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Revision as of 16:54, 10 February 2015
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Revision as of 16:56, 10 February 2015
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 <div class="b-performance_title">Overview<br /> <div class="b-performance_title">Overview<br />
 <small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information<br /> <small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information<br />
?[Client Values; Actual values in <div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be with 110% crew skill members aside from specific functions. These differences are taken into account in tooltip boxes for the discerning wiki reader who likes to min-max rather than just know the raw values.</span></div></div>]</small></div>+[Client Values; Actual values in </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes for the discerning wiki reader who likes to min-max rather than just know the raw values.</span></div></div>]<small></small></div>
 <div class="b-performance_text"> <div class="b-performance_text">
 <table class="t-performance"> <table class="t-performance">

Revision as of 16:56, 10 February 2015

Notes

  • Missing or incorrect input will be red
  • Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
  • All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
  • Leave empty if stat is currently unavailable
  • Inputs are limited by the format, example for Leichttraktor:
    • name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
    • shortname = WG's internal designation for the tank (used for image file name lookup)
    • nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")
    • class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")
    • tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
    • cost = tank cost in store; (ie. "0")
    • premium = premium yes|no, can be skipped if no
    • notInShop = tank is not available for gold yes|no, can be skipped if no
    • unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
    • crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
    • health = tank health/hit points; (ie. "110")
    • weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
    • engine = engine horse power; (ie. "51")
    • speed = tank speed limit; (ie. "32")
    • traverse = tank traverse speed; (ie. "34")
    • powerWtratio = horsepower / weight (Done automatically as long as there is a weight specified. It's handled by the "hpt" variable.)
    • pivot = tank can pivot/turn around center
    • turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
    • gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
    • gunTraverseArc = gun traverse arc; (ie. "360")
    • gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
    • armor = tank armor (front/side/rear); (ie."14/12/12")
    • turretArmor = turret armor (front/side/rear); (ie."14/12/12")
    • damage = standard shell damage (min-max); (ie."22-42")
    • penetration = standard shell penetration (min-max); (ie."24-44")
    • rof = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using 60 / SecondsPerShot = RoF.
    • ammo = ammo count; (ie. "105")
    • view = view range; (ie. "270")
    • signal = radio signal range; (ie. "100")
    • accuracy = gun dispersion @ 100m; (ie. "0.4")
    • aim = aim focus time; (ie. "1.5")
    • fire = change of engine fire; (ie. "25")
    • parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
    • child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})

Template

{{Tank
|name = 
|shortname = 
|nation = 
|class = 
|tier = 
|cost = 
|premium= 
|notInShop = 
|unavailable = 
|crew = 
|health = 
|healthTop = 
|weight = 
|weightTop = 
|engine = 
|engineTop = 
|speed = 
|traverse = 
|traverseTop = 
|pivot = 
|pivotTop = 
|turretTraverse = 
|turretTraverseTop = 
|gunTraverse = 
|gunTraverseTop = 
|armor = 
|turretArmor = 
|turretArmorTop = 
|damage = 
|damageTop = 
|penetration = 
|penetrationTop = 
|rof = 
|rofTop = 
|ammo = 
|ammoTop =
|view = 
|viewTop = 
|signal = 
|signalTop = 
|accuracy = 
|accuracyTop = 
|aim = 
|aimTop = 
|fire = 
|fireTop = 
|parent = 
|child = 
}}
Category: