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Revision as of 10:33, 20 October 2011
testing Cost Fix
Revision as of 10:37, 20 October 2011
testing Cost Fix
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 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Cost</th> <tr><th>Cost</th>
?<td>{{#if:{{{cost|}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|{{<span style="display:none">{{{cost}}}}}&nbsp;&nbsp;[[image:GoldIcon.png|12px|link=|Gold]]|{{<span style="display:none">{{{cost}}}}}&nbsp;&nbsp;[[image:Credits.png|12px|link=|Gold]]|<span class="error">cost</span>}}</td></tr>+<td>{{#if:{{{cost|}}}|{{#ifeq:{{lc:{{{premium}}}}}|yes|{{<span style="display:none">{{{cost}}}}}&nbsp;&nbsp;</span>[[image:GoldIcon.png|12px|link=|Gold]]|{{<span style="display:none">{{{cost}}}}}&nbsp;&nbsp;</span>[[image:Credits.png|12px|link=|Gold]]|<span class="error">cost</span>}}</td></tr>
 <tr><th class="spacer"></th><td></td></tr> <tr><th class="spacer"></th><td></td></tr>
 <tr><th>Crew</th> <tr><th>Crew</th>

Revision as of 10:37, 20 October 2011

Tank

Designation
nation class tier
Cost {{#if:|{{{{{cost}}}}}  Gold
Crew crew
Health health
Weight/Load Limit weight
Engine Power engine
Speed Limit speed
Traverse Speed traverse
Turret Traverse turretTraverse
Hull Armor armor
Turret ArmorturretArmor
Damage damage
Penetration penetration
Rate of Fire rof
View Range view
Signal Range signal
Accuracy accuracy
Aim time aim
Chance of Fire fire
Parent parent
Child child
All values are stock

Notes

  • Missing or incorrect input will be red
  • Add only the numerical statistic (ie. "32" not "32km/h")
  • All tank info and related module info should be of the stock model
  • Leave empty if stat is currently unavailable
  • Inputs are limited by the format, example for Liechttracktor:
    • name = in-game tank name; acceptable - nothing or name of tank (ie. "Liechttracktor"), if nothing template will use page name
    • image = official tank render image; name of uploaded image or nothing if render is unavailable (ie. "Wot_leichttraktor_render.jpg" not "[[image:Wot_leichttraktor_render.jpg|232px]]")
    • designation = real world tank designation (ie. "Rheinmetall Leichttraktor (VK31)")
    • nation = nation tree of tank; acceptable input = "germany", "ussr", "usa", "Germany", "USSR", "USA" etc. (ie. "germany")
    • class = tank class; acceptable input = "light", "medium", "heavy", "spg", "td", "Light", "Medium", "Heavy" etc. (ie. "light")
    • tier = tank tier; acceptable input = "I"..."X", "i"..."x", "1"..."10" (ie. "1")
    • cost = tank cost in store; (ie. "0")
    • crew = number of crew; (ie. "3")
    • health = tank health/hit points; (ie. "110")
    • weight = tank weight and load limit (weight/load limit); (ie. "7.5/9.2")
    • engine = engine horse power; (ie. "51")
    • speed = tank speed limit; (ie. "32")
    • traverse = tank traverse speed; (ie. "34")
    • turretTraverse = turret traverse speed; (ie. "40") (not used for TDs or SPGs)
    • gunTraverse = gun traverse speed; (ie. "40") (used only for TDs or SPGs)
    • gunTraverseArc = gun traverse arc; (ie. "30") (used only for TDs or SPGs)
    • armor = tank armor (front/side/rear); (ie."14/12/12")
    • turretArmor = turret armor (front/side/rear); (ie."14/12/12")
    • damage = standard shell damage (min-max); (ie."22-42")
    • penetration = standard shell penetration (min-max); (ie."24-44")
    • rof = rate of fire; (ie. "30")
    • view = view range; (ie. "270")
    • signal = radio signal range; (ie. "100")
    • accuracy = gun dispersion @ 100m; (ie. "0.4")
    • aim = aim focus time; (ie. "1.5")
    • fire = change of engine fire; (ie. "25")
    • parent = vehicles that lead to this one in research tree, use contour template (ie. {{contour|PzKpfw II}})
    • child = vehicles that this vehicle leads to in research tree, use contour template (ie. {{contour|PzKpfw II}})

Template

{{Tank
|name = 
|image = 
|designation = 
|premium = 
|nation = 
|class = 
|tier = 
|cost = 
|crew = 
|health = 
|weight = 
|engine = 
|speed = 
|traverse = 
|turretTraverse = 
|armor = 
|turretArmor = 
|damage = 
|penetration = 
|rof = 
|view = 
|signal = 
|accuracy = 
|aim = 
|fire = 
|parent = 
|child = 
}}