¡Bienvenido a la Wiki de Wargaming.net!
Variantes
Otros idiomas

Wickes

Saltar a: navegación, buscar
Wickes
Wickes_wows_main.jpg
Destroyer | U.S.A. | Tier III
Tech Tree Position
Sampson
Arrow_down.png
Wickes_icon_small.png
Arrow_down.png
Clemson
stock
 top
General
Research price2200 exp
Purchase price263 000 Credits
Hit Points8100 
Main Battery
102 mm/50 Mk124 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range8.37 km.
Maximum Dispersion84 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Triple4 х 3 pcs.
Rate of Fire1.88 shots/min.
Reload Time32 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk3 
Maximum Damage6400 
Torpedo Speed48 knot
Torpedo Range4.5 km.
AA Defense
76.2 mm/23 Mk71 х 1 pcs.
. . . Average Damage per Second
. . . Firing Rangekm.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range3.06 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
III
Ship_PASD027_Wickes_1918.png
263 000

Wickes — American Tier III destroyer.

Uno de los destructores producidos en masa para la U.S. Navy con un diseño flush-deck. La diferencia clave respecto a su clase precedente era la capacidad de la propulsión significativamente aumentada, lo que resultó en una mayor velocidad y mejor maniobrabilidad.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk128,615,6584150061700 025 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Wickes (A)81006134140 038 000
Wickes (B)89006134240 70098 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Bliss Leavitt Mk31,9327,26400485 021 000
Bliss Leavitt Mk91,5407,29900565 35070 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk III mod. 108,4 020 500
Mk III mod. 2109,2 40052 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 26 400 cv34 021 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion

Performance

At first glance, Wickes might appear a downgrade from Sampson, particularly given her low health pool. While she is slightly more fragile than her predecessor, she makes up for it by retaining Sampson’s handling characteristics while gaining about 5 knots worth of top speed.

More importantly than that, Wickes moves up from Sampson’s twin double-tube launchers on each side of the ship to twin triple-tube launchers. Combined with the better damage from her upgraded Torpedo module, it is a huge increase in firepower. Wickes is a tremendous threat to enemy capital ships she's allowed to close with; however, now she can simply wipe them out with a single well-aimed salvo of torpedoes as opposed to Sampson’s steady "death by a thousand cuts" method. Her main battery is virtually unchanged from Sampson; the guns are the same, and she retains the unusual gun placement that prevents her from getting more than three barrels on target at once.

Overall, Wickes packs more firepower into a hull that is just as fragile as her predecessor, while continuing to encourage clever positioning and sneak attacks from behind cover in order to maximize damage from her deadly torpedo armament.

Pros:

  • Excellent maneuverability.
  • Quick turret traverse speed.
  • Able to drop waves of torpedoes from both sides.
  • Low detection range.

Cons:

  • Gun reload is a on the slow side.
  • Virtually no armor (as is typical of destroyers).
  • Guns are arranged such that only 3 can be brought to bear on a target at a time.
  • Torpedoes are out-ranged by both German and Japanese counterparts (G-101 and Wakatake, respectively).
  • Anti-aircraft armament is non-existent.
  • Even less health than Sampson.

Research

In an odd twist for American destroyers, the best place to spend initial experience gains in Wickes is in the upgraded Torpedo module. Hull (B) provides a smidgeon more health and should be taken next. The Fire Control System module upgrade to boost her gun range can be saved for last.

Optimal Configuration

Upgrades

Main Armaments Modification 1 or Magazine Modification 1 are the best picks for Upgrade Slot 1. Propulsion Modification 1 should be plugged into Upgrade Slot 4 to reduce the chance of Wickes having her engine knocked out while under heavy fire.

Commander Skills

Priority skills for any Wickes commander are Preventative Maintenance at Level 1, Last Stand at Level 2, Basic Firing Training at Level 3, and Concealment Expert at Level 4.

Consumables

Wickes can equip both Damage Control Party and Engine Boost. The premium version of the former is recommended; the premium version of the latter is nice to have, but not necessary.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Destroyers
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Poland  VII BłyskawicaDoubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
N/A  X MesserDoubloons • X CarnalDoubloons • X Atomic RageDoubloons • X Sea DevilDoubloons • X LancetDoubloons • X Mizu-JetDoubloons • X StealthedoDoubloons • X SeascytheDoubloons • X RumbleDoubloons