Farragut
127 mm/38 Mk21 mod. 05 х 1 pcs. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
Rotation Speed15 deg./sec. |
180 Degree Turn Time12 sec. |
Firing Range11.45 km. |
Maximum Dispersion100 m. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1800 |
Chance of Fire on Target Caused by HE Shell5 % |
Initial HE Shell Velocity792 m./s. |
HE Shell Weight24.5 kg. |
AP Shell127 mm AP/SC Mk38 |
Maximum AP Shell Damage2100 |
Initial AP Shell Velocity792 m./s. |
AP Shell Weight25 kg. |
533 mm Mk142 х 4 pcs. |
Rate of Fire0.68 shots/min. |
Reload Time88 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoMk11 |
Maximum Damage11 733 |
Torpedo Speed56 knot |
Torpedo Range5.49 km. |
127 mm/38 Mk21 mod. 12 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk21 mod. 03 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range5.01 km. |
12.7 mm Browning M2 mod. 24 х 1 pcs. |
. . . Average Damage per Second15.2 |
. . . Firing Range1.2 km. |
127 mm/38 Mk21 mod. 12 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
127 mm/38 Mk21 mod. 02 х 1 pcs. |
. . . Average Damage per Second6.4 |
. . . Firing Range5.01 km. |
Maximum Speed36.5 knot |
Turning Circle Radius560 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range7.56 km. |
Air Detectability Range3.42 km. |
Farragut — American Tier VI destroyer.
The first U.S. destroyer of the new generation. She was armed with dual-purpose artillery, which significantly enhanced her AA defenses. The torpedo tubes were placed along the ship’s centerline, and thus they could be used more efficiently. The destroyers of this class were modernized to receive automatic AA guns.
Modules
Compatible Upgrades
Slot 1 | [[File:wows icon_modernization_PCM030_MainWeapon_Mod_I_bb1e79efbcc73dfa03a6dd5ae173566ee691b77e3a6587389d6f7ea07eb03588.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_principal]] | [[File:wows icon_modernization_PCM031_SecondaryWeapon_Mod_I_5369d8b071df59a515906433ea1fff10a55841495258bcd04d3365467e61e4af.png", "local": "{\"default\": \"gui|44px|Modificación 1 del armamento auxiliar|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0armamento_auxiliar]] | [[File:wows icon_modernization_PCM032_PowderMagazine_Mod_I_9607d8ec91ddcca4a95443845b888fbd9de4cd81df5a30a199d400657a552017.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la santabárbara|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0santab.C3.A1rbara]] | |
---|---|---|---|---|
Slot 2 | [[File:wows icon_modernization_PCM006_MainGun_Mod_II_bffc35efc4e090487fd6110a10a2be1f5d51b7918303f724194817e698055412.png", "local": "{\"default\": \"gui|44px|Modificación 2 de la batería principal|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_de_la.C2.A0bater.C3.ADa_principal]] | [[File:wows icon_modernization_PCM018_AirDefense_Mod_III_d3f357c6dc4e5e627a86e17a16432cb38da32bb1b7999b4a7852371491511770.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los cañones AA|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0ca.C3.B1ones_AA]] | [[File:wows icon_modernization_PCM033_Guidance_Mod_I_10c7521afe2d577c42618dd04cf6834f2be78cf6b64503844cf87793a5816484.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los sistemas de tiro|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0sistemas_de_tiro]] | [[File:wows icon_modernization_PCM070_Torpedo_Mod_IV_9e34ebc4f1a15656201b4148e32870eb1c67ddb2fb1a0bc410406236b472d1dd.png", "local": "{\"default\": \"gui|44px|Modificación 1 de los tubos de torpedo|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_los.C2.A0tubos_de_torpedo]] |
Slot 4 | [[File:wows icon_modernization_PCM020_DamageControl_Mod_I_bbc708467bc8f1e6264ac88fb8999ea40660e4b0b94b59ab7b3f1a8b60539ed8.png", "local": "{\"default\": \"gui|44px|Modificación 1 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM069_Movement_Mod_I_ca8429dcc45fdad36cdd474a13e5a289d6f7cf27ae32c9f30d42b72b9db493af.png", "local": "{\"default\": \"gui|44px|Protección de la sala de máquinas|link=Ship:Upgrades#Protecci.C3.B3n_de_la_sala_de_m.C3.A1quinas]] | ||
Slot 5 | [[File:wows icon_modernization_PCM023_DamageControl_Mod_II_3c6aea0c5bccc94f1d8f1fa52662232afa007d784638ce6e981c8ad3457c63fa.png", "local": "{\"default\": \"gui|44px|Modificación 2 del sistema de control de daños|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A02_del.C2.A0sistema_de_control_de_da.C3.B1os]] | [[File:wows icon_modernization_PCM024_Engine_Mod_II_4b4f4c217cf5cf580f47ccbbf76ecede110c5143055c55ab45a82d19e87423fb.png", "local": "{\"default\": \"gui|44px|Modificación 1 de la propulsión|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_la.C2.A0propulsi.C3.B3n]] | [[File:wows icon_modernization_PCM025_SteeringGear_Mod_II_523c86ce4c7d228e73ee3d2cb406f4d78a205aa2453fec45b0925dec519bf7c5.png", "local": "{\"default\": \"gui|44px|Modificación 1 del aparato de gobierno|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_del.C2.A0aparato_de_gobierno]] | [[File:wows icon_modernization_PCM089_DepthCharges_Mod_I_734ed2711a1c6aa8227fa258f81054dcc2db8aecf66e4baaf0006589181ceb33.png", "local": "{\"default\": \"gui|44px|Modificación 1 de las cargas de profundidad|link=Ship:Upgrades#Modificaci.C3.B3n.C2.A01_de_las_cargas_de_profundidad]] |
Player Opinion
Performance
Farragut continues the evolution of American destroyer design where Nicholas left off, retaining the same main battery guns — adding one more — while moving to a centerline-mounted torpedo configuration.
Players who enjoyed Nicholas will find more of the same with Farragut. Her speed and handling characteristics are nearly identical, and she starts off with the exact same 5.5 km range torpedoes (the Mark 11) of her predecessor. The eventual torpedo upgrade module is worthwhile, giving her almost a full kilometer more of torpedo range and, more critically, faster fish. The move to centerline mounts for her torpedo launchers takes some getting used to; she can put eight torpedoes into the water on either side, but captains are likely to miss the flexibility offered by preceding ships of having launchers on both sides of the ship.
Irritatingly, Farragut has a smaller health pool than Nicholas; Level 3 commander skill Survivability Expert is almost necessary in order to get the most out of her. Like her immediate predecessor, she can exchange Engine Boost for Defensive AA Fire, but she must equip Hull (C) — and give up one of her main battery guns — to do so. Airplanes remain one of Farragut’s biggest weaknesses, and her anti-aircraft suite remains largely powerless to deter them.
Overall, Farragut is a solid destroyer that loves maps with lots of islands she can hide in. American destroyer captains wishing for the capability to fire torpedoes from beyond their detection range must remain patient and wait for Mahan.Pros:
- Main battery rate of fire is excellent.
- Solid top speed of 36.7 knots; she can break 40 knots with the Engine Boost consumable.
- Upgraded torpedoes have a 0.9 km higher range than stock version, and travel noticeably faster.
Cons:
- Very weak armor; takes damage just as quickly as Nicholas.
- AA guns are mainly for show and will rarely shoot anything down; even the hull upgrades don't do much to help.
- Hull (B) only adds 600 more hit points, and she has fewer hit points than Nicholas.
- Shell arcs make long-range targeting difficult.
Research
As a gunboat destroyer, Farragut is best served by maximizing her health pool; this makes Hull (B) the best place to spend early experience gains. Her stock gun range is quite good, so snag the Torpedo module upgrade next, followed by the Fire Control System module to buff her main battery range.
Hull (C) is an optional upgrade for captains who are interested in access to the Defensive AA Fire consumable. It is probably best grabbed after unlocking Mahan or skipped completely.Optimal Configuration
Upgrades
There aren't a lot of "out of the box" options in terms of upgrades for Farragut captains. Main Armament Modification 1 is the top pick in Upgrade Slot 1, while Aiming Systems Modification 1 is recommended for Upgrade Slot 2. AA Guns Modification 2 might be a decent option for captains who equip Hull (C) and swap Engine Boost for Defensive AA Fire. Propulsion Modification 1 in Upgrade Slot 4 and Propulsion Modification 2 in Upgrade Slot 5 are both highly recommended in the interests of sustaining Farragut’s mobility while under fire from enemy ships.
Commander Skills
Preventative Maintenance at Level 1, Last Stand at Level 2, and Concealment Expert at Level 4 are easy recommendations for Farragut commanders.
Level 3 offers a number of good options. Survivability Expert is a safe pick, buffing Farragut’s health pool by 20%. Demolition Expert pr Basic Firing Training are recommended for captains looking to get more damage out of their main battery. Superintendent is a strong choice if premium consumables are not equipped.
Alternate Level 4 skill recommendations include: Manual Fire Control for AA Armament for captains using Hull (C), though the overall DPS gain is incredibly small for investing four skill points; Advanced Firing Training to buff the range of Farragut’s main battery as well as her anti-aircraft guns; Radio Position Finding, to aid in hunting down enemy destroyers; and Inertia Fuse for HE Shells, which will improve Farragut’s main battery damage against enemy capital ships.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
|
|
2 |
★★ |
★ |
★ |
|
★ |
|
★★ |
★★★ |
3 |
|
★★★ |
★ |
|
★★★ |
★★ |
★★ |
★ |
4 |
|
|
★ |
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Given how easily modules are disabled on a destroyer under fire, investing credits (or doubloons) in Damage Control Party II is recommended. The free versions of Engine Boost or Defensive AA Fire should be sufficient.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Farragut with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Equipping the Juliet Whiskey Unaone signal is recommended; Farragut captains who work into torpedo range of enemy ships need to get maximum results. Juliet Charlie is also a well-advised choice for any destroyer. Victor Lima and India X-Ray signals are similarly worthy of consideration to increase the fire chance of her main battery shells. Captains who opt to equip Hull (C) may wish to fly November Echo Setteseven (for the extra anti-aircraft damage) and Sierra Mike (to make up for the loss of Engine Boost) as well.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★ |
★★ |
★★ |
★ |
★★ |
★★★ |
|
|
|
★★★ |
Economic | |||||
★ |
|
★★★ |
★ |
★ | |
Special | |||||
|
|
★ |
|
| |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery