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Revision as of 11:58, 10 September 2019Latest revision as of 12:25, 13 September 2019 
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?<includeonly>__NOTOC____NOTITLE____NOEDITSECTION__{{#vardefine:ship_name|{{#if:{{{ship|}}}|{{{ship|}}}|{{PAGENAME}}}}}}{{#vardefine:prem|{{#if:{{{ispremium|}}}|{{{ispremium|}}}|0}}}}{{#vardefine:nation|{{{nation|}}}}}<!--+<includeonly>{{#gw_breadcrumbs:WoWS_Legends}}__NOTOC____NOTITLE____NOEDITSECTION__{{#vardefine:ship_name|{{#if:{{{ship|}}}|{{{ship|}}}|{{PAGENAME}}}}}}{{#vardefine:prem|{{#if:{{{ispremium|}}}|{{{ispremium|}}}|0}}}}{{#vardefine:nation|{{{nation|}}}}}<!--
 -->{{LegendsSidebar|ship={{#var:ship_name}} -->{{LegendsSidebar|ship={{#var:ship_name}}
 |ispremium={{{ispremium|}}} |ispremium={{{ispremium|}}}

Latest revision as of 12:25, 13 September 2019

Documentation‎
{{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!-->
|ispremium=<!--set to 1 (one) if the ship is a premium ship. Set to 0 or leave it empty if it's a tech tree ship-->
|tier=
|class=
|nation=
|predecessor=
|successor1=
|successor2=
|cost=<!--Credit or doubloon value, only numeric, don't add the currency!-->
|xp=
<!--Stock Stats-->|hitpoints=
|armor_stock=
|torp_damage_reduction_stock=
|sec1_name_stock=
|sec1_arrangement_stock=
|sec1_range_stock=
|sec1_reload_stock=
|sec1_he_max_stock=
|sec1_he_fire_stock=
|sec1_ap_max_stock=
|sec2_name_stock=
|sec2_arrangement_stock=
|sec2_range_stock=
|sec2_reload_stock=
|sec2_he_max_stock=
|sec2_he_fire_stock=
|sec2_ap_max_stock=
|sec3_name_stock=
|sec3_arrangement_stock=
|sec3_range_stock=
|sec3_reload_stock=
|sec3_he_max_stock=
|sec3_he_fire_stock=
|sec3_ap_max_stock=
|aa1_name_stock=
|aa1_arrangement_stock=
|aa1_dps_stock=
|aa1_range_stock=
|aa2_name_stock=
|aa2_arrangement_stock=
|aa2_dps_stock=
|aa2_range_stock=
|aa3_name_stock=
|aa3_arrangement_stock=
|aa3_dps_stock=
|aa3_range_stock=
|aa4_name_stock=
|aa4_arrangement_stock=
|aa4_dps_stock=
|aa4_range_stock=
|turning_circle_stock=
|detect_by_sea_stock=
|detect_by_air_stock=
|detect_in_smoke_stock=
<!--Upgraded Stats
-->hitpoints_top=
|armor_top=
|torp_damage_reduction_top=
|sec1_name_top=
|sec1_arrangement_top=
|sec1_range_top=
|sec1_reload_top=
|sec1_he_max_top=
|sec1_he_fire_top=
|sec1_ap_max_top=
|sec2_name_top=
|sec2_arrangement_top=
|sec2_range_top=
|sec2_reload_top=
|sec2_he_max_top=
|sec2_he_fire_top=
|sec2_ap_max_top=
|sec3_name_top=
|sec3_arrangement_top=
|sec3_range_top=
|sec3_reload_top=
|sec3_he_max_top=
|sec3_he_fire_top=
|sec3_ap_max_top=
|aa1_name_top=
|aa1_arrangement_top=
|aa1_dps_top=
|aa1_range_top=
|aa2_name_top=
|aa2_arrangement_top=
|aa2_dps_top=
|aa2_range_top=
|aa3_name_top=
|aa3_arrangement_top=
|aa3_dps_top=
|aa3_range_top=
|aa4_name_top=
|aa4_arrangement_top=
|aa4_dps_top=
|aa4_range_top=
|turning_circle_top=
|detect_by_sea_top=
|detect_by_air_top=
|detect_in_smoke_top=
<!--

Modules

--><!--Hull Stock
-->|hp_stock=
|minarmor_stock=
|maxarmor_stock=
|sec_stock=
|aa_stock=
|torpedo_stock=
|rudder_shift_stock=
|hull_price_stock=
<!--Hull Top
-->|hp_top=
|minarmor_top=
|maxarmor_top=
|sec_top=
|aa_top=
|torpedo_top=
|rudder_shift_top=
|hull_price_top=
<!--Hull changes
-->|torp_reduction_change_stock=
|main_caliber_change_stock=
|main_range_change_stock=
|main_traverse_change_stock=
|he_damage_change_stock=
|he_fire_change_stock=
|ap_damage_change_stock=
|torp_reduction_change_top=
|main_caliber_change_top=
|main_range_change_top=
|main_traverse_change_top=
|he_damage_change_top=
|he_fire_change_top=
|ap_damage_change_top=
<!--Artillery Stock
-->|main_name_stock=
|main_arrangement_stock=
|main_range_stock=
|main_turntime_stock=
|main_he_max_stock=
|main_he_fire_stock=
|main_ap_max_stock=
|main_reload_stock=
|main_price_stock=
<!--Artillery Top
-->|main_name_top=
|main_arrangement_top=
|main_range_top=
|main_turntime_top=
|main_he_max_top=
|main_he_fire_top=
|main_ap_max_top=
|main_reload_top=
|main_price_top=
<!--Fire Control System
-->|firing_range_stock=
|firecontrol_price_stock=
|firecontrol_top=
|firing_range_increase_top=
|firing_range_top=
|firecontrol_price_top=
<!--Torpedo Launchers Stock
(ignore or remove this section (and torpedo launchers top section too) if the ship has no torpedoes
-->|torpedo_stock=
|torp_arrangement_stock=
|torp_reload_stock=
|torp_turntime_stock=
|torp_damage_stock=
|torp_range_stock=
|torp_speed_stock=
|torp_detection_stock=
|torp_price_stock=
<!--Torpedo Launchers Top
-->|torpedo_top=
|torp_arrangement_top=
|torp_reload_top=
|torp_turntime_top=
|torp_damage_top=
|torp_range_top=
|torp_speed_top=
|torp_detection_top=
|torp_price_top=
<!--Engine Stock
-->|engine_stock=
|engine_speed_stock=
|engine_price_stock=
<!--Engine Top
-->|engine_top=
|engine_speed_top=
|engine_price_top=
<!--

Modifications

-->|aiming_0=
|steering_1=
|propulsion_1=
|mainbattery_2=
|aiming_1=
|secondary_2=
|damagecon_2=
|steering_2=
|propulsion_2=
|concealment_1=
|target_acquisition_1=
|steering_3=
|mainbattery_3=
|torpedo_3=
|secondary_3=
|plottingroom_2=
|gunfirecontrol_2=
<!--

Consumables

-->|slot1=
|slot1_man=
|slot2=
|slot2_man=
|slot3=
|slot3_man=
|slot4=
|slot4_man=
<!--

Player Opinion

-->|Pros=

|Cons=

|Performance=

|History=

|Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description -->

</gallery>
}}