Pz.Kpfw. II Ausf. G
Pz.Kpfw. II Ausf. G
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[Client Values; Actual values in
39 700 Cost |
40585 HP Hit Points |
10.45/10.74.74/13 t Weight Limit |
- Comandante (Artillero, Cargador)
- Conductor
- Operador de radio
150180 hp Engine Power |
65/20 km/h Speed Limit |
4044 deg/s Traverse |
14.3537.97 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
14.5/14.5/14.530/14.5/14.5 mm Turret Armor |
AP/APCR
AP/APCR/HE Shells |
3/400
32/1200/6 Shell Cost |
11/11/30/30/40 HP Damage |
23/46/95/110/15 mm Penetration |
r/m ▲
118.34 r/m Magazine-fed Gun ▲
22.71 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
54.01 Magazine-fed Gun
▲
Magazine-fed Gun
▼
Magazine-fed Gun
▲
300.6 Damage Per Minute Magazine-fed Gun |
m ▲
0.57 m With 50% Crew: 0.706 m ▲
0.5 Accuracy With 50% Crew: 0.619 m |
s 1.6 s 2.3 Aim time |
4442 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-8°/+16° Elevation Arc |
640318 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 330 View Range |
m 310 m 700 Signal Range |
III
39700
The Pz.Kpfw. II Ausf. G is a German tier 3 light tank.
Este carro ligero de reconocimiento de Alemania de la II GM era una modificación del Pz. II. El vehículo poseía un casco y una suspensión mejorados, un motor más potente y dispositivos de observación para el operador de radio y el conductor, lo que aumentó el alcance de visión.
The Pz.Kpfw. II Ausf. G leads to the Pz.Kpfw. II Luchs.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 66 P | 180 | 20 | 550 | 8650 | |
III | Maybach HL 45 P | 150 | 20 | 500 | 5600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Very good penetration on final gun.
- Rare. You can catch many opponents on surprise since this tank is much less known & popular than the Pz.Kpfw. I Ausf. C
- Top radio gives co-best-in-Tier-3 signal range (same radio in Pz.Kpfw. I Ausf. C).
- Good Maneuverability, can pivot, high top speed
- Great training tank for later American/French autoloader tanks
Cons:
- Very long reload on top gun.
- Unreliable accuracy due to the second shell in a burst coming right after the first.
- Bleeds off speed quickly in sharp turns and uphill, due to relatively low engine power.
Performance
Although disregarded by many players in favor of the Pz.Kpfw. I Ausf. C, this tank can fight off tier 5 heavy tanks with its 3cm MK103 autocannon. This gun fires a 2-round burst each time you pull the trigger. It has a clip with 6 rounds so you can get off 6 shots pretty much as fast as you pull the trigger three times. The problem is a gruesome reload time, 18 seconds to reload the 6 round magazine on a stock tank and crew. This is far to long to survive most Tier-3 to 5 encounters unless you kill right away. It is best to engage from a distance behind cover or adopt a hit and run tactic on wounded or distracted opponents. The small size and good speed of this tank will help it escape to reload. The long range accuracy is not good, primarily because the 2nd round of the 2-round burst does not land where the first round does. The good news about the gun is the high pen for its tier so you don't get many bounces even on a Tier-5. This tank requires an adjustment to your play style when compared to other tanks of similar tier. However, learning how to effectively operate it will be good training for the high tier autoloaders such as the T69, T57, or BatChat 25t.
The armor on this tank is decent for its tier but should be just slightly angled to promote bounces. Proper angling can make the tank virtually immune to its very popular brother: the Pz.Kpfw. I Ausf. C.
The tank is surprisingly agile with the only issue being a lack of acceleration. Offering a good top speed and not much speed loss with turning, high speed hit and runs as well as dodging fire is not very difficult. Still, one should prioritize taking the high ground as soon as possible to counter the lack of acceleration, as the tank has a very good top speed but cannot get to that speed without a hill to start from.
Overall while this tank is quite rare, it can be very fun and unlike every other tier III light tank in the game, this tank has the unique ability to have more then enough penetration to anihilate tier V tanks with proper use of cover and team support.
Early Research
- The 2cm Flak 38L/112 gun and the FuG-7 and FuG Spr.1 radios carry over from the Pz.II and should be mounted if already researched.
- Prioritize the 2nd turret which must be mounted before next mounting the 3cm MK103 top gun.
- Tracks next followed by the 2nd engine.
- Last, but not least, mount the Tier-8 radio for co-best-in-tier signal range.
Suggested Equipment
Gallery
Historical Info