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Object 268

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Object 268

AnnoR88_Object268.png
USSR | TD | Tier X
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6 100 000  Credits Cost
19501950 HP Hit Points
50.97/53.950.97/53.9 t Weight Limit
Crew
  1. Comandante (Operador de radio)
  2. Artillero
  3. Conductor
  4. Cargador
  5. Cargador
Mobility
800800 hp Engine Power
48/15 km/h Speed Limit
2828 deg/s Traverse
15.715.7 hp/t Power/Wt Ratio
YesYes Pivot
Armor
187/100/50 mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1650/6800/1120




















1650/6800/1120
Shell Cost
750/750/1100750/750/1100 HP Damage
303/395/90303/395/90 mm Penetration



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.






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2730

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2730
50% Crew: 2205
75% Crew: 2527.5
100% Crew: 2850
100% Crew
Vents: 2917.5
Rammer: 3165
Both: 3240
Both and BiA: 3307.5
Both and Max Crew %: 3450

Advantageous Damage Per Minute
First-shot DPM: 3480
50% Crew: 2955
75% Crew: 3277.5
100% Crew: 3600
100% Crew
Rammer: 3915
Vents: 3667.5
Both: 3990
Both and BiA: 4057.5
Both and Max Crew %: 4200

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 4004
50% Crew: 3234
75% Crew: 3707
100% Crew: 4180
100% Crew
Vents: 4279
Rammer: 4642
Both: 4752
Both and BiA: 4851
Both and Max Crew %: 5060

Advantageous Damage Per Minute
First-shot DPM: 5104
50% Crew: 4334
75% Crew: 4807
100% Crew: 5280
100% Crew
Rammer: 5742
Vents: 5379
Both: 5852
Both and BiA: 5951
Both and Max Crew %: 6160

See here, here, or here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
22° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
3535 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 589.3 m
With 75% Crew: 674.9 m
With 100% Crew: 761.3 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1095.9 m

For more details, see Skills or Equipment
Signal Range
Object 268

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 16.6%
  • When Moving: 10%
  • When Firing: 4.3%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 1.92


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

X

annoObject268.png

6100000

The Object 268 is a Soviet tier 10 tank destroyer.

El desarrollo del Object 268 comenzó en el verano de 1952 en la Oficina de Diseño de la Planta Kirov de Leningrado bajo la supervisión de Joseph Kotin. El vehículo fue desarrollado sobre la base del carro pesado T-10. El prototipo se fabricó en 1956. Superó las pruebas, pero nunca se produjo en serie.

The final advancement of its tank destroyer line, the Object 268 features good mobility, effective camouflage, and very well-sloped frontal armor which makes it tricky to attack from the front. Its most notable feature, however, is its upgraded 152mm cannon, which boasts extreme penetration, high alpha damage, a decent rate of rate, and, unlike the BL-10 before it, is very accurate, but as trade-off it has significantly worse shell velocity. The Object 268 also has worse gun depression and gun arc than its predecessor. Due to this, Object 268 is hard to use effectively and will feel somewhat akward to play for many players when coming from earlier TDs that were easier to play. However, when mastered, the Object 268 can be very potent tier 10 TD.

The Object 268 marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 152 mm M-64 303/395/90 750/750/1100 3.64 0.33 2.7 6500 300000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X V-16FN 800 12 1024 84200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X Object 268 53.9 28 0 10000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X R-113 730 80 52200


Compatible Equipment

Planchas antifragmentación pesadas Red de camuflaje Llenado de tanques con CO2 Ópticas recubiertas Ópticas experimentales Cierre de retícula duradero Sistema de ventilación Sistema de carga experimental Kit de piezas de repuesto ampliado Cierre de retícula mejorado Barras de torsión mejoradas clase +5 t Filtro ciclónico Ventilación mejorada clase 3 Barra de carga para carro pesada Telescopio binocular Caja de herramientas Compartimento de munición "húmedo" clase 2 

Compatible Consumables

Extintor automático de incendios Cobertura natural Calibración de ópticas Cierre de retícula afinado Expertos en extinción de incendios Extintor manual de incendios Purga de gases Botiquín de primeros auxilios grande Kit de reparación grande El deber ante todo Aceite de préstamo y arriendo Organizador de proyectiles Depósito de munición ordenado Enfoque en el objetivo Raciones extra de combate Regulador de velocidad eliminado Concentración aumentada Botiquín de primeros auxilios pequeño Kit de reparación pequeño Caja de cambios compleja Mano firme Mantenimiento previo a la batalla Curso de combate 


Player Opinion

Pros and Cons

Pros:


  • Gun has very high penetration and offers nice balance between good alpha, DPM and accuracy
  • Good mobility; can keep up with mediums and can relocate quickly
  • High camouflage rating
  • Oddly shaped frontal armor which can frequently bounce shots
  • Very powerful HE that can oneshot tier 8 lights and do 400 - 500 damage even without penetration


Cons:


  • Very narrow gun arc; long aim time and horrible dispersion on move/traverse
  • Terrible shell velocity makes sniping further more difficult
  • Constant crew and module damage; driver dies easily from frontal shots, side shots damage ammo rack and fuel tanks
  • Poor gun depression
  • Has multiple weakspots that are vulnerable at close range, such as flat area next to gun that is only ~180mm effective


Performance

The Object 268 is the tier X Soviet Tank Destroyer. This beast has an astounding 303mm of standard AP penetration making it one of the highest penetrating gun, excluding end tier artillery vehicles and the FV215b (183) or FV4005 Stage II, it also has quite a high rate of fire for the damage it can do, giving it the second highest DPM for all tier X tank destroyers, just below Object 263. Another noticeable feat of this tank is the extreme accuracy of the gun. While 268's firepower is devastating, this TD is not without its flaws. First off, while its accurate, it keeps long aim time from earlier TDs, aswell as having both worse gun arc and depression than Object 704. Combine this with 268's very low shell velocity (not much better than some howitzers!), and using that 0.33 accuracy effectively is not easy. Object 268 is most effective at sniping stationary targets, since leading shots can be tricky due to flaws mentioned before. Map knowledge is very important with this tank. Thankfully 268 is very mobile, so it can get into positions early and get some early shots.

Due to narrow gun arc, 268 needs to turn very often, so using Camo net isnt as efficient as it would seem to be. 268 also often wants to relocate after few shots, anyway. 268 Instead, it is recommend to use Vents and GLD to make gun handling and gun stats as good as possible. Optics is also usable option to achieve high view range. If your crew is not as skilled, though, then Binoculars are okay choice as well, although like with camo-net, they are quite questionable for a tank with such poor gun arc that needs to turn and move often.


Suggested Equipment


Tank Gun Rammer Improved Ventilation Class 3Enhanced Gun Laying Drive Binocular Telescope Coated Optics 


Gallery

Historical Info

Development of the Object 268 was started in the summer of 1952 at the Kirov Plant, Leningrad, under the supervision of Joseph Kotin. The vehicle was developed on the basis of the T-10 heavy tank. A prototype was manufactured in 1956. The vehicle passed trials, but never saw mass production.


Historical Gallery


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIM4-A2 Sherman de Loza VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (R) VIIIТ-44-100 (У) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M IXT-10 IXObject 257 IXObject 705 IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 anticipado
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76M IIISU-76I IVSU-85A VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIT-103 VIIISU-130PM VIIISU-101 IXObject 704 IXObject 263 XObject 268 XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Japan
Czechoslovakia
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B