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South Carolina
South_Carolina_wows_main.jpg
Battleship | U.S.A. | Tier III
Tech Tree Position
St. Louis
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South_Carolina_icon_small.png
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Wyoming
stock
 top
General
Research price2800 exp
Purchase price325 000 Credits
Hit Points29 000 
Main Battery
305 mm/45 Mk54 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.24 km.
Maximum Dispersion202 m.
HE Shell305 mm HE 
Maximum HE Shell Damage4100 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight394.6 kg.
AP Shell305 mm AP 
Maximum AP Shell Damage8100 
Initial AP Shell Velocity823 m./s.
AP Shell Weight394.6 kg.
Secondary Armament #1
76.2 mm/50 Mk422 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
76.2 mm/50 Mk422 х 1 pcs.
. . . Average Damage per Second66 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed15.84 knot
Turning Circle Radius480 m.
Rudder Shift Time14.9 sec.
Concealment
Surface Detectability Range13.86 km.
Air Detectability Range7.5 km.
Battle Levels
12345678910
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III
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325 000

South Carolina — American Tier III battleship.

El primer dreadnought de la U.S. Navy. Debido a sus limitadas dimensiones, el barco portaba un armamento relativamente débil y tenía baja velocidad. Los acorazados de su clase fueron los primeros en recibir torretas de súper fuego. Esto significaba que el barco podía disparar desde un costado entero con todos los cañones de la batería principal.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Mk52452024100208100 036 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
South Carolina (A)29 000103054220 070 000
South Carolina (B)31 7001030542040 1400150 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk III mod. 1014,2 022 000
Mk III mod. 21015,7 70076 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 16 000 cv15,8 017 000
Propulsión: 17 600 cv18 30040 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion

Performance

El primer acorazado del Árbol Tecnológico Americano. El South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower while maintaining a small silhouette. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until North Carolina — and maintains a top speed when upgraded of only 18 knots.

Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.

Pros:

  • Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as Kawachi).
  • Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
  • Good armor for tier.
  • Good turning radius.
  • Good accuracy and penetration against broadside cruisers and battleships.

Cons:

  • Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster.
  • Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
  • Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
  • High detection range: worst detection radius of all Tier III battleships.
  • General sluggishness can be frustrating to new players who may be new battleships.

Research

What really kills this ship early on is its speed. Having a top speed of only 16kts means that most ships — including St. Louis — laugh at her as they open the range. The hardest part isn't shooting her guns, but getting somewhere useful. In saying that, the propulsion upgrade is probably the most important to get early on to be able to perform. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.

Optimal Configuration

Upgrades

The recommended upgrades for South Carolina are as follows:

Commander Skills

Consumables

Premium Damage Control Party and Repair Party consumables are incredibly helpful for low-tier ships like South Carolina. She'll be able to stay afloat longer and exert more influence over the battle.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Camouflage is not necessary for South Carolina due to her low-tier nature. The experience "grind" does not set in until Tier V or VI, so save available +100% bonus experience camouflages for later. Players who insist on painting their ships should choose Type 2 camouflage, which decreases the accuracy of incoming enemy fire. Camos that offer -3% detectability are not helpful, as South Carolina has very poor concealment.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Battleships
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII LeninDoubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Germany  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
U.K.  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
Poland  
Pan-Asia  
Italy  V Giulio CesareDoubloons • VIII RomaDoubloons 
Commonwealth  
N/A  
N/A