Template:Legends Ship/doc
Revision as of 15:22, 8 September 2019 by
{{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!--> |ispremium=<!--set to 1 (one) if the ship is a premium ship. Set to 0 or leave it empty if it's a tech tree ship--> |tier= |class= |predecessor= |successor1= |successor2= |cost=<!--Credit or doubloon value, only numeric, don't add the currency!--> |xp= <!--Stock Stats-->|armor_stock= |torp_damage_reduction_stock= |sec1_name_stock= |sec1_arrangement_stock= |sec1_range_stock= |sec1_reload_stock= |sec1_he_max_stock= |sec1_he_fire_stock= |sec1_ap_max_stock= |sec2_name_stock= |sec2_arrangement_stock= |sec2_range_stock= |sec2_reload_stock= |sec2_he_max_stock= |sec2_he_fire_stock= |sec2_ap_max_stock= |sec3_name_stock= |sec3_arrangement_stock= |sec3_range_stock= |sec3_reload_stock= |sec3_he_max_stock= |sec3_he_fire_stock= |sec3_ap_max_stock= |aa1_name_stock= |aa1_arrangement_stock= |aa1_dps_stock= |aa1_range_stock= |aa2_name_stock= |aa2_arrangement_stock= |aa2_dps_stock= |aa2_range_stock= |aa3_name_stock= |aa3_arrangement_stock= |aa3_dps_stock= |aa3_range_stock= |aa4_name_stock= |aa4_arrangement_stock= |aa4_dps_stock= |aa4_range_stock= |turning_circle_stock= |detect_by_sea_stock= |detect_by_air_stock= |detect_in_smoke_stock= <!--Upgraded Stats -->|armor_top= |torp_damage_reduction_top= |sec1_name_top= |sec1_arrangement_top= |sec1_range_top= |sec1_reload_top= |sec1_he_max_top= |sec1_he_fire_top= |sec1_ap_max_top= |sec2_name_top= |sec2_arrangement_top= |sec2_range_top= |sec2_reload_top= |sec2_he_max_top= |sec2_he_fire_top= |sec2_ap_max_top= |sec3_name_top= |sec3_arrangement_top= |sec3_range_top= |sec3_reload_top= |sec3_he_max_top= |sec3_he_fire_top= |sec3_ap_max_top= |aa1_name_top= |aa1_arrangement_top= |aa1_dps_top= |aa1_range_top= |aa2_name_top= |aa2_arrangement_top= |aa2_dps_top= |aa2_range_top= |aa3_name_top= |aa3_arrangement_top= |aa3_dps_top= |aa3_range_top= |aa4_name_top= |aa4_arrangement_top= |aa4_dps_top= |aa4_range_top= |turning_circle_top= |detect_by_sea_top= |detect_by_air_top= |detect_in_smoke_top= <!-- Modules --><!--Hull Stock -->|hp_stock= |minarmor_stock= |maxarmor_stock= |sec_stock= |aa_stock= |torpedo_stock= |rudder_shift_stock= |hull_price_stock= <!--Hull Top -->|hp_top= |minarmor_top= |maxarmor_top= |sec_top= |aa_top= |torpedo_top= |rudder_shift_top= |hull_price_top= <!--Hull changes -->|torp_reduction_change_stock= |main_caliber_change_stock= |main_range_change_stock= |main_traverse_change_stock= |he_damage_change_stock= |he_fire_change_stock= |ap_damage_change_stock= |torp_reduction_change_top= |main_caliber_change_top= |main_range_change_top= |main_traverse_change_top= |he_damage_change_top= |he_fire_change_top= |ap_damage_change_top= <!--Artillery Stock -->|main_name_stock= |main_arrangement_stock= |main_range_stock= |main_turntime_stock= |main_he_max_stock= |main_he_fire_stock= |main_ap_max_stock= |main_reload_stock= |main_price_stock= <!--Artillery Top -->|main_name_top= |main_arrangement_top= |main_range_top= |main_turntime_top= |main_he_max_top= |main_he_fire_top= |main_ap_max_top= |main_reload_top= |main_price_top= <!--Fire Control System -->|firing_range_stock= |firecontrol_price_stock= |firecontrol_top= |firing_range_increase_top= |firing_range_top= |firecontrol_price_top= <!--Torpedo Launchers Stock (ignore or remove this section (and torpedo launchers top section too) if the ship has no torpedoes -->|torpedo_stock= |torp_arrangement_stock= |torp_reload_stock= |torp_turntime_stock= |torp_damage_stock= |torp_range_stock= |torp_speed_stock= |torp_detection_stock= |torp_price_stock= <!--Torpedo Launchers Top -->|torpedo_top= |torp_arrangement_top= |torp_reload_top= |torp_turntime_top= |torp_damage_top= |torp_range_top= |torp_speed_top= |torp_detection_top= |torp_price_top= <!--Engine Stock -->|engine_stock= |engine_speed_stock= |engine_price_stock= <!--Engine Top -->|engine_top= |engine_speed_top= |engine_price_top= <!-- Modifications -->|aiming_0= |steering_1= |propulsion_1= |mainbattery_2= |aiming_1= |secondary_2= |damagecon_2= |steering_2= |propulsion_2= |concealment_1= |target_acquisition_1= |steering_3= |mainbattery_3= |torpedo_3= |secondary_3= |plottingroom_2= |gunfirecontrol_2= <!-- Consumables -->|slot1= |slot1_man= |slot2= |slot2_man= |slot3= |slot3_man= |slot4= |slot4_man= <!-- Player Opinion -->|Pros= |Cons= |Performance= |History= |Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description --> </gallery> }}