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VK 30.01 (D)

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top turret gun depression
Latest revision as of 13:25, 8 August 2016
Redirected page to Tank:G87 VK3002DB V1
 
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?{{TankData|Tank=VK3002DB_V1+#REDIRECT[[Tank:G87_VK3002DB_V1]]
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?|Gallery=+
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?*Sloped front armor nearly 90mm and decent upgraded turret armour, with decent camo profile at-tier+
?*Good gun depression, penetration, and accuracy+
?*Highly mobile, making it easy to scout or maneuver to flank, and decent view range+
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?|InTheGame_cons=+
?*Turning, acceleration, and agility are usable but subpar, as terrain resistances are high (worse than Pz 3/4 predecessor)+
?*Low DPM, and high dispersion on the move. Poor shell velocity at longest ranges.+
?*Armour can still be penetrated easily if not careful (eg: spotted at short range). Camo is somewhat mediocre in higher tier matches due to vision range.+
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?|InTheGame_performance=+
?This is a versatile medium for its tier. As with the rest of this line, it is essentially a defensive sniper, and the strength of this tank is its strategic mobility. It is able to position itself across the battlefield, with a high maximum speed, but its acceleration is lacking. The best place for it is on a flank at long range, where the very typical German gun can put its accuracy and penetration to work. This tank has other features where it excels at using terrain to stay safe: it has decent camo, excellent view range, and can hide behind ridgelines, where this line's good gun depression of 8° degrees (with the top turret, a reduction of -2° from stock) allows it to get off shots comfortably while the small turret profile and decent armor allow it to absorb shots.+
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?Although the top gun isn't any different than the other tier 6 German mediums, its accuracy and high penetration allows for a more versatile playstyle than a dedicated flanker. The 75mm L/70 has sufficient alpha damage, but poor DPM compared to any other medium. It best controls engagements at long mid range, where the accuracy advantage is in your favour, but the shell velocity isn't a significant disadvantage. It is vulnerable in close range because other mediums will easily be able to blow you up before you can kill them, but the reverse speed is decent enough to put a few shots in them if you need to go down swinging.+
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?The chassis is arguably better and the focal point of the tank. It has decent sloped armor, which can bounce some shots at long range, but it will be reduced if fired down upon at close range by tall tanks. This causes serious problems up close, and gets penetrated by most guns. Thankfully, your view range is excellent and with optics, clears 400m with ease, and can get up to 440m with a few boosts (vents, Commander's Recon, chocolate). While you can use your gun to shoot targets lit up by your light tanks, you can just as easily do the job yourself if you have a good ridgeline, or several layers of bushes to obscure yourself. +
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?Finally, the mobility allows you to relocate across the map, but has poor acceleration meaning that you should position before you shoot. With the top engine, you should rarely use your top speed to deploy to a spotting position, as it will get you ahead of your supporting team; but use it later when you need to switch flanks.+
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?While it is somewhat stealthy with its low profile and small turret, it is no tank destroyer and spotting tanks have sufficient view range to spot you at 350m even with camo and skills, so unless you are sure ''nobody has a good shot on you'', you should not be shooting nor stopping. Use the unexpected angle of the gun depression to surprise the enemy, as it is crucial to your survivability as compared to the [[Tank:VK3002M|VK 30.02 (M)]]. It is vital that you understand how to use it, as this is a very 'Western' tank compared to the historical Panther or alpha of the Soviet mediums. For example, if you are peeking for shots on a ridge, you can still be lit, but threat to yourself is minimal due to the relatively thick turret. At the same time you should not stay in one place too long, in case the enemy pre-aims their guns to your position. Put your mobility into use and shuffle a few metres to either side, or pick a different flank entirely.+
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?As a brief comparison to the other medium sniper, the aggressive Cromwell, this tank is slower in acceleration due to its weight, but has stronger view range. Its DPM is lower, but penetration and accuracy are slightly lower. It is preferable to eliminate him at range, especially when distracted. You can brawl one, but it may not be wise, especially if he is experienced.+
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?The matter of equipment compensates for the shortcomings of this tank. Coated Optics is important for this tank as it brings its view range over 400 meters - allowing it to scout and snipe effectively. The Gun Rammer is mandatory whatever you do, as the tank has fairly low DPM - and anything to help this is very important. The last slot is a wash, situational or mainly a matter of choice, and very nearly depends on what you prefer. The Vents will give you an all around boost - but requires other boosts to be noticeably useful, such as chocolate, and preferably the skill Brothers in Arms, and then the Recon, and Camouflage skills; Smooth Shot/Smooth Ride are very very useful as well. The Gun Laying Drive is another possible low-tier substitute for a vertical stabiliser, as you will often be forced to take potshots at medium range while juking about, but it is less useful in sustained shooting from cover as the gun will aim for the second shot anyway with the long reload. Camouflage Net will do quite a bit to keep you hidden - very important, especially when you aren't top tier, so you can get off more shots before pulling back into cover, but hopefully you would not be spotted with or without it anyway. +
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?Although it takes some getting used to, this tank proves itself quite well and has earned a place in many players' garages due to its versatility. This tank prepares the player for future tanks in the line.+
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?|InTheGame_research=+
?* The FuG 12 Radio carries over from the Pz.Kpfw. III/IV. Mount it immediately.+
?* The Maybach HL 230 TRM P30 Engine can be researched without upgrading the suspension.+
?* Then research the suspension.+
?* Research the VK 30.01 (D) turret.+
?* Research the 7,5 cm KwK 42 L/70 gun.+
?* Go from there.+
?* If you would rather have more firepower than more speed, research the VK 30.01 (D) verstärkteketten Suspension, the VK 30.01 (D) Turret, and the 7,5 cm KwK 42 L/70 Gun. Alternatively, you only need the turret and then gun if you forgo any equipment and engine upgrades.+
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?|InTheGame_equipment=+
?Tank Gun Rammer, Coated Optics, Vents, GLD, Binocular Telescope+
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?|History=+
?The requirements for the new development of a 30-ton schwere Panzerkampfwagen included the ability to mount at least the 7.5cm KwK L/24 main gun with a desire to fit the 10.5cm KwK L/28 if possible. Later, in 1941, the German Army encountered unexpectedly-heavily armoured enemy vehicles such as the Soviet T-34 and KV-1. Plans were then made to instead mount the more effective 8.8cm KwK L/56.+
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?Krupp were directly contracted by Porsche to produce the turret to house the 8.8cm KwK L/56 and the two teams worked together to develop it for the VK 3001 (P) chassis. A fully developed drawing with the Krupp turret was completed, dated 5 March 1941. The Krupp turret would go on to be used on both the Tiger (P) and the infamous Tiger I.+
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?Uncommon for tanks at the time, Porsche selected a Gasoline-electric drive train. The front drive sprockets for the tracks were driven by two electric motors mounted forward in the hull. Two, air-cooled, V-10 gasoline engines, mounted toward the rear of the vehicle, were each connected to a generator to produce electricity. The generated electricity was then used to power the motors.+
?Each engine produced 210hp at 2500 RPM; a total of 420hp was therefore available to drive the generators.+
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Latest revision as of 13:25, 8 August 2016