Welcome to Wargaming.net Wiki!

Difference between revisions of "User:iDuckman:na/sandbox/C.skills"

Jump to: navigation, search
Revision as of 20:19, 29 January 2019
Created page with " {{Block|!!|content=With Update 0.8.0, a number of skills, even those that do not currently pertain to aircraft carriers and AA, will change.<br/> From Jan.30 to Feb.8.2019 an..."
 
Revision as of 19:19, 8 October 2019
37 intermediate revisions by the same user not shown
Line 1:Line 1:
 +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = <!-- Priority Target -->
 +| rating12 = <!-- Preventive Maint -->
 +| rating13 = <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 0 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?{{Block|!!|content=With Update 0.8.0, a number of skills, even those that do not currently pertain to aircraft carriers and AA, will change.<br/>+| rating21 = <!-- High Alert -->
?From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.<br/>+| rating22 = <!-- Jack of All Trades -->
?See this WG News article: https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization}}+| rating23 = <!-- Expert Marksman -->
 +| rating24 = <!-- Torpedo Acceleration -->
 +| rating25 = 0 <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = <!-- Adrenaline Rush -->
 +| rating28 = <!-- Last Stand -->
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Base Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+| rating31 = <!-- Basics of Survivability -->
 +| rating32 = <!-- Survivability Expert-->
 +| rating33 = <!-- Torpedo Armament Expertise-->
 +| rating34 = 0 <!-- Aircraft Armor -->
 +| rating35 = <!-- Basic Firing Training -->
 +| rating36 = <!-- Superintendent -->
 +| rating37 = <!-- Demolition Expert -->
 +| rating38 = <!-- Vigilance -->
  
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?|-+| rating42 = <!-- Fire Prevention -->
?! style="vertical-align:middle; width:90px" | Icon+| rating43 = <!-- Inertia Fuse for HE Shells -->
?! style="vertical-align:middle; width:100px" | Skill Name+| rating44 = 0 <!-- Sight Stabilization -->
?! style="vertical-align:middle; width:60px" | Skill Point Cost+| rating45 = <!-- Advanced Firing Training -->
?! style="vertical-align:middle; width:250px" | Description+| rating46 = <!-- Massive AA Fire -->
?! style="vertical-align:middle; width:250px" | Effect+| rating47 = <!-- Radio Position Finding -->
?! style="vertical-align:middle; width:250px" | Notes+| rating48 = <!-- Concealment Expert -->
?|- +}}
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SituationalAwareness_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Situational Awareness</h4>+
?| style="vertical-align:middle;" | Free.+
?| style="padding: 5px; vertical-align:middle;" | +
?| style="padding: 5px; vertical-align:middle;" | '''An indicator is displayed when your ship is detected by an enemy ship or aircraft.'''+
?| style="padding: 5px; vertical-align:middle;" | All commanders receive this ability at no cost. +
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Endurance Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|- +
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- id="{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PriorityTarget_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_PRIORITYTARGETMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_PRIORITYTARGETMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''Situational Awareness indicator will show the number of opponents currently aiming at you with main battery guns.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- id="{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_PreventativeMaintenance_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_METICULOUSPREVENTIONMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_METICULOUSPREVENTIONMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-30% to the risk of incapacitation of modules.'''+
?| style="padding: 5px; vertical-align:middle;" |+
?|- id="{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_HighAlert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_EMERGENCYTEAMCOOLDOWNMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_EMERGENCYTEAMCOOLDOWNMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of the Damage Control Party consumable.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- id="{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_JackofAllTrades_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_ALLSKILLSCOOLDOWNMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_ALLSKILLSCOOLDOWNMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-5% to reload time of all [[Ship:Consumables|consumables]].'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot ({{November Foxtrot|Size=18px}}) [[Ship:Flags#Signals|signal]]. During retraining, a 50% penalty is applied to the effect of this skill.+
?|- id="{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SurvivabilityExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_SURVIVALMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_SURVIVALMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''+350 HP for each ship tier.'''+
?| style="padding: 5px; vertical-align:middle;" | Example: a Tier V ship would gain 1,750 additional hit points. Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value.+
?|- id="{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_BasicsofSurvivability_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_AUTOREPAIRMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_AUTOREPAIRMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-15% to time of repair, firefighting, and recovery from flooding.'''+
?| style="padding: 5px; vertical-align:middle;" | Reduction applies only to ''passive'' repairs, firefighting, and flood control.+
?|- id="{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforSecondaries_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_CENTRALATBAMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_CENTRALATBAMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.<br><br> -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.'''+
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. <span style="color:#A52A2A;">With this skill, the secondaries will '''''not fire at all''''' without manual target selection.</span>+
?|- id="{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}"+
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_FirePrevention_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>{{#shipstr:IDS_SKILL_FIRERESISTANCEMODIFIER}}</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | {{#shipstr:IDS_SKILL_DESC_FIRERESISTANCEMODIFIER}}+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the risk of fire.<br><br>Ship can have a maximum of 3 fires burning at once.'''+
?| style="padding: 5px; vertical-align:middle;" | For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Attack Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center;margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertLoader_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Loader</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Accelerates shell type switching if all main battery guns are loaded.+
?| style="padding: 5px; vertical-align:middle;" | '''-50% to reload time when the shell type is switched.'''+
?| style="padding: 5px; vertical-align:middle;" | All guns must be fully loaded for this to take effect.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AircraftServicingExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Aircraft Servicing Expert</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases servicing speed and HP for carrier-based aircraft.+
?| style="padding: 5px; vertical-align:middle;" | '''+5% to HP of carrier-based aircraft.<br><br>-10% to servicing time of carrier-based aircraft.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertMarksman_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Marksman</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases traverse speed of the guns.+
?| style="padding: 5px; vertical-align:middle;" | '''+2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm.<br><br>+0.7 deg/s to the traverse speed of guns with a caliber above 139 mm.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_TorpedoAcceleration_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Acceleration</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range.+
?| style="padding: 5px; vertical-align:middle;" | '''+5 knots to torpedo speed.<br><br><span style="color:#A52A2A;">-20% to torpedo range.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | Applies to ''all'' types of torpedoes (i.e. both ship-launched and air-dropped).+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_TorpedoArmamentExpertise_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Torpedo Armament Expertise</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Reduces reload time of torpedo tubes and servicing time of torpedo bombers.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reloading time of torpedo tubes.<br><br>-20% to servicing time of torpedo bombers.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other torpedo and aircraft servicing reducers, such as [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Torpedo Tubes Modification 3]], [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Flight Control Modification 1]], or [[#4th_Row_Skills|Aircraft Servicing Expert]].+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_EmergencyTakeoff_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Emergency Takeoff</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Makes it possible to launch and recover aircraft while [[Ship:Fire|on fire]].+
?| style="padding: 5px; vertical-align:middle;" | '''<span style="color:#A52A2A;">+100% to aircraft servicing time while aircraft carrier is on fire.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_InertiaFuseforHEShells_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Inertia Fuse for HE Shells</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire.+
?| style="padding: 5px; vertical-align:middle;" | '''+30% to the armor penetration capacity of all HE shells.<br><br><span style="color:#A52A2A;">-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.</span><br><br><span style="color:#A52A2A;">-3% to chance of fire on target caused by HE shells with a caliber above 139mm.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | The mechanics for HE penetration can be found in the [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|Gunnery & Armor Penetration]] article. Also see [[Ship:Armor thresholds|Armor thresholds]] for more specific analysis.<br><br>This skill is frequently paired with Demolition Expert.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AirSupremacy_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Air Supremacy</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Changes number of aircraft in squadrons.+
?| style="padding: 5px; vertical-align:middle;" | '''+1 fighter per squadron.<br><br> +1 dive bomber per squadron.'''+
?| style="padding: 5px; vertical-align:middle;" | Increases the number of aircraft in each fighter and dive bomber squadron by 1. Does not affect torpedo bomber squadrons or the number of reserve aircraft. As of [[Ship:Update 0.6.4|Update 0.6.4]], this skill no longer affects catapult aircraft launched from cruisers or battleships.<br><br> This skill will not work during retraining.+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Support Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DirectionCenterforCatapultAircraft_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Direction Center for Catapult Aircraft</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | When the [[Ship:Consumables#Catapult Fighter|Catapult Fighter]] or [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] consumable is activated, an additional aircraft is launched. However, the airspeed of catapult aircraft is decreased.+
?| style="padding: 5px; vertical-align:middle;" | '''+1 catapult aircraft.<br><br><span style="color:#A52A2A;">-20% to the speed of catapult aircraft.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DogfightingExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Dogfighting Expert</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Increases the attack power of fighters while in combat against higher-tier aircraft. The greater the difference between tiers, the greater the increase. Does not work for Catapult aircraft.+
?| style="padding: 5px; vertical-align:middle;" | '''10% to combat performance of fighters for each tier of difference between them.<br><br>+10% to fighters ammunition. '''+
?| style="padding: 5px; vertical-align:middle;" | The skill calculates improvement based on aircraft tier, which may not correspondent to ship tier. Skill provides no benefit if enemy fighters are equal or lower tier. Does not affect {{Catapult Fighter}}.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_SmokeScreenExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Smoke Screen Expert</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Expands the smoke screen area.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to the radius of [[Ship:Smoke Screens|smoke screens]].'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ExpertRearGunner_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Expert Rear Gunner</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases efficiency of self-defense armament for aircraft with rear gunners.+
?| style="padding: 5px; vertical-align:middle;" | '''+10% to average damage per second of self-defense armament for aircraft with rear gunners.'''+
?| style="padding: 5px; vertical-align:middle;" | Applicable to dive bombers and torpedo bombers only.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_BasicFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Basic Firing Training</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Improves performance of main guns with a caliber up to and including 139mm and secondary guns.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns. <br><br> +20% to average damage per second of AA defense.'''+
?| style="padding: 5px; vertical-align:middle;" |+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Superintendent_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Superintendent</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases capacity of [[Ship:Consumables|consumables]].+
?| style="padding: 5px; vertical-align:middle;" | '''+1 additional charge to all consumables mounted on a ship.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdvancedFiringTraining_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Advanced Firing Training</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Also increases range of all AA guns.+
?| style="padding: 5px; vertical-align:middle;" | '''+20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.<br><br> +20% to AA defense firing range.'''+
?| style="padding: 5px; vertical-align:middle;" | +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ManualFireforAA_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Manual Fire Control for AA Armament</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Significantly improves the efficiency of large-caliber AA guns firing at priority targets designated by the player.+
?| style="padding: 5px; vertical-align:middle;" | '''+100% to average damage per second of AA guns with a caliber exceeding 85mm against a designated target.'''+
?| style="padding: 5px; vertical-align:middle;" | This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS.+
?|}</div></div></div>+
? +
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h3>List of Versatility Skills</h3></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:block;"><div>+
? +
?{| class="wikitable" style="width: 1000px; text-align:center; margin: auto;"+
?|-+
?! style="vertical-align:middle; width:90px" | Icon+
?! style="vertical-align:middle; width:100px" | Skill Name+
?! style="vertical-align:middle; width:60px" | Skill Point Cost+
?! style="vertical-align:middle; width:250px" | Description+
?! style="vertical-align:middle; width:250px" | Effect+
?! style="vertical-align:middle; width:250px" | Notes+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_IncomingFireAlert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Incoming Fire Alert</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | A warning about the risk of exposure to long-range artillery fire is displayed (when shells are fired at you with a flight time longer than 6 seconds).+
?| style="padding: 5px; vertical-align:middle;" | '''Indicator of long-range artillery fire.'''+
?| style="padding: 5px; vertical-align:middle;" | Think of this as a "turn now!" warning. This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[Image:icon_EvasiveManeuvers_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Evasive Maneuver</h4>+
?| style="vertical-align:middle;" | 1+
?| style="padding: 5px; vertical-align:middle;" | Decreases the airspeed of strike aircraft, but also reduces their detectability and increases their HP when returning to the carrier.+
?| style="padding: 5px; vertical-align:middle;" | '''-20% to detectability of strike aircraft when returning to the carrier.<br><br>+75% to HP of strike aircraft when returning to the carrier.<br><br><span style="color:#A52A2A;">-30% to airspeed of strike aircraft when returning to the carrier.</span>'''+
?| style="padding: 5px; vertical-align:middle;" | You '''must''' use the designated key-bind (F) to activate this ability. Using the waypoints will '''not''' give the bombers this bonus.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_AdrenalineRush_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Adrenaline Rush</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | Increases reload speed of all armament as the ship's health decreases.+
?| style="padding: 5px; vertical-align:middle;" | '''-0.2% to reload times of all types of armament for each 1% of total health lost.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament. This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_LastStand_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Last Stand</h4>+
?| style="vertical-align:middle;" | 2+
?| style="padding: 5px; vertical-align:middle;" | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty).+
?| style="padding: 5px; vertical-align:middle;" | '''The ship remains able to move and maneuver, albeit while the engine or steering gears are incapacitated.'''+
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_DemolitionExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Demolition Expert</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Increases the chance of setting an enemy ship on fire.+
?| style="padding: 5px; vertical-align:middle;" | '''+2% to chance of fire on a target caused by a main caliber shell, secondary shell, or bomb.'''+
?| style="padding: 5px; vertical-align:middle;" | For more information on how fire chance is calculated, visit the [[Ship:Fire|Fire page]].+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_Vigilance_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Vigilance</h4>+
?| style="vertical-align:middle;" | 3+
?| style="padding: 5px; vertical-align:middle;" | Extends ship's torpedo acquisition range.+
?| style="padding: 5px; vertical-align:middle;" | '''+25% to the detection range of enemy torpedoes.'''+
?| style="padding: 5px; vertical-align:middle;" | Provides additional time to react to incoming torpedoes. Stacks with both {{Target Acquisition System Modification 1}} and {{Hydroacoustic Search}}. +
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_RadioPositionFinding_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Radio Location</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Shows the direction to the nearest enemy ship. The enemy player is alerted that a bearing has been taken on their ship. This skill will not work when playing as an aircraft carrier.+
?| style="padding: 5px; vertical-align:middle;" | +
?| style="padding: 5px; vertical-align:middle;" | This skill will not work during retraining.+
?|- +
?! style="padding: 5px; vertical-align:middle;" | [[File:icon_ConcealmentExpert_dark.png|link=]]+
?| style="padding: 5px; vertical-align:middle;" | <h4>Concealment Expert</h4>+
?| style="vertical-align:middle;" | 4+
?| style="padding: 5px; vertical-align:middle;" | Reduces ship detectability range.+
?| style="padding: 5px; vertical-align:middle;" | '''-10% to the detection radius of destroyers.<br><br>-12% to the detection radius of cruisers.<br><br>-14% to the detection radius of battleships.<br><br>-16% to the detection radius of aircraft carriers.'''+
?| style="padding: 5px; vertical-align:middle;" | Stacks with other detection range reduction bonuses such as {{Concealment System Modification 1}} or [[Ship:Camouflage|camouflage]].+
?|}</div></div></div>+
?{| class="wikitable" style="text-align:center; float:right; margin-left: 20px; margin-top: 20px;"+
?|+ Commander Skill Retraining+
?!width="100" style="vertical-align:middle"|Skill Points+
?!width="150"|XP Required to Retrain+
?|-+
?!0+
?|0+
?|-+
?!1+
?|1,000+
?|-+
?!2+
?|1,500+
?|-+
?!3+
?|2,000+
?|-+
?!4+
?|3,500+
?|-+
?!5+
?|5,000+
?|-+
?!6+
?|7,500+
?|-+
?!7+
?|10,000+
?|-+
?!8+
?|15,000+
?|-+
?!9+
?|20,000+
?|-+
?!10+
?|25,000+
?|-+
?!11+
?|30,000+
?|-+
?!12+
?|40,000+
?|-+
?!13+
?|50,000+
?|-+
?!14+
?|75,000+
?|-+
?!15+
?|100,000+
?|-+
?!16+
?|125,000+
?|-+
?!17+
?|150,000+
?|-+
?!18+
?|175,000+
?|-+
?!19+
?|250,000+
?|}+

Revision as of 19:19, 8 October 2019