Difference between revisions of "Turret"
Revision as of 18:31, 16 August 2011 6.6 Statistics Checked | Revision as of 01:35, 17 August 2011 | |||
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|VK3001(P)-Krupp-Turm, 6, 80/60/60, 38, 400, 16 920, 6 000, {{contour|VK 3001 (P) }} | |VK3001(P)-Krupp-Turm, 6, 80/60/60, 38, 400, 16 920, 6 000, {{contour|VK 3001 (P) }} | |||
|VK3001(H)-Großturm, 6, 120/60/60, 28, 420, 17 210, 4 600, {{contour|VK 3001 (H) }} | |VK3001(H)-Großturm, 6, 120/60/60, 28, 420, 17 210, 4 600, {{contour|VK 3001 (H) }} | |||
? | |Tiger(P) Turm Ausf. A, 6, 100/80/80, 26, 420, 20 440, 8 900, {{contour|PzKpfw VI Tiger(P) }} | + | |Tiger(P) Turm Ausf. A, 6, 100/80/80, 26, 420, 20 440, 8 900, {{contour|PzKpfw VI Tiger (P) }} | |
|PzKpfw-VI-Tiger-I-Turm Ausf.H2, 7, 82/82/82, 26, 400, 15 820, 8 200, {{contour|PzKpfw VI Tiger }} | |PzKpfw-VI-Tiger-I-Turm Ausf.H2, 7, 82/82/82, 26, 400, 15 820, 8 200, {{contour|PzKpfw VI Tiger }} | |||
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|VK3001(P)-Porsche-Turm, 7, 100/80/80, 32, 420, 23 110, 8 000, {{contour|VK 3001 (P) }} | |VK3001(P)-Porsche-Turm, 7, 100/80/80, 32, 420, 23 110, 8 000, {{contour|VK 3001 (P) }} | |||
|PzKpfwV Schmalturm, 7, 120/60/60, 30, 420, 27 570, 10 800, {{contour|PzKpfw V Panther }} | |PzKpfwV Schmalturm, 7, 120/60/60, 30, 420, 27 570, 10 800, {{contour|PzKpfw V Panther }} | |||
? | |Tiger(P) Turm Ausf. F, 7, 120/80/80, 26, 420, 30 150, 9 500, {{contour|PzKpfw VI Tiger(P) }} | + | |Tiger(P) Turm Ausf. F, 7, 120/80/80, 26, 420, 30 150, 9 500, {{contour|PzKpfw VI Tiger (P) }} | |
|VK4502(A) Turm Ausf. A, 8, 185/80/70, 28, 460, 32 570, 13 520, {{contour|VK 4502 (P) Ausf. A}} | |VK4502(A) Turm Ausf. A, 8, 185/80/70, 28, 460, 32 570, 13 520, {{contour|VK 4502 (P) Ausf. A}} |
Revision as of 01:35, 17 August 2011
A tank's turret is a heavily armored dome like structure on a tank connecting the gun to the hull of the tank allowing the turret and gun to rotate. Turning the turret decreases your accuracy. So to fire with the most accuracy, you should stop rotating the turret and allow the aiming circle to shrink before firing the gun. Some vehicles do not have turrets at all and the gun is mounted directly onto the hull; most TDs and SPGs do not have turrets, while most tanks do. Vehicles without turrets can still move their gun without having to move the hull but to a very limited degree. Installing a different turret may also add or subtract from a vehicle's total hit points. A destroyed turret will get locked and will not rotate until repaired. A damaged turret rotates at a greatly reduced speed.
Turret characteristics:
Updated for 6.6
Armor - The turret armor refers to the average thickness of the turret armor, measured in millimeters. When written as #/#/# it refers to the front/sides/rear armor measurements.
Turret Traverse - The speed at which the turret rotates around its axis is known s the turret traverse and is measured in degrees per second.
View Range - View Range is the maximum distance the commander can see out of the tank, measured in meters and refers to a full 360° view around the tank.