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Akizuki

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Akizuki
Akizuki_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Shiratsuyu
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Akizuki_icon_small.png
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Kitakaze
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General
Research price115000 exp
Purchase price9 000 000 Credits
Hit Points15 900 
Main Battery
100 mm/65 Type984 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed16 deg./sec.
180 Degree Turn Time11.25 sec.
Firing Range11.33 km.
Maximum Dispersion99 m.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity1000 m./s.
HE Shell Weight13 kg.
AP Shell100 mm AP Type98 
Maximum AP Shell Damage1700 
Initial AP Shell Velocity1000 m./s.
AP Shell Weight13 kg.
Torpedo Tubes
610 mm Quad1 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17 233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type984 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type96 Twin mod. 16 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range3.09 km.
25 mm/60 Type96 Triple mod. 11 х 3 pcs.
. . . Average Damage per Second6.1 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius730 m.
Rudder Shift Time6.5 sec.
Concealment
Surface Detectability Range7.56 km.
Air Detectability Range4.44 km.
Battle Levels
12345678910
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VIII
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9 000 000

Akizuki — Japanese Tier VIII destroyer.

Uno de los destructores más sofisticados en la Armada Japonesa. Este buque se diseñó específicamente para proporcionar defensa antiaérea. Debido a sus dimensiones significativamente incrementadas, estaba equipado con nuevas monturas de cañones de doble propósito que tenían una alta cadencia de fuego. Entre sus desventajas tenía un armamento de torpedos relativamente débil y una velocidad no muy alta.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
100 mm/65 Tipo 982011,2599120051700 0570 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Akizuki (A)15 900132041/6/410 0610 000
Akizuki (B)20 400132047/1810 16 5001 400 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 90 mod. 10,61017,217 2336210 01 300 000
Tipo 93 mod. 20,51127,220 9666710 20 0001 800 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 8 mod. 1011,3 0370 000
Tipo 8 mod. 21012,5 8000780 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 52 000 cv33 0600 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

Tier VIII's Akizuki is a major departure from the rest of the Japanese destroyer line. She packs both more guns and fewer torpedoes than any of her cousins that surround her on the tech tree, giving her a very different playstyle than any ship before or after. She is a unique ship that requires a completely different approach to the typical ninja-like playstyle of other Japanese destroyers that attempt to overwhelm their enemies with torpedoes fired from stealth. She shares a number of similarities with high-tier Russian destroyers Udaloi and Khabarovsk; captains familiar with how those ships play will likely feel right at home in Akizuki.

Akizuki’s main battery is comprised of four (4) double 100mm turrets. Unlike most Japanese destroyer gun turrets, these turn quickly, roughly on par with those found in the middle tiers of the American destroyer line aboard Nicholas, Farragut, and Mahan. She can get all of her guns on target even while maneuvering, and their rate of fire rivals that of Tier X American destroyer Gearing (although Akizuki’s shells do far less damage than Gearing’s). Also notable is the initial velocity of those shells: 1000 meters per second. This gives Akizuki’s guns a relatively flat arc at close range; they are comfortable to fire and fairly easy to guide on to target. However, her shells lose velocity quickly, and beginning around 10 km they will have a very high ballistic arc similar to those of Atlanta. This is not necessarily a bad thing, as it enables her to fire over islands when needed. Her main battery is equally capable of chewing up battleship and cruiser superstructure with armor-piercing rounds or dueling enemy destroyers with high explosive ones.

While her guns are excellent, her torpedo armament is lacking. She mounts only a single quadruple launcher — compared to the double quadruple launchers of Kagero, Shiratsuyu, and Yūgumo — on a relatively long reload of 112 seconds. Akizuki has access to an improved version of the Torpedo Reload Booster consumable without having to give up access to Smoke Generator, so she is capable of doing significant damage with her torpedo armament against unsuspecting captains by virtue of mounting the same Type 93 mod. 2 torpedoes that Kagero carries. She is the only ship able to mount both consumables at the same time. Like the "Shiratsuyu", her Torpedo Reload Booster consumable reloads faster than the one found on other ships.

Her handling takes some getting used to — she is far slower to respond to helm commands than Japanese destroyer captains will be accustomed to — and her slow top speed is a notable handicap. Still, her anti-aircraft suite beats out every other Japanese destroyer in the game, and she has the customarily low detection radius typical of her sisters. Akizuki requires some adaptation in play, but she's more than capable of dishing out copious amounts of punishment in the hands of a captain who has taken the time to decipher how to play her well.

When facing American and Soviet destroyers her tier or higher, captains are advised to use armor-piercing rounds as Akizuki’s 100mm HE shells lack sufficient penetration to deal consistent damage.


Pros:

  • Quick-turning, fast-firing main battery guns.
  • Armor-piercing rounds are punishing against broadside ships thanks to her rate of fire.
  • Above-average anti-aircraft suite for a Japanese destroyer due to her dual-purpose main battery guns.
  • Can equip the improved version of the Torpedo Reload Booster consumable that reduces torpedo reload time to 5 seconds, and doesn't have to give up Smoke Generator to do so. Additionally, the consumable reloads faster than the standard versions.

Cons:

  • Slow to accelerate and low top speed for a destroyer.
  • Handles more like a cruiser than a destroyer; large turning circle and slow rudder shift make Akizuki feel sluggish.
  • High explosive shells have very low damage and fire chance.
  • Only one torpedo launcher (on a long reload) means she is almost totally reliant on her guns for damage.
  • Her 100mm shells are hard pressed to damage certain targets; hits for zero damage against cruisers and battleships are not uncommon.

Research

Hull (B) is a huge boost to Akizuki’s survivability, and should be researched first. After that, the Fire Control System upgrade to boost her range is probably the best bet, leaving the Torpedo module for last.

Optimal Configuration

Upgrades

Akizuki’s gunboat playstyle means that her upgrade modules will look very similar to that of similarly-tiered cruisers and Russian destroyers. Main Armaments Modification 1 in Upgrade Slot 1 and Aiming Systems Modification 1 in Upgrade Slot 2 are the best options. A case can be made for AA Guns Modification 2 in that second slot, but lacking access to the Defensive AA Fire consumable, it isn't recommended. Propulsion Modification 1 is the top choice in Upgrade Slot 4. Either Steering Gears Modification 2 or Propulsion Modification 2 should be slotted into Upgrade Slot 5. Like all Tier VIII+ destroyers, Concealment System Module 1 is a must-have in Upgrade Slot 6.

Commander Skills

Consumables

A gunboat destroyer like Akizuki is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Her low speed also makes the shortened cooldown on Engine Boost II highly attractive. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Akizuki with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Victor Lima and India X-Ray signal flags will help boost Akizuki’s meager fire chance, especially when combined with Demolition Expert. Juliet Charlie should also go along with those flags in order to prevent detonations. Sierra Mike will help make up some of her deficiency in top speed.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
N/A  VII BłyskawicaDoubloons • IX Friesland 
Italy  VI Leone • X Paolo Emilio 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
N/A  III BladeDoubloons • VII GhoulDoubloons • VII Steel RatDoubloons • VII RazorwormDoubloons • VIII UrashimaDoubloons