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With Update 0.8.0, a number of skills changed. Details will be forthcoming. See these WoWS News articles:


From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.

List of Endurance Skills

id="Manual Fire Control for Secondary Armament"
Icon Skill Name Skill Point Cost Description Effect Notes
icon_PriorityTarget_dark.png

Priority Target

1 The detection indicator displays the number of opponents that are currently aiming at your ship or squadrons. For a ship, the number of opponents aiming at the ship with main battery guns.

For a carrier, the number of ships firing their AA guns at its squadrons.
This skill will not work during retraining.
icon_PreventativeMaintenance_dark.png

Preventive Maintenance

1 Reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. -30% to the risk of incapacitation of modules. This skill does not affect secondary or AA batteries.
icon_HighAlert_dark.png

High Alert

2 Hastens the next availability of the ship's Damage Control Party. -10% to reload time of the Damage Control Party consumable.
icon_JackofAllTrades_dark.png

Jack of All Trades

2 Decreases the reload time of all ship and squadron consumables. -5% to reload time of all consumables.

- unconfirmed for aircraft -
Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot (-5% reload time on all consumables.) signal. During retraining, a 50% penalty is applied to the effect of this skill.
icon_SurvivabilityExpert_dark.png

Survivability Expert

3 Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier. +350 HP for each ship tier.



- Aircraft effect TBD -

Example: a Tier V ship would gain 1,750 additional hit points.
Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value.
icon_BasicsofSurvivability_dark.png

Basics of Survivability

3 Accelerates repairs to modules, firefighting, and recovery from flooding. -15% to time of repair, firefighting, and recovery from flooding. Reduction applies only to passive repairs, firefighting, and flood control.
image

Aircraft Armor

3 Reduces continuous damage to aircraft in short-, mid-, and long-range AA defense zones. - effect TBD -
icon_ManualFireforSecondaries_dark.png

Manual Fire Control for Secondary Armament

4 Secondary guns only fire at targets designated by the player.

The firing efficiency is significantly increased.

-15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships.

-60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships.
This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, the secondaries will not fire at all without manual target selection.
icon_FirePrevention_dark.png

Fire Prevention

4 Reduces the risk of fire.

The maximum number of fires on a ship is reduced to three.

-10% to the risk of fire.

Ship can have a maximum of 3 fires burning at once.
For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the Fire page.

List of Attack Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_ExpertLoader_dark.png

Expert Loader

1 Accelerates shell type switching if all main battery guns are loaded. -50% to reload time when the shell type is switched. All guns must be fully loaded for this to have effect.
icon_AircraftServicingExpert_dark.png

Air Supremacy

1 Decreases aircraft servicing time. -10% to servicing time of carrier-based aircraft.

(unconfirmed - and what about catapult a/c?)
icon_ExpertMarksman_dark.png

Expert Marksman

2 Increases traverse speed of the guns. +2.5 deg/s to the traverse speed of turrets with a gun caliber
up to 139 mm.

+0.7 deg/s to the traverse speed of turrets with a gun caliber
above 139 mm.
icon_TorpedoAcceleration_dark.png

Torpedo Acceleration

2 Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. +5 knots to torpedo speed.

-20% to torpedo range.
Applies to all types of torpedoes (i.e. both ship-launched and air-dropped).
icon_TorpedoArmamentExpertise_dark.png

Torpedo Armament Expertise

3 Reduces reload time of torpedo tubes and servicing time of torpedo bombers. -10% to reloading time of torpedo tubes.

-20% to servicing time of torpedo bombers.
Stacks with other torpedo and aircraft servicing reducers, such as Torpedo Tubes Modification 3, Flight Control Modification 1, or Aircraft Servicing Expert.
icon_InertiaFuseforHEShells_dark.png

Inertia Fuse for HE Shells

4 Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire. +30% to the armor penetration capacity of all HE shells.

-1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm.

-3% to chance of fire on target caused by HE shells with a caliber above 139mm.
The mechanics for HE penetration can be found in the Gunnery & Armor Penetration article. Also see Armor thresholds for more specific analysis.

This skill is frequently paired with Demolition Expert.
image

Sight Stabilization

4 Speeds up the aiming of a carrier's aircraft. - effect TBS -

List of Support Skills

Icon Skill Name Skill Point Cost Description Effect Notes
image

Improved Engine Boost

1 Increases the Engine Boost time of a carrier's squadrons. - effect TBD -
image

Last Gasp

1 Fully restores the Engine Boost of the carrier's last strike squadron. - effect TBD -
icon_SmokeScreenExpert_dark.png

Smoke Screen Expert

2 Expands the smoke screen area. +20% to the radius of smoke screens. This skill will not work during retraining.
icon_DirectionCenterforCatapultAircraft_dark.png

Direction Center for Fighters

2 More effective fighter squadrons. Upon activating the Fighter consumable, an additional aircraft takes off. Decreases fighter flight time.
icon_BasicFiringTraining_dark.png

Basic Firing Training

3 Improves performance of main guns with a caliber up to and including 139mm and secondary guns. Increases the continuous damage of short-, mid-, and long-range AA guns. -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns.

- AA effect TBD -
icon_Superintendent_dark.png

Superintendent

3 Increases capacity of consumables. +1 additional charge to all consumables mounted on a ship. Does not affect the consumables of aircraft carrier squadrons.


This skill will not work during retraining.

icon_AdvancedFiringTraining_dark.png

Advanced Firing Training

4 Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by mid- and long-range AA defenses. +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns.

- AA effect TBD -
icon_ManualFireforAA_dark.png

Manual Fire Control for AA Armament

4 Improves the efficiency of AA sector reinforcement and decreases its action time. - effect TBD - This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS. ??

List of Versatility Skills

Icon Skill Name Skill Point Cost Description Effect Notes
icon_IncomingFireAlert_dark.png

Incoming Fire Alert

1 Provides a warning of long-range artillery fire. A warning is displayed when shells are fired at your ship with a flight time longer than 6 seconds. Think of this as a "turn now!" warning. This skill will not work during retraining.
image

Improved Engines

1 Increases the speed of a carrier's squadrons. - effect TBD -
icon_AdrenalineRush_dark.png

Adrenaline Rush

2 Increases reload speed of all armament as the ship's health decreases. Increases the speed of aircraft carrier's squadrons as the aircraft's HP decreases. -0.2% to reload times of all types of armament for each 1% of total health lost.

- Carrier squadron effect TBD -
This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament.
This skill will not work during retraining.
icon_LastStand_dark.png

Last Stand

2 When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated. This skill will not work during retraining.
icon_DemolitionExpert_dark.png

Demolition Expert

3 Increases the chance of ship and aircraft armament starting fire (HE shells and missiles). +2% to chance of fire on a target caused by a main caliber shell, secondary shell, bomb, or rocket. For more information on how fire chance is calculated, visit the Fire article.
icon_Vigilance_dark.png

Vigilance

3 Extends ship's torpedo acquisition range. +25% to the detection range of enemy torpedoes.
Does not work on aircraft carrier squadrons.
Provides additional time to react to incoming torpedoes. Stacks with both Target Acquisition System Modification 1 (OBSOLETE Replaced by Torpedo Lookout System) and Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.).
icon_RadioPositionFinding_dark.png

Radio Location

4 Shows the direction to the nearest enemy. Applies to ships and aircraft carrier squadrons.


The enemy is alerted that a bearing has been taken.

This skill will not work during retraining.
icon_ConcealmentExpert_dark.png

Concealment Expert

4 Reduces ship detectability range. -10% to the detection radius of all ships and aircraft. Stacks with other detection range reduction bonuses such as Concealment System Modification 1 (Reduces the detectability range of the ship and aircraft carrier's squadrons: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.) and camouflage.
Commander Skill Retraining
Skill Points XP Required to Retrain
0 0
1 1,000
2 1,500
3 2,000
4 3,500
5 5,000
6 7,500
7 10,000
8 15,000
9 20,000
10 25,000
11 30,000
12 40,000
13 50,000
14 75,000
15 100,000
16 125,000
17 150,000
18 175,000
19 250,000