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Revision as of 06:26, 16 August 2016Revision as of 14:30, 16 August 2016
Replaced content with "{{subst:Ship:Texas}}"
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?{{#vardefine:code|{{WoWs Data|Nagato}} }}<!--+<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
?-->+-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
?:{{#shipchars:hull:{{#var:code}}::top|atbaName0}}+
?::{{#shipchars:hull:{{#var:code}}::top|atbaNameHE}}+
?::{{#shipchars:hull:{{#var:code}}::top|atbaNameAP}}+
?:{{#shipchars:hull:{{#var:code}}::top|atbaName1}}+
?::{{#shipchars:hull:{{#var:code}}::top|atba_DamageHE0}}+
?::{{#shipchars:hull:{{#var:code}}::top|atba_DamageAP0}}+
  
?{{#vardefine:ship_name|{{#shipstr:{{#shipchars:{{#var:code}}|mark}}}}}}<!--+|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?-->{{#vardefine:nation|{{#shipattr:nation}}}}<!--+ 
?-->{{#vardefine:s_class|{{#shipattr:class}}}}<!--+|Performance=<!-- write text about performance in battles below -->
?-->{{#vardefine:level|{{#shipattr:level}}}}<!--+ 
?-->{{#vardefine:ancestors|{{#shipattr:ancestors}}}}<!--+''Texas'' is a late World War II variant of the American Tier V ''[[Ship:New York|New York]]''-class battleship. She has essentially the same primary statistics as ''New York''; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (slightly improved), rudder shift (also slightly improved), and dispersion (slightly worse). The firing angles of her middle turret are also a vast improvement over ''New York''. The primary difference - and what everyone talks about when talking about ''Texas'' - is her ridiculous (for Tier V) anti-aircraft suite.
?-->{{#vardefine:children|{{#shipattr:children}}}}<!--+ 
?-->{{#vardefine:prem|{{#if:{{#shipattr:notInShop}}|2|{{#if:{{#shipattr:gold}}|1|{{#ifeq:{{#var:code}}|PJSC014_Kitakami_1945|2|0}}}}}}}}<!--+''Texas'' boasts more than three times the anti-aircraft firepower of ''New York''; indeed, she has more AA power than any other battleship of any nation until ''[[Ship:North Carolina|North Carolina]]'' at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the [[Crew_(WoWS)#4th_Row_Skills|Advanced Firing Training]] captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]].
?-->{{#vardefine:special|{{#ifeq:{{#explode:{{#shipattr:tags}}|;|1}}|special|1}}}}+ 
?{{#var:prem}}{{#vardefine:ts|top}}{{#vardefine:ship_name|{{#shipstr:{{#shipchars:{{#var:code}}|mark}}}}}}<div class="b-performance" id="{{#var:ts}}TTH" style="{{#ifeq:{{#var:ts}}|stock|display:none;}} width: 300px"><div class="b-performance_border" style="padding: 0px"><div style="position: relative"><div class="wows_ver"><span title="Current version of data">[[Ship:Update {{CurrentVersion|WoWs}}|{{CurrentVersion|WoWs}}]]</span></div><div class="b-performance_title b-performance_title__header">{{#var:ship_name}}</div></div><div style="position: relative; border-bottom: 1px solid #cfcfcf"">[[File:{{#var:ship_name}}_wows_main.jpg|297px]]</div><div class="b-performance_position" style="font-weight: bold; border-bottom: 1px solid #cfcfcf">[[Ship:{{WoWs_Class|{{#var:s_class}}|bm}}|{{WoWs_Class|{{#var:s_class}}|bs}}]] | [[Ship:Ships {{WoWs_Nation|{{#var:nation}}|bv}}|{{WoWs_Nation|{{#var:nation}}|bi}}]] | Tier {{Tier|{{#var:level}}}}</div><!--+Largely impervious to aircraft attacks, ''Texas'' can then focus her attention where it belongs: on enemy surface vessels. Like ''New York'', her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of ''[[Ship:Colorado|Colorado]]'', ''[[Ship:Gneisenau|Gneisenau]]'', and ''[[Ship:Nagato|Nagato]]''. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left.
? Ветка + 
?-->{{#ifexpr:{{#var:prem}}=0|<div class="b-performance_title">Tech Tree Position</div><div style="padding: 7px; text-align: center"><table cellspacing="0" style="width: 100%; text-align: center"><tr>{{#if:{{#var:ancestors}}|<td>{{#vardefine:sc_i|0}}{{#while:|{{#if:{{#explode:{{#var:ancestors}}|;|{{#var:sc_i}}}}|true}}|{{#vardefine:sc_name|{{#shipstr:{{#shipchars:{{#explode:{{#var:ancestors}}|;|{{#var:sc_i}}}}|mark}}}}}}<div style="width:126px;display:inline-block">[[File:{{#var:sc_name}}_icon_small.png|{{#var:sc_name}}|link=Ship:{{#var:sc_name}}]]{{#var:sc_name}}</div>{{#vardefine:sc_i|{{#expr:{{#var:sc_i}}+1}}}}}}</td></tr><tr><td>[[File:Arrow_down.png|link=]]</td></tr><tr>}}<td><span title="{{#var:ship_name}}" class="commentDrop" height="22"><div style="width:126px;display:inline-block">[[File:{{#var:ship_name}}_icon_small.png|{{#var:sc_name}}|link=Ship:{{#var:ship_name}}]]{{#var:ship_name}}</div></span></td>{{#if:{{#var:children}}|</tr><tr><td>[[File:Arrow_down.png|link=]]</td></tr><tr><td>{{#vardefine:sc_i|0}}{{#while:|{{#if:{{#explode:{{#var:children}}|;|{{#var:sc_i}}}}|true}}|{{#vardefine:sc_name|{{#shipstr:{{#shipchars:{{#explode:{{#var:children}}|;|{{#var:sc_i}}}}|mark}}}}}}<div style="width:126px;display:inline-block">[[File:{{#var:sc_name}}_icon_small.png|{{#var:sc_name}}|link=Ship:{{#var:sc_name}}]]{{#var:sc_name}}</div>{{#vardefine:sc_i|{{#expr:{{#var:sc_i}}+1}}}}}}</td>}}</tr></table></div><!--+Players experienced with the American battleship line will have little trouble adapting to ''Texas''' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, ''Texas'' is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play.
? Переключатель+ 
?-->{{WoWs_SC_DS|General|+'''[https://forum.worldofwarships.com/index.php?/topic/77150-premium-ship-review-uss-texas/ LittleWhiteMouse's Premium Ship Review: Texas] from the NA forums'''
?|Research price |{{#ifeq:unreleased|unreleased|unreleased|{{#ifexpr:{{#var:level}}=1|base|{{#ifexpr:{{#var:prem}}=0|{{#shipchars:{{#shipchars:{{#var:code}}|ancestors}}|modulesTree:vehicle:{{#var:code}}:cost}}|premium}}}}}}|{{#ifeq:unreleased|unreleased||{{#ifexpr:{{#var:prem}}>0||exp}}}}+ 
?|Purchase price |{{#ifeq:unreleased|unreleased|unreleased|{{#ifexpr:{{#var:prem}}=2|promo|{{WoWs_GD|buyprc}}}}}}|{{#ifeq:unreleased|unreleased||{{#ifexpr:{{#var:prem}}=0|{{Credits}}|{{Doubloons}}}}}}+{{VideoYT|MqBugKVDf10|320}}
?|Hit Points |{{WoWs_GD|hullhp}}|+ 
?|Citadel armor |{{Period|{{WoWs_GD|citmin}}|{{WoWs_GD|citmax}}}}|mm+|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?|Gun Casemate Armor |{{Period|{{WoWs_GD|casmin}}|{{WoWs_GD|casmax}}}}|mm+* Best-in-tier AA defense compared with the ''New York'', but with the same stock short range; in fact, ''Texas''' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near ''Texas'' are highly unlikely to make it back to their flattop.
?|Armored Deck |{{Period|{{WoWs_GD|dekmin}}|{{WoWs_GD|dekmax}}}}|mm+* The 3rd turret amidships has much better firing angles than ''New York'', enabling full salvoes without exposing the entire broadside of the ship.
?|Fwd and Aft Ends Armor |{{Period|{{WoWs_GD|extmin}}|{{WoWs_GD|extmax}}}}|mm+* Slightly better torpedo protection then ''New York'' - 33% vs 30%
?}}<!--+ 
?-->{{#ifeq:{{WoWs_GD|aircap}}|0|<!--+|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?-->|{{WoWs_SC_DS|Aircraft|+* Slow speed of 20,5 knots means she will frequently find herself left behind by her teammates.
?|Squadrons under Command |{{WoWs_GD|sqdnum}}|pcs+* Worse rudder shift then ''New York'' - 14 s vs 12,5 s makes it even harder to dodge incoming torpedoes.
?|Aircraft in Squadron |{{WoWs_GD|minsqd}}|pcs+* Virtually non-existent secondary armament as ''New York'' has in top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble.
?|Hangar Capacity |{{WoWs_GD|aircap}}|pcs+* Her biggest strengths - her AA armament - is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.
?}}}}<!--+ 
?-->{{WoWs_SC_DS|Main Battery|+|Research=<!-- write text about priority sequence of research below -->
?|{{WoWs_GD|artpri}} |{{WoWs_GD|prinum}} х {{WoWs_GD|pribrl}}|pcs+ 
?|Rate of Fire |{{WoWs_GD|prirof}}|shots/min+As a premium ship, ''Texas'' doesn't have any upgrades to research.
?|Reload Time |{{WoWs_GD|prirel}}|sec+ 
?|Rotation Speed |{{WoWs_GD|prislw}}|deg/sec+Most aircraft carrier drivers know better than to mess with ''Texas'', but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into Basics of Survivability and/or Basic Firing Training at Tier 1, Expert Marksman at Tier 2, and either High Alert or Superintendent at Tier 3. Advanced Firing Training is recommended. Manual Fire for AA Guns is useless becouse ''Texas''' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] to help with this as well.
?|180 Degree Turn Time |{{WoWs_GD|prirot}}|sec+ 
?|Firing Range |{{WoWs_GD|prirng}}|km+{{Commander Skills
?|Maximum Dispersion |{{WoWs_GD|pridis}}|m+| Expert Loader=1
?|HE Shell |{{WoWs_GD|prishe}}|+| Basic Firing Training=3
?| Max Damage |{{WoWs_GD|phedmg}}|+| Basics of Survivability=3
?| Fire Chance |{{WoWs_GD|phebrn}}|%+| Expert Rear Gunner=
?| Muzzle Velocity |{{WoWs_GD|phespd}}|m/sec+ 
?|AP Shell |{{WoWs_GD|prisap}}|+| Expert Marksman=3
?| Max Damage |{{WoWs_GD|papdmg}}|+| Torpedo Armament Expertise=
?| Muzzle Velocity |{{WoWs_GD|papspd}}|m/sec}}<!--+| Fire Prevention=1
?-->{{WoWs_SC_DS|Secondary Armament|+| Incoming Fire Alert=2
?|{{WoWs_GD|artsec|||0}} |{{WoWs_GD|secnum|||0}} х {{WoWs_GD|secbrl|||0}}|pcs+| Last Stand=
?| Firing Range |{{WoWs_GD|secrng|||0}}|km+ 
?|{{WoWs_GD|artsec|||1}} |{{WoWs_GD|secnum|||1}} х {{WoWs_GD|secbrl|||1}}|pcs+| Torpedo Acceleration=
?| Firing Range |{{WoWs_GD|secrng|||1}}|km+| High Alert=3
?|{{WoWs_GD|artsec|||2}} |{{WoWs_GD|secnum|||2}} х {{WoWs_GD|secbrl|||2}}|pcs+| Vigilance=3
?| Firing Range |{{WoWs_GD|secrng|||2}}|km+| Dogfighting Expert=
?|{{WoWs_GD|artsec|||3}} |{{WoWs_GD|secnum|||3}} х {{WoWs_GD|secbrl|||3}}|pcs+| Superintendent=3
?| Firing Range |{{WoWs_GD|secrng|||3}}|km}}<!--+ 
?-->{{WoWs_SC_DS|Torpedo Tubes|+| Demolition Expert=
?|{{WoWs_GD|arttrp}} |{{WoWs_GD|trpnum}} х {{WoWs_GD|trpbrl}}|pcs+| Advanced Firing Training=3
?|Rate of Fire |{{WoWs_GD|trprof}}|shots/min+| Survivability Expert=
?|Reload Time |{{WoWs_GD|trprel}}|sec+| Aircraft Servicing Expert=
?|Rotation Speed |{{WoWs_GD|trprot}}|deg/sec+| Manual Fire Control for AA Armament=
?|180 Degree Turn Time |{{WoWs_GD|trpslw}}|sec+ 
?|Torpedo |{{WoWs_GD|trpnam}}|+| Last Chance=
?|Maximum Damage |{{WoWs_GD|trpdmg}}|+| Manual Fire Control for Secondary Armament=
?|Torpedo Speed |{{WoWs_GD|trpspd}}|knot+| Preventative Maintenance=1
?|Torpedo Range |{{WoWs_GD|trprng}}|km}}<!--+| Concealment Expert=1
?-->{{WoWs_SC_DS|AA Defense|+| Air Supremacy=
?|{{WoWs_GD|artaaa|||0}} |{{WoWs_GD|aaanum|||0}} х {{WoWs_GD|aaabrl|||0}}|pcs+| Jack of All Trades=3
?| Average Damage |{{WoWs_GD|aaaeff|||0}}|/sec+}}
?| Firing Range |{{WoWs_GD|aaarng|||0}}|km+ 
?|{{WoWs_GD|artaaa|||1}} |{{WoWs_GD|aaanum|||1}} х {{WoWs_GD|aaabrl|||1}}|pcs+|Gallery=<!-- write text below -->
?| Average Damage |{{WoWs_GD|aaaeff|||1}}|/sec+ 
?| Firing Range |{{WoWs_GD|aaarng|||1}}|km+|History=<!-- write text below -->
?|{{WoWs_GD|artaaa|||2}} |{{WoWs_GD|aaanum|||2}} х {{WoWs_GD|aaabrl|||2}}|pcs+ 
?| Average Damage |{{WoWs_GD|aaaeff|||2}}|/sec+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
?| Firing Range |{{WoWs_GD|aaarng|||2}}|km+</gallery>
?|{{WoWs_GD|artaaa|||3}} |{{WoWs_GD|aaanum|||3}} х {{WoWs_GD|aaabrl|||3}}|pcs+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
?| Average Damage |{{WoWs_GD|aaaeff|||3}}|/sec+ 
?| Firing Range |{{WoWs_GD|aaarng|||3}}|km+|Ref= <!-- write below -->
?|{{WoWs_GD|artaaa|||4}} |{{WoWs_GD|aaanum|||4}} х {{WoWs_GD|aaabrl|||4}}|pcs+ 
?| Average Damage |{{WoWs_GD|aaaeff|||4}}|/sec+}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
?| Firing Range |{{WoWs_GD|aaarng|||4}}|km+
?|{{WoWs_GD|artaaa|||5}} |{{WoWs_GD|aaanum|||5}} х {{WoWs_GD|aaabrl|||5}}|pcs+
?| Average Damage |{{WoWs_GD|aaaeff|||5}}|/sec+
?| Firing Range |{{WoWs_GD|aaarng|||5}}|km}}<!--+
?}}<!--+
?-->{{WoWs_SC_DS|Maneuverability|+
?|Maximum Speed |{{WoWs_GD|maxspd}}|knot+
?|Turning Circle Radius |{{WoWs_GD|trnrad}}|m+
?|Rudder Shift Time |{{WoWs_GD|rudshf}}|sec+
?}}<!--+
?-->{{WoWs_SC_DS|Concealment|+
?|Surface Detectability |{{WoWs_GD|detsrf}}|km+
?|Air Detectability |{{WoWs_GD|detair}}|km+
?}}<!--+
?--><div class="b-performance_title">Battle Levels</div>+
?{{WoWs_BattleLevels|{{#var:code}}}}<!--+
?--></div></div>+

Revision as of 14:30, 16 August 2016

N/A | N/A | Tier
Tech Tree Position
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
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Arrow_down.png
File:icon small.png
Arrow_down.png
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
stock
 top
General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Texas is a late World War II variant of the American Tier V New York-class battleship. She has essentially the same primary statistics as New York; her health pool, armor, guns, turret traverse, and range are all the same. There are subtle differences in her speed (0.5 kts slower), detectability ranges (slightly improved), rudder shift (also slightly improved), and dispersion (slightly worse). The firing angles of her middle turret are also a vast improvement over New York. The primary difference - and what everyone talks about when talking about Texas - is her ridiculous (for Tier V) anti-aircraft suite.

Texas boasts more than three times the anti-aircraft firepower of New York; indeed, she has more AA power than any other battleship of any nation until North Carolina at Tier VIII. Most of that punch is packed into her 40mm Bofors guns, which have a maximum range of only 3.5km. While it makes picking up the Advanced Firing Training captain's skill an easy choice, it does leave players with a hard decision between AA Modification 2 and Artillery Plotting Room Modification 1 for Upgrade Slot 2.

Largely impervious to aircraft attacks, Texas can then focus her attention where it belongs: on enemy surface vessels. Like New York, her 14-inch guns are more than a match for the foes she will encounter at Tier V and VI, though she will struggle a bit more when up-tiered into Tier VII games. Similarly, her armor scheme holds up well until she starts seeing the incoming rounds from the likes of Colorado, Gneisenau, and Nagato. Destroyers that work in close will have to be dealt with via her primary weapons, as virtually all of her secondary batteries have been sacrificed in favor of anti-aircraft guns; she'll get very little help from the half-dozen anti-surface secondaries she has left.

Players experienced with the American battleship line will have little trouble adapting to Texas' playstyle; she is as subtle as a brick to the face, and she doesn't get where she's going in a hurry. Still, for a mid-tier premium, Texas is a great ship for making credits and re-training captains: fun to drive, easy to learn, and uncomplicated to play.

LittleWhiteMouse's Premium Ship Review: Texas from the NA forums


Pros:

  • Best-in-tier AA defense compared with the New York, but with the same stock short range; in fact, Texas' AA firepower is higher than any other ship in the game up until Tier VIII. Enemy planes that come near Texas are highly unlikely to make it back to their flattop.
  • The 3rd turret amidships has much better firing angles than New York, enabling full salvoes without exposing the entire broadside of the ship.
  • Slightly better torpedo protection then New York - 33% vs 30%

Cons:

  • Slow speed of 20,5 knots means she will frequently find herself left behind by her teammates.
  • Worse rudder shift then New York - 14 s vs 12,5 s makes it even harder to dodge incoming torpedoes.
  • Virtually non-existent secondary armament as New York has in top configuration; if in close combat with more than one enemy destroyer, she is in serious trouble.
  • Her biggest strengths - her AA armament - is vulnerable to being knocked out by incoming high explosive rounds; the longer she is under sustained HE fire, the less AA firepower she will have.

Research

As a premium ship, Texas doesn't have any upgrades to research.

Most aircraft carrier drivers know better than to mess with Texas, but it is possible to put the ship into a position that they will have no other choice. Accordingly, it is recommended to invest skill points into maximizing both her survivability and her anti-air defenses. That translates into Basics of Survivability and/or Basic Firing Training at Tier 1, Expert Marksman at Tier 2, and either High Alert or Superintendent at Tier 3. Advanced Firing Training is recommended. Manual Fire for AA Guns is useless becouse Texas' AA guns will gain no benefit from this skill. Preventative Maintenance at Tier 5 will help keep her AA guns from getting knocked out by all of the high explosive shells she will absorb; Auxiliary Armaments Modification 1 can be equipped in Upgrade Slot 1 to help with this as well.

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