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Revision as of 15:31, 8 September 2019Revision as of 16:34, 9 September 2019
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 |content= |content=
 {{{Gallery|}}} {{{Gallery|}}}
?}}}}</includeonly>+}}}}[[Category:Tier {{{tier|}}}]][[Category:{{{class|}}}]][[Category:{{Legends_Nation|{{{nation|}}}|ship}} ships]]</includeonly>
 <noinclude>{{doc}}[[Category:Legends-templates]]</noinclude> <noinclude>{{doc}}[[Category:Legends-templates]]</noinclude>

Revision as of 16:34, 9 September 2019

Documentation‎
<!--Instruction on what to write are held in brackets like these - you can delete these as necessary! If a ship does not have a particular stat/stat change you can remove that row and subsequent associated rows-->

{{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!-->

|description= <!--Place some history/unbiased overview of the ship here -->

|ispremium=<!--set to 1 (one) if the ship is a premium ship. Set to 0 or leave it empty if it's a tech tree ship-->
|tier=
|class=
|nation=
|predecessor=
|successor1=
|successor2=
|cost=<!--Credit or doubloon value, only numeric, don't add the currency!-->
|xp=
<!--

Stock Stats-->|armor_stock=
|torp_damage_reduction_stock=
|sec1_name_stock=
|sec1_arrangement_stock=
|sec1_range_stock=
|sec1_reload_stock=
|sec1_he_max_stock=
|sec1_he_fire_stock=
|sec1_ap_max_stock=
|sec2_name_stock=
|sec2_arrangement_stock=
|sec2_range_stock=
|sec2_reload_stock=
|sec2_he_max_stock=
|sec2_he_fire_stock=
|sec2_ap_max_stock=
|sec3_name_stock=
|sec3_arrangement_stock=
|sec3_range_stock=
|sec3_reload_stock=
|sec3_he_max_stock=
|sec3_he_fire_stock=
|sec3_ap_max_stock=
|aa1_name_stock=
|aa1_arrangement_stock=
|aa1_dps_stock=
|aa1_range_stock=
|aa2_name_stock=
|aa2_arrangement_stock=
|aa2_dps_stock=
|aa2_range_stock=
|aa3_name_stock=
|aa3_arrangement_stock=
|aa3_dps_stock=
|aa3_range_stock=
|aa4_name_stock=
|aa4_arrangement_stock=
|aa4_dps_stock=
|aa4_range_stock=
|turning_circle_stock=
|detect_by_sea_stock=
|detect_by_air_stock=
|detect_in_smoke_stock=
<!--

Upgraded Stats
-->|armor_top=
|torp_damage_reduction_top=
|sec1_name_top=
|sec1_arrangement_top=
|sec1_range_top=
|sec1_reload_top=
|sec1_he_max_top=
|sec1_he_fire_top=
|sec1_ap_max_top=
|sec2_name_top=
|sec2_arrangement_top=
|sec2_range_top=
|sec2_reload_top=
|sec2_he_max_top=
|sec2_he_fire_top=
|sec2_ap_max_top=
|sec3_name_top=
|sec3_arrangement_top=
|sec3_range_top=
|sec3_reload_top=
|sec3_he_max_top=
|sec3_he_fire_top=
|sec3_ap_max_top=
|aa1_name_top=
|aa1_arrangement_top=
|aa1_dps_top=
|aa1_range_top=
|aa2_name_top=
|aa2_arrangement_top=
|aa2_dps_top=
|aa2_range_top=
|aa3_name_top=
|aa3_arrangement_top=
|aa3_dps_top=
|aa3_range_top=
|aa4_name_top=
|aa4_arrangement_top=
|aa4_dps_top=
|aa4_range_top=
|turning_circle_top=
|detect_by_sea_top=
|detect_by_air_top=
|detect_in_smoke_top=
<!--

Modules

--><!--

Hull Stock
-->|hp_stock=
|minarmor_stock=
|maxarmor_stock=
|sec_stock=
|aa_stock=
|launchers_stock=<!-- Only fill if ship has torps and enter the number of launchers eg 2 -->
|hull_torp_arrangement_stock=<!-- Only fill if ship has torps and Hull upgrade changes number of torps per launcher eg 2x2 to 2x3, leave blank otherwise -->
|rudder_shift_stock=
|hull_price_stock=
<!--

Hull Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|hp_top=
|minarmor_top=
|maxarmor_top=
|sec_top=
|aa_top=
|launchers_top=<!-- Only fill if ship has torps and enter the number of launchers eg 2 -->
|hull_torp_arrangement_top=<!-- Only fill if ship has torps and Hull upgrade changes number of torps per launcher eg 2x2 to 2x3, leave blank otherwise -->
|rudder_shift_top=
|hull_price_top=
<!--Hull changes - ONLY COMPLETE IF THE HULL UPGRADE CHANGES THESE STATS
-->|main_caliber_change_stock=
|main_range_change_stock=
|main_traverse_change_stock=
|he_damage_change_stock=
|he_fire_change_stock=
|ap_damage_change_stock=
|main_caliber_change_top=
|main_range_change_top=
|main_traverse_change_top=
|he_damage_change_top=
|he_fire_change_top=
|ap_damage_change_top=
<!--

Artillery Stock
-->|main_name_stock=
|main_arrangement_stock=
|main_range_stock=
|main_turntime_stock=
|main_he_max_stock=
|main_he_fire_stock=
|main_ap_max_stock=
|main_reload_stock=
|main_price_stock=
<!--

Artillery Top  - REMOVE/LEAVE BLANK IF PREMIUM
-->|main_name_top=
|main_arrangement_top=
|main_range_top=
|main_turntime_top=
|main_he_max_top=
|main_he_fire_top=
|main_ap_max_top=
|main_reload_top=
|main_price_top=
<!--

Fire Control System
-->|firecontrol_price_stock=
<!--

Fire Control Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|firecontrol_top=
|firing_range_increase_top=
|firecontrol_price_top=
<!--

Torpedo Launchers Stock
(ignore or remove this section (and torpedo launchers top section too) if the ship has no torpedoes
-->|torpedo_stock=
|torp_arrangement_stock=<!-- only fill if hull_torp_arrangement is left blank -->
|torp_reload_stock=
|torp_turntime_stock=
|torp_damage_stock=
|torp_range_stock=
|torp_speed_stock=
|torp_detection_stock=
|torp_price_stock=
<!--

Torpedo Launchers Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|torpedo_top=
|torp_arrangement_top=
|torp_reload_top=
|torp_turntime_top=
|torp_damage_top=
|torp_range_top=
|torp_speed_top=
|torp_detection_top=
|torp_price_top=
<!--

Engine Stock
-->|engine_stock=
|engine_speed_stock=
|engine_price_stock=
<!--

Engine Top - REMOVE/LEAVE BLANK IF PREMIUM
-->|engine_top=
|engine_speed_top=
|engine_price_top=
<!--

Modifications

-->|aiming_0=
|steering_1=
|propulsion_1=
|mainbattery_2=
|aiming_1=
|secondary_2=
|damagecon_2=
|steering_2=
|propulsion_2=
|concealment_1=
|target_acquisition_1=
|steering_3=
|mainbattery_3=
|torpedo_3=
|secondary_3=
|plottingroom_2=
|gunfirecontrol_2=
<!--

Consumables

-->|slot1=
|slot1_man=
|slot2=
|slot2_man=
|slot3=
|slot3_man=
|slot4=
|slot4_man=
<!--

Player Opinion

-->|Pros=

|Cons=

|Performance=

|History=

|Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description -->

</gallery>
}}