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Battleship | U.K. | Tier X
Tech Tree Position
Research price255000 exp
Purchase price20 600 000 Credits
Hit Points82 900 
Main Battery
419 mm/45 Mk II4 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range24.25 km.
Maximum Dispersion302 m.
HE Shell419 mm HE Mk I 
Maximum HE Shell Damage7200 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight995 kg.
AP Shell419 mm AP Mk II 
Maximum AP Shell Damage13 000 
Initial AP Shell Velocity747 m./s.
AP Shell Weight1157 kg.
Secondary Armament #1
134 mm/50 Mk I8 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time6.67 sec.
HE Shell134 mm HE Mk IC 
Maximum HE Shell Damage1900 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors Mk VII12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
40 mm STAAG4 х 2 pcs.
. . . Average Damage per Second101.6 
. . . Firing Range3.51 km.
40 mm Bofors Mk VI11 х 6 pcs.
. . . Average Damage per Second321.2 
. . . Firing Range3.51 km.
134 mm/50 Mk I8 х 2 pcs.
. . . Average Damage per Second68 
. . . Firing Range5.19 km.
Maximum Speed29.5 knot
Turning Circle Radius940 m.
Rudder Shift Time17.4 sec.
Surface Detectability Range15.66 km.
Air Detectability Range15.66 km.
Battle Levels
20 600 000

Conqueror — British Tier X battleship.

Este barco fue diseñado como un acorazado con una potencia de fuego aumentada a partir de la experiencia británica en la construcción de barcos conseguida durante la II Guerra Mundial. El proyecto destacaba por sus cañones principales de 457 mm, que fueron desarrollados a principios de los años 20 y eran el sistema de artillería naval británico más potente.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
419 mm/45 Mk II24530272004813 000 02 000 000
457 mm/45 Mk II24530282006314 900 35 0002 500 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Conqueror (A)82 90019456484/11/12/80 03 500 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk X mod. 1024,3 02 000 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 135 650 cv29,5 01 500 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 2 del sistema de control de tiro Modificación 2 de la batería secundaria
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación

Player Opinion


Conqueror is a worthy successor to Lion, sitting atop the tech tree at Tier X. Like Lion, she can sneak around the map by taking advantage of her low detectability range. Conqueror' s size means that she will take quite a few hits in a gunfight. Due to this, it is important to position properly and use concealment when faced with overwhelming odds. When this isn’t possible, Conqueror is capable of holding her own. Her high-explosive (HE) shells are extremely powerful and sport a high fire chance. This is useful when engaging multiple ships because she can burn her enemies at range and switch to armor piercing (AP) for more devastating hits at close range. However, her HE shells are powerful enough that some captains may choose to use it exclusively. After slugging it out with the other heavy hitting ships at Tier X, Conqueror can use a Repair Party Consumable which is capable of restoring tens of thousands of hit points (HP). This allows her to stay in the fight, continuing to punish her enemies. By combining her strengths and finding support from friendly ships, Conqueror becomes one of the most powerful ships in the game.


  • Excellent AP and HE Shell Performance -- Conqueror is capable of destroying her enemies at any range.
  • High HE Fire Chance -- A salvo with multiple hits almost guarantees a fire.
  • Low Detectability – She can sneak around a flank or disengage in order to repair the damage she has sustained in battle.
  • Excellent Repair Party Consumable – Capable of repairing huge amounts of damage; rivaled only by those found on high tier British cruisers.
  • Excellent Anti-Aircraft Armament – When fully specialized, Conqueror maintains a no-fly zone that is capable of shredding enemy aircraft.
  • Rudder Shift & Turning Radius – With an above average stock rudder shift time and turning radius, Conqueror is capable of outmaneuvering Montana and Großer Kurfürst. Yamato has a smaller turning radius but has a slower rudder shift time.


  • Armor – Despite a thick armor belt that is capable of stopping small-medium caliber shells, Conqueror is susceptible to high caliber AP shells at certain angles.
  • SizeConqueror is a massive ship, which makes it hard to operate in close quarters. It is also a large target for enemy destroyers to hit with torpedoes.
  • Top Speed – Slightly slower than Großer Kurfürst and Montana.
  • Size of HP Pool – Her HP pool is lower than all other Tier X battleships; however, she is capable of restoring large amounts of HP with her repair party consumable.
  • Secondary Armament -- Even when fully specialized, Conqueror's secondary armament is underwhelming due to its sluggish reload and low firepower.


Conqueror has one researchable upgrade for her main battery. The stock gun configuration is 4 turrets with 3 rifles each. By researching and upgrading, her configuration will be changed to 4 turrets with 2 rifles each, but they are of a higher caliber. With this upgrade, AP and HE shell damage is increased and the chance of fire for HE shells is increased. The main battery upgrade is recommended for players who wish to engage battleships and heavy cruisers, but some players may opt to keep the stock configuration in order to retain the extra gun barrels. Additionally, the smaller gun caliber is more suited to engaging destroyers and light cruisers.

Optimal Configuration


The recommended upgrades for HMS Conqueror are as follows:

Upgrade Slot 1 provides a useful alternative to Main Armaments Modification 1. For players who wish to specialize for anti-aircraft duties, Auxiliary Armaments Modification 1 should be mounted.

Upgrade Slot 2 provides options with different benefits. Aiming Systems Modification 1 is typically recommended for increased accuracy in long range gunnery. For increased turret traverse in a brawl, Main Battery Modification 2 is a useful upgrade. For specialization in anti-aircraft duties, AA Guns Modification 2 should be mounted.

Upgrade Slot 3 provides two useful options for specialization in different roles. Main Battery Modification 3 reduces reload time, but there is a tradeoff of increased turret traverse time. This upgrade is recommended for players who wish to specialize in gunnery. AA Guns Modification 3 increases the damage output of AA guns, and is the useful option for anti-aircraft duties.

Commander Skills


Conqueror's key strength is access to its powerful Repair Party consumable. The premium version of this consumable should be mounted, paired with the commander skill Superintendent in order to gain two additional charges with reduced cooldown time. The premium version of Damage Control Party should be mounted to reduce cooldown time between uses.


Conqueror should never be sent into battle without camouflage. Type 1, 2, 5, or 6 camouflage can be purchased for a small amount of credits or doubloons. This is recommended at a minimum to increase the dispersion of enemy shells or increase slightly improve the detectability range. For players who wish to make the investment, Type 20 camouflage can be purchased for 5000 doubloons. This camouflage provides many benefits and is recommended for players who wish to play Conqueror frequently.



Historical Info

Historical Gallery

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII IndomitableDoubloons • X Audacious
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana • X Ohio 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII LeninDoubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons