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Cruiser | Germany | Tier IV
Tech Tree Position
Research price5800 exp
Purchase price760 000 Credits
Hit Points19 700 
Main Battery
150 mm L/45 SK L/458 х 1 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range10.63 km.
Maximum Dispersion113 m.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1800 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity835 m./s.
HE Shell Weight45.3 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3700 
Initial AP Shell Velocity835 m./s.
AP Shell Weight45.3 kg.
Secondary Armament #1
88 mm L/45 MPL C/132 х 1 pcs.
Firing Range3.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1000 
Initial HE Shell Velocity890 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
500 mm Zwilling2 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage10 433 
Torpedo Speed58 knot
Torpedo Range4.02 km.
AA Defense
88 mm L/45 MPL C/132 х 1 pcs.
. . . Average Damage per Second3.4 
. . . Firing Rangekm.
Maximum Speed27.5 knot
Turning Circle Radius590 m.
Rudder Shift Time9.6 sec.
Surface Detectability Range10.62 km.
Air Detectability Range5.55 km.
Battle Levels
760 000

Karlsruhe — German Tier IV cruiser.

Uno de los cruceros ligeros más potentes de la I Guerra Mundial. El armamento de artillería y torpedos era potente para su tamaño. La velocidad era decente y el blindaje era tan bueno como el de los barcos de las marinas rivales.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
150 mm L/45 MPL C/169,225,711131800103700 048 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Karlsruhe (A)19 700610082220 090 000
Karlsruhe (B)22 700610083340 1900280 000
Torpedos Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
G71,4427,210 433584 030 000
H81,1537,211 200576 600100 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
FKS Typ 4 Mod. 1010,6 056 000
FKS Typ 4 Mod. 21011,7 1200175 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 45 000 cv27,5 039 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion


The Karlsruhe is expected to be an improvement from the Kolberg. However, while the guns can do sufficient damage for once, they still lack range. One is expected to be outranged by other cruisers and take moderate damage before they can get into range to retaliate. The torpedo armament of a double launcher on each side is pitiful compared to the other cruisers since it lacks the speed to do hit-and-run attacks. It has decent protection, but still can fall easily since the armor does little against HE shells. However, due to its inferiority compared to other light cruisers, it has earned the nickname "Garbage-ruhe" since it is well below the expectations that the Phoenix and Kuma have set, though at closer ranges the two may have a run for their money against this ship.

Despite this, a savvy captain will know to pick and choose his targets in this ship. Firing on a battleship early on is not recommended whatsoever as it draws attention that the Karlsruhe cannot withstand. The best bet is to pick off lower tier cruisers, and if no such targets are present, destroyers. Despite the small odds, remember you can launch four torpedoes on either side of the ship, and inexperienced players who try to stand still in fog will become sitting ducks. While the guns themselves wont guarantee massive damage to battleships, they can give other cruisers and destroyers a wallop per shell. Thus, when firing at your fast-moving targets near max range, fire your guns individually instead of all at once, this not only helps you gauge where to aim but also increases the odds that at least one shell will hit its mark.

Likely the most effective playstyle for this ship is to act as a counter-cruiser, getting as close as possible to same-tier or lower tier cruisers with some respecting distance to dodge torpedoes. In these situations firing a full broadside is much more sound as, due to the gun characteristics of this ship, it is VERY possible to land multiple citadel hits if aimed correctly. Although they do not deal as much damage as a battleship's guns would, the damage is high enough that if the enemy cruiser does not break off, they will find themselves a smoldering wreck if you find their soft spot. Combined with the Karlsruhe's solid armor, it makes it very difficult for her targets to deal that same damage back to her.

Even with her average speed, she is rather decent in turns for her size, and can sidewind her way around incoming torpedoes and shells given the right motions are made.


  • First German cruiser with torpedoes.
  • Great armor for a Tier IV cruiser, will shrug off AP rounds from same tier & lower tier Destroyers and Cruisers.
  • Guns can actually deal moderate damage compared to the previous ones.
  • Decent armor compared to other cruisers.
  • If it gets close enough, a skilled captain can land repeated citadels on other same tier cruisers.


  • Shorter range than its competitors.
  • Low speed in comparison to other light cruisers.
  • Torpedoes are ineffective at long range due to the small quantity of them.
  • While armor can deflect AP, HE shells can still do sufficient damage.

Optimal Configuration


Like Kolberg, Karlsruhe doesn't have a lot of room for customization. Captain's choice of Main Armaments Modification 1 or Magazine Modification 1 are recommended in Upgrade Slot 1; either Damage Control System Modification 1 or Propulsion Modification 1 are recommended in Upgrade Slot 4.

Commander Skills


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.



Historical Info

Historical Gallery

Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons