Erie
Hit Points4950 |
152 mm/47 Mk174 х 1 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed9 deg./sec. |
180 Degree Turn Time20 sec. |
Firing Range8.72 km. |
Maximum Dispersion86 m. |
HE Shell152 mm HE/HC Mk34T |
Maximum HE Shell Damage1100 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity853 m./s. |
HE Shell Weight47.6 kg. |
28 mm/75 Mk2 mod. 24 х 4 pcs. |
. . . Average Damage per Second2.72 |
. . . Firing Range0.75 km. |
Maximum Speed20 knot |
Turning Circle Radius300 m. |
Rudder Shift Time2.8 sec. |
Surface Detectability Range8.28 km. |
Air Detectability Range5.84 km. |
Erie — American Tier I cruiser.
Basándose en las restricciones del Tratado Naval de Londres, los diseñadores estadounidenses conceptualizaron una lancha cañonera para asumir una amplia variedad de tareas: desde proporcionar fuego de apoyo al Cuerpo de Marines durante las operaciones de desembarco hasta la protección de convoyes frente a incursores y submarinos. Durante la guerra civil española, el USS Erie evacuó a los ciudadanos estadounidenses del país en guerra antes de unirse a las fuerzas del canal de Panamá, donde prestó servicio hasta el final de su carrera. Con el estallido de la Segunda Guerra Mundial, el USS Erie defendió el Caribe frente a los submarinos alemanes.
Modules
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Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price ( ![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
Erie (A) | 4950 | 6 | 88 | 4 | 4 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Player Opinion
Pros:
- Brilliant Armour for a Tier I starting ship.
- 9.6km Gun range.
- 20.8kts speed makes you currently the fastest Tier I ship.
- Guns are quite accurate with a small dispersion arc.
Cons:
- Seems to lose its forward gun often.
- Can get ahead of its support ships and get caught alone.
- The concealment is almost useless as you only have guns to rely on.
Optimal Configuration
Commander Skills
As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to all ships in the line, excepting Inertial Fuze for HE Shells, which becomes a point liability past Tier VI.
Recommended Commander Skills ![]() | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
![]() ★★★ |
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![]() ★★ |
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![]() ★★ |
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2 |
![]() ★★ |
![]() ★★ |
![]() ★★★ |
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![]() ★★ |
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3 |
![]() ★ |
![]() ★★ |
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![]() ★★ |
![]() ★★★ |
![]() ★★★ |
![]() ★★ |
4 |
![]() ★ |
![]() ★ |
![]() ★★ |
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![]() ★★★ |
![]() ★★ |
![]() ★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery
Destroyers | II Sampson • II Smith![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cruisers | I Erie • II Chester • II Albany![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Battleships | III South Carolina • IV Wyoming • IV Arkansas Beta![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Aircraft Carriers | IV [[Ship:Langley (< 23.01.2019)|Langley (< 23.01.2019)]] • IV Langley • V [[Ship:Bogue (< 23.01.2019)|Bogue (< 23.01.2019)]] • VI [[Ship:Independence (< 23.01.2019)|Independence (< 23.01.2019)]] • VI Independence • VI Ranger • VII [[Ship:Ranger (< 23.01.2019)|Ranger (< 23.01.2019)]] • VII [[Ship:Saipan (< 23.01.2019)|Saipan (< 23.01.2019)]] • VIII [[Ship:Lexington (< 23.01.2019)|Lexington (< 23.01.2019)]] • VIII Yorktown • VIII Lexington • VIII [[Ship:Enterprise (< 23.01.2019)|Enterprise (< 23.01.2019)]] • VIII Enterprise![]() ![]() ![]() ![]() ![]() |