Difference between revisions of "Tanks of USA"
Revision as of 19:57, 6 November 2015 Changed a word | Revision as of 10:01, 13 November 2015 This article is filled with weasel words, Sergeant! Make a direct statement or get outta here! -> redid the intro, light/med/heavy/td/arty blurbs to follow | |||
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[[image:Graffiti_stickers_usa_A.png|left|link=|]] | [[image:Graffiti_stickers_usa_A.png|left|link=|]] | |||
? | Armored vehicles and gun carriers manufactured and fielded by the United States of America and other North American nations such as Canada. Overall, tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation | + | Armored vehicles and gun carriers manufactured and fielded by the United States of America and other North American nations such as Canada. Overall, tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation. | |
? | American vehicles | + | Generally speaking, American vehicles are adequate in most roles, but a lack specialization. However, they tend to have perform well hull down, have good view range, and have good terrain resistance. American guns rarely have stellar penetration values, accuracy, or damage per shell for their tier, instead preferring rapid reload times. In miscellany, American vehicles tend to be larger than their counterparts, and tend to share many components such as guns, radios and engines, making research for multiple lines easy. They are a fairly easy-to-play nation in comparison with other nations, but hard to master. | |
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American [[Tank Destroyers|tank destroyers]] have varied playing styles. US TDs are initially mobile with varied and powerful gun selection before eventually splitting into two branches: one with turrets and one mostly without turrets. The turreted TD line remains a versatile one, exchanging armor for mobility and versatility in the midtiers, then trending more towards heavy tanks with larger guns in the high tiers. The non turreted line is more specialized, exchanging mobility for armor or vice-versa depending on tier. Both lines are very good for supporting the team by filling very different roles in the battle order. | American [[Tank Destroyers|tank destroyers]] have varied playing styles. US TDs are initially mobile with varied and powerful gun selection before eventually splitting into two branches: one with turrets and one mostly without turrets. The turreted TD line remains a versatile one, exchanging armor for mobility and versatility in the midtiers, then trending more towards heavy tanks with larger guns in the high tiers. The non turreted line is more specialized, exchanging mobility for armor or vice-versa depending on tier. Both lines are very good for supporting the team by filling very different roles in the battle order. | |||
? | American [[Self-Propelled Guns|self propelled guns]] are all about firepower, splash radius, and large gun arcs. They have some of the largest horizontal gun arcs, most noticeable in the M53/55, which allows them to cover large parts of the battlefield without moving the hull, thereby decreasing the need to constantly move their hull and preserving much needed accuracy, an important aspect for American SPGs as they have painfully long aim times. The American SPGs also have some of the most powerful guns in the game, boasting | + | American [[Self-Propelled Guns|self propelled guns]] are all about firepower, splash radius, and large gun arcs. They have some of the largest horizontal gun arcs, most noticeable in the M53/55, which allows them to cover large parts of the battlefield without moving the hull, thereby decreasing the need to constantly move their hull and preserving much needed accuracy, an important aspect for American SPGs as they have painfully long aim times. The American SPGs also have some of the most powerful guns in the game, the tier 10 T92 boasting the largest 240mm gun with a very large splash radius and can one-shot enemy tanks with a single direct hit. The top tank however is none of the above, sacrificing everything for the largest gun in the game. High-tier US arty has large dispersion, long reloads, and long aim time to compensate for their power. They are able to traverse their hulls acceptably and have decent acceleration and top speed to transport their firepower with. | |
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Revision as of 10:01, 13 November 2015
Armored vehicles and gun carriers manufactured and fielded by the United States of America and other North American nations such as Canada. Overall, tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation.
Generally speaking, American vehicles are adequate in most roles, but a lack specialization. However, they tend to have perform well hull down, have good view range, and have good terrain resistance. American guns rarely have stellar penetration values, accuracy, or damage per shell for their tier, instead preferring rapid reload times. In miscellany, American vehicles tend to be larger than their counterparts, and tend to share many components such as guns, radios and engines, making research for multiple lines easy. They are a fairly easy-to-play nation in comparison with other nations, but hard to master.
American light tanks pack a bit more of a punch than their counterparts, but they do lack a bit in speed. American lights are relatively large targets and lack armor. Their most notable feature is their high rate of fire and good view ranges. American light tanks tend to be more responsive in combat situations than other lights, and can fulfill the roles of sniper, flanker, brawler and scout.
American medium tanks are perfect for variable strategies as they are able to both move quickly and deliver the firepower when needed. Their decent accuracy on the move and gun depression make them rather comfortable to play. American mediums boast above average view range with some being best in their tiers. American mediums tend to play the role of support tanks more often compared to other mediums, but are perfectly capable of operating on their own merits as well. When in a platoon of other American medium tanks of the same tier, it can engage and destroy the toughest of targets.
American heavy tanks have generally light hull armor all-round but always have a few areas of extreme thickness, mainly in the front turret. They have excellent gun depression and are ideal for hull-down tactics. Often they carry guns that are more balanced than comparable heavy tanks and have good power-to-weight ratios. American heavies exploit their balance to avoid the pitfalls of crippling specialization while aligning their tank in such a way as to force the enemy to engage their strong armor spots instead of the weak ones. Compared to other heavies, the American heavies work best in defensive or support positions that allow them to use terrain to avoid damage whilst not having to fully disengage in turn.
American tank destroyers have varied playing styles. US TDs are initially mobile with varied and powerful gun selection before eventually splitting into two branches: one with turrets and one mostly without turrets. The turreted TD line remains a versatile one, exchanging armor for mobility and versatility in the midtiers, then trending more towards heavy tanks with larger guns in the high tiers. The non turreted line is more specialized, exchanging mobility for armor or vice-versa depending on tier. Both lines are very good for supporting the team by filling very different roles in the battle order.
American self propelled guns are all about firepower, splash radius, and large gun arcs. They have some of the largest horizontal gun arcs, most noticeable in the M53/55, which allows them to cover large parts of the battlefield without moving the hull, thereby decreasing the need to constantly move their hull and preserving much needed accuracy, an important aspect for American SPGs as they have painfully long aim times. The American SPGs also have some of the most powerful guns in the game, the tier 10 T92 boasting the largest 240mm gun with a very large splash radius and can one-shot enemy tanks with a single direct hit. The top tank however is none of the above, sacrificing everything for the largest gun in the game. High-tier US arty has large dispersion, long reloads, and long aim time to compensate for their power. They are able to traverse their hulls acceptably and have decent acceleration and top speed to transport their firepower with.
Light Tanks
Medium Tanks
Heavy Tanks
Tank Destroyers
Self-Propelled Guns