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Revision as of 01:52, 30 January 2019Revision as of 21:24, 6 April 2019
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? +{|class = "wikitable" style="text-align:center; margin:auto;"
?{{Block|!!|content=With Update 0.8.0, a number of skills changed. Details will be forthcoming. See these WoWS News articles: +|+Partial List of Main Gun Shell Costs
?* https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization+
?* https://worldofwarships.com/en/news/development/cv8-how-to-tune/+
?<br/>+
?'''From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.'''<br/>+
?}}+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Base Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
 |- |-
?! style="vertical-align:middle; width:90px" | Icon+! style="vertical-align:middle; width:100pt;" | Ships
?! style="vertical-align:middle; width:100px" | Skill Name+! style="vertical-align:middle; width:100pt;" | Caliber
?! style="vertical-align:middle; width:60px" | Skill Point Cost+! style="vertical-align:middle; width:100pt;" | Type
?! style="vertical-align:middle; width:250px" | Description+! style="vertical-align:middle; width:100pt;" | Cost per Shell
?! style="vertical-align:middle; width:250px" | Effect+|- style="height:30px;"
?! style="vertical-align:middle; width:250px" | Notes+! style="vertical-align:middle;" | USN
?|- +| style="vertical-align:middle;" | 76.2mm
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SituationalAwareness_dark.png|link=]]+| style="vertical-align:middle;" | AP, HE
?| style="padding: 5px; vertical-align:middle;" | <h4>Situational Awareness</h4>+| style="vertical-align:middle;" | 2{{Credits}}
?| style="vertical-align:middle;" | Free.+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | +! style="vertical-align:middle;" | USN
?| style="padding: 5px; vertical-align:middle;" | '''An indicator is displayed when your ship is detected by an enemy ship or aircraft.'''+| style="vertical-align:middle;" | 127mm
?| style="padding: 5px; vertical-align:middle;" | All commanders receive this ability at no cost. +| style="vertical-align:middle;" | AP, HE
?|}</div></div></div>+| style="vertical-align:middle;" | 10{{Credits}}
? +|- style="height:30px;"
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Endurance Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+! style="vertical-align:middle;" | VMF, PA
? +| style="vertical-align:middle;" | 130mm
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+| style="vertical-align:middle;" | AP, HE
?|- +| style="vertical-align:middle;" | 9{{Credits}}
?! style="vertical-align:middle; width:90px" | Icon+|- style="height:30px;"
?! style="vertical-align:middle; width:100px" | Skill Name+! style="vertical-align:middle;" | VMF
?! style="vertical-align:middle; width:60px" | Skill Point Cost+| style="vertical-align:middle;" | 152mm
?! style="vertical-align:middle; width:250px" | Description+| style="vertical-align:middle;" | AP, HE
?! style="vertical-align:middle; width:250px" | Effect+| style="vertical-align:middle;" | 10{{Credits}}
?! style="vertical-align:middle; width:250px" | Notes+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}"+! style="vertical-align:middle;" | USN, RN
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]+| style="vertical-align:middle;" | 152mm
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}</h4>+| style="vertical-align:middle;" | AP, HE
?| style="vertical-align:middle;" | 1+| style="vertical-align:middle;" | 15{{Credits}}
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_PRIORITYTARGETMODIFIER}} -->+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | The detection indicator displays the number of opponents that are currently aiming at your ship or squadrons. +! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''For a ship, the number of opponents aiming at the ship with main battery guns.'''<br/><br/>'''For a carrier, the number of ships firing their AA guns at its squadrons.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PreventativeMaintenance_dark.png|link=]]+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}</h4>+! style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 1+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_METICULOUSPREVENTIONMODIFIER}}+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-30% to the risk of incapacitation of modules.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This skill does not affect secondary or AA batteries.+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_HighAlert_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" |
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_EMERGENCYTEAMCOOLDOWNMODIFIER}} -->+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | Hastens the next availability of the ship's Damage Control Party.+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of the Damage Control Party consumable.'''+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | +| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_JackofAllTrades_dark.png|link=]]+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}</h4>+! style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 2+| style="vertical-align:middle;" |
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_ALLSKILLSCOOLDOWNMODIFIER}} -->+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Decreases the reload time of all ship and squadron consumables.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''-5% to reload time of all [[Ship:Consumables|consumables]].'''<br/><br/>- unconfirmed for aircraft -+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot ({{November Foxtrot|Size=18px}}) [[Ship:Flags#Signals|signal]]. During retraining, a 50% penalty is applied to the effect of this skill.+! style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SurvivabilityExpert_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 3+|- style="height:30px;"
?<!-- | style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_SURVIVALMODIFIER}} -->+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | '''+350 HP for each ship tier.'''+| style="vertical-align:middle;" |
?<br/><br/>- Aircraft effect TBD -+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Example: a Tier V ship would gain 1,750 additional hit points.<br/>Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value.+|- style="height:30px;"
?|- id="{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_BasicsofSurvivability_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 3+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_AUTOREPAIRMODIFIER}}+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | '''-15% to time of repair, firefighting, and recovery from flooding.'''+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Reduction applies only to ''passive'' repairs, firefighting, and flood control.+| style="vertical-align:middle;" |
?|-+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | image+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>Aircraft Armor</h4>+|- style="height:30px;"
?| style="vertical-align:middle;" | 3+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | Reduces continuous damage to aircraft in short-, mid-, and long-range AA defense zones.+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" |+| style="vertical-align:middle;" |
?|- +|- style="height:30px;"
? id="{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}"+! style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforSecondaries_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}</h4>+| style="vertical-align:middle;" |
?| style="vertical-align:middle;" | 4+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_CENTRALATBAMODIFIER}}+|- style="height:30px;"
?| style="padding: 5px; vertical-align:middle;" | '''-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.<br><br> -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.'''+! style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. <span style="color:#A52A2A;">With this skill, the secondaries will '''''not fire at all''''' without manual target selection.</span>+| style="vertical-align:middle;" |
?|- id="{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}"+| style="vertical-align:middle;" |
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_FirePrevention_dark.png|link=]]+| style="vertical-align:middle;" |
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_FIRERESISTANCEMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the risk of fire.<br><br>Ship can have a maximum of 3 fires burning at once.'''+
?| style="padding: 5px; vertical-align:middle;" | For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Attack Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center;margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertLoader_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Loader</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Accelerates shell type switching if all main battery guns are loaded.+
?| style="padding: 5px; vertical-align:middle;" | '''-50% to reload time when the shell type is switched.'''+
?| style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to have effect.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AircraftServicingExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Air Supremacy</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Decreases aircraft servicing time.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to servicing time of carrier-based aircraft.'''<br/><br/>(unconfirmed - and what about catapult a/c?)+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertMarksman_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Marksman</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases traverse speed of the guns.+
?| style="padding: 5px; vertical-align:middle;" | '''+2.5 deg/s to the traverse speed of turrets with a gun caliber <br/>up to 139 mm.<br><br>+0.7 deg/s to the traverse speed of turrets with a gun caliber<br/>above 139 mm.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_TorpedoAcceleration_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Acceleration</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range.+
?| style="padding: 5px; vertical-align:middle;" | '''+5 knots to torpedo speed.<br><br><span style="color:#A52A2A;">-20% to torpedo range.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | Applies to ''all'' types of torpedoes (i.e. both ship-launched and air-dropped).+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_TorpedoArmamentExpertise_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Armament Expertise</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Reduces reload time of torpedo tubes and servicing time of torpedo bombers.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reloading time of torpedo tubes.<br><br>-20% to servicing time of torpedo bombers.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other torpedo and aircraft servicing reducers, such as [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Torpedo Tubes Modification 3]], [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Flight Control Modification 1]], or [[#4th_Row_Skills|Aircraft Servicing Expert]].+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_InertiaFuseforHEShells_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Inertia Fuse for HE Shells</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire.+
?| style="padding: 5px; vertical-align:middle;" | '''+30% to the armor penetration capacity of all HE shells.<br><br><span style="color:#A52A2A;">-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.</span><br><br><span style="color:#A52A2A;">-3% to chance of fire on target caused by HE shells with a caliber above 139mm.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|Gunnery & Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] for more specific analysis.<br><br>This skill is frequently paired with Demolition Expert.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Sight Stabilization</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Speeds up the aiming of a carrier's aircraft.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBS -+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Support Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Improved Engine Boost</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases the Engine Boost time of a carrier's squadrons.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Last Gasp</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Fully restores the Engine Boost of the carrier's last strike squadron.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SmokeScreenExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Smoke Screen Expert</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Expands the smoke screen area.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to the radius of [[Ship:Smoke Screens|smoke screens]].'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DirectionCenterforCatapultAircraft_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Direction Center for Fighters</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | More effective fighter squadrons.+
?| style="padding: 5px; vertical-align:middle;" | '''Upon activating the Fighter consumable, an additional aircraft takes off. Decreases fighter flight time.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_BasicFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Basic Firing Training</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Improves performance of main guns with a caliber up to and including 139mm and secondary guns. Increases the continuous damage of short-, mid-, and long-range AA guns.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.'''<br><br> - AA effect TBD -+
?| style="padding: 5px; vertical-align:middle;" |+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Superintendent_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Superintendent</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases capacity of [[Ship:Consumables|consumables]].+
?| style="padding: 5px; vertical-align:middle;" | '''+1 additional charge to all consumables mounted on a ship.'''+
?| style="padding: 5px; vertical-align:middle;" | Does not affect the consumables of aircraft carrier squadrons.+
?<br/>This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdvancedFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Advanced Firing Training</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by mid- and long-range AA defenses.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.'''<br><br> - AA effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforAA_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for AA Armament</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Improves the efficiency of AA sector reinforcement and decreases its action time.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS. ??+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Versatility Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_IncomingFireAlert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Incoming Fire Alert</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Provides a warning of long-range artillery fire.+
?| style="padding: 5px; vertical-align:middle;" | '''A warning is displayed when shells are fired at your ship with a flight time longer than 6 seconds.'''+
?| style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | image+
?| style="padding: 5px; vertical-align:middle;" | <h4>Improved Engines</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases the speed of a carrier's squadrons.+
?| style="padding: 5px; vertical-align:middle;" | - effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdrenalineRush_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Adrenaline Rush</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases reload speed of all armament as the ship's health decreases. Increases the speed of aircraft carrier's squadrons as the aircraft's HP decreases.+
?| style="padding: 5px; vertical-align:middle;" | '''-0.2% to reload times of all types of armament for each 1% of total health lost.''' <br/><br/>- Carrier squadron effect TBD -+
?| style="padding: 5px; vertical-align:middle;" | This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament.<br/>This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_LastStand_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Last Stand</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty).+
?| style="padding: 5px; vertical-align:middle;" | '''The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DemolitionExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases the chance of ship and aircraft armament starting fire (HE shells and missiles).+
?| style="padding: 5px; vertical-align:middle;" | '''+2% to chance of fire on a target caused by a main caliber shell, secondary shell, bomb, or rocket.'''+
?| style="padding: 5px; vertical-align:middle;" | For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire]] article.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Vigilance_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Vigilance</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Extends ship's torpedo acquisition range.+
?| style="padding: 5px; vertical-align:middle;" | '''+25% to the detection range of enemy torpedoes.'''<br/>Does not work on aircraft carrier squadrons.+
?| style="padding: 5px; vertical-align:middle;" | Provides additional time to react to incoming torpedoes. Stacks with both {{Target Acquisition System Modification 1}} and {{Hydroacoustic Search}}. +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_RadioPositionFinding_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Radio Location</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Shows the direction to the nearest enemy.+
?| style="padding: 5px; vertical-align:middle;" | '''Applies to ships and aircraft carrier squadrons.+
?<br/><span style="color:#A52A2A;">The enemy is alerted that a bearing has been taken.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ConcealmentExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Concealment Expert</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Reduces ship detectability range.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the detection radius of all ships and aircraft.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as {{Concealment System Modification 1}} and [[Ship:Camouflage|camouflage]].+
?|}</div></div></div>+
?{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"+
?|+ Commander Skill Retraining+
?!width="100" style="vertical-align:middle"|Skill Points+
?!width="150"|XP Required to Retrain+
?|-+
?!0+
?|0+
?|-+
?!1+
?|1,000+
?|-+
?!2+
?|1,500+
?|-+
?!3+
?|2,000+
?|-+
?!4+
?|3,500+
?|-+
?!5+
?|5,000+
?|-+
?!6+
?|7,500+
?|-+
?!7+
?|10,000+
?|-+
?!8+
?|15,000+
?|-+
?!9+
?|20,000+
?|-+
?!10+
?|25,000+
?|-+
?!11+
?|30,000+
?|-+
?!12+
?|40,000+
?|-+
?!13+
?|50,000+
?|-+
?!14+
?|75,000+
?|-+
?!15+
?|100,000+
?|-+
?!16+
?|125,000+
?|-+
?!17+
?|150,000+
?|-+
?!18+
?|175,000+
?|-+
?!19+
?|250,000+
 |} |}
 +<br/>

Revision as of 21:24, 6 April 2019

Partial List of Main Gun Shell Costs
Ships Caliber Type Cost per Shell
USN 76.2mm AP, HE 2 Credits
USN 127mm AP, HE 10 Credits
VMF, PA 130mm AP, HE 9 Credits
VMF 152mm AP, HE 10 Credits
USN, RN 152mm AP, HE 15 Credits