Chester
127 mm/50 Mk54 х 1 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range9.24 km. |
Maximum Dispersion96 m. |
HE Shell127 mm HE Mk15 |
Maximum HE Shell Damage1800 |
Chance of Fire on Target Caused by HE Shell4 % |
Initial HE Shell Velocity914 m./s. |
HE Shell Weight22.7 kg. |
AP Shell127 mm AP |
Maximum AP Shell Damage2100 |
Initial AP Shell Velocity914 m./s. |
AP Shell Weight22.7 kg. |
76.2 mm/50 Mk44 х 1 pcs. |
Firing Range2.5 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shel4 % |
Maximum Speed24 knot |
Turning Circle Radius460 m. |
Rudder Shift Time5.1 sec. |
Surface Detectability Range8.46 km. |
Air Detectability Range4.98 km. |
Chester — American Tier II cruiser.
Un crucero ligero con una velocidad razonablemente buena para su época, pero con un blindaje y armamento bastante débiles. El barco podía actuar como explorador y destructor líder de flotilla. Los cruceros de esta clase fueron los primeros en la U.S. Navy en poseer propulsión a turbina. Fueron los únicos cruceros de turbina de la U.S. Navy durante mucho tiempo.
Modules
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] |
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Player Opinion
Performance
At first, the Chester may seem like a downgrade from the Erie, as your gun range goes down by over a kilometer, your turning speed decrases, and your detection range goes up. You actually have less cannons at hand than in the Erie, since despite having 4 cannons, only 3 can be brought to bear upon an enemy at most. The first few battles will be a pain as you get used to the agility of the ship, and its gun range won't help (Which, as stock, is actually less than your detection range, meaning by the time you can shoot at an opponent, you've already been spotted). You may be pleased by your speed and agility though (slightly hampered by your large size), which is surprisingly good for being so big. The upgraded fire control system is a welcome relief, bringing your gun range to nearly a kilometer above your detection range, which could come in handy if you run into a scary, lumbering tier III ship (Not naming any South Carolina class ships here), where you can use your better agility to scram before coming under serious fire. The hull upgrade will increase your firepower by more than 30%, as you get an additional cannon on each side of the ship. The gun upgrade gives a wonderful boost to your damage output, as your HE shells do a potential 300 more damage, while your AP shells soar a whopping 900 damage up (Remember though that AP can be harder to use, so if you're still getting used to leading targets and knowing when or where to shoot, use HE. Plus you can sometimes light them on fire, which is a rather satisfying event).
If you're top tier, you can afford to be more aggressive. Don't be afraid to show tier I ships who's top of the food chain, though keep in mind that other tier II ships pose larger threats, as tier I damage to you is almost negligible. And always, always, always stay on alert for destroyers. Your large, shiny metallic flank is usually too much for destroyers to resist, and they will always be only too glad to send a torpedo or two (or three) into your side, and subsequently, sending you to the ocean bottom. These, especially the IJN Destroyer, Umikaze, have alarmingly low detection ranges. If you see one suddenly appear, and yet it's turning away from you, it's time to start turning in case of torpedoes. Your agility will help you dodge torpedoes now, but once you move on the the tier III USN cruiser, St. Louis, if you start avoiding torpedoes only when they appear, you've already been hit by them.
If you're bottom of the stack, in a tier III match, be much more cautious. You don't have the guns to punch a hole through anything but destroyers (which are already a pain anyways), and don't be surprised when battleships start running you over with a hailstorm of fire (And they actually could physically run you over if they wanted too). Remember that you are a big target, and that you will melt if you find yourself under concentrated fire. In these cases, never stop moving. You're faster than tier III battleships and the USN St. Louis (Destroyers don't have the guns to pose any threat, just watch for torpedoes. Note that the tier III IJN cruiser, Tenryu, is actually faster than you, and probably has bigger guns. Watch for it.), and if you stop moving, think about what the bottom of the ocean must be like, because you'll be there really soon. You're best off in situations where you won't come under heavy fire, such as supporting the big ships (Usually, the big ships will be the target, as you're not a very large threat), though make sure you're not going to become a major target, as you may have to get uncomfortably close to the other ships (Even with upgraded fire control systems, your range is a meager 9.3 km. Most other ships have ranges of about 10, maybe more.).
Pros:
- When full upgraded the Chester turns into an almost Proto St Louis.
- 24.4 knots speed with a quick rudder shift makes the Chester manoeuvre fast for its size.
- Works well in groups.
Cons:
- Large size makes the Chester a Torpedo magnet.
- Short gun range compared to the IJN Tier 2 Cruiser.
- Does not stand up well to Tier 3 Battleships alone.
- Weak Armour despite its armoured look.
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
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★★ |
|
2 |
★★ |
★ |
★★ |
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|
|
★★ |
★★★ |
3 |
★ |
★ |
|
|
|
|
★★★ |
★★ |
4 |
|
★ |
|
|
|
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery