¡Bienvenido a la Wiki de Wargaming.net!
Variantes
Otros idiomas

Edinburgh

Saltar a: navegación, buscar
Edinburgh
Edinburgh_wows_main.jpg
Cruiser | U.K. | Tier VIII
Tech Tree Position
Fiji
Arrow_down.png
Edinburgh_icon_small.png
Arrow_down.png
Neptune
stock
 top
General
Research price108000 exp
Purchase price8 800 000 Credits
Hit Points31 800 
Main Battery
152 mm/50 Mk XXIII4 х 3 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range14.02 km.
Maximum Dispersion129 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX6 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm TR Mk IV2 х 3 pcs.
Rate of Fire0.83 shots/min.
Reload Time72 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX* 
Maximum Damage15 867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
20 mm Oerlikon Mk IV8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm Vickers 2-pdr. Mk VIII3 х 8 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk V5 х 2 pcs.
. . . Average Damage per Second30.5 
. . . Firing Range2.01 km.
102 mm/45 QF Mk XIX6 х 2 pcs.
. . . Average Damage per Second56.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius680 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range11.7 km.
Air Detectability Range8.13 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSC108_Edinburgh.png
8 800 000

Edinburgh — British Tier VIII cruiser.

The most powerful light cruiser in the Royal Navy during World War II. Outrivaled most other same-type ships in terms of armor protection. She inherited powerful main guns from her predecessors. Among other Royal Navy cruisers of the 1930s, Edinburgh carried more powerful AA weapons.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXIII825,711293100 0600 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Edinburgh (A)31 8006114463/8/5/620 0900 000
Edinburgh (B)36 40061144614/620 28 0002 200 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0,8727,215 866618 01 000 000
533 mm Mk IX**0,8727,215 5336210 12 0001 200 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VIII mod. 1014 0700 000
Mk VIII mod. 21015,4 15 0001 500 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 80 000 cv32,5 0500 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

Edinburgh will feel familiar to captains progressing up the British cruiser line; her four turrets of triple 152mm barrels are identical to the configuration of her immediate predecessor, Fiji. In point of fact, Edinburgh has only a few upgrades from Fiji, but those upgrades make a measurable difference in her effectiveness.

By now, veterans of the branch are accustomed to having access to the Repair Party consumable. Edinburgh is no different in this regard, though she has access to a much more potent version of the consumable; one that restores as much as 40% of her health pool per use. Neptune and Minotaur have heals of similar effectiveness, meaning that ships at the high end of the Royal Navy cruiser branch can be exceedingly difficult to sink if they are allowed to escape sustained fire with any health remaining. Like her predecessors, Edinburgh has the tools to make good that escape — should it become necessary — through her ability to equip the Smoke Generator consumable. Additionally, Edinburgh is the first ship in the line given access to Surveillance Radar. Though she must give up her access to Smoke Generator in order to have Surveillance Radar available, the combination of radar and Hydroacoustic Search make her an incredibly potent destroyer hunter. Any destroyers that find themselves within 9.0 km of a radar-equipped Edinburgh are in a very vulnerable position.

Her armor is improved over that of Fiji, and while she will stand up to heavy cruiser fire better than her predecessor, Edinburgh will still suffer when under fire from enemy battleships. Her torpedoes gain some extra range and are now capable of reaching targets at ranges out to 10 km, and her anti-aircraft damage per second is nearly double that of Fiji. She is a well-rounded cruiser, but one that must be played very carefully in order to maximize her ability to punish lighter enemy units while minimizing her exposure to fire from enemy capital ships.


Pros:


Cons:

  • Armor is largely for show and offers little real protection; incoming rounds larger than 203mm will penetrate Edinburgh easily.
  • Really only effective against lighter enemy units, such as destroyers and other cruisers. Edinburgh barely registers as a threat to enemy battleships.
  • Lightly-armored turrets are incapacitated more frequently than many of her contemporaries.
  • Shortest main battery range of all Tier VIII cruisers.

Research

Hull (B) brings badly needed hit points as well as a few new anti-aircraft mounts and should be researched first. After that, the upgraded Fire Control System and Torpedo modules should be researched in that order.

Optimal Configuration

There are a three key choices that dictate how Edinburgh will play: the upgrades in Slots 2 and 6, and which consumable she chooses to go along with Hydroacoustic Search.

Upgrades

Full Concealment Build: Captains who wish to be as stealthy as possible will want to equip Concealment System Modification 1 in Upgrade Slot 6. This gives Edinburgh has the capability - like her Russian counterpart Chapayev - to have a radar range that is equal to or exceeds her detectability radius (assuming her commander also has the Concealment Expert skill). Combined, these two upgrades lower her detection radius to 9.0 km, exactly the same as her radar range. This configuration of Edinburgh is a supreme destroyer hunter; if she is detected by something she can't see, then there's a destroyer already within range of her Surveillance Radar. Upgrade Slot 2 in this configuration is best fitted with Aiming Systems Modification 1 to ensure maximum accuracy against enemy destroyers while they are spotted.

Generalist Build: Players who wish to eschew Surveillance Radar for Smoke Generator will likely want to customize their Edinburgh a little more generally. For a build of this nature, AA Guns Modification 2 is recommended for Upgrade Slot 2 while Concealment System Modification 1 remains a solid choice for Upgrade Slot 6. Stacking Steering Gears Modifications 2 and 3 is also a very good choice for Upgrade Slots 5 and 6 in a more general build of the ship, giving Edinburgh a rudder shift time that has to be seen to be believed.

Commander Skills

Full Concealment Build: Level 4's Concealment Expert is the most important skill an Edinburgh commander can possess in this style of build. Prior to that, key skills are Expert Marksman at Level 2 and Superintendent at Level 3.

Generalist Build: Edinburgh captains that are less concerned with hunting enemy destroyers should invest points in their anti-aircraft suite. Priority Target is recommended at Level 1, as is Manual Fire Control for AA Armament at Level 4 (though Concealment Expert should be the next skill taken). Level 2's Expert Marksman and Level 3's Superintendent remain important skills.

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator, Spotting Aircraft, Catapult Fighter, or Surveillance Radar.

At this Tier in the game, Captains who have opted for the Full Concealment Build and are focused on eradicating enemy destroyers should equip Surveillance Radar. All other builds should stick to Smoke Generator for maximum survivability. Catapult Fighter is still not recommended due to the same reason as for the preceding Tier ships, and Spotting Aircraft is not recommended due to the difficulty in shooting at targets at long range, as it is already fairly difficult to hit targets with Edinburgh's current range. Spending doubloons or credits on Repair Party II is highly recommended for the additional charge and reduced cooldown time, as Edinburgh is the first Royal Navy cruiser to have the special "Super Heal".

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Edinburgh with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII IndomitableDoubloons • X Audacious
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Poland  
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
N/A