2500 RPM; a total of 420hp was therefore available to drive the generators.+
? +
? +
?|HistoricalGallery=+
? +
? +
?|Ref_references=+
? +
?|Ref_sources=+
? +
?|Ref_links=+
?}}+

Latest revision as of 13:25, 8 August 2016