Difference between revisions of "Tanks of USSR"
|Revision as of 07:53, 18 September 2011|
Changed Gold Star icon to Gold Stack icon
|Revision as of 00:48, 10 October 2011|
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|Soviet [[Tank Destroyers|tank destroyers]] make up for their lack of [[Gun|accuracy]] with brute [[Gun|firepower]].||Soviet [[Tank Destroyers|tank destroyers]] make up for their lack of [[Gun|accuracy]] with brute [[Gun|firepower]].|
|?||Soviet [[Self Propelled Guns|||+||Soviet [[Self Propelled Guns|]] are damageshells , making , but .|
|[[image:Soviet Tank Tree Release.jpg|thumb|Soviet Release Tank Tree]][[image:Soviet Tank Tree Full.jpg|thumb|Soviet Full Tank Tree]]||[[image:Soviet Tank Tree Release.jpg|thumb|Soviet Release Tank Tree]][[image:Soviet Tank Tree Full.jpg|thumb|Soviet Full Tank Tree]]|
Revision as of 00:48, 10 October 2011
Soviet engineers focused on large caliber guns. As a result, their tanks have the highest damage values around. Because the smaller tanks couldn't compete with their counterparts' armor thickness, acute armor slope values compensated, enabling good chances of a shell ricochet. Very cold Russian winters forced the tank developers to use diesel engines to lessen the chances of fuel freezing in the gas tank. This is also why the Soviet tanks' engines have a lower chance of catching on fire compared to their gasoline-powered counterparts.
Soviet light tanks are typically the fastest in the game and, like most Soviet tanks, have a small frontal profile and sloped armor.
Soviet medium tanks are also fast and maneuverable, but in order to make the tanks compact, engineers placed ammo storage in very vulnerable places, increasing the chance of ammo rack detonation.
Soviet SPGs are generally quite accurate but don't do much damage, thus they are more "supportive arty." However, Soviet artillery generally fires its shells in a very high arc, making their flight time long, but able to hit tanks hiding behind rocks and small buildings.
M3 Stuart Lend Lease
- File:USSR-T 50.png