Diferencia entre revisiones de «Changelog: World of Tanks (PC) Patch 0.9.3»
Revisión de 14:35 30 oct 2014 1 revisión | Revisión de 11:21 20 sep 2016 | |||
Línea 1: | Línea 1: | |||
? | New Content | + | == New Content == | |
+ | *'''New features for the Strongholds mode added''': | |||
+ | ** War Department and Legionnaires. | |||
+ | ** Many issues with interface and gameplay in the Strongholds mode fixed. | |||
+ | *'''New high-tier light tanks added''': | |||
+ | **U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). | |||
+ | **U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII). | |||
+ | **Germany: Spähpanzer Ru 251 (Tier VIII). | |||
? | + | == Changes to Vehicle Characteristics == | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | Changes to Vehicle Characteristics | + | ||
? | + | |||
? | + | |||
+ | ===USA=== | |||
+ | *The M24 Chaffee, Tier V U.S. light tank, fully re-balanced. | |||
+ | *Turrets of the T67 U.S. tank destroyer swapped. | |||
+ | *Enhanced Suspension module for the M46 Patton tank added. | |||
| | |||
+ | *[[M18 Hellcat]]: | |||
+ | **Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%. | |||
+ | **Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%. | |||
+ | **Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%. | |||
+ | **Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%. | |||
+ | **Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%. | |||
+ | **Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%. | |||
+ | **Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%. | |||
+ | **Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%. | |||
+ | **Top reverse speed reduced from 20 km/h to 12 km/h. | |||
+ | **Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%. | |||
+ | **Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s. | |||
+ | **Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%. | |||
? | + | *[[M24 Chaffee]]: | ||
? | + | **Vehicle’s model is now in HD quality. | ||
? | + | **Maximum battle level reduced to Tier VIII | ||
? | + | **Traverse speed for T24 suspension changed from 42 to 40. | ||
? | + | **Dispersion on the move for T24 suspension increased by 25%. | ||
? | + | **Dispersion on hull traverse for T24 suspension increased by 25%. | ||
? | + | **Crossing capacity for T24 suspension on solid terrain increased by 10%. | ||
? | + | **Crossing capacity for T24 suspension on medium terrain increased by 8%. | ||
? | + | **Crossing capacity for T24 suspension on soft terrain increased by 10%. | ||
? | + | **Research cost for M24 suspension changed from 4,670 to 2,050. | ||
? | + | **Traverse speed for M24 suspension changed from 46 to 42. | ||
? | + | **Dispersion on the move for M24 suspension increased by 80%. | ||
? | + | **Dispersion on hull traverse for M24 suspension increased by 80%. | ||
? | + | **Crossing capacity for M24 suspension on solid terrain increased by 11%. | ||
? | + | **Engine Twin Cadillac, Series 44T4—296 h.p. added. | ||
? | + | **Engine Wright Continental R-975C4—460 h.p. added. | ||
? | + | **Engine 2x 44E24 V-8 Cadillac—300 h.p. removed. | ||
? | + | **Engine Continental AOS-895-1—500 h.p. removed. | ||
? | + | **Engine Wright Continental R-975C1—400 h.p. removed. | ||
? | + | **Vehicle’s cost changed from 687,550 to 405,000. | ||
? | + | **Repair cost reduced by 61%. | ||
? | + | **Top forward speed changed from 56 km/h to 77.2 km/h. | ||
? | + | **Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees. | ||
? | + | **Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. | ||
? | + | **Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m. | ||
+ | **Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s. | |||
+ | **View range for M24 turret changed from 400 m to 390 m. | |||
+ | **Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s. | |||
+ | **Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells. | |||
+ | **75 mm Gun M17 added. | |||
+ | **76 mm Gun T94 removed. | |||
+ | **Level for M24 turret changed from VI to V. | |||
+ | **Cost of M24 turret changed from 15,500 to 12,100. | |||
+ | **Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s. | |||
+ | **Durability with T24 turret changed from 530 to 400 HP. | |||
+ | **Durability with M24 turret changed from 580 to 440 HP. | |||
+ | *[[M5 Stuart]]: | |||
+ | **Vehicle’s model is now in HD quality. | |||
+ | **Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%. | |||
+ | **Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%. | |||
+ | **Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%. | |||
+ | **Traverse speed for VVSS T36E8 suspension changed from 45 to 42. | |||
+ | **Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%. | |||
+ | **Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%. | |||
+ | **Top forward speed changed from 58 km/h to 64.4 km/h. | |||
+ | **View range for M5 turret changed from 330 m to 340 m. | |||
+ | **Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees). | |||
+ | **Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells. | |||
+ | **Dispersion on turret traverse for 37 mm Gun M6 increased by 20%. | |||
+ | **37 mm Gun T16 added. | |||
+ | **20 mm Hispano-Suiza Birkigt Gun removed. | |||
+ | **Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s. | |||
+ | **View range for M5A1 turret changed from 370 m to 360 m. | |||
+ | **75 mm Howitzer M3 gun removed. | |||
+ | **Durability with M5 turret changed from 290 to 320 HP. | |||
? | + | *T18: | ||
+ | **Traverse speed for T18E1 suspension changed from 28 to 18. | |||
+ | **Crossing capacity for T18E1 suspension on solid terrain reduced by 43%. | |||
+ | **Crossing capacity for T18E1 suspension on medium terrain reduced by 29%. | |||
+ | **Crossing capacity for T18E1 suspension on soft terrain reduced by 7%. | |||
+ | **Traverse speed for T18E2 suspension changed from 30 to 22. | |||
+ | **Crossing capacity for T18E2 suspension on solid terrain reduced by 46%. | |||
+ | **Crossing capacity for T18E2 suspension on medium terrain reduced by 40%. | |||
+ | **Crossing capacity for T18E2 suspension on soft terrain reduced by 12%. | |||
+ | **Top reverse speed changed from 8 km/h to 6 km/h. | |||
+ | **Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s. | |||
+ | **Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%. | |||
+ | **Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s. | |||
+ | **Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%. | |||
+ | **Durability changed from 125 to 120 HP. | |||
? | + | *T57 Heavy Tank: | ||
? | + | **Dispersion on the move for T97 suspension increased by 25%. | ||
? | + | **Dispersion on hull traverse for T97 suspension increased by 25%. | ||
? | + | **Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s. | ||
? | + | **Dispersion on turret traverse for 120 mm Gun T179 increased by 29%. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | *T69: | ||
+ | **Cost of 76 mm Gun T185 changed from 63,000 to 73,000. | |||
? | + | *T71: | ||
+ | **Cost of 76 mm Gun T185 changed from 63,000 to 73,000. | |||
? | + | *T92: | ||
+ | **Dispersion on the move for T92 T80E1 suspension reduced by 11%. | |||
+ | **Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%. | |||
+ | **Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%. | |||
+ | **Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%. | |||
+ | **Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%. | |||
+ | **Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%. | |||
? | + | *M6A2E1: | ||
? | + | **Maximum battle level for the M6A2E1 reduced by 1 | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | *M3 Lee: | ||
+ | **Vehicle’s model is now in HD quality, collision model improved. | |||
? | + | ===USSR=== | ||
? | + | *IS: | ||
? | + | **Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s. | ||
? | + | **Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s. | ||
? | + | **Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. | ||
? | + | **Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s. | ||
? | + | **Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s. | ||
? | + | **Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | *ISU-152: | ||
+ | **Vehicle’s model in now in HD quality | |||
+ | **Collision model improved. | |||
? | + | *KV-1: | ||
+ | **Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650. | |||
? | + | *KV-1S: | ||
? | + | **KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) | ||
? | + | |||
? | | + | ||
? | + | *KV-85: | ||
? | + | **After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI | ||
? | + | **The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics | ||
+ | **Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h | |||
+ | **The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun | |||
? | + | *Object 430: | ||
+ | **Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s. | |||
+ | **Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%. | |||
+ | **Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m. | |||
? | + | *Т-34: | ||
+ | **Vehicle's model is now HD quality | |||
+ | **Collision model improved | |||
? | + | *IS-7: | ||
+ | **Vehicle's model is now HD quality | |||
+ | **Collision model improved | |||
? | + | ===UK=== | ||
+ | *FV304: | |||
+ | **Traverse speed for FV304 suspension changed from 22 to 20. | |||
+ | **Crossing capacity for FV304 suspension on medium terrain reduced by 7%. | |||
+ | **Traverse speed for FV304 Mk. II suspension changed from 24 to 22. | |||
+ | **Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%. | |||
+ | **Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%. | |||
+ | **Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s. | |||
+ | **Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s. | |||
+ | **Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%. | |||
+ | **Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%. | |||
+ | **Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s. | |||
+ | **Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s. | |||
? | + | ===Germany=== | ||
+ | *VK 36.01 (H): | |||
+ | **Repair cost reduced by 24%. | |||
? | + | ===Technical=== | ||
? | + | '''Transmission of the following vehicles will not be set on fire when shot''': | ||
? | + | ** U.S.S.R.: Object 263 | ||
? | + | ** Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I | ||
? | + | ** U.S.A.: T28 | ||
? | + | ** U.K.: FV215b (183) | ||
+ | ** Japan: Type 61, STA-1 | |||
? | + | '''Durability of suspension increased for the following vehicles''': | ||
? | + | ** U.S.S.R.: MT-25 | ||
? | + | ** Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther | ||
+ | ** U.S.A.: M24 Chaffee, T21, T71 | |||
+ | ** China: 59-16, WZ-131, WZ-132, Type 64 | |||
+ | ** France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90 | |||
? | + | == Graphics == | ||
+ | *Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther. | |||
+ | *Issues with landscape on the Ruinberg map fixed. | |||
+ | *The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction. | |||
+ | == Maps == | |||
+ | **The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced. | |||
? | + | == Interface == | ||
? | + | *Design of the Screen panel in the Garage reworked | ||
+ | *Information about quality of connection in the server selection menu added. | |||
+ | *Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added. | |||
+ | *Interfaces of battle mode selection, Platoon creation, and invitation screens reworked | |||
? | + | == Gameplay == | ||
+ | *Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! | |||
+ | *Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing. | |||
+ | *As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered. | |||
+ | *Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed. | |||
? | + | == Other Bugfixes and Changes == | ||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | + | |||
? | Other Bugfixes and Changes | + | ||
? | + | |||
? | + | |||
? | + | * Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track. | ||
? | + | * Effect of tracers upon ricochet improved. | ||
? | + | * In battle results, statistics for penetrations after ricochets added. | ||
? | + | * Some memory leaks in battle fixed. | ||
? | + | * Some crashes and hang-ups of the game client fixed. | ||
? | + | * Performance of the game client on some PC configurations improved. | ||
? | + | * Playback of sound effects optimized. | ||
? | + | * Performance in the Artillery mode improved. | ||
? | + | * Consumption of video memory reduced. | ||
? | + | * Stuttering when displaying some effects fixed. | ||
? | + | * Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed. | ||
? | + | * Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed. | ||
? | + | * Brief rotation of a vehicle when spotted in some cases fixed. | ||
? | + | * Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed. | ||
? | + | * Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still) | ||
? | + | * Issue with the screen resolution reverting to its default setting after the game client restart fixed. | ||
? | + | * Issues with a torn-off vehicle turret falling through the ground fixed. | ||
? | + | * Some minor issues with interface in the Team Battle mode fixed. | ||
? | + | * Incorrect display of the effects of shells hitting the ground fixed. | ||
? | + | * Incorrect display of allied vehicles’ icons at long distances fixed. | ||
? | + | * Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed. | ||
? | + | * Discrepancy between the visual and collision models for some objects fixed. | ||
? | + | * Flickering of client reticle when the vehicle is on an inclined surface fixed. | ||
? | + | * Some minor issues with interface fixed. | ||
? | + | * Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100. | ||
? | + | * Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44. | ||
? | + | * Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed. | ||
? | + | * Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed. | ||
? | + | * Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152. | ||
? | [[category: | + | [[category:Changelog]] | |
+ | {{#gw_breadcrumbs:Tank}} |
Revisión de 11:21 20 sep 2016
Contenido
New Content
- New features for the Strongholds mode added:
- War Department and Legionnaires.
- Many issues with interface and gameplay in the Strongholds mode fixed.
- New high-tier light tanks added:
- U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
- U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII).
- Germany: Spähpanzer Ru 251 (Tier VIII).
Changes to Vehicle Characteristics
USA
- The M24 Chaffee, Tier V U.S. light tank, fully re-balanced.
- Turrets of the T67 U.S. tank destroyer swapped.
- Enhanced Suspension module for the M46 Patton tank added.
- M18 Hellcat:
- Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
- Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
- Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
- Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
- Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
- Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
- Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
- Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
- Top reverse speed reduced from 20 km/h to 12 km/h.
- Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
- Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
- Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
- M24 Chaffee:
- Vehicle’s model is now in HD quality.
- Maximum battle level reduced to Tier VIII
- Traverse speed for T24 suspension changed from 42 to 40.
- Dispersion on the move for T24 suspension increased by 25%.
- Dispersion on hull traverse for T24 suspension increased by 25%.
- Crossing capacity for T24 suspension on solid terrain increased by 10%.
- Crossing capacity for T24 suspension on medium terrain increased by 8%.
- Crossing capacity for T24 suspension on soft terrain increased by 10%.
- Research cost for M24 suspension changed from 4,670 to 2,050.
- Traverse speed for M24 suspension changed from 46 to 42.
- Dispersion on the move for M24 suspension increased by 80%.
- Dispersion on hull traverse for M24 suspension increased by 80%.
- Crossing capacity for M24 suspension on solid terrain increased by 11%.
- Engine Twin Cadillac, Series 44T4—296 h.p. added.
- Engine Wright Continental R-975C4—460 h.p. added.
- Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
- Engine Continental AOS-895-1—500 h.p. removed.
- Engine Wright Continental R-975C1—400 h.p. removed.
- Vehicle’s cost changed from 687,550 to 405,000.
- Repair cost reduced by 61%.
- Top forward speed changed from 56 km/h to 77.2 km/h.
- Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
- Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
- Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
- Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
- View range for M24 turret changed from 400 m to 390 m.
- Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
- Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
- 75 mm Gun M17 added.
- 76 mm Gun T94 removed.
- Level for M24 turret changed from VI to V.
- Cost of M24 turret changed from 15,500 to 12,100.
- Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
- Durability with T24 turret changed from 530 to 400 HP.
- Durability with M24 turret changed from 580 to 440 HP.
- M5 Stuart:
- Vehicle’s model is now in HD quality.
- Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
- Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
- Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
- Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
- Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
- Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
- Top forward speed changed from 58 km/h to 64.4 km/h.
- View range for M5 turret changed from 330 m to 340 m.
- Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
- Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
- Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
- 37 mm Gun T16 added.
- 20 mm Hispano-Suiza Birkigt Gun removed.
- Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
- View range for M5A1 turret changed from 370 m to 360 m.
- 75 mm Howitzer M3 gun removed.
- Durability with M5 turret changed from 290 to 320 HP.
- T18:
- Traverse speed for T18E1 suspension changed from 28 to 18.
- Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
- Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
- Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
- Traverse speed for T18E2 suspension changed from 30 to 22.
- Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
- Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
- Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
- Top reverse speed changed from 8 km/h to 6 km/h.
- Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
- Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
- Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
- Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
- Durability changed from 125 to 120 HP.
- T57 Heavy Tank:
- Dispersion on the move for T97 suspension increased by 25%.
- Dispersion on hull traverse for T97 suspension increased by 25%.
- Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
- Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
- T69:
- Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
- T71:
- Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
- T92:
- Dispersion on the move for T92 T80E1 suspension reduced by 11%.
- Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
- Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
- Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
- Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
- Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
- M6A2E1:
- Maximum battle level for the M6A2E1 reduced by 1
- M3 Lee:
- Vehicle’s model is now in HD quality, collision model improved.
USSR
- IS:
- Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
- Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
- Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
- Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
- Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
- Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
- ISU-152:
- Vehicle’s model in now in HD quality
- Collision model improved.
- KV-1:
- Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
- KV-1S:
- KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
- KV-85:
- After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
- The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
- Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
- The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
- Object 430:
- Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
- Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
- Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
- Т-34:
- Vehicle's model is now HD quality
- Collision model improved
- IS-7:
- Vehicle's model is now HD quality
- Collision model improved
UK
- FV304:
- Traverse speed for FV304 suspension changed from 22 to 20.
- Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
- Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
- Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
- Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
- Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
- Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
- Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
- Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
- Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
- Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.
Germany
- VK 36.01 (H):
- Repair cost reduced by 24%.
Technical
Transmission of the following vehicles will not be set on fire when shot:
- U.S.S.R.: Object 263
- Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
- U.S.A.: T28
- U.K.: FV215b (183)
- Japan: Type 61, STA-1
Durability of suspension increased for the following vehicles:
- U.S.S.R.: MT-25
- Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther
- U.S.A.: M24 Chaffee, T21, T71
- China: 59-16, WZ-131, WZ-132, Type 64
- France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90
Graphics
- Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
- Issues with landscape on the Ruinberg map fixed.
- The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
Maps
- The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced.
Interface
- Design of the Screen panel in the Garage reworked
- Information about quality of connection in the server selection menu added.
- Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added.
- Interfaces of battle mode selection, Platoon creation, and invitation screens reworked
Gameplay
- Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
- Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
- As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
- Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed.
Other Bugfixes and Changes
- Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
- Effect of tracers upon ricochet improved.
- In battle results, statistics for penetrations after ricochets added.
- Some memory leaks in battle fixed.
- Some crashes and hang-ups of the game client fixed.
- Performance of the game client on some PC configurations improved.
- Playback of sound effects optimized.
- Performance in the Artillery mode improved.
- Consumption of video memory reduced.
- Stuttering when displaying some effects fixed.
- Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
- Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
- Brief rotation of a vehicle when spotted in some cases fixed.
- Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
- Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)
- Issue with the screen resolution reverting to its default setting after the game client restart fixed.
- Issues with a torn-off vehicle turret falling through the ground fixed.
- Some minor issues with interface in the Team Battle mode fixed.
- Incorrect display of the effects of shells hitting the ground fixed.
- Incorrect display of allied vehicles’ icons at long distances fixed.
- Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.
- Discrepancy between the visual and collision models for some objects fixed.
- Flickering of client reticle when the vehicle is on an inclined surface fixed.
- Some minor issues with interface fixed.
- Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
- Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
- Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
- Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
- Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Categoría: