Difference between revisions of "Template:Sidebar"
Revision as of 22:50, 2 April 2012 | Latest revision as of 12:04, 6 August 2018 Added Italy | |||
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? | <includeonly><div | + | <includeonly><div style="display:none"> | |
? | <h3>{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{ | + | {{#ifeq:{{{health}}}|{{{healthTop}}}||{{#vardefine:switch|1}}}} | |
? | + | {{#ifeq:{{{weight}}}|{{{weightTop}}}||{{#vardefine:switch|1}}}} | ||
? | [[image:{{ | + | {{#ifeq:{{{engine}}}|{{{engineTop}}}||{{#vardefine:switch|1}}}} | |
? | + | {{#ifeq:{{{traverse}}}|{{{traverseTop}}}||{{#vardefine:switch|1}}}} | ||
? | < | + | {{#ifeq:{{{turretTraverse}}}|{{{turretTraverseTop}}}||{{#vardefine:switch|1}}}} | |
? | + | {{#ifeq:{{{gunTraverse}}}|{{{gunTraverseTop}}}||{{#vardefine:switch|1}}}} | ||
? | | | + | {{#ifeq:{{{turretArmor}}}|{{{turretArmorTop}}}||{{#vardefine:switch|1}}}} | |
? | |ussr=USSR | + | {{#ifeq:{{{penetration}}}|{{{penetrationTop}}}||{{#vardefine:switch|1}}}} | |
? | | | + | {{#ifeq:{{{rof}}}|{{{rofTop}}}||{{#vardefine:switch|1}}}} | |
? | |france=France | + | {{#ifeq:{{{ammo}}}|{{{ammoTop}}}||{{#vardefine:switch|1}}}} | |
? | |china=China | + | {{#ifeq:{{{view}}}|{{{viewTop}}}||{{#vardefine:switch|1}}}} | |
? | |#default=<span class="error">nation</span>}} | + | {{#ifeq:{{{signal}}}|{{{signalTop}}}||{{#vardefine:switch|1}}}} | |
? | + | {{#ifeq:{{{accuracy}}}|{{{accuracyTop}}}||{{#vardefine:switch|1}}}} | ||
? | |light=Light Tank | + | {{#ifeq:{{{aim}}}|{{{aimTop}}}||{{#vardefine:switch|1}}}} | |
? | |medium=Medium Tank | + | {{#ifeq:{{{DPM}}}|{{{DPMTop}}}||{{#vardefine:switch|1}}}} | |
? | |heavy=Heavy Tank | + | {{#ifeq:{{{fire}}}|{{{fireTop}}}||{{#vardefine:switch|1}}}} | |
? | |spg=SPG | + | {{#ifeq:{{{shellsstock}}}|{{{shellstop}}}||{{#vardefine:switch|1}}}} | |
? | |td=TD | + | {{#ifeq:{{{shellcoststock}}}|{{{shellcosttop}}}||{{#vardefine:switch|1}}}} | |
? | |ttd=Turreted TD | + | {{#vardefine:hpt|{{#expr:{{#expr:({{{engine}}})/({{#explode:{{{weight}}}|/|0}})}}round2}}}} | |
? | |#default=<span class="error">class</span>}} | + | {{#vardefine:hptTop|{{#expr:{{#expr:({{{engineTop}}})/({{#explode:{{{weightTop}}}|/|0}})}}round2}}}} | |
? | + | {{BattleTier}} | ||
? | |i=[[:Category:Tier I Tanks|Tier I]] | + | {{#vardefine:BTLength|{{#len:{{#var:BTOut}}}}}} | |
? | |ii=[[:Category:Tier II Tanks|Tier II]] | + | {{#vardefine:BTLow|{{#explode:{{#var:BTOut}}|/|0}}}} | |
? | |iii=[[:Category:Tier III Tanks|Tier III]] | + | {{#vardefine:BTHigh|{{#explode:{{#var:BTOut}}|/|-1}}}} | |
? | |iv=[[:Category:Tier IV Tanks|Tier IV]] | + | </div> | |
? | |v=[[:Category:Tier V Tanks|Tier V]] | + | <div class="b-performance"> | |
? | |vi=[[:Category:Tier VI Tanks|Tier VI]] | + | <div class="b-performance_border" style="padding: 0px"> | |
? | |vii=[[:Category:Tier VII Tanks|Tier VII]] | + | <h3 class="b-performance_title b-performance_title__header">{{#if:{{{name|}}}|{{#ifeq:{{lc:{{{unavailable}}}}}|yes|[[image:PremiumIcon3.png|link=|Unavailable]] {{{name}}}|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|[[image:PremiumIcon2.png|link=|Gift]] {{{name}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|[[image:GoldIcon2.png|link=|Premium]] {{{name}}}|{{{name}}}}}}}}}|{{PAGENAME}}}}</h3> | |
? | |viii=[[:Category:Tier VIII Tanks|Tier VIII]] | + | {{#ifexist: Media:{{#var:name}} render 1.jpg | [[File:{{#var:name}} render 1.jpg|240px|center]][[Category:Tank articles using images from shared media repository]] | [[Image:Anno{{PAGENAME}}.png|232px|center]] }} | |
? | |ix=[[:Category:Tier IX Tanks|Tier IX]] | + | <div class="b-performance_position">'''{{#switch:{{lc:{{{nation}}}}} | |
? | |x=[[:Category:Tier X Tanks|Tier X]] | + | |usa=[[USA]][[Category:USA Tanks]] | |
? | |#default=<span class="error">tier</span>}} | + | |ussr=[[USSR]][[Category:USSR Tanks]] | |
? | </ | + | |germany=[[Germany]][[Category:German Tanks]] | |
? | + | |uk=[[UK]][[Category:British Tanks]] | ||
+ | |france=[[France]][[Category:French Tanks]] | |||
+ | |china=[[China]][[Category:Chinese Tanks]] | |||
+ | |japan=[[Japan]][[Category:Japanese Tanks]] | |||
+ | |czech=[[Czechoslovakia]][[Category:Czech Tanks]] | |||
+ | |sweden=[[Sweden]][[Category:Swedish Tanks]] | |||
+ | |poland=[[Poland]][[Category:Polish Tanks]] | |||
+ | |italy=[[Italy]][[Category:Italian Tanks]] | |||
+ | |#default=<span class="error">nation</span>}}''' {{!}} '''{{#switch:{{lc:{{{class}}}}} | |||
+ | |light=[[Light Tank]][[Category:Light Tanks]] | |||
+ | |lightTank=[[Light Tank]][[Category:Light Tanks]] | |||
+ | |medium=[[Medium Tank]][[Category:Medium Tanks]] | |||
+ | |mediumTank=[[Medium Tank]][[Category:Medium Tanks]] | |||
+ | |heavy=[[Heavy Tank]][[Category:Heavy Tanks]] | |||
+ | |heavyTank=[[Heavy Tank]][[Category:Heavy Tanks]] | |||
+ | |spg=[[SPG]][[Category:Self-Propelled Guns]] | |||
+ | |tspg=Turreted [[SPG]][[Category:Self-Propelled Guns]] | |||
+ | |td=[[TD]][[Category:Tank Destroyers]] | |||
+ | |ttd=Turreted [[TD]][[Category:Tank Destroyers]] | |||
+ | |at-spg=[[TD]][[Category:Tank Destroyers]] | |||
+ | |#default=<span class="error">class</span>}}''' {{!}} '''{{#switch:{{lc:{{{tier}}}}} | |||
+ | |i|1=[[:Category:Tier I Tanks|Tier I]][[Category:Tier I Tanks]] | |||
+ | |ii|2=[[:Category:Tier II Tanks|Tier II]][[Category:Tier II Tanks]] | |||
+ | |iii|3=[[:Category:Tier III Tanks|Tier III]][[Category:Tier III Tanks]] | |||
+ | |iv|4=[[:Category:Tier IV Tanks|Tier IV]][[Category:Tier IV Tanks]] | |||
+ | |v|5=[[:Category:Tier V Tanks|Tier V]][[Category:Tier V Tanks]] | |||
+ | |vi|6=[[:Category:Tier VI Tanks|Tier VI]][[Category:Tier VI Tanks]] | |||
+ | |vii|7=[[:Category:Tier VII Tanks|Tier VII]][[Category:Tier VII Tanks]] | |||
+ | |viii|8=[[:Category:Tier VIII Tanks|Tier VIII]][[Category:Tier VIII Tanks]] | |||
+ | |ix|9=[[:Category:Tier IX Tanks|Tier IX]][[Category:Tier IX Tanks]] | |||
+ | |x|10=[[:Category:Tier X Tanks|Tier X]][[Category:Tier X Tanks]] | |||
+ | |#default=<span class="error">tier</span>[[Category:Tank articles requiring maintenance]]}}'''</div><!-- | |||
<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
? | <tr><th colspan="2" | + | <tr><th colspan="2" style="text-align:center;">Battle Tiers</th></tr> | |
? | + | <tr><td colspan="2">{{BattleTiers|shortname={{{shortname}}}|tier={{{tier}}}|class={{{class}}}}}</td></tr> | ||
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<tr><th class="spacer"></th><td></td></tr> | <tr><th class="spacer"></th><td></td></tr> | |||
+ | --><div class="b-battles-levels">[[Battle Tier|class=b-performance_title b-performance_title__link|]] | |||
+ | {{#gw_levels_bar:total=11|from={{#var:BTLow}}|to={{#var:BTHigh}}}}</div> | |||
+ | <div class="b-performance_title">Overview<br /> | |||
+ | <small>Mouse over "<div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:45px;">Well, the ones further down, of course.</span></div></div>" for more information<br /> | |||
+ | [Client Values; Actual values in </small><div class="wiki_tooltip">▲<div align="right"><span class="tooltip_brown" style="right:10px;">Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. | |||
+ | These differences are taken into account in tooltip boxes.</span></div></div>]<small></small></div> | |||
+ | <div class="b-performance_text"> | |||
+ | <table class="t-performance"> | |||
+ | {{DataLine| Cost |{{#ifeq:{{lc:{{{unavailable}}}}}|yes|This tank is not available to players on EU/NA/SEA servers.|{{#ifeq:{{lc:{{{notInShop}}}}}|yes|Gift Tank (}}{{#if:{{{cost|}}}|{{#ifeq:{{{premium}}}|yes|{{{cost}}} [[image:GoldIcon.png|12px|link=|Gold]]|{{{cost}}} [[image:Credits.png|12px|link=|Credits]]}}{{#ifeq:{{lc:{{{notInShop}}}}}|yes|)}}|<span class="error">cost</span>}}}} }} | |||
+ | {{DataLine| Hit Points |{{#if:{{{health|}}}|<span class="stock">{{{health}}}</span><span class="top">{{#if:{{{healthTop|}}}|{{{healthTop}}}|{{{health}}}}}</span><span style="color:gray"> HP</span>|<span class="error">health</span>}} }} | |||
+ | {{DataLine| Weight Limit |{{#if:{{{weight|}}}|<span class="stock">{{{weight}}}</span><span class="top">{{#if:{{{weightTop|}}}|{{{weightTop}}}|{{{weight}}}}}</span><span style="color:gray"> t</span>|<span class="error">weight</span>}} }} | |||
+ | </table> | |||
+ | </div> | |||
+ | <div class="b-performance_title">Crew</div><div class="b-performance_text">{{#if:{{{crew|}}}|{{{crew}}}|<span class="error">crew</span>}}</div> | |||
+ | <div class="b-performance_title">Mobility</div> | |||
+ | <div class="b-performance_text"> | |||
+ | <table class="t-performance"> | |||
+ | {{DataLine| Engine Power |{{#if:{{{engine|}}}|<span class="stock">{{{engine}}}</span><span class="top">{{#if:{{{engineTop|}}}|{{{engineTop}}}|{{{engine}}}}}</span><span style="color:gray"> hp</span>|<span class="error">engine</span>}} }} | |||
+ | {{DataLine| Speed Limit |{{#if:{{{speed|}}}|{{{speed}}}<span style="color:gray"> km/h</span>|<span class="error">speed</span>}} }} | |||
+ | {{DataLine| Traverse |{{#if:{{{traverse|}}}|<span class="stock">{{{traverse}}}</span><span class="top">{{#if:{{{traverseTop|}}}|{{{traverseTop}}}|{{{traverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">traverse</span>}} }} | |||
+ | {{DataLine| Power/Wt Ratio |{{#if:{{{weight|}}}|<span class="stock">{{#var:hpt}}</span><span class="top">{{#if:{{{weightTop|}}}|{{#var:hptTop}}|{{#var:hpt}}}}</span><span style="color:gray"> hp/t</span>|<span class="error">hp/weight</span>}} }} | |||
+ | {{DataLine| Pivot |{{#if:{{{pivot|}}}|<span class="stock">{{{pivot}}}</span><span class="top">{{#if:{{{pivotTop|}}}|{{{pivotTop}}}|{{{pivot}}}}}</span>|<span class="error">pivot</span>}} }} | |||
+ | </table> | |||
+ | </div> | |||
+ | <div class="b-performance_title">Armor</div> | |||
+ | <div class="b-performance_text"> | |||
+ | <table class="t-performance"> | |||
+ | {{DataLine| Hull Armor |{{#if:{{{armor|}}}|{{{armor}}}<span style="color:gray"> mm</span>|<span class="error">armor</span>}} }} | |||
{{#switch:{{lc:{{{class}}}}} | {{#switch:{{lc:{{{class}}}}} | |||
|td= | |td= | |||
|spg= | |spg= | |||
? | |#default= | + | |#default={{DataLine| Turret Armor |{{#if:{{{turretArmor|}}}|<span class="stock">{{{turretArmor}}}</span><span class="top">{{#if:{{{turretArmorTop|}}}|{{{turretArmorTop}}}|{{{turretArmor}}}}}</span><span style="color:gray"> mm</span>|<span class="error">turretArmor</span>}} }} | |
? | < | + | }} | |
? | < | + | </table> | |
? | < | + | </div> | |
? | < | + | <div class="b-performance_title">Armament</div> | |
? | < | + | <div class="b-performance_text"> | |
? | < | + | <table class="t-performance"> | |
? | + | {{DataLine| Shells |{{#if:{{{shellsstock|}}}|<span class="stock">{{{shellsstock}}}</span><span class="top">{{#if:{{{shellstop|}}}|{{{shellstop}}}|{{{shellsstock}}}}}</span>}} }} | ||
? | + | {{DataLine| Shell Cost |{{#if:{{{shellcoststock|}}}|<span class="stock">{{{shellcoststock}}}</span><span class="top">{{#if:{{{shellcosttop|}}}|{{{shellcosttop}}}|{{{shellcoststock}}}}}</span>}} }} | ||
? | < | + | {{DataLine| Damage |{{#if:{{{damage|}}}|<span class="stock">{{{damage}}}</span><span class="top">{{#if:{{{damageTop|}}}|{{{damageTop}}}|{{{damage}}}}}</span><span style="color:gray"> HP</span>|<span class="error">damage</span>|<span class="error">shellcost</span>}} }} | |
? | + | {{DataLine| Penetration |{{#if:{{{penetration|}}}|<span class="stock">{{{penetration}}}</span><span class="top">{{#if:{{{penetrationTop|}}}|{{{penetrationTop}}}|{{{penetration}}}}}</span><span style="color:gray"> mm</span>|<span class="error">penetration</span>}} }} | ||
? | + | {{DataLine| Rate of Fire |{{#if:{{{rof|}}}|<span class="stock">{{{rof}}}</span><span class="top">{{#if:{{{rofTop|}}}|{{{rofTop}}}|{{{rof}}}}}</span>|<span class="error">rof</span>}} }} | ||
? | < | + | {{DataLine| Damage Per Minute |{{#if:{{{DPM|}}}|<span class="stock">{{{DPM}}}</span><span class="top">{{#if:{{{DPMTop|}}}|{{{DPMTop}}}|{{{DPM}}}}}</span>|<span class="error">DPM</span>}} }} | |
? | + | {{DataLine| Accuracy |{{#if:{{{accuracy|}}}|<span class="stock">{{{accuracy}}}</span><span class="top">{{#if:{{{accuracyTop|}}}|{{{accuracyTop}}}|{{{accuracy}}}}}</span>|<span class="error">accuracy</span>}} }} | ||
? | + | {{DataLine| Aim time |{{#if:{{{aim|}}}|<span class="stock">{{{aim}}}</span><span class="top">{{#if:{{{aimTop|}}}|{{{aimTop}}}|{{{aim}}}}}</span>|<span class="error">aim</span>}} }} | ||
? | < | + | {{DataLine| {{#switch:{{lc:{{{class}}}}} | |
? | + | |td=Gun Traverse Speed | ||
? | + | |spg=Gun Traverse Speed | ||
? | + | |#default=Turret Traverse}} | {{#switch:{{lc:{{{class}}}}} | ||
? | {{#switch:{{lc:{{{class}}}}} | + | |td={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |
? | |td= | + | |spg={{#if:{{{gunTraverse|}}}|<span class="stock">{{{gunTraverse}}}</span><span class="top">{{#if:{{{gunTraverseTop|}}}|{{{gunTraverseTop}}}|{{{gunTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">gunTraverse</span>}} | |
? | |spg= | + | |#default={{#if:{{{turretTraverse|}}}|<span class="stock">{{{turretTraverse}}}</span><span class="top">{{#if:{{{turretTraverseTop|}}}|{{{turretTraverseTop}}}|{{{turretTraverse}}}}}</span><span style="color:gray"> deg/s</span>|<span class="error">turretTraverse</span>}} | |
? | |#default= | + | }} }} | |
? | {{#switch:{{lc:{{{class}}}}} | + | {{DataLine| Gun Arc |{{#if:{{{gunTraverseArc|}}}|{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|-}}{{#explode:{{{gunTraverseArc}}}|/|0}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunTraverseArc}}}|/|1}}|/+{{#explode:{{{gunTraverseArc}}}|/|1}}<span style="color:gray">°</span>}}|<span class="error">gunTraverseArc</span>}} }} | |
? | |td=< | + | {{DataLine| Elevation Arc |{{#if:{{{gunVerticalLimits|}}}|<span class="stock">-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}</span><span class="top">{{#if:{{{gunVerticalLimitsTop|}}}|-{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimitsTop}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}|-{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |0}}|/|1}}<span style="color:gray">°</span>{{#if:{{#explode:{{{gunVerticalLimits}}}| // |1}}| // -{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|0}}<span style="color:gray">°</span>/+{{#explode:{{#explode:{{{gunVerticalLimits}}}| // |1}}|/|1}}<span style="color:gray">°</span>|}}}}</span>|<span class="error">gunVerticalLimits</span>}} }} | |
? | |spg=< | + | {{DataLine| Ammo Capacity |{{#if:{{{ammo|}}}|<span class="stock">{{{ammo}}}</span><span class="top">{{#if:{{{ammoTop|}}}|{{{ammoTop}}}|{{{ammo}}}}}</span><span style="color:gray"> rounds</span>|<span class="error">ammo</span>}} }} | |
? | |#default=< | + | ||
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</table> | </table> | |||
? | <div class=" | + | </div> | |
? | </div>__NOTOC__</includeonly><noinclude> | + | <div class="b-performance_title">General</div> | |
+ | <div class="b-performance_text"> | |||
+ | <table class="t-performance"> | |||
+ | {{DataLine| Chance of Fire | {{#if:{{{fire|}}}|<span class="stock">{{{fire}}}</span><span class="top">{{#if:{{{fireTop|}}}|{{{fireTop}}}|{{{fire}}}}}</span><span style="color:gray"> %</span>|<span class="error">fire</span>}} }} | |||
+ | {{DataLine| View Range | {{#if:{{{view|}}}|<span class="stock">{{{view}}}</span><span class="top">{{#if:{{{viewTop|}}}|{{{viewTop}}}|{{{view}}}}}</span>|<span class="error">view</span>}} }} | |||
+ | {{DataLine| Signal Range | {{#if:{{{signal|}}}|<span class="stock">{{{signal}}}</span><span class="top">{{#if:{{{signalTop|}}}|{{{signalTop}}}|{{{signal}}}}}</span>|<span class="error">signal</span>}} }} | |||
+ | </table> | |||
+ | </div> | |||
+ | <div class="b-performance_title">{{#ifeq:{{#var:switch}}|1|<span id="switcher" style="font-size:110%;font-weight:bold;cursor:pointer;"><span id="switcherStock">Values are Stock - click for Top</span><span id="switcherTop" style="display:none;">Values are Top - click for Stock</span></span>|}}</div></div> | |||
+ | {{#gw_vehicle_relatives:{{#var:tank}}}} | |||
+ | ||||
+ | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}{{{SubArc_Count|}}}| | |||
+ | {{Popup | |||
+ | |header=<h4>Additional Statistics <br /> | |||
+ | (Top Configuration)</h4> | |||
+ | |content= | |||
+ | {{#if:{{{GunAlt|}}}|When using the {{{GunAlt|}}} gun:<br />|}} | |||
+ | ||||
+ | {{#if:{{{Camostop|}}}{{{Camomove|}}}{{{Camofire|}}}|<h4>Camouflage</h4> | |||
+ | {{#if:{{{Camostop|}}}|*Stationary: {{#expr:{{{Camostop|}}}round 2}}%|}} | |||
+ | {{#if:{{{Camomove|}}}|*When Moving: {{#expr:{{{Camomove|}}}round 2}}%|}} | |||
+ | {{#if:{{{Camofire|}}}|*When Firing: {{#expr:{{{Camofire|}}}round 2}}%|}} | |||
+ | <br />}} | |||
+ | {{#if:{{{Passhard|}}}{{{Passmed|}}}{{{Passsoft|}}}|<h4>Terrain Resistance</h4> | |||
+ | {{#if:{{{Passhard|}}}|*On Hard Ground: {{#expr:{{{Passhard|}}}round 2}}|}} | |||
+ | {{#if:{{{Passmed|}}}|*On Medium Ground: {{#expr:{{{Passmed|}}}round 2}}|}} | |||
+ | {{#if:{{{Passsoft|}}}|*On Soft Ground: {{#expr:{{{Passsoft|}}}round 2}}|}} | |||
+ | <br />}} | |||
+ | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}{{{DispAccel|}}}{{{DispTurning|}}}|<h4>Dispersion Change Values</h4> | |||
+ | {{#if:{{{DispTurret|}}}{{{DispRecoil|}}}|*'''Turret Contribution'''|}} | |||
+ | {{#if:{{{DispTurret|}}}|*Rotation: {{#expr:{{{DispTurret|}}}round 2}}|}} | |||
+ | {{#if:{{{DispRecoil|}}}|*Shot Recoil: {{#expr:{{{DispRecoil|}}}round 2}}|}} | |||
+ | {{#if:{{{DispAccel|}}}{{{DispTurning|}}}|*'''Suspension Contribution'''|}} | |||
+ | {{#if:{{{DispAccel|}}}|*Acceleration: {{#expr:{{{DispAccel|}}}round 2}}|}} | |||
+ | {{#if:{{{DispTurning|}}}|*Turning: {{#expr:{{{DispTurning|}}}round 2}}|}} | |||
+ | <br />}} | |||
+ | {{#if:{{{SubArc_Count|}}}|<h4>Detailed Elevation/Depression</h4> | |||
+ | There are {{{SubArc_Count|}}} major gun arcs with unique values: | |||
+ | {{#ifeq:{{{SubArc_1|}}}|Yes|*From {{{SubArc_1_Start|}}} to {{{SubArc_1_End|}}} degrees, -{{{SubArc_1_Dep|}}}°/+{{{SubArc_1_Elv|}}}°}} | |||
+ | {{#ifeq:{{{SubArc_2|}}}|Yes|*From {{{SubArc_2_Start|}}} to {{{SubArc_2_End|}}} degrees, -{{{SubArc_2_Dep|}}}°/+{{{SubArc_2_Elv|}}}°}} | |||
+ | {{#ifeq:{{{SubArc_3|}}}|Yes|*From {{{SubArc_3_Start|}}} to {{{SubArc_3_End|}}} degrees, -{{{SubArc_3_Dep|}}}°/+{{{SubArc_3_Elv|}}}°}} | |||
+ | {{#ifeq:{{{SubArc_4|}}}|Yes|*From {{{SubArc_4_Start|}}} to {{{SubArc_4_End|}}} degrees, -{{{SubArc_4_Dep|}}}°/+{{{SubArc_4_Elv|}}}°}} | |||
+ | {{#ifeq:{{{SubArc_5|}}}|Yes|*From {{{SubArc_5_Start|}}} to {{{SubArc_5_End|}}} degrees, -{{{SubArc_5_Dep|}}}°/+{{{SubArc_5_Elv|}}}°}} | |||
+ | {{#ifeq:{{{SubArc_6|}}}|Yes|*From {{{SubArc_6_Start|}}} to {{{SubArc_6_End|}}} degrees, -{{{SubArc_6_Dep|}}}°/+{{{SubArc_6_Elv|}}}°}} | |||
+ | <br />}} | |||
+ | ''With 100% Crew'' | |||
+ | }}}} | |||
+ | ||||
+ | </div>__NOTOC__{{#ifeq:{{#var:premium}}|Premium|[[Category:Premium tanks]]|}}</includeonly><noinclude> | |||
==Notes== | ==Notes== | |||
*Missing or incorrect input will be red | *Missing or incorrect input will be red | |||
? | *Add only the numerical statistic (ie. "32" not "32km/h") | + | *Add only the numerical statistic, not the unit (ie. "32" not "32km/h") | |
? | *All tank info and related module info should be | + | *All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) . | |
*Leave empty if stat is currently unavailable | *Leave empty if stat is currently unavailable | |||
*Inputs are limited by the format, example for Leichttraktor: | *Inputs are limited by the format, example for Leichttraktor: | |||
**'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name | **'''name''' = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name | |||
**'''shortname''' = WG's internal designation for the tank (used for image file name lookup) | **'''shortname''' = WG's internal designation for the tank (used for image file name lookup) | |||
? | + | **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany") | ||
? | **'''nation''' = nation tree of tank; acceptable input = "germany", "ussr", "usa", "Germany", "USSR", "USA" etc. (ie. "germany") | + | **'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light") | |
? | **'''class''' = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "Light", "Medium", "Heavy" etc. (ie. "light") | + | ||
**'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | **'''tier''' = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1") | |||
**'''cost''' = tank cost in store; (ie. "0") | **'''cost''' = tank cost in store; (ie. "0") | |||
? | **'''premium''' = premium yes|no | + | **'''premium''' = premium yes|no, can be skipped if no | |
+ | **'''notInShop''' = tank is not available for gold yes|no, can be skipped if no | |||
+ | **'''unavailable''' = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no | |||
**'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> | **'''crew''' = <nowiki>crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")</nowiki> | |||
**'''health''' = tank health/hit points; (ie. "110") | **'''health''' = tank health/hit points; (ie. "110") | |||
Line 148: | Line 198: | |||
**'''speed''' = tank speed limit; (ie. "32") | **'''speed''' = tank speed limit; (ie. "32") | |||
**'''traverse''' = tank traverse speed; (ie. "34") | **'''traverse''' = tank traverse speed; (ie. "34") | |||
+ | **'''powerWtratio''' = horsepower / weight (Done '''automatically''' as long as there is a weight specified. It's handled by the "hpt" variable.) | |||
**'''pivot''' = tank can pivot/turn around center | **'''pivot''' = tank can pivot/turn around center | |||
**'''turretTraverse''' = turret traverse speed; (ie. "40") (not used for TDs or SPGs) | **'''turretTraverse''' = turret traverse speed; (ie. "40") (not used for TDs or SPGs) | |||
**'''gunTraverse''' = gun traverse speed; (ie. "40") (used only for TDs or SPGs) | **'''gunTraverse''' = gun traverse speed; (ie. "40") (used only for TDs or SPGs) | |||
**'''gunTraverseArc''' = gun traverse arc; (ie. "360") | **'''gunTraverseArc''' = gun traverse arc; (ie. "360") | |||
? | **'''gunVerticalLimits''' = gun vertical limits (gun elevation | + | **'''gunVerticalLimits''' = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area | |
**'''armor''' = tank armor (front/side/rear); (ie."14/12/12") | **'''armor''' = tank armor (front/side/rear); (ie."14/12/12") | |||
**'''turretArmor''' = turret armor (front/side/rear); (ie."14/12/12") | **'''turretArmor''' = turret armor (front/side/rear); (ie."14/12/12") | |||
**'''damage''' = standard shell damage (min-max); (ie."22-42") | **'''damage''' = standard shell damage (min-max); (ie."22-42") | |||
**'''penetration''' = standard shell penetration (min-max); (ie."24-44") | **'''penetration''' = standard shell penetration (min-max); (ie."24-44") | |||
? | **'''rof''' = rate of fire; (ie. "30") | + | **'''rof''' = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using ''60 / SecondsPerShot = RoF''. | |
**'''ammo''' = ammo count; (ie. "105") | **'''ammo''' = ammo count; (ie. "105") | |||
**'''view''' = view range; (ie. "270") | **'''view''' = view range; (ie. "270") | |||
Line 169: | Line 220: | |||
==Template== | ==Template== | |||
<pre> | <pre> | |||
? | {{ | + | {{Sidebar | |
|name = | |name = | |||
? | |shortname | + | |shortname = | |
? | + | |||
? | + | |||
|nation = | |nation = | |||
|class = | |class = | |||
|tier = | |tier = | |||
|cost = | |cost = | |||
? | |premium= | + | |premium= | |
+ | |notInShop = | |||
+ | |unavailable = | |||
|crew = | |crew = | |||
|health = | |health = | |||
+ | |healthTop = | |||
|weight = | |weight = | |||
+ | |weightTop = | |||
|engine = | |engine = | |||
+ | |engineTop = | |||
|speed = | |speed = | |||
|traverse = | |traverse = | |||
? | |pivot = | + | |traverseTop = | |
+ | |pivot = | |||
+ | |pivotTop = | |||
|turretTraverse = | |turretTraverse = | |||
+ | |turretTraverseTop = | |||
+ | |gunTraverse = | |||
+ | |gunTraverseTop = | |||
|armor = | |armor = | |||
|turretArmor = | |turretArmor = | |||
+ | |turretArmorTop = | |||
|damage = | |damage = | |||
+ | |damageTop = | |||
|penetration = | |penetration = | |||
+ | |penetrationTop = | |||
|rof = | |rof = | |||
+ | |rofTop = | |||
|ammo = | |ammo = | |||
+ | |ammoTop = | |||
|view = | |view = | |||
+ | |viewTop = | |||
|signal = | |signal = | |||
+ | |signalTop = | |||
|accuracy = | |accuracy = | |||
+ | |accuracyTop = | |||
|aim = | |aim = | |||
+ | |aimTop = | |||
|fire = | |fire = | |||
+ | |fireTop = | |||
|parent = | |parent = | |||
|child = | |child = | |||
}} | }} | |||
</pre> | </pre> | |||
+ | ||||
+ | ==See also== | |||
+ | *[[Template:Tank]] | |||
+ | *[[Template:TankData]] | |||
+ | ||||
[[Category:C/P Templates]] | [[Category:C/P Templates]] | |||
+ | [[Category:WoT templates]] | |||
</noinclude> | </noinclude> |
Latest revision as of 12:04, 6 August 2018
Notes
- Missing or incorrect input will be red
- Add only the numerical statistic, not the unit (ie. "32" not "32km/h")
- All tank info and related module info should be for the stock model. If the top model differs, add that value to an additional variable with a Top at the end of the same name (e.g. healthTop instead of health) .
- Leave empty if stat is currently unavailable
- Inputs are limited by the format, example for Leichttraktor:
- name = in-game tank name; acceptable - nothing or name of tank (ie. "Leichttraktor"), if nothing template will use page name
- shortname = WG's internal designation for the tank (used for image file name lookup)
- nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "france", "uk", "china", "czech", "sweden", "Germany", "USSR", "USA", "UK", etc. (ie. "germany")
- class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "ttd", "tspg", "Light", "Medium", "Heavy" etc. (ie. "light")
- tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
- cost = tank cost in store; (ie. "0")
- premium = premium yes|no, can be skipped if no
- notInShop = tank is not available for gold yes|no, can be skipped if no
- unavailable = tank is not available to players on EU/NA/SEA servers at all yes|no, can be skipped if no
- crew = crew members (seperated by <br />); (ie. "1. Commander (Radio, Gunner)<br /> 2. Driver<br /> 3. Loader")
- health = tank health/hit points; (ie. "110")
- weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
- engine = engine horse power; (ie. "51")
- speed = tank speed limit; (ie. "32")
- traverse = tank traverse speed; (ie. "34")
- powerWtratio = horsepower / weight (Done automatically as long as there is a weight specified. It's handled by the "hpt" variable.)
- pivot = tank can pivot/turn around center
- turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
- gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
- gunTraverseArc = gun traverse arc; (ie. "360")
- gunVerticalLimits = gun vertical limits (gun depression/gun elevation, ie. "5/10") - for multiple areas use front area
- armor = tank armor (front/side/rear); (ie."14/12/12")
- turretArmor = turret armor (front/side/rear); (ie."14/12/12")
- damage = standard shell damage (min-max); (ie."22-42")
- penetration = standard shell penetration (min-max); (ie."24-44")
- rof = rate of fire listed in Rounds per Minute; (ie. "30"). If patch notes give Seconds per Shot, convert using 60 / SecondsPerShot = RoF.
- ammo = ammo count; (ie. "105")
- view = view range; (ie. "270")
- signal = radio signal range; (ie. "100")
- accuracy = gun dispersion @ 100m; (ie. "0.4")
- aim = aim focus time; (ie. "1.5")
- fire = change of engine fire; (ie. "25")
- parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
- child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})
Template
{{Sidebar |name = |shortname = |nation = |class = |tier = |cost = |premium= |notInShop = |unavailable = |crew = |health = |healthTop = |weight = |weightTop = |engine = |engineTop = |speed = |traverse = |traverseTop = |pivot = |pivotTop = |turretTraverse = |turretTraverseTop = |gunTraverse = |gunTraverseTop = |armor = |turretArmor = |turretArmorTop = |damage = |damageTop = |penetration = |penetrationTop = |rof = |rofTop = |ammo = |ammoTop = |view = |viewTop = |signal = |signalTop = |accuracy = |accuracyTop = |aim = |aimTop = |fire = |fireTop = |parent = |child = }}
See also
Categories: