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Destroyer | U.S.A. | Tier X
Tech Tree Position
Research price236000 exp
Purchase price19 500 000 Credits
Hit Points19 400 
Main Battery
127 mm/38 Mk38 mod. 03 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.44 shots/min.
Reload Time136 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17 900 
Torpedo Speed66 knot
Torpedo Range16.5 km.
AA Defense
127 mm/38 Mk38 mod. 03 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk412 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk12 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Surface Detectability Range7.56 km.
Air Detectability Range4.26 km.
Battle Levels
19 500 000

Gearing — American Tier X destroyer.

Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

Four of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeong Buk (ex-USS Everett F. Larson) in Gangneung, South Korea; ROKS Kang Won (ex-USS William R. Rush) in Jinhae, South Korea; and TCG Gayret (ex-USS Eversole) in Izmit, Turkey.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/38 Mk38207,298180052100 01 900 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Gearing (A)19 40062132/2/12/320 02 650 000
Torpedos Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mk16 mod. 10,61067,219 0336610,5 02 500 000
Mark 170,41367,217 9006616,5 30 0002 500 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk10 mod. 1011,1 01 600 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 60 000 cv36 01 750 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 3 de los tubos de torpedo Modificación 2 del sistema de control de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion


As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like all American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of North Carolina, Iowa, and Montana. Gearing packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as no other destroyer in the game can possibly match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.

Her torpedoes are the 2nd longest-legged fish in the game, clocking in at a 16.5 km range. While she won't land many hits at that kind of range, it at least gives her the ability to threaten enemy ships from well beyond the range of her main battery. Her torpedoes are also as difficult to detect as Fletcher’s, despite doing slightly less damage. Gearing’s access to Upgrade Slot 3 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA Fire consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently than Benson and Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles differently before intentionally putting her into situations where precision handling is expected.

Gearing bridges the gap between the other Tier X destroyers currently in the game. She has better guns than Shimakaze, and better concealment and torpedoes than Khabarovsk and Z-52. Despite having the slowest top speed out of the quartet, Gearing can adapt to changing battlefield situations in ways sure to make captains of the other ships jealous.


  • Fantastically fast-turning turrets and fast-firing main battery guns.
  • Has access to the Defensive AA Fire consumable.
  • Excellent concealment (identical to that of Shimakaze).
  • 2nd longest-ranged torpedoes in the game.
  • Best Tier X destroyer for taking (and defending) capture points in Domination games.


  • Very long torpedo reload time. Gearing can install Torpedo Tubes Modification 3 to reduce the reload time but the tubes will have an additional risk of becoming incapacitated.
  • Top speed is pretty average.
  • Slower velocity of main battery means shell arcs are rather high; shells take long time to reach the target point (but can reach over islands).
  • Very short range for her main battery guns — only 11.1 km by default — second only to Grozovoi (11.0 km).
  • Lowest chance of fire caused from HE shells among Tier X destroyers.
  • Handles more sluggishly than her predecessors (larger turning circle and longer rudder shift time).
  • Anti-aircraft suite will struggle against high-tier aircraft (equipping Defensive AA Fire is recommended).
  • Torpedoes do less damage than those of Fletcher.


As a Tier X ship, Gearing has no additional modules to research.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.


The recommended upgrades for Gearing are fairly obvious choices, and largely self-explanatory: Main Armament Modification 1 in Upgrade Slot 1, Propulsion Modification 1 in Upgrade Slot 4, Propulsion Modification 2 in Upgrade Slot 5, and Concealment System Modification 1 in Upgrade Slot 6. Upgrade Slot 2 offers either Aiming Systems Modification 1 or AA Guns Modification 2; neither is a bad choice. AA Guns Modification 2 is recommended for captains who wish to equip Defensive AA Fire and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Most captains will opt to leave their AA guns disabled most of the time and plug Aiming Systems Modification 1 into this slot.

The upgrade chosen for Upgrade Slot 3 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: The most popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 into the third upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Main Battery (Maximum Range) Build: Also worth considering is the ability to stack Gun Fire Control System Modification 2 with the Level 4 commander skill Advanced Firing Training and push Gearing’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 3 in Upgrade Slot 3 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades drop Gearing’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.

Commander Skills

As with Benson and Fletcher, Gearing commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor Gearing to taste.

Torpedo Build Gearings will want to pick up Torpedo Armament Expertise at Level 3, potentially pairing it with Level 2's Torpedo Acceleration in order to give enemies even less reaction time to incoming torpedoes; Gearing’s torpedoes can afford to sacrifice some range. Captains pursuing either of the Main Battery Build Gearing options will want to focus on Basic Firing Training and Demolition Expert instead. Players concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as Gearing will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though Gearing captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.


Just like her predecessor, Defensive AA Fire is recommended over Engine Boost due to the extreme threat that enemy aircraft create for a Gearing. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming Gearing with bombers or assigning a squadron to keep her spotted.

Beyond that, Damage Control Party II is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Gearing with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.


Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike is an excellent way to help make up for her slow top speed. November Foxtrot and Juliet Charlie are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima and India X-Ray signals to increase the fire chance of her main battery shells.


Historical Info

Historical Gallery

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX Benham • IX Black • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
France  II En. Gabolde • III Fusilier • IV Bourrasque • IV Siroco • V Jaguar • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX Benham • IX Black • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
Poland  VII BłyskawicaDoubloons