Revision as of 01:52, 30 January 2019 | | Revision as of 21:24, 6 April 2019 |
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? | {{Block|!!|content=With Update 0.8.0, a number of skills changed. Details will be forthcoming. See these WoWS News articles: | | + | |+Partial List of Main Gun Shell Costs |
? | * https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization | | + | |
? | * https://worldofwarships.com/en/news/development/cv8-how-to-tune/ | | + | |
? | <br/> | | + | |
? | '''From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.'''<br/> | | + | |
? | }} | | + | |
? | | | + | |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Base Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | | + | |
? | | | + | |
? | {| class="wikitable" style="width: 1000px; text-align:center; margin: auto;" | | + | |
| |- | | | |- |
? | ! style="vertical-align:middle; width:90px" | Icon | | + | ! style="vertical-align:middle; width:100pt;" | Ships |
? | ! style="vertical-align:middle; width:100px" | Skill Name | | + | ! style="vertical-align:middle; width:100pt;" | Caliber |
? | ! style="vertical-align:middle; width:60px" | Skill Point Cost | | + | ! style="vertical-align:middle; width:100pt;" | Type |
? | ! style="vertical-align:middle; width:250px" | Description | | + | ! style="vertical-align:middle; width:100pt;" | Cost per Shell |
? | ! style="vertical-align:middle; width:250px" | Effect | | + | |- style="height:30px;" |
? | ! style="vertical-align:middle; width:250px" | Notes | | + | ! style="vertical-align:middle;" | USN |
? | |- | | + | | style="vertical-align:middle;" | 76.2mm |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_SituationalAwareness_dark.png|link=]] | | + | | style="vertical-align:middle;" | AP, HE |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Situational Awareness</h4> | | + | | style="vertical-align:middle;" | 2{{Credits}} |
? | | style="vertical-align:middle;" | Free. | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | | | + | ! style="vertical-align:middle;" | USN |
? | | style="padding: 5px; vertical-align:middle;" | '''An indicator is displayed when your ship is detected by an enemy ship or aircraft.''' | | + | | style="vertical-align:middle;" | 127mm |
? | | style="padding: 5px; vertical-align:middle;" | All commanders receive this ability at no cost. | | + | | style="vertical-align:middle;" | AP, HE |
? | |}</div></div></div> | | + | | style="vertical-align:middle;" | 10{{Credits}} |
? | | | + | |- style="height:30px;" |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Endurance Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | | + | ! style="vertical-align:middle;" | VMF, PA |
? | | | + | | style="vertical-align:middle;" | 130mm |
? | {| class="wikitable" style="width: 1000px; text-align:center; margin: auto;" | | + | | style="vertical-align:middle;" | AP, HE |
? | |- | | + | | style="vertical-align:middle;" | 9{{Credits}} |
? | ! style="vertical-align:middle; width:90px" | Icon | | + | |- style="height:30px;" |
? | ! style="vertical-align:middle; width:100px" | Skill Name | | + | ! style="vertical-align:middle;" | VMF |
? | ! style="vertical-align:middle; width:60px" | Skill Point Cost | | + | | style="vertical-align:middle;" | 152mm |
? | ! style="vertical-align:middle; width:250px" | Description | | + | | style="vertical-align:middle;" | AP, HE |
? | ! style="vertical-align:middle; width:250px" | Effect | | + | | style="vertical-align:middle;" | 10{{Credits}} |
? | ! style="vertical-align:middle; width:250px" | Notes | | + | |- style="height:30px;" |
? | |- id="{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}" | | + | ! style="vertical-align:middle;" | USN, RN |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]] | | + | | style="vertical-align:middle;" | 152mm |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}</h4> | | + | | style="vertical-align:middle;" | AP, HE |
? | | style="vertical-align:middle;" | 1 | | + | | style="vertical-align:middle;" | 15{{Credits}} |
? | <!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_PRIORITYTARGETMODIFIER}} --> | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | The detection indicator displays the number of opponents that are currently aiming at your ship or squadrons. | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | '''For a ship, the number of opponents aiming at the ship with main battery guns.'''<br/><br/>'''For a carrier, the number of ships firing their AA guns at its squadrons.''' | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining. | | + | | style="vertical-align:middle;" | |
? | |- id="{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}" | | + | | style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_PreventativeMaintenance_dark.png|link=]] | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}</h4> | | + | ! style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 1 | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_METICULOUSPREVENTIONMODIFIER}} | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | '''-30% to the risk of incapacitation of modules.''' | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | This skill does not affect secondary or AA batteries. | | + | |- style="height:30px;" |
? | |- id="{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}" | | + | ! style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_HighAlert_dark.png|link=]] | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}</h4> | | + | | style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 2 | | + | | style="vertical-align:middle;" | |
? | <!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_EMERGENCYTEAMCOOLDOWNMODIFIER}} --> | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | Hastens the next availability of the ship's Damage Control Party. | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of the Damage Control Party consumable.''' | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | | style="vertical-align:middle;" | |
? | |- id="{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}" | | + | | style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_JackofAllTrades_dark.png|link=]] | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}</h4> | | + | ! style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 2 | | + | | style="vertical-align:middle;" | |
? | <!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_ALLSKILLSCOOLDOWNMODIFIER}} --> | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | Decreases the reload time of all ship and squadron consumables. | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | '''-5% to reload time of all [[Ship:Consumables|consumables]].'''<br/><br/>- unconfirmed for aircraft - | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot ({{November Foxtrot|Size=18px}}) [[Ship:Flags#Signals|signal]]. During retraining, a 50% penalty is applied to the effect of this skill. | | + | ! style="vertical-align:middle;" | |
? | |- id="{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}" | | + | | style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_SurvivabilityExpert_dark.png|link=]] | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}</h4> | | + | | style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 3 | | + | |- style="height:30px;" |
? | <!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_SURVIVALMODIFIER}} --> | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier. | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | '''+350 HP for each ship tier.''' | | + | | style="vertical-align:middle;" | |
? | <br/><br/>- Aircraft effect TBD - | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | Example: a Tier V ship would gain 1,750 additional hit points.<br/>Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value. | | + | |- style="height:30px;" |
? | |- id="{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}" | | + | ! style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_BasicsofSurvivability_dark.png|link=]] | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}</h4> | | + | | style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 3 | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_AUTOREPAIRMODIFIER}} | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | '''-15% to time of repair, firefighting, and recovery from flooding.''' | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | Reduction applies only to ''passive'' repairs, firefighting, and flood control. | | + | | style="vertical-align:middle;" | |
? | |- | | + | | style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | image | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Aircraft Armor</h4> | | + | |- style="height:30px;" |
? | | style="vertical-align:middle;" | 3 | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | Reduces continuous damage to aircraft in short-, mid-, and long-range AA defense zones. | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBD - | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | | style="vertical-align:middle;" | |
? | |- | | + | |- style="height:30px;" |
? | id="{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}" | | + | ! style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforSecondaries_dark.png|link=]] | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}</h4> | | + | | style="vertical-align:middle;" | |
? | | style="vertical-align:middle;" | 4 | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_CENTRALATBAMODIFIER}} | | + | |- style="height:30px;" |
? | | style="padding: 5px; vertical-align:middle;" | '''-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.<br><br> -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.''' | | + | ! style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. <span style="color:#A52A2A;">With this skill, the secondaries will '''''not fire at all''''' without manual target selection.</span> | | + | | style="vertical-align:middle;" | |
? | |- id="{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}" | | + | | style="vertical-align:middle;" | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_FirePrevention_dark.png|link=]] | | + | | style="vertical-align:middle;" | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_FIRERESISTANCEMODIFIER}} | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to the risk of fire.<br><br>Ship can have a maximum of 3 fires burning at once.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]]. | | + | |
? | |}</div></div></div> | | + | |
? | | | + | |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Attack Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | | + | |
? | | | + | |
? | {| class="wikitable" style="width: 1000px; text-align:center;margin: auto;" | | + | |
? | |- | | + | |
? | ! style="vertical-align:middle; width:90px" | Icon | | + | |
? | ! style="vertical-align:middle; width:100px" | Skill Name | | + | |
? | ! style="vertical-align:middle; width:60px" | Skill Point Cost | | + | |
? | ! style="vertical-align:middle; width:250px" | Description | | + | |
? | ! style="vertical-align:middle; width:250px" | Effect | | + | |
? | ! style="vertical-align:middle; width:250px" | Notes | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertLoader_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Expert Loader</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Accelerates shell type switching if all main battery guns are loaded. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-50% to reload time when the shell type is switched.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_AircraftServicingExpert_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Air Supremacy</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Decreases aircraft servicing time. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to servicing time of carrier-based aircraft.'''<br/><br/>(unconfirmed - and what about catapult a/c?) | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertMarksman_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Expert Marksman</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases traverse speed of the guns. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+2.5 deg/s to the traverse speed of turrets with a gun caliber <br/>up to 139 mm.<br><br>+0.7 deg/s to the traverse speed of turrets with a gun caliber<br/>above 139 mm.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_TorpedoAcceleration_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Acceleration</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+5 knots to torpedo speed.<br><br><span style="color:#A52A2A;">-20% to torpedo range.</span>''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Applies to ''all'' types of torpedoes (i.e. both ship-launched and air-dropped). | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[Image:icon_TorpedoArmamentExpertise_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Armament Expertise</h4> | | + | |
? | | style="vertical-align:middle;" | 3 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Reduces reload time of torpedo tubes and servicing time of torpedo bombers. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to reloading time of torpedo tubes.<br><br>-20% to servicing time of torpedo bombers.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Stacks with other torpedo and aircraft servicing reducers, such as [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Torpedo Tubes Modification 3]], [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Flight Control Modification 1]], or [[#4th_Row_Skills|Aircraft Servicing Expert]]. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[Image:icon_InertiaFuseforHEShells_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Inertia Fuse for HE Shells</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+30% to the armor penetration capacity of all HE shells.<br><br><span style="color:#A52A2A;">-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.</span><br><br><span style="color:#A52A2A;">-3% to chance of fire on target caused by HE shells with a caliber above 139mm.</span>''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|Gunnery & Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] for more specific analysis.<br><br>This skill is frequently paired with Demolition Expert. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | image | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Sight Stabilization</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Speeds up the aiming of a carrier's aircraft. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBS - | | + | |
? | |}</div></div></div> | | + | |
? | | | + | |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Support Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | | + | |
? | | | + | |
? | {| class="wikitable" style="width: 1000px; text-align:center; margin: auto;" | | + | |
? | |- | | + | |
? | ! style="vertical-align:middle; width:90px" | Icon | | + | |
? | ! style="vertical-align:middle; width:100px" | Skill Name | | + | |
? | ! style="vertical-align:middle; width:60px" | Skill Point Cost | | + | |
? | ! style="vertical-align:middle; width:250px" | Description | | + | |
? | ! style="vertical-align:middle; width:250px" | Effect | | + | |
? | ! style="vertical-align:middle; width:250px" | Notes | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | image | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Improved Engine Boost</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases the Engine Boost time of a carrier's squadrons. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | image | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Last Gasp</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Fully restores the Engine Boost of the carrier's last strike squadron. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_SmokeScreenExpert_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Smoke Screen Expert</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Expands the smoke screen area. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+20% to the radius of [[Ship:Smoke Screens|smoke screens]].''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_DirectionCenterforCatapultAircraft_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Direction Center for Fighters</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | More effective fighter squadrons. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''Upon activating the Fighter consumable, an additional aircraft takes off. Decreases fighter flight time.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[Image:icon_BasicFiringTraining_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Basic Firing Training</h4> | | + | |
? | | style="vertical-align:middle;" | 3 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Improves performance of main guns with a caliber up to and including 139mm and secondary guns. Increases the continuous damage of short-, mid-, and long-range AA guns. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.'''<br><br> - AA effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_Superintendent_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Superintendent</h4> | | + | |
? | | style="vertical-align:middle;" | 3 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases capacity of [[Ship:Consumables|consumables]]. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+1 additional charge to all consumables mounted on a ship.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Does not affect the consumables of aircraft carrier squadrons. | | + | |
? | <br/>This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdvancedFiringTraining_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Advanced Firing Training</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by mid- and long-range AA defenses. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.'''<br><br> - AA effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforAA_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for AA Armament</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Improves the efficiency of AA sector reinforcement and decreases its action time. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS. ?? | | + | |
? | |}</div></div></div> | | + | |
? | | | + | |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Versatility Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div> | | + | |
? | | | + | |
? | {| class="wikitable" style="width: 1000px; text-align:center; margin: auto;" | | + | |
? | |- | | + | |
? | ! style="vertical-align:middle; width:90px" | Icon | | + | |
? | ! style="vertical-align:middle; width:100px" | Skill Name | | + | |
? | ! style="vertical-align:middle; width:60px" | Skill Point Cost | | + | |
? | ! style="vertical-align:middle; width:250px" | Description | | + | |
? | ! style="vertical-align:middle; width:250px" | Effect | | + | |
? | ! style="vertical-align:middle; width:250px" | Notes | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_IncomingFireAlert_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Incoming Fire Alert</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Provides a warning of long-range artillery fire. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''A warning is displayed when shells are fired at your ship with a flight time longer than 6 seconds.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | image | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Improved Engines</h4> | | + | |
? | | style="vertical-align:middle;" | 1 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases the speed of a carrier's squadrons. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | - effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdrenalineRush_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Adrenaline Rush</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases reload speed of all armament as the ship's health decreases. Increases the speed of aircraft carrier's squadrons as the aircraft's HP decreases. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-0.2% to reload times of all types of armament for each 1% of total health lost.''' <br/><br/>- Carrier squadron effect TBD - | | + | |
? | | style="padding: 5px; vertical-align:middle;" | This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament.<br/>This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_LastStand_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Last Stand</h4> | | + | |
? | | style="vertical-align:middle;" | 2 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_DemolitionExpert_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4> | | + | |
? | | style="vertical-align:middle;" | 3 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Increases the chance of ship and aircraft armament starting fire (HE shells and missiles). | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+2% to chance of fire on a target caused by a main caliber shell, secondary shell, bomb, or rocket.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire]] article. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_Vigilance_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Vigilance</h4> | | + | |
? | | style="vertical-align:middle;" | 3 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Extends ship's torpedo acquisition range. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''+25% to the detection range of enemy torpedoes.'''<br/>Does not work on aircraft carrier squadrons. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Provides additional time to react to incoming torpedoes. Stacks with both {{Target Acquisition System Modification 1}} and {{Hydroacoustic Search}}. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_RadioPositionFinding_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Radio Location</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Shows the direction to the nearest enemy. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''Applies to ships and aircraft carrier squadrons. | | + | |
? | <br/><span style="color:#A52A2A;">The enemy is alerted that a bearing has been taken.</span>''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining. | | + | |
? | |- | | + | |
? | ! style="padding: 5px; vertical-align:middle;" | [[File:icon_ConcealmentExpert_dark.png|link=]] | | + | |
? | | style="padding: 5px; vertical-align:middle;" | <h4>Concealment Expert</h4> | | + | |
? | | style="vertical-align:middle;" | 4 | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Reduces ship detectability range. | | + | |
? | | style="padding: 5px; vertical-align:middle;" | '''-10% to the detection radius of all ships and aircraft.''' | | + | |
? | | style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as {{Concealment System Modification 1}} and [[Ship:Camouflage|camouflage]]. | | + | |
? | |}</div></div></div> | | + | |
? | {| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;" | | + | |
? | |+ Commander Skill Retraining | | + | |
? | !width="100" style="vertical-align:middle"|Skill Points | | + | |
? | !width="150"|XP Required to Retrain | | + | |
? | |- | | + | |
? | !0 | | + | |
? | |0 | | + | |
? | |- | | + | |
? | !1 | | + | |
? | |1,000 | | + | |
? | |- | | + | |
? | !2 | | + | |
? | |1,500 | | + | |
? | |- | | + | |
? | !3 | | + | |
? | |2,000 | | + | |
? | |- | | + | |
? | !4 | | + | |
? | |3,500 | | + | |
? | |- | | + | |
? | !5 | | + | |
? | |5,000 | | + | |
? | |- | | + | |
? | !6 | | + | |
? | |7,500 | | + | |
? | |- | | + | |
? | !7 | | + | |
? | |10,000 | | + | |
? | |- | | + | |
? | !8 | | + | |
? | |15,000 | | + | |
? | |- | | + | |
? | !9 | | + | |
? | |20,000 | | + | |
? | |- | | + | |
? | !10 | | + | |
? | |25,000 | | + | |
? | |- | | + | |
? | !11 | | + | |
? | |30,000 | | + | |
? | |- | | + | |
? | !12 | | + | |
? | |40,000 | | + | |
? | |- | | + | |
? | !13 | | + | |
? | |50,000 | | + | |
? | |- | | + | |
? | !14 | | + | |
? | |75,000 | | + | |
? | |- | | + | |
? | !15 | | + | |
? | |100,000 | | + | |
? | |- | | + | |
? | !16 | | + | |
? | |125,000 | | + | |
? | |- | | + | |
? | !17 | | + | |
? | |150,000 | | + | |
? | |- | | + | |
? | !18 | | + | |
? | |175,000 | | + | |
? | |- | | + | |
? | !19 | | + | |
? | |250,000 | | + | |
| |} | | | |} |
| | + | <br/> |