User:iDuckman:na/sandbox/C.skills
< User:iDuckman:na | sandbox
Revision as of 01:52, 30 January 2019 by
With Update 0.8.0, a number of skills changed. Details will be forthcoming. See these WoWS News articles:
- https://worldofwarships.com/en/news/development/cv8-how-to-tune/#customization
- https://worldofwarships.com/en/news/development/cv8-how-to-tune/
From Jan.30 to Feb.8.2019 any commander may redistribute his skill points at no cost.
Contents
List of Base Skills
Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
---|---|---|---|---|---|
Situational Awareness |
Free. | An indicator is displayed when your ship is detected by an enemy ship or aircraft. | All commanders receive this ability at no cost. |
List of Endurance Skills
Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
---|---|---|---|---|---|
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1 | The detection indicator displays the number of opponents that are currently aiming at your ship or squadrons. | For a ship, the number of opponents aiming at the ship with main battery guns. For a carrier, the number of ships firing their AA guns at its squadrons. |
This skill will not work during retraining. | |
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1 | -30% to the risk of incapacitation of modules. | This skill does not affect secondary or AA batteries. | ||
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2 | Hastens the next availability of the ship's Damage Control Party. | -10% to reload time of the Damage Control Party consumable. | ||
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2 | Decreases the reload time of all ship and squadron consumables. | -5% to reload time of all consumables. - unconfirmed for aircraft - |
Stacks with other consumable reload time modifiers such as the High Alert skill or November Foxtrot () signal. During retraining, a 50% penalty is applied to the effect of this skill. | |
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3 | Increases both ship and aircraft HP, including fighters, depending on the ship or aircraft carrier tier. | +350 HP for each ship tier.
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Example: a Tier V ship would gain 1,750 additional hit points. Does not depend on the ship class, therefore the bonus for smaller ships is higher in relative value. | |
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3 | -15% to time of repair, firefighting, and recovery from flooding. | Reduction applies only to passive repairs, firefighting, and flood control. | ||
image | Aircraft Armor |
3 | Reduces continuous damage to aircraft in short-, mid-, and long-range AA defense zones. | - effect TBD - | |
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4 | -15% to the maximum dispersion of shells for the secondary armament of Tier I-VI ships. -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. |
This doesn't mean manual aim. It improves the accuracy of the secondary battery by decreasing their dispersion, but requires the player to manually select a target by holding down CTRL and left-clicking on it. With this skill, the secondaries will not fire at all without manual target selection. | ||
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4 | -10% to the risk of fire. Ship can have a maximum of 3 fires burning at once. |
For battleships and cruisers, this skill also caps the number of fires in the superstructure of a ship at one (whereas there are ordinarily two fire zones there). For more information on how fire chance is calculated, visit the Fire page. |
List of Attack Skills
Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
---|---|---|---|---|---|
Expert Loader |
1 | Accelerates shell type switching if all main battery guns are loaded. | -50% to reload time when the shell type is switched. | All guns must be fully loaded for this to have effect. | |
Air Supremacy |
1 | Decreases aircraft servicing time. | -10% to servicing time of carrier-based aircraft. (unconfirmed - and what about catapult a/c?) |
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Expert Marksman |
2 | Increases traverse speed of the guns. | +2.5 deg/s to the traverse speed of turrets with a gun caliber up to 139 mm. +0.7 deg/s to the traverse speed of turrets with a gun caliber above 139 mm. |
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Torpedo Acceleration |
2 | Increases the speed of torpedoes launched from both ships and aircraft while reducing torpedo range. | +5 knots to torpedo speed. -20% to torpedo range. |
Applies to all types of torpedoes (i.e. both ship-launched and air-dropped). | |
Torpedo Armament Expertise |
3 | Reduces reload time of torpedo tubes and servicing time of torpedo bombers. | -10% to reloading time of torpedo tubes. -20% to servicing time of torpedo bombers. |
Stacks with other torpedo and aircraft servicing reducers, such as Torpedo Tubes Modification 3, Flight Control Modification 1, or Aircraft Servicing Expert. | |
Inertia Fuse for HE Shells |
4 | Increases the armor penetration of HE shells fired from both main and secondary battery guns, at the expense of decreasing the chance of setting the enemy ship on fire. | +30% to the armor penetration capacity of all HE shells. -1% to chance of fire on target caused by HE shells with a caliber up to and including 139mm. -3% to chance of fire on target caused by HE shells with a caliber above 139mm. |
The mechanics for HE penetration can be found in the Gunnery & Armor Penetration article. Also see Armor thresholds for more specific analysis. This skill is frequently paired with Demolition Expert. | |
image | Sight Stabilization |
4 | Speeds up the aiming of a carrier's aircraft. | - effect TBS - |
List of Support Skills
Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
---|---|---|---|---|---|
image | Improved Engine Boost |
1 | Increases the Engine Boost time of a carrier's squadrons. | - effect TBD - | |
image | Last Gasp |
1 | Fully restores the Engine Boost of the carrier's last strike squadron. | - effect TBD - | |
Smoke Screen Expert |
2 | Expands the smoke screen area. | +20% to the radius of smoke screens. | This skill will not work during retraining. | |
Direction Center for Fighters |
2 | More effective fighter squadrons. | Upon activating the Fighter consumable, an additional aircraft takes off. Decreases fighter flight time. | ||
Basic Firing Training |
3 | Improves performance of main guns with a caliber up to and including 139mm and secondary guns. Increases the continuous damage of short-, mid-, and long-range AA guns. | -10% to reload time of main battery guns with a caliber up to and including 139mm and all secondary battery guns. - AA effect TBD - |
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Superintendent |
3 | Increases capacity of consumables. | +1 additional charge to all consumables mounted on a ship. | Does not affect the consumables of aircraft carrier squadrons.
| |
Advanced Firing Training |
4 | Extends firing range of main guns with a caliber up to and including 139mm and all secondary battery guns. Increases damage per second within the explosion radius of shells fired by mid- and long-range AA defenses. | +20% to firing range of main battery guns with a caliber up to 139mm and all secondary battery guns. - AA effect TBD - |
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Manual Fire Control for AA Armament |
4 | Improves the efficiency of AA sector reinforcement and decreases its action time. | - effect TBD - | This doesn't mean manual aim. It requires the player to manually select a target by holding down CTRL and left-clicking on it, in order for this skill to double the long-range AA DPS. ?? |
List of Versatility Skills
Icon | Skill Name | Skill Point Cost | Description | Effect | Notes |
---|---|---|---|---|---|
Incoming Fire Alert |
1 | Provides a warning of long-range artillery fire. | A warning is displayed when shells are fired at your ship with a flight time longer than 6 seconds. | Think of this as a "turn now!" warning. This skill will not work during retraining. | |
image | Improved Engines |
1 | Increases the speed of a carrier's squadrons. | - effect TBD - | |
Adrenaline Rush |
2 | Increases reload speed of all armament as the ship's health decreases. Increases the speed of aircraft carrier's squadrons as the aircraft's HP decreases. | -0.2% to reload times of all types of armament for each 1% of total health lost. - Carrier squadron effect TBD - |
This skill affects main battery guns, secondary battery guns, and torpedoes; it has no effect on anti-aircraft armament. This skill will not work during retraining. | |
Last Stand |
2 | When the engine or steering gears are incapacitated, they continue to operate (but with a penalty). | The ship remains able to move and maneuver - slowly - while the engine or steering gears are incapacitated. | This skill will not work during retraining. | |
Demolition Expert |
3 | Increases the chance of ship and aircraft armament starting fire (HE shells and missiles). | +2% to chance of fire on a target caused by a main caliber shell, secondary shell, bomb, or rocket. | For more information on how fire chance is calculated, visit the Fire article. | |
Vigilance |
3 | Extends ship's torpedo acquisition range. | +25% to the detection range of enemy torpedoes. Does not work on aircraft carrier squadrons. |
Provides additional time to react to incoming torpedoes. Stacks with both Target Acquisition System Modification 1 () and Hydroacoustic Search . | |
Radio Location |
4 | Shows the direction to the nearest enemy. | Applies to ships and aircraft carrier squadrons.
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This skill will not work during retraining. | |
Concealment Expert |
4 | Reduces ship detectability range. | -10% to the detection radius of all ships and aircraft. | Stacks with other detection range reduction bonuses such as Concealment System Modification 1 and camouflage. |
Skill Points | XP Required to Retrain |
---|---|
0 | 0 |
1 | 1,000 |
2 | 1,500 |
3 | 2,000 |
4 | 3,500 |
5 | 5,000 |
6 | 7,500 |
7 | 10,000 |
8 | 15,000 |
9 | 20,000 |
10 | 25,000 |
11 | 30,000 |
12 | 40,000 |
13 | 50,000 |
14 | 75,000 |
15 | 100,000 |
16 | 125,000 |
17 | 150,000 |
18 | 175,000 |
19 | 250,000 |