Welcome to Wargaming.net Wiki!
Variants

VK 30.02 (M)

Redirect page
Jump to: navigation, search
Revision as of 15:24, 24 July 2014Latest revision as of 09:06, 9 August 2016
Redirected page to Tank:G96 VK3002M
 
13 intermediate revisions by 9 users not shown
Line 1:Line 1:
?{{TankData|Tank=VK3002M+#REDIRECT[[Tank:G96_VK3002M]]
?|+
? +
?|Gallery=+
?File:VK 30.02(M) 01.png+
? +
? +
?|InTheGame_pros=+
?*Accurate top gun.+
?*Large hitpoints pool+
? +
?|InTheGame_cons=+
?*Weak side armour+
?*Frontal gearbox means that hits on the lower glacis might start a fire.+
?*Large ammorack that tends to get damaged easily.+
?*Somewhat low damage per shot.+
?*Somewhat large profile makes finding a good hiding spot or avoiding fire harder then other mediums+
? +
?|InTheGame_performance=+
?This tank is a sniper and flanker hybrid. The armor while bouncy, is not thick enough to block the majority of tier VI weaponry. Brawling should be avoided when possible due to fairly low alpha damage and low armor. Hulldown is effective. The turret while not being the smallest target has a very high tendency to bounce shots at long ranges, and the L/70 will make short work of most tanks. Angling is not very effective due to the paper thin 40mm side armor, but can be used against small caliber guns to increase the chances of a bounce. Also due to the fairly large profile, one has to take extra time to make sure the bush they are sitting in (if abusing camo skill and nets) is big enough to hide the entire tank. It is also very hard to avoid enemy fire, since the tank is somewhat large for a medium (comparable to a small heavy), meaning that the only ways to take fire is in a hull down (moderately bouncy turret), or when angled properly with teh lower plate preferably hidden (assuming the gun is a low end tier V or most tier IV guns, as anything with more then 130mm of penetration will go through the tank regardless of angle unless it gets a lucky bounce)+
? +
?The top gun is quite potent and capable of penetrating most tier VI and some VII tanks frontally. Alpha damage is lacking but the gun offers fairly high DPS with the top turret. Sniping is very good with this tank as the L/70 has the accuracy to hit weakspots up to a range of about 300m and has enough penetration as to allow penetrations to the front of most tanks. +
? +
?Overall this tank is quite similar to the pre 8.8 [[VK 30.01 (H)|VK 30.01 (H)]], with good maneuverability, much better hull armor, slightly worse turret armor, having access to the same guns, sans the 8.8cm KwK 36 L/56, and overall allowing the use of similar tactics. Anyone who enjoyed the VK 30.01(H) will most likely enjoy this tank. It should also be noted that this tank plays quite similarly to a historically accurate version of its child and successor, the Panther I, though the Panther historically was used more for sniping, and of course weighed more. +
? +
?Still, take into consideration that the tank is designed for sniping or long range attacks. While close up flanking may be a viable tactic, it makes more sense to start out taking long range shots at exposed enemies, letting your team soak up damage. +
? +
? +
?|InTheGame_research=+
?The top gun should already be researched from the VK 30.01(H), so mount it immediately.+
? +
?The priority in this tank is to max out the engine and suspension due to it being much more mobile then the next tank in line: the Panther.+
? +
?Finally get the upgraded turret for a slight boost in both armor and rate of fire.+
? +
? +
?|InTheGame_equipment= GLD, Medium-caliber tank gun rammer, vents, Coated Optics+
? +
? +
?|History=+
? +
? +
?|HistoricalGallery=[[File:vk3002hg1]]+
? +
? +
?|Ref_references= Jentz, Thomas (1995). Germany's Panther Tank. Atglen: Schiffer Pub. ISBN 0-88740-812-5.+
? +
? +
?|Ref_sources=+
? +
? +
?|Ref_links=+
? +
?}}+

Latest revision as of 09:06, 9 August 2016