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Tanks of USSR

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Revision as of 05:30, 15 July 2014
I fixed the descriptions for the various tank classes, to give the perspective of someone who's statistically superior to the original authors.
Revision as of 05:43, 15 July 2014
I redid the descriptions again, added a bit more detail to the individual summaries and made the overall overview more concise and relevant.
Line 1:Line 1:
 [[image:Graffiti_stickers_ussr_S.png|left|link=|]] [[image:Graffiti_stickers_ussr_S.png|left|link=|]]
?While Soviet tanks have thinner armor than other nations, they make up for it by having highly sloped armor which increases effective thickness and a higher chance to ricochet shells. Their guns also pack the most punch in the game and along with their good speed, maneuverability, and armor characteristics, make them kings of close combat. Their downside is that they have poor accuracy and aim time, and in some cases a low rate of fire.+While Soviet tanks tend to have, with the exception of the Jack of All Trades mediums, more specialized characteristics suited to specific roles than the AFVs of other nations, they still make for strong overall packages. They offer diverse choices between camo-reliant Tank Destroyers, devastating SPGs, brutally powerful brawling heavies, ultra-nimble active scouting light tanks, and well-rounded mediums that can fluently transition between roles.
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?Soviet [[Light Tanks|light tanks]] are typically the fastest in the game and, like most Soviet tanks, have a small frontal profile and sloped armor.+Soviet [[Light Tanks|light tanks]] are typically the fastest in the game and, like most Soviet tanks, have a small frontal profile and sloped armor. While the recent map and class changes that having shifted the game paradigm to a more brawl-focused ideal and reduced their relative power in general, they're still solid choices
  
?Soviet [[Medium Tanks|medium tanks]] are also fast and maneuverable, and equipped with accurate guns with excellent dispersion values, unlike the other lines in Russian tree (and get even better in high tier). All are jacks of all trades and very versatile. Unfortunately, most suffer from poor gun depression, limiting their ability to go hull down and makes use of their strong frontal turret. They also have excellent soft stats such as ground resistance and camo, allowing them to perform the roles of scouting, damage dealing, and flexing across the map adequately; they can tank some shots when hull down, but it isn't ideal.+Soviet [[Medium Tanks|medium tanks]] are also fast and maneuverable, and equipped with accurate guns with excellent dispersion values, unlike the other lines in Russian tree (and get even better in high tier). Most are jacks of all trades and very versatile. Unfortunately, most suffer from poor gun depression, limiting their ability to go hull down and makes use of their strong frontal turret. They also have excellent soft stats such as ground resistance and camo, allowing them to perform the roles of scouting, damage dealing, and flexing across the map adequately; they can tank some shots when hull down, but it isn't ideal.
  
 Soviet [[Heavy Tanks|heavy tanks]] have good guns, are fast, and have strong armor; their frontal armor thickness and slope makes them quite difficult to penetrate from the front. There are two lines: the KV line which offers thicker armour and standoff potential at the cost of mobility, and the IS line which has armour more reliant on angles, but better agility and alpha damage for brawling. They tend to lose out in gun handling and DPM compared to other heavy tanks, but their prolific alpha make them excellent at peek-a-boom and side-scraping fights. Soviet [[Heavy Tanks|heavy tanks]] have good guns, are fast, and have strong armor; their frontal armor thickness and slope makes them quite difficult to penetrate from the front. There are two lines: the KV line which offers thicker armour and standoff potential at the cost of mobility, and the IS line which has armour more reliant on angles, but better agility and alpha damage for brawling. They tend to lose out in gun handling and DPM compared to other heavy tanks, but their prolific alpha make them excellent at peek-a-boom and side-scraping fights.
  
?Soviet [[Tank Destroyers|tank destroyers]] generally have poor armor, but they have some of the best camouflage values in game. They're ideal for damage farming and sniping early game, and occasionally acting as makeshift assault guns later on. There are two lines: the more popular Object 268 line which favors alpha damage and the Object 263 line which favors mobility and Damage per Minute.+Soviet [[Tank Destroyers|tank destroyers]] generally have poor armor, but they have some of the best camouflage values in game. They're ideal for damage farming and sniping early game, and occasionally acting as makeshift assault guns later on. There are two lines: the more popular Object 268 line which favors alpha damage and the Object 263 line which favors mobility and Damage per Minute. Both require patience in their game-play, and like the light tanks, have also received some harmful changes, but continue to remain relevant
  
?Soviet [[Self-Propelled Guns|self propelled guns]] are generally quite accurate but don't do much damage. However, they also generally fire their shells in a very high arc, making their flight time long, but able to hit tanks hiding behind rocks and small buildings. They also tend to have higher firing rates than their foreign counterparts.+Soviet [[Self-Propelled Guns|self propelled guns]] are generally quite accurate but don't do much damage. although not so much as the French. However, they also generally fire their shells in a very high arc, making their flight time long, but able to hit tanks hiding behind rocks and small buildings. They also tend to have higher firing rates than their foreign counterparts. This changes from about Tier 7 to 9, where they become much more alpha-centered, while retaining the high arcs that only the British SPGs really beat.
  
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Revision as of 05:43, 15 July 2014

Graffiti_stickers_ussr_S.png

While Soviet tanks tend to have, with the exception of the Jack of All Trades mediums, more specialized characteristics suited to specific roles than the AFVs of other nations, they still make for strong overall packages. They offer diverse choices between camo-reliant Tank Destroyers, devastating SPGs, brutally powerful brawling heavies, ultra-nimble active scouting light tanks, and well-rounded mediums that can fluently transition between roles.


Soviet light tanks are typically the fastest in the game and, like most Soviet tanks, have a small frontal profile and sloped armor. While the recent map and class changes that having shifted the game paradigm to a more brawl-focused ideal and reduced their relative power in general, they're still solid choices

Soviet medium tanks are also fast and maneuverable, and equipped with accurate guns with excellent dispersion values, unlike the other lines in Russian tree (and get even better in high tier). Most are jacks of all trades and very versatile. Unfortunately, most suffer from poor gun depression, limiting their ability to go hull down and makes use of their strong frontal turret. They also have excellent soft stats such as ground resistance and camo, allowing them to perform the roles of scouting, damage dealing, and flexing across the map adequately; they can tank some shots when hull down, but it isn't ideal.

Soviet heavy tanks have good guns, are fast, and have strong armor; their frontal armor thickness and slope makes them quite difficult to penetrate from the front. There are two lines: the KV line which offers thicker armour and standoff potential at the cost of mobility, and the IS line which has armour more reliant on angles, but better agility and alpha damage for brawling. They tend to lose out in gun handling and DPM compared to other heavy tanks, but their prolific alpha make them excellent at peek-a-boom and side-scraping fights.

Soviet tank destroyers generally have poor armor, but they have some of the best camouflage values in game. They're ideal for damage farming and sniping early game, and occasionally acting as makeshift assault guns later on. There are two lines: the more popular Object 268 line which favors alpha damage and the Object 263 line which favors mobility and Damage per Minute. Both require patience in their game-play, and like the light tanks, have also received some harmful changes, but continue to remain relevant

Soviet self propelled guns are generally quite accurate but don't do much damage. although not so much as the French. However, they also generally fire their shells in a very high arc, making their flight time long, but able to hit tanks hiding behind rocks and small buildings. They also tend to have higher firing rates than their foreign counterparts. This changes from about Tier 7 to 9, where they become much more alpha-centered, while retaining the high arcs that only the British SPGs really beat.


0.8.8 Soviet Tank Tree

Tanks of USSR/Data

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