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Benson

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Benson
Benson_wows_main.jpg
Destroyer | U.S.A. | Tier VIII
Tech Tree Position
Mahan
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Benson_icon_small.png
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Fletcher
stock
 top
General
Research price115000 exp
Purchase price9 040 000 Credits
Hit Points12 800 
Main Battery
127 mm/38 Mk30 mod. 05 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range10.54 km.
Maximum Dispersion101 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.55 shots/min.
Reload Time109 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk15 
Maximum Damage11 600 
Torpedo Speed55 knot
Torpedo Range9.15 km.
AA Defense
127 mm/38 Mk30 mod. 03 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
127 mm/38 Mk302 х 1 pcs.
. . . Average Damage per Second16 
. . . Firing Range5.01 km.
12.7 mm Browning M2 mod. 26 х 1 pcs.
. . . Average Damage per Second22.8 
. . . Firing Range1.2 km.
127 mm/38 Mk30 mod. 03 х 1 pcs.
. . . Average Damage per Second32.1 
. . . Firing Range5.01 km.
127 mm/38 Mk30 mod. 11 х 1 pcs.
. . . Average Damage per Second10.7 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed38 knot
Turning Circle Radius570 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.38 km.
Air Detectability Range3.6 km.
Battle Levels
12345678910
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VIII
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9 040 000

Benson — American Tier VIII destroyer.

A rather large ship for her type. As compared to her predecessors, the ship was much better armed owing to more efficient artillery mounts and a successful arrangement of novel quintuple torpedo tubes.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 MK30185,29101180052100 0650 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Benson (A)12 80062156/520 0690 000
Benson (B)15 40062154/2/520 18 0001 400 000
Benson (C)15 400132142/4/420 22 0001 830 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk15 mod. 00,61097,211 600559,2 0780 000
Mk15 mod. 30,51227,216 633559,2 18 0001 470 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1010,5 0395 000
Mk8 mod. 21011,6 12 000950 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 50 000 cv38 0625 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

Tier VIII's Benson is where the American destroyer line finally comes together with the complete package that makes them the most flexible destroyers in the game. The key to this transformation is access to Upgrade Slot 6 and Concealment Systems Modification 1, allowing Benson and subsequent American destroyers to have concealment values that rival that of those found in the Japanese destroyer line. When their newfound stealth is combined with a potent torpedo armament and fast-firing main battery guns, Benson, Fletcher, and Gearing become true jack-of-all-trades ships with an incredibly high ceiling in the hands of a skilled captain.

For Benson, it all starts with her main battery. When built for maximum stealth, her detection radius of 5.8 km combined with 18 rounds per minute from each of the five guns in her main battery make her a terror to enemy destroyers. She can work in close, then cut opposing destroyers down very quickly with her high rate of fire. Beyond her main battery, Benson is the first American destroyer whose stock torpedo armament range exceeds her detection radius. She has a very long reload time for her torpedo tubes, but the torpedoes themselves are harder to detect than their Japanese counterparts and give her targets far less reaction time to dodge out of the way.

Even a ship as good as Benson has drawbacks. Her anti-aircraft suite might generously be called mediocre, though captains who wish to sacrifice one of her main battery guns can equip Hull (C) and have access to Defensive AA Fire to help drive off enemy planes. As a destroyer she has no real armor to speak of, and most shells that hit her will disable at least one module of some kind. Her shell arcs become challenging to use past the 7-8 km range, and require excessive lead in order to land hits.

Despite the negatives, though, Benson is one of the best-balanced destroyers in World of Warships, capable of providing a valuable contribution to any team she finds herself on in the hands of a skilled captain.

Pros:

  • Excellent main battery; stellar rate of fire and fast turret traverse speed (even faster than Mahan).
  • Two centerline-mounted quintuple-tube torpedo launchers give her a solid torpedo armament.
  • Capable of delivering torpedoes from beyond her detection range.
  • First American destroyer capable of lowering her detection range below 6.0 km by combining Concealment Expert and Concealment System Modification 1.
  • Can equip the Defensive AA Fire consumable when Hull (C) is mounted.
  • Good speed, responsive rudder, and excellent handling; Benson has the tightest turning circle of all Tier VIII destroyers.

Cons:

  • Weak armor; stealth and maneuverability are her best defenses.
  • Anti-aircraft suite is mainly for show and will rarely shoot anything down (even with Defensive AA Fire active).
  • Very long torpedo reload time.
  • High shell arcs make it hard to hit fast moving ships, especially if they are maneuvering to avoid incoming fire.
  • Hull (C) reduces main battery size to four guns when equipped.

Research

Like Mahan, Hull (B) is the best place to invest early experience gains. After that, captains are encouraged to research the upgraded Torpedo module for better reload times and more damage. Benson is one of the first American destroyers that can be played as a torpedo-centric destroyer if desired. Pick up the Fire Control System upgrade to her main battery range last.

Hull (C) is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft by gaining access to the Defensive AA Fire consumable. It is probably best skipped entirely or acquired after unlocking Fletcher.

Optimal Configuration

Upgrades

As usual, Main Armaments Modification 1 is the best choice for Upgrade Slot 1. Upgrade Slot 2 is most commonly filled with Aiming Systems Modification 1, but captains who have equipped Hull (C) may wish to use AA Guns Modification 2 in order to increase the radius of Defensive AA Fire. Upgrade Slot 4 and Upgrade Slot 5 are best filled with Propulsion Modifications 1 and 2, respectively. Benson’s best defense is to keep moving, so keeping her engine going is critical to survival. Upgrade Slot 6 should be filled with Concealment System Modification 1 regardless of other commander skills or upgrades.

Commander Skills

Benson isn't quite as flexible as her Tier IX cousin Fletcher, but she's close.

Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Tier 4 are all must-have skills for Benson commanders. Once those four basic skills have been covered, captains can begin to customize their Benson commander further. Captains wishing to focus on maximizing their main battery should sink points into Demolition Expert and Basic Firing Training at Level 3; more torpedo-minded captains should invest in Torpedo Armament Expertise instead. Level 2's Adrenaline Rush is a good buy regardless of which armament is chosen for a focus.

Consumables

A gunboat destroyer such as Benson is inevitably going to come under heavy fire; the abbreviated cooldown on Damage Control Party II will eventually pay for itself. Shelling out the doubloons or credits here is highly recommended. Paying for Smoke Generator II is captain's choice, but there are times that the shortened cooldown on smoke is the difference between sneaking away and going to the bottom.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Benson with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Destroyers
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Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
Poland  VII BłyskawicaDoubloons