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Revision as of 01:52, 30 January 2019Revision as of 21:24, 6 April 2019
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? +{|class = "wikitable" style="text-align:center; margin:auto;"
?{{Block|!!|content=With Update 0.8.0, a number of skills changed. Details will be forthcoming. See these WoWS News articles: +|+Partial List of Main Gun Shell Costs
?* https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization+
?* https://worldofwarships.com/en/news/development/cv8-how-to-tune/+
?<br/>+
?'''From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.'''<br/>+
?}}+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Base Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
 |- |-
?! style="vertical-align:middle; width:90px" | Icon+! style="vertical-align:middle; width:100pt;" | Ships
?! style="vertical-align:middle; width:100px" | Skill Name+! style="vertical-align:middle; width:100pt;" | Caliber
?! style="vertical-align:middle; width:60px" | Skill Point Cost+! style="vertical-align:middle; width:100pt;" | Type
?! style="vertical-align:middle; width:250px" | Description+! style="vertical-align:middle; width:100pt;" | Cost per Shell
?! style="vertical-align:middle; width:250px" | Effect+|- style="height:30px;"
?! style="vertical-align:middle; width:250px" | Notes+! style="vertical-align:middle;" | USN
?|- +| style="vertical-align:middle;" | 76.2mm
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SituationalAwareness_dark.png|link=]]+| style="vertical-align:middle;" | AP, HE
?| style="padding: 5px; vertical-align:middle;" | <h4>Situational Awareness</h4>+| style="vertical-align:middle;" | 2{{Credits}}
?| style="vertical-align:middle;" | Free.+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | +! style="vertical-align:middle;" | USN
?| style="padding: 5px; vertical-align:middle;" | '''An indicator is displayed when your ship is detected by an enemy ship or aircraft.'''+| style="vertical-align:middle;" | 127mm
?| style="padding: 5px; vertical-align:middle;" | All commanders receive this ability at no cost. +| style="vertical-align:middle;" | AP, HE
?|}</div></div></div>+| style="vertical-align:middle;" | 10{{Credits}}
? +|- style="height:30px;"
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Endurance Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+! style="vertical-align:middle;" | VMF, PA
? +| style="vertical-align:middle;" | 130mm
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+| style="vertical-align:middle;" | AP, HE
?|- +| style="vertical-align:middle;" | 9{{Credits}}
?! style="vertical-align:middle; width:90px" | Icon+|- style="height:30px;"
?! style="vertical-align:middle; width:100px" | Skill Name+! style="vertical-align:middle;" | VMF
?! style="vertical-align:middle; width:60px" | Skill Point Cost+| style="vertical-align:middle;" | 152mm
?! style="vertical-align:middle; width:250px" | Description+| style="vertical-align:middle;" | AP, HE
?! style="vertical-align:middle; width:250px" | Effect+| style="vertical-align:middle;" | 10{{Credits}}
?! style="vertical-align:middle; width:250px" | Notes+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}"+! style="vertical-align:middle;" | USN, RN
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]+| style="vertical-align:middle;" | 152mm
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}</h4>+| style="vertical-align:middle;" | AP, HE
?| style="vertical-align:middle;" | 1+| style="vertical-align:middle;" | 15{{Credits}}
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_PRIORITYTARGETMODIFIER}} -->+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | The detection indicator displays the number of opponents that are currently aiming at your ship or squadrons. +! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''For a ship, the number of opponents aiming at the ship with main battery guns.'''<br/><br/>'''For a carrier, the number of ships firing their AA guns at its squadrons.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PreventativeMaintenance_dark.png|link=]]+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}</h4>+! style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 1+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_METICULOUSPREVENTIONMODIFIER}}+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-30% to the risk of incapacitation of modules.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This skill does not affect secondary or AA batteries.+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_HighAlert_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" |
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_EMERGENCYTEAMCOOLDOWNMODIFIER}} -->+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | Hastens the next availability of the ship's Damage Control Party.+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of the Damage Control Party consumable.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | +| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_JackofAllTrades_dark.png|link=]]+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}</h4>+! style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" |
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_ALLSKILLSCOOLDOWNMODIFIER}} -->+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Decreases the reload time of all ship and squadron consumables.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-5% to reload time of all [[Ship:Consumables|consumables]].'''<br/><br/>- unconfirmed for aircraft -+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot ({{November Foxtrot|Size=18px}}) [[Ship:Flags#Signals|signal]]. During retraining, a 50% penalty is applied to the effect of this skill.+! style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SurvivabilityExpert_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 3+|- style="height:30px;"
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_SURVIVALMODIFIER}} -->+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''+350 HP for each ship tier.'''+| style="vertical-align:middle;" |
?<br/><br/>- Aircraft effect TBD -+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Example: a Tier V ship would gain 1,750 additional hit points.<br/>Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value.+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_BasicsofSurvivability_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 3+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_AUTOREPAIRMODIFIER}}+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | '''-15% to time of repair, firefighting, and recovery from flooding.'''+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Reduction applies only to ''passive'' repairs, firefighting, and flood control.+| style="vertical-align:middle;" |
?|-+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | image+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>Aircraft Armor</h4>+|- style="height:30px;"
?| style="vertical-align:middle;" | 3+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Reduces continuous damage to aircraft in short-, mid-, and long-range AA defense zones.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" |+| style="vertical-align:middle;" |
?|- +|- style="height:30px;"
? id="{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforSecondaries_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 4+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_CENTRALATBAMODIFIER}}+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | '''-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.<br><br> -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.'''+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. <span style="color:#A52A2A;">With this skill, the secondaries will '''''not fire at all''''' without manual target selection.</span>+| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_FirePrevention_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_FIRERESISTANCEMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the risk of fire.<br><br>Ship can have a maximum of 3 fires burning at once.'''+
?| style="padding: 5px; vertical-align:middle;" | For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Attack Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center;margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertLoader_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Loader</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Accelerates shell type switching if all main battery guns are loaded.+
?| style="padding: 5px; vertical-align:middle;" | '''-50% to reload time when the shell type is switched.'''+
?| style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AircraftServicingExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Air Supremacy</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Decreases aircraft servicing time.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to servicing time of carrier-based aircraft.'''<br/><br/>(unconfirmed - and what about catapult a/c?)+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertMarksman_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Marksman</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases traverse speed of the guns.+
?| style="padding: 5px; vertical-align:middle;" | '''+2.5 deg/s to the traverse speed of turrets with a gun caliber <br/>up to 139 mm.<br><br>+0.7 deg/s to the traverse speed of turrets with a gun caliber<br/>above 139 mm.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_TorpedoAcceleration_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Acceleration</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range.+
?| style="padding: 5px; vertical-align:middle;" | '''+5 knots to torpedo speed.<br><br><span style="color:#A52A2A;">-20% to torpedo range.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | Applies to ''all'' types of torpedoes (i.e. both ship-launched and air-dropped).+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_TorpedoArmamentExpertise_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Armament Expertise</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Reduces reload time of torpedo tubes and servicing time of torpedo bombers.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reloading time of torpedo tubes.<br><br>-20% to servicing time of torpedo bombers.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other torpedo and aircraft servicing reducers, such as [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Torpedo Tubes Modification 3]], [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Flight Control Modification 1]], or [[#4th_Row_Skills|Aircraft Servicing Expert]].+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_InertiaFuseforHEShells_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Inertia Fuse for HE Shells</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire.+
?| style="padding: 5px; vertical-align:middle;" | '''+30% to the armor penetration capacity of all HE shells.<br><br><span style="color:#A52A2A;">-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.</span><br><br><span style="color:#A52A2A;">-3% to chance of fire on target caused by HE shells with a caliber above 139mm.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|Gunnery & Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] for more specific analysis.<br><br>This skill is frequently paired with Demolition Expert.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Sight Stabilization</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Speeds up the aiming of a carrier's aircraft.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBS -+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Support Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Improved Engine Boost</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases the Engine Boost time of a carrier's squadrons.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Last Gasp</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Fully restores the Engine Boost of the carrier's last strike squadron.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SmokeScreenExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Smoke Screen Expert</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Expands the smoke screen area.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to the radius of [[Ship:Smoke Screens|smoke screens]].'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DirectionCenterforCatapultAircraft_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Direction Center for Fighters</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | More effective fighter squadrons.+
?| style="padding: 5px; vertical-align:middle;" | '''Upon activating the Fighter consumable, an additional aircraft takes off. Decreases fighter flight time.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_BasicFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Basic Firing Training</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Improves performance of main guns with a caliber up to and including 139mm and secondary guns. Increases the continuous damage of short-, mid-, and long-range AA guns.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.'''<br><br> - AA effect TBD -+
?| style="padding: 5px; vertical-align:middle;" |+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Superintendent_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Superintendent</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases capacity of [[Ship:Consumables|consumables]].+
?| style="padding: 5px; vertical-align:middle;" | '''+1 additional charge to all consumables mounted on a ship.'''+
?| style="padding: 5px; vertical-align:middle;" | Does not affect the consumables of aircraft carrier squadrons.+
?<br/>This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdvancedFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Advanced Firing Training</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by mid- and long-range AA defenses.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.'''<br><br> - AA effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforAA_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for AA Armament</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Improves the efficiency of AA sector reinforcement and decreases its action time.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS. ??+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Versatility Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_IncomingFireAlert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Incoming Fire Alert</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Provides a warning of long-range artillery fire.+
?| style="padding: 5px; vertical-align:middle;" | '''A warning is displayed when shells are fired at your ship with a flight time longer than 6 seconds.'''+
?| style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Improved Engines</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases the speed of a carrier's squadrons.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdrenalineRush_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Adrenaline Rush</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases reload speed of all armament as the ship's health decreases. Increases the speed of aircraft carrier's squadrons as the aircraft's HP decreases.+
?| style="padding: 5px; vertical-align:middle;" | '''-0.2% to reload times of all types of armament for each 1% of total health lost.''' <br/><br/>- Carrier squadron effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament.<br/>This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_LastStand_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Last Stand</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty).+
?| style="padding: 5px; vertical-align:middle;" | '''The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DemolitionExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases the chance of ship and aircraft armament starting fire (HE shells and missiles).+
?| style="padding: 5px; vertical-align:middle;" | '''+2% to chance of fire on a target caused by a main caliber shell, secondary shell, bomb, or rocket.'''+
?| style="padding: 5px; vertical-align:middle;" | For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire]] article.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Vigilance_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Vigilance</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Extends ship's torpedo acquisition range.+
?| style="padding: 5px; vertical-align:middle;" | '''+25% to the detection range of enemy torpedoes.'''<br/>Does not work on aircraft carrier squadrons.+
?| style="padding: 5px; vertical-align:middle;" | Provides additional time to react to incoming torpedoes. Stacks with both {{Target Acquisition System Modification 1}} and {{Hydroacoustic Search}}. +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_RadioPositionFinding_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Radio Location</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Shows the direction to the nearest enemy.+
?| style="padding: 5px; vertical-align:middle;" | '''Applies to ships and aircraft carrier squadrons.+
?<br/><span style="color:#A52A2A;">The enemy is alerted that a bearing has been taken.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ConcealmentExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Concealment Expert</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Reduces ship detectability range.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the detection radius of all ships and aircraft.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as {{Concealment System Modification 1}} and [[Ship:Camouflage|camouflage]].+
?|}</div></div></div>+
?{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"+
?|+ Commander Skill Retraining+
?!width="100" style="vertical-align:middle"|Skill Points+
?!width="150"|XP Required to Retrain+
?|-+
?!0+
?|0+
?|-+
?!1+
?|1,000+
?|-+
?!2+
?|1,500+
?|-+
?!3+
?|2,000+
?|-+
?!4+
?|3,500+
?|-+
?!5+
?|5,000+
?|-+
?!6+
?|7,500+
?|-+
?!7+
?|10,000+
?|-+
?!8+
?|15,000+
?|-+
?!9+
?|20,000+
?|-+
?!10+
?|25,000+
?|-+
?!11+
?|30,000+
?|-+
?!12+
?|40,000+
?|-+
?!13+
?|50,000+
?|-+
?!14+
?|75,000+
?|-+
?!15+
?|100,000+
?|-+
?!16+
?|125,000+
?|-+
?!17+
?|150,000+
?|-+
?!18+
?|175,000+
?|-+
?!19+
?|250,000+
 |} |}
 +<br/>

Revision as of 21:24, 6 April 2019

Partial List of Main Gun Shell Costs
Ships Caliber Type Cost per Shell
USN 76.2mm AP, HE 2Credits
USN 127mm AP, HE 10Credits
VMF, PA 130mm AP, HE 9Credits
VMF 152mm AP, HE 10Credits
USN, RN 152mm AP, HE 15Credits