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WoWS FAQ

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Revision as of 21:31, 11 July 2014Revision as of 21:36, 11 July 2014
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 Q: Will we be able to lay smoke screens in the game? Q: Will we be able to lay smoke screens in the game?
  
?A: Smoke screens are possible.+A: I don't smoke.
  
 Q: After the testing is done do you expect Patrol boats(PT and Eboats), submarines, and destroyer escorts? Q: After the testing is done do you expect Patrol boats(PT and Eboats), submarines, and destroyer escorts?
  
?A: No. No U boats, no PT boats, no patrol boats. Our game is about big ships.+A: Why would we do that?
  
 Q: Will waves and wind be a factor when shooting? Q: Will waves and wind be a factor when shooting?
  
?A: No! Ships of WWII had complex FCS and Gyroscope systems to avoid these factors.+A: No, because we aren't war thunder (again).
  
 Q: How will the interface of game play be like such as sniper mode torpedo mode and so on? Q: How will the interface of game play be like such as sniper mode torpedo mode and so on?
  
?A: Third person view, binocular view, arty-style view for long-range firing and top-down view for aircraft managing.+A: It will be very buggy and glitchy.
  
 Q: Will we be looking at realistic engagement distances and times? Q: Will we be looking at realistic engagement distances and times?
  
?A: Yes, realistic distances, though shells will have a tuned up speed (like 3-4 times higher to make game a little more fast-paced). Shells will also have their dispersion ellipse as in real life. You will have to predict the position of impact of your salvo, though the game will show you the exact dispersion ellipse of that zone. After first 3 salvoes, you dispersion ellipse will become minimal, which represents specification of target parameters+A: ofcourse not, we are Wargaming, remember?
  
 Q: Since ships have multiple gun turrets, how will that work? Q: Since ships have multiple gun turrets, how will that work?
  
?A: Main caliber guns, controlled by player will aim all at one target. And no, this can not effect WOT problems. Second caliber huns are controlled by AI, though you can mark priority targets for them.+A: You will be shot.
? +
 Q: Reading that players choosing a Destroyer will have a three accompanying AI-controlled destroyers, and choosing a Cruiser will have an accompanying Cruiser; How will that work? Q: Reading that players choosing a Destroyer will have a three accompanying AI-controlled destroyers, and choosing a Cruiser will have an accompanying Cruiser; How will that work?
  
?A: That's very old info. We will have no AI controlled ships in PvP - if player choose a DD, than balancing tool will get another three players on DD in that team slot. Totally there will be 10 slots approximately.+A: Are you for real?
  
 Q: What's the tonnage of the biggest ship that'll be featured on WoWs? Q: What's the tonnage of the biggest ship that'll be featured on WoWs?
  
?A: Less than 80k. We are not considering ships with higher than 80k displacement to appear in game, because such ships are more about magic than about possibility of technology of 1940s.+A: around 130 kilograms.
? +
 Q: What Top Tiers will there be for release? Q: What Top Tiers will there be for release?
  
?A: USN will have the Iowa and Montana as the tier10 BBs in game, while IJN (Imperial Japanese Navy) will have Yamato and N13. There will not be any ships with higher tier than 10.+A: AAA ships.
  
 Q: If you run your ship aground would it be impossible for it to sink? Q: If you run your ship aground would it be impossible for it to sink?
  
?A: Yes. But it will also be almost impossible to live long after that with small HP left.+A: No, it will become a submarine.
  
 Q: Can you tell us why its only going to be the USN and the IJN at teh release of the game and not having a third nation? Q: Can you tell us why its only going to be the USN and the IJN at teh release of the game and not having a third nation?

Revision as of 21:36, 11 July 2014

Q: Which time period will be covered by the game?

A: We don't know yet.

Q: What classes of Warships will be presented in the game?

A: WW2. Q: Will you have submarines in the game?

A: Yes, and they will be OP. Q: Who is developing the game

A: Some random company.

Q: Will you be able to give a warship a name and make it displayed to other players?Also, are we going to be able to fly flags, to reflect country and clans?

A: Yep, you will be able to name your ship "dick" or "ass". Q: What size of maps will WoWS have?

A: 200m x 200m

Q: Will you integrate all 3 projects in one battlefield.

A: No, because we aren't war thunder.

Q: When will Alpha Test be started?

A: As soon as the game will require this stage of Development.

Q: Does player controlls only one warship?

A: Yes, he does

Q: How many nations will be introduced in the game?

A: Only Poland.

Q: How the crew system will work?

A: A ship doesn't have crew.

Q: The average dogfight lastedroughly 45 seconds, and small tank on tank fights would not ussually last long either. However ship to ship clashes would often last hours on end, and usually a few ships would be sunk and others damaged before one side retreated. How does WG plan on making battles last only 15 or so minutes?

A: Didn't read the question, because it was too long. Q: What will happen if you get shot below the water line will your ship begin to flood or will it just be normal damage

A: You will ammo rack the ship. Q: How will the upgrade system look like?

A: There are no upgrades. Q: Will there be scouting-specific aircraft launched from non-carrier warships?

A: No, that's too OP.

Q: Will the firing range be much longer than the spotting range?

A: Duh!

Q: What kind of ammunition will there be with the different classes of guns?

A: I don't know, ask the developers. Q: Is there going to be weather on release?

A: Maybe. At some point... Q: Can you give me a tier number for the Bismark? it will be a tier 10?

A: 2 is the best. Bismark is 1.5.

Q: With Air craft carriers, How many planes will I be able to launch and how Do I control them? IN a RTS view?

A: 2.5 the third one is broken.

Q: Will we be able to lay smoke screens in the game?

A: I don't smoke.

Q: After the testing is done do you expect Patrol boats(PT and Eboats), submarines, and destroyer escorts?

A: Why would we do that?

Q: Will waves and wind be a factor when shooting?

A: No, because we aren't war thunder (again).

Q: How will the interface of game play be like such as sniper mode torpedo mode and so on?

A: It will be very buggy and glitchy.

Q: Will we be looking at realistic engagement distances and times?

A: ofcourse not, we are Wargaming, remember?

Q: Since ships have multiple gun turrets, how will that work?

A: You will be shot. Q: Reading that players choosing a Destroyer will have a three accompanying AI-controlled destroyers, and choosing a Cruiser will have an accompanying Cruiser; How will that work?

A: Are you for real?

Q: What's the tonnage of the biggest ship that'll be featured on WoWs?

A: around 130 kilograms. Q: What Top Tiers will there be for release?

A: AAA ships.

Q: If you run your ship aground would it be impossible for it to sink?

A: No, it will become a submarine.

Q: Can you tell us why its only going to be the USN and the IJN at teh release of the game and not having a third nation?

A: Because it takes about 3 months for one person to make, for example, a battleship. Of course we have more than one 3d modeller, but you must understand, that ships are very complex things, and it takes time to build it and to tune it with a gameplay point of view. So we decided to concentrate on two nations with biggest fleets in WWII, and to implement other nations after.

Q: How far are you guys on getting alpha/beta out?

A: Well, we are already on a pre-alpha stage, so we have some maps, some ships and some gameplay features working. When we are done with core gameplay features and with polishing them, we will start the closed Alpha. a) There are like 30 ships already made, but very few of them are actually tuned enough to be in game. b) Already acceptable, though there are still things to remake and to polish c) We already fight each other on a developer fightings.

Q:Some battleships such as the German H class designs had a large set of main guns AND torpedoes. In these case, which of those would be the main armament, or would they both work as such?

A: You will be able to switch between torpedoes and main caliber guns.

Q: Somewhere above the devs said smaller nations like sweedan, and dutch ships would be in game, would this be as a tech tree or more likely premuim ships?

A: It depends on how many ships we will find

Q: When your carrier (or any ship with aircraft flying) is sunk, will your aircraft instantly be destroyed or can you still control them until they run outa ammo and fuel?

A: You will be able to control the rest of your planes until they are out of fuel.

Q: Also, will ships be able to become "beached" or will the battle ground be out in open water further from shore to prevent this?

A: There won't be any special radar sight of any kind. Radars will just bring bonuses to accuracy and range of sight.

Q: Will there be a team damage occur? Will there be a fine system in place similar to WoT?

A: Yes, there will be similar system

Q: What will be German Top Tiers, once the Tree released some time after?

A: Currently we are planning to have their H39, H41 and H42m though thing may change closer to release date.

Q: You've already disclosed Top Tier available upon release. And what will be Tier 1?

A: Erie for USN and Katori class for IJN