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VK 45.02 (P) Ausf. B

VK 45.02 (P) Ausf. B

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Revision as of 20:30, 3 June 2015
engine fires on LFP hits were remove quite an age ago, if engine damage happens there, it should have same fire chance. E100 has still over 100mm more effective front armor
Revision as of 17:07, 31 August 2015
Line 38:Line 38:
  
 This is one of the most well-adapted tanks for the [[Tactics#Other Tactics|"Sidescrape"]] position due to the rear mounted turret. This is especially good since the rear-mounted turret makes it less suitable for "peek and shoot" city tactics. This is one of the most well-adapted tanks for the [[Tactics#Other Tactics|"Sidescrape"]] position due to the rear mounted turret. This is especially good since the rear-mounted turret makes it less suitable for "peek and shoot" city tactics.
? 
?Alternatively you could approach this tank as a Ferdinand with a turret (the top gun is essentially the same as the one on the Ferdi) and the armor is just as reliable at range, the mobility is similar as well. Just hang back and snipe from long range if the classic 'heavy tank' playstyle does not suit you. This is generally not recommended, though, as your thick armor and vast hp pool mean you'd usually do more good blocking shots for your teammates. 
  
 |InTheGame_research= |InTheGame_research=

Revision as of 17:07, 31 August 2015











































































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AnnoG58_VK4502P.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
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Crew
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Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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Armor
// mm Hull Armor
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Armament







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Shells




















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Shell Cost
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Magazine-fed Gun

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Magazine Reload Times
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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With Vents and BiA: Expression error: Unexpected < operator. s

Click here for more information.



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Magazine-fed Gun

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Cycle Time: Expression error: Unexpected < operator. s
Magazine Reload Times
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75% Crew: Expression error: Unexpected < operator. s
100% Crew: Expression error: Unexpected < operator. s
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Click here for more information.
Rate of Fire






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Magazine-fed Gun

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Theoretical Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.






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Magazine-fed Gun

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Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
With Vents: Expression error: Unrecognized word "unable".
With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (Unable to match configuration for query: gun:vk4502p::top|damage2 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (Unable to match configuration for query: gun:vk4502p::top|damage3 Damage):


Theoretical Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Advantageous Damage Per Minute
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50% Crew: Expression error: Unrecognized word "unable".
75% Crew: Expression error: Unrecognized word "unable".
100% Crew: Expression error: Unrecognized word "unable".
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With Vents and BiA: Expression error: Unrecognized word "unable".

Click here for more information.
Damage Per Minute


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For more details, see Crew


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For more details, see Crew
Accuracy


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For more details, see Crew or Equipment


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For more details, see Crew or Equipment
Aim time
Unable to match configuration for query: turret:vk4502p::stock|turrettraverseUnable to match configuration for query: turret:vk4502p::top|turrettraverse deg/s Turret Traverse
gunTraverseArc Gun Arc
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General
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For more details, see Skills or Equipment






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For more details, see Skills or Equipment
View Range


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For more details, see Skills or Equipment


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When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.3%
  • When Moving: 2.3%
  • When Firing: 1.1%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.63
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 2.88
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

AnnoG58_VK4502P.png

0

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It has a thicker frontal armour than its brother, the E-75. It carries the same gun ordnance, but the VK 45.02 (P) Ausf. B has a slightly better gun reload and handling accuracy (but worse gun depression) thanks to its turret stats. The transmission is located in the middle, which prevents fires from frontal hits, but there is a driver port (albeit small) on the front, and thinner sides. Thus, angling the tank is an absolute must in order to survive.

When first acquired, it comes with an insufficient gun, and will only begin to show its powerhouse when equipped with the L/68 105mm Gun, and will change the balance of battles once equipped with the powerful 128mm L/55 gun

Due to the rear-mounted turret, this tank may seem harder to play and more unwieldy than the previous VK 45.02 (P) Ausf. A. It's certainly slower than a fully upgraded E-75, mostly due an overwhelmed 875 hp engine, but give it time and get used to its unique playing style and you could easily find yourself playing a part in tipping the battle in your team's favor.

As of update 0.9.2, this tank received a significant buff. Both upper and lower frontal plating were buffed to 200mm of thickness, giving an effective armour of over 300mm on both plates. The upper plating has a few weakspots but they are tough to pin-point and still not too weak. The top of turret weakspot has also been buffed from a mere 40mm to 60mm, increasing effective armour greatly. After this update, this tank can no longer be considered in the shadow of the E-75, as an E-75 will now struggle immensely to penetrate your VK while you can punch holes into his under plating.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0 0 0

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

<value_unset_error> 0 0

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

<value_unset_error> 0

Compatible Equipment

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Compatible Consumables

<value_unset_error> 


Player Opinion

Pros and Cons

Pros:


  • Very strong frontal hull armor, capable of withstanding even a good amount of gold shells.
  • High hit point pool


Cons:


  • Bad mobility
  • Poor gun depression
  • Top gun has rather bad accuracy, long aiming time and slow reload
  • Large profile makes an easy target for artillery
  • Weak side armor


Performance

In update 0.9.2 VK 45.02 (P) Ausf. B received some serious buffs to its front armor, and you may lead a charge into battle with confidence. Its rear-mounted turret makes it so you have to fully reveal yourself from cover to fire if you adopt traditional tactics. Luckily frontal plating is strong enough to shrug off most guns with ease. The armor is nicely sloped, allowing it to bounce a high percentage of shells. A tier 9 game in Himmelsdorf is heaven, you are nearly indestructible and can live the joys of what the predecessor of the Maus should have always been. Watch E-75s perish as you dominate the battle field. You are the steel of tier 9, and now a dominant heavy tank.

The Ausf B. is slow and clumsy. To make best use of your front armor you need to keep all enemies on front of you. Open maps are bane of this tank. You can get easily flanked and your top gun has usually too bad accuracy for sniping and mobility too bad to close distance.

Frontal armor has some weaknesses, like the driver view port, but only very accurate shots may hit it. Unfortunately guns with over 300mm penetration will usually cut right though your front plate. This means some HEAT shells or tier 9/10 TDs, especially with gold ammo.

In some cases, the learning curve can become fairly expensive and you may suffer heavy financial hits until you've grown (or groaned) accustomed to this heavy tank. Don't give up. It's well worth the pain. If mastered, the Ausf B. can be a rewarding tank to play and is great preparation for the playing style of the Maus.

This is one of the most well-adapted tanks for the "Sidescrape" position due to the rear mounted turret. This is especially good since the rear-mounted turret makes it less suitable for "peek and shoot" city tactics.


Early Research

  • You should have researched the engines, gun and radio from the previous VK, so equip them first
  • The stock turret is strong enough to hold up on its own,so its important to upgrade the guns as it will give you the ability to hit targets reliably, should you have not researched the 105mm L/68 from the Tiger II, your first priority is to acquire that gun.
  • Research the suspension, or use a suspension module
  • Research and equip the Turret
  • Get the 128mm Gun
  • Go from there


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer 


Gallery

Historical Info

Two prototypes of this vehicle (one with the forward-mounted turret and the other with the rear-mounted turret) were designed by Dr. Ferdinand Porsche, but it never entered production.

This tank, named the VK 45.02 (P) Ausf. B in the game, is based on the prototype with the rear-mounted turret. The forward-mounted turret is represented by the VK 45.02 (P) Ausf. A.


Additional information can be found at: www.achtungpanzer.com.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

One of the VK 45.02 (P)'s historical armaments, the 8,8 cm Flak 41 L/74 (the Pz.Sfl. IVc's top gun), is missing.
  • There are no historical records indicating that either of the 10,5 cm Kw.K. guns or 12,8 cm Kw.K. 44 L/55 were to have ever been fitted to the VK 45.02 (P) projects.
  • Hull armor is actually much thinner, measuring only 80 mm thick on all sides (currently 200/100/100).
  • The VK 45.02 (P)'s stock turret is basically the same Porsche turret from the Tiger II. Its armor values are 220/150/150 instead of 100/80/80.
  • The VK 45.02 (P)'s top turret is basically the same Henschel turret from the Tiger II. Its armor values are 252/160/160 instead of 185/80/80. The Henschel turret was never designed for this tank.


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