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Revision as of 15:13, 8 September 2019Revision as of 15:14, 8 September 2019
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 {{{description|}}} {{{description|}}}
 </div> </div>
?<!--<div class="gw-popup-card">+{{Popup
?<div class="b-performance_title gw-popup-card_head js-tech-nav_head legends-container-title">+
?<div>Modules</div><span style="top: 5px" class="b-tech-nav_arrow"></span></div><!--+
?<div class="gw-popup-card_content" style="display: none;">-->{{Popup+
 |header=<h3>Modules</h3> |header=<h3>Modules</h3>
 |content={{Legends_Modules |content={{Legends_Modules
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 |engine_speed_top={{{engine_speed_top|}}} |engine_speed_top={{{engine_speed_top|}}}
 |engine_price_top={{{engine_price_top|}}} |engine_price_top={{{engine_price_top|}}}
?}}<!--</div></div>-->}}+}}}}
?<br><!--+<!--
  
 MODIFICATIONS MODIFICATIONS
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 |gunfirecontrol_2={{{gunfirecontrol_2|}}} |gunfirecontrol_2={{{gunfirecontrol_2|}}}
 }}}} }}}}
?<br><!--+<!--
  
 CONSUMABLES CONSUMABLES
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 |slot4_man={{{slot4_man|}}} |slot4_man={{{slot4_man|}}}
 }}}} }}}}
?<br><!--+<!--
  
 PLAYER OPINION AND PERFORMANCE PLAYER OPINION AND PERFORMANCE
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 {{{Performance|}}} {{{Performance|}}}
 }} }}
?<br><!--+<!--
  
 HISTORICAL HISTORICAL
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 |content= |content=
 {{{History|}}} {{{History|}}}
?}}+}}}}<!--
?<br>}}<!--+
  
 GALLERY GALLERY
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 |content= |content=
 {{{Gallery|}}} {{{Gallery|}}}
?}}+}}}}</includeonly>
?<br>}}</includeonly>+
 <noinclude>{{doc}}[[Category:Legends-templates]]</noinclude> <noinclude>{{doc}}[[Category:Legends-templates]]</noinclude>

Revision as of 15:14, 8 September 2019

Documentation‎
<!--Instruction on what to write are held in brackets like these - you can delete these as necessary! If a ship does not have a particular stat/stat change you can remove that row and subsequent associated rows-->

{{LegendsSidebar|ship=<!--ignore this param if you don't know what you're doing!-->
|ispremium=<!--set to 1 (one) if the ship is a premium ship. Set to 0 or leave it empty if it's a tech tree ship-->
|tier=
|class=
|predecessor=
|successor1=
|successor2=
|cost=<!--Credit or doubloon value, only numeric, don't add the currency!-->
|xp=
<!--Stock Stats-->|hitpoints=
|armor=
|torp_damage_reduction=
|main_name=
|main_arrangement=
|main_range=
|main_reload=
|main_turntime=
|main_he_max=
|main_he_fire=
|main_ap_max=
|sec1_name=
|sec1_arrangement=
|sec1_range=
|sec1_reload=
|sec1_he_max=
|sec1_he_fire=
|sec1_ap_max=
|sec2_name=
|sec2_arrangement=
|sec2_range=
|sec2_reload=
|sec2_he_max=
|sec2_he_fire=
|sec2_ap_max=
|sec3_name=
|sec3_arrangement=
|sec3_range=
|sec3_reload=
|sec3_he_max=
|sec3_he_fire=
|sec3_ap_max=
|torp_name=
|torp_arrangement=
|torp_reload=
|torp_turntime=
|torp_max=
|torp_detection=
|torp_range=
|torp_speed=
|aa1_name=
|aa1_arrangement=
|aa1_dps=
|aa1_range=
|aa2_name=
|aa2_arrangement=
|aa2_dps=
|aa2_range=
|aa3_name=
|aa3_arrangement=
|aa3_dps=
|aa3_range=
|aa4_name=
|aa4_arrangement=
|aa4_dps=
|aa4_range=
|speed=
|turning_circle=
|rudder_shift=
|detect_by_sea=
|detect_by_air=
|detect_in_smoke=
<!--Upgraded Stats
-->|hitpoints_up=
|armor_up=
|torp_damage_reduction_up=
|main_name_up=
|main_arrangement_up=
|main_range_up=
|main_reload_up=
|main_turntime_up=
|main_he_max_up=
|main_he_fire_up=
|main_ap_max_up=
|sec1_name_up=
|sec1_arrangement_up=
|sec1_range_up=
|sec1_reload_up=
|sec1_he_max_up=
|sec1_he_fire_up=
|sec1_ap_max_up=
|sec2_name_up=
|sec2_arrangement_up=
|sec2_range_up=
|sec2_reload_up=
|sec2_he_max_up=
|sec2_he_fire_up=
|sec2_ap_max_up=
|sec3_name_up=
|sec3_arrangement_up=
|sec3_range_up=
|sec3_reload_up=
|sec3_he_max_up=
|sec3_he_fire_up=
|sec3_ap_max_up=
|torp_name_up=
|torp_arrangement_up=
|torp_reload_up=
|torp_turntime_up=
|torp_max_up=
|torp_detection_up=
|torp_range_up=
|torp_speed_up=
|aa1_name_up=
|aa1_arrangement_up=
|aa1_dps_up=
|aa1_range_up=
|aa2_name_up=
|aa2_arrangement_up=
|aa2_dps_up=
|aa2_range_up=
|aa3_name_up=
|aa3_arrangement_up=
|aa3_dps_up=
|aa3_range_up=
|aa4_name_up=
|aa4_arrangement_up=
|aa4_dps_up=
|aa4_range_up=
|speed_up=
|turning_circle_up=
|rudder_shift_up=
|detect_by_sea_up=
|detect_by_air_up=
|detect_in_smoke_up=
<!--

Modules

--><!--Hull Stock
-->|hp_stock=
|minarmor_stock=
|maxarmor_stock=
|sec_stock=
|aa_stock=
|torpedo_stock=
|rudder_shift_stock=
|hull_price_stock=
<!--Hull Top
-->|hp_top=
|minarmor_top=
|maxarmor_top=
|sec_top=
|aa_top=
|torpedo_top=
|rudder_shift_top=
|hull_price_top=
<!--Hull changes
-->|main_caliber_change_stock=
|main_range_change_stock=
|main_traverse_change_stock=
|he_damage_change_stock=
|he_fire_change_stock=
|ap_damage_change_stock=
|hull_torp_arrangement_stock=
|main_caliber_change_top=
|main_range_change_top=
|main_traverse_change_top=
|he_damage_change_top=
|he_fire_change_top=
|ap_damage_change_top=
|hull_torp_arrangement_top=
<!--Artillery Stock
-->|main_name_stock=
|main_arrangement_stock=
|main_range_stock=
|main_turntime_stock=
|main_he_max_stock=
|main_he_fire_stock=
|main_ap_max_stock=
|main_reload_stock=
|main_price_stock=
<!--Artillery Top
-->|main_name_top=
|main_arrangement_top=
|main_range_top=
|main_turntime_top=
|main_he_max_top=
|main_he_fire_top=
|main_ap_max_top=
|main_reload_top=
|main_price_top=
<!--Fire Control System
-->|firing_range_stock=
|firecontrol_price_stock=
|firecontrol_top=
|firing_range_increase_top=
|firing_range_top=
|firecontrol_price_top=
<!--Torpedo Launchers Stock
(ignore or remove this section (and torpedo launchers top section too) if the ship has no torpedoes
-->|torpedo_stock=
|torp_arrangement_stock=
|torp_reload_stock=
|torp_turntime_stock=
|torp_damage_stock=
|torp_range_stock=
|torp_speed_stock=
|torp_detection_stock=
|torp_price_stock=
<!--Torpedo Launchers Top
-->|torpedo_top=
|torp_arrangement_top=
|torp_reload_top=
|torp_turntime_top=
|torp_damage_top=
|torp_range_top=
|torp_speed_top=
|torp_detection_top=
|torp_price_top=
<!--Engine Stock
-->|engine_stock=
|engine_speed_stock=
|engine_price_stock=
<!--Engine Top
-->|engine_top=
|engine_speed_top=
|engine_price_top=
<!--

Modifications

-->|aiming_0=
|steering_1=
|propulsion_1=
|mainbattery_2=
|aiming_1=
|secondary_2=
|damagecon_2=
|steering_2=
|propulsion_2=
|concealment_1=
|target_acquisition_1=
|steering_3=
|mainbattery_3=
|torpedo_3=
|secondary_3=
|plottingroom_2=
|gunfirecontrol_2=
<!--

Consumables

-->|slot1=
|slot1_man=
|slot2=
|slot2_man=
|slot3=
|slot3_man=
|slot4=
|slot4_man=
<!--

Player Opinion

-->|Pros=

|Cons=

|Performance=

|History=

|Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description -->

</gallery>
}}