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Changelog: World of Tanks (PC) Patch 0.9.3

Diferencia entre revisiones de «Changelog: World of Tanks (PC) Patch 0.9.3»

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Revisión de 14:35 30 oct 2014
1 revisión
Revisión de 11:21 20 sep 2016
Línea 1:Línea 1:
?New Content+== New Content ==
 +*'''New features for the Strongholds mode added''':
 +** War Department and Legionnaires.
 +** Many issues with interface and gameplay in the Strongholds mode fixed.
 +*'''New high-tier light tanks added''':
 +**U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
 +**U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII).
 +**Germany: Spähpanzer Ru 251 (Tier VIII).
  
? +== Changes to Vehicle Characteristics ==
? +
?- New features for the Strongholds mode added+
? +
? War Department and Legionnaires.+
? Many issues with interface and gameplay in the Strongholds mode fixed.+
? +
? +
? +
?- New high-tier light tanks added:+
? +
? U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). +
? U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII).+
? Germany: Spähpanzer Ru 251 (Tier VIII).+
? +
? +
? +
?Changes to Vehicle Characteristics+
? +
? +
  
 +===USA===
 +*The M24 Chaffee, Tier V U.S. light tank, fully re-balanced.​
 +*Turrets of the T67 U.S. tank destroyer swapped.
 +*Enhanced Suspension module for the M46 Patton tank added.
  
 +*[[M18 Hellcat]]:
 +**Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
 +**Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
 +**Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
 +**Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
 +**Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
 +**Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
 +**Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
 +**Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
 +**Top reverse speed reduced from 20 km/h to 12 km/h.
 +**Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
 +**Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
 +**Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
  
?USA+*[[M24 Chaffee]]:
? +**Vehicle’s model is now in HD quality.
? The M24 Chaffee, Tier V U.S. light tank, fully re-balanced.​+**Maximum battle level reduced to Tier VIII
? +**Traverse speed for T24 suspension changed from 42 to 40.
? Turrets of the T67 U.S. tank destroyer swapped.+**Dispersion on the move for T24 suspension increased by 25%.
? +**Dispersion on hull traverse for T24 suspension increased by 25%.
? Enhanced Suspension module for the M46 Patton tank added.+**Crossing capacity for T24 suspension on solid terrain increased by 10%.
? +**Crossing capacity for T24 suspension on medium terrain increased by 8%.
?+**Crossing capacity for T24 suspension on soft terrain increased by 10%.
? +**Research cost for M24 suspension changed from 4,670 to 2,050.
?M18 Hellcat:+**Traverse speed for M24 suspension changed from 46 to 42.
? +**Dispersion on the move for M24 suspension increased by 80%.
? Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.+**Dispersion on hull traverse for M24 suspension increased by 80%.
? Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.+**Crossing capacity for M24 suspension on solid terrain increased by 11%.
? Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.+**Engine Twin Cadillac, Series 44T4—296 h.p. added.
? Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.+**Engine Wright Continental R-975C4—460 h.p. added.
? Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.+**Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
? Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.+**Engine Continental AOS-895-1—500 h.p. removed.
? Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.+**Engine Wright Continental R-975C1—400 h.p. removed.
? Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.+**Vehicle’s cost changed from 687,550 to 405,000.
? Top reverse speed reduced from 20 km/h to 12 km/h.+**Repair cost reduced by 61%.
? Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.+**Top forward speed changed from 56 km/h to 77.2 km/h.
? Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.+**Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
? Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.+**Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
? +**Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
 +**Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
 +**View range for M24 turret changed from 400 m to 390 m.
 +**Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
 +**Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
 +**75 mm Gun M17 added.
 +**76 mm Gun T94 removed.
 +**Level for M24 turret changed from VI to V.
 +**Cost of M24 turret changed from 15,500 to 12,100.
 +**Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
 +**Durability with T24 turret changed from 530 to 400 HP.
 +**Durability with M24 turret changed from 580 to 440 HP.
   
 +*[[M5 Stuart]]:
 +**Vehicle’s model is now in HD quality.
 +**Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
 +**Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
 +**Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
 +**Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
 +**Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
 +**Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
 +**Top forward speed changed from 58 km/h to 64.4 km/h.
 +**View range for M5 turret changed from 330 m to 340 m.
 +**Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
 +**Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
 +**Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
 +**37 mm Gun T16 added.
 +**20 mm Hispano-Suiza Birkigt Gun removed.
 +**Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
 +**View range for M5A1 turret changed from 370 m to 360 m.
 +**75 mm Howitzer M3 gun removed.
 +**Durability with M5 turret changed from 290 to 320 HP.
  
?M24 Chaffee:+*T18:
 +**Traverse speed for T18E1 suspension changed from 28 to 18.
 +**Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
 +**Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
 +**Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
 +**Traverse speed for T18E2 suspension changed from 30 to 22.
 +**Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
 +**Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
 +**Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
 +**Top reverse speed changed from 8 km/h to 6 km/h.
 +**Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
 +**Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
 +**Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
 +**Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
 +**Durability changed from 125 to 120 HP.
  
? Vehicle’s model is now in HD quality.+*T57 Heavy Tank:
? Maximum battle level reduced to Tier VIII+**Dispersion on the move for T97 suspension increased by 25%.
? Traverse speed for T24 suspension changed from 42 to 40.+**Dispersion on hull traverse for T97 suspension increased by 25%.
? Dispersion on the move for T24 suspension increased by 25%.+**Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
? Dispersion on hull traverse for T24 suspension increased by 25%.+**Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
? Crossing capacity for T24 suspension on solid terrain increased by 10%.+
? Crossing capacity for T24 suspension on medium terrain increased by 8%.+
? Crossing capacity for T24 suspension on soft terrain increased by 10%.+
? Research cost for M24 suspension changed from 4,670 to 2,050.+
? Traverse speed for M24 suspension changed from 46 to 42.+
? Dispersion on the move for M24 suspension increased by 80%.+
? Dispersion on hull traverse for M24 suspension increased by 80%.+
? Crossing capacity for M24 suspension on solid terrain increased by 11%.+
? Engine Twin Cadillac, Series 44T4—296 h.p. added.+
? Engine Wright Continental R-975C4—460 h.p. added.+
? Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.+
? Engine Continental AOS-895-1—500 h.p. removed.+
? Engine Wright Continental R-975C1—400 h.p. removed.+
? Vehicle’s cost changed from 687,550 to 405,000.+
? Repair cost reduced by 61%.+
? Top forward speed changed from 56 km/h to 77.2 km/h.+
? Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.+
? Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.+
? Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.+
? Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.+
? View range for M24 turret changed from 400 m to 390 m.+
? Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.+
? Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.+
? 75 mm Gun M17 added.+
? 76 mm Gun T94 removed.+
? Level for M24 turret changed from VI to V.+
? Cost of M24 turret changed from 15,500 to 12,100.+
? Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.+
? Durability with T24 turret changed from 530 to 400 HP.+
? Durability with M24 turret changed from 580 to 440 HP.+
  
? +*T69:
 +**Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  
? M5 Stuart:+*T71:
 +**Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  
? +*T92:
 +**Dispersion on the move for T92 T80E1 suspension reduced by 11%.
 +**Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
 +**Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
 +**Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
 +**Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
 +**Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
  
? Vehicle’s model is now in HD quality.+*M6A2E1:
? Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.+**Maximum battle level for the M6A2E1 reduced by 1
? Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.+
? Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.+
? Traverse speed for VVSS T36E8 suspension changed from 45 to 42.+
? Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.+
? Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.+
? Top forward speed changed from 58 km/h to 64.4 km/h.+
? View range for M5 turret changed from 330 m to 340 m.+
? Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).+
? Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.+
? Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.+
? 37 mm Gun T16 added.+
? 20 mm Hispano-Suiza Birkigt Gun removed.+
? Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.+
? View range for M5A1 turret changed from 370 m to 360 m.+
? 75 mm Howitzer M3 gun removed.+
? Durability with M5 turret changed from 290 to 320 HP.+
  
? +*M3 Lee:
 +**Vehicle’s model is now in HD quality, collision model improved.
  
?T18:+===USSR===
  
? Traverse speed for T18E1 suspension changed from 28 to 18.+*IS:
? Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.+**Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
? Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.+**Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
? Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.+**Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
? Traverse speed for T18E2 suspension changed from 30 to 22.+**Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
? Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.+**Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
? Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.+**Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
? Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.+
? Top reverse speed changed from 8 km/h to 6 km/h.+
? Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.+
? Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.+
? Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.+
? Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.+
? Durability changed from 125 to 120 HP.+
  
? +*ISU-152:
 +**Vehicle’s model in now in HD quality
 +**Collision model improved.
  
? T57 Heavy Tank:+*KV-1:
 +**Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
  
? Dispersion on the move for T97 suspension increased by 25%.+*KV-1S:
? Dispersion on hull traverse for T97 suspension increased by 25%.+**KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
? Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.+
? Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.+
  
? +*KV-85:
  
? T69:+**After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
? Cost of 76 mm Gun T185 changed from 63,000 to 73,000.+**The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
 +**Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
 +**The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
  
? +*Object 430:
 +**Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
 +**Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
 +**Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
  
? T71:+*Т-34:
 +**Vehicle's model is now HD quality
 +**Collision model improved
  
? Cost of 76 mm Gun T185 changed from 63,000 to 73,000.+*IS-7:
 +**Vehicle's model is now HD quality
 +**Collision model improved
  
? +===UK===
 +*FV304:
 +**Traverse speed for FV304 suspension changed from 22 to 20.
 +**Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
 +**Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
 +**Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
 +**Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
 +**Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
 +**Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
 +**Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
 +**Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
 +**Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
 +**Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.
  
? T92:+===Germany===
 +*VK 36.01 (H):
 +**Repair cost reduced by 24%.
  
? Dispersion on the move for T92 T80E1 suspension reduced by 11%.+===Technical===
? Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.+'''Transmission of the following vehicles will not be set on fire when shot''':
? Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.+** U.S.S.R.: Object 263
? Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.+** Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
? Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.+** U.S.A.: T28
? Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.+** U.K.: FV215b (183)
 +** Japan: Type 61, STA-1
  
? +'''Durability of suspension increased for the following vehicles''':
? +** U.S.S.R.: MT-25
? M6A2E1+** Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther
 +** U.S.A.: M24 Chaffee, T21, T71
 +** China: 59-16, WZ-131, WZ-132, Type 64
 +** France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90
  
? Maximum battle level for the M6A2E1 reduced by 1+== Graphics ==
  
 +*Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
 +*Issues with landscape on the Ruinberg map fixed.
 +*The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.​
   
 +== Maps ==
 +**​The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced.
  
? M3 Lee:+== Interface ==
  
? Vehicle’s model is now in HD quality, collision model improved.+*Design of the Screen panel in the Garage reworked
 +*Information about quality of connection in the server selection menu added.
 +*Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added.
 +*Interfaces of battle mode selection, Platoon creation, and invitation screens reworked
  
?+== Gameplay ==
 +*Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
 +*Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
 +*As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
 +*Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed.
  
?USSR:+== Other Bugfixes and Changes ==
? +
? +
? +
? +
? +
? IS:+
? +
? Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.+
? Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.+
? Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.+
? Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.+
? Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.+
? Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.+
? +
? ISU-152:+
? +
? Vehicle’s model in now in HD quality, collision model improved.+
? +
? KV-1:+
? +
? Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.+
? +
? KV-1S:+
? +
? KV-1S reworked into KV-85. KV-1S is now Tier V+
? +
?+
? +
? Object 430:+
? +
? Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.+
? Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.+
? Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.+
? +
?UK+
? +
? +
? +
? FV304:+
? +
? Traverse speed for FV304 suspension changed from 22 to 20.+
? Crossing capacity for FV304 suspension on medium terrain reduced by 7%.+
? Traverse speed for FV304 Mk. II suspension changed from 24 to 22.+
? Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.+
? Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.+
? Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.+
? Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.+
? Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.+
? Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.+
? Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.+
? Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.+
? +
? +
? +
?Germany+
? +
? +
? +
? VK 36.01 (H):+
? +
? Repair cost reduced by 24%.+
? +
? +
? +
? +
? +
?Transmission of the following vehicles will not be set on fire when shot:+
? +
? U.S.S.R.: Object 263+
? Germany:+
? E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffenträger auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffenträger auf Pz. IV, 8,8 cm Pak 43 JagdTiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I.+
? U.S.A.: T28+
? U.K.: FV215b (183)+
? Japan: Type 61, STA-1+
? Durability of suspension increased for the following vehicles:+
? U.S.S.R.: MT-25+
? Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther+
? U.S.A.: M24 Chaffee, T21, T71+
? China: 59-16, WZ-131, WZ-132, Type 64+
? France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90+
? +
? +
? +
? +
? +
? +
? +
?Graphics+
? +
? +
? +
? Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.+
? +
? Issues with landscape on the Ruinberg map fixed.+
? The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.​+
? +
? +
?Maps+
? +
? ​​The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced.+
? +
?+
? +
?Interface+
? +
? +
? +
? Design of the Screen panel in the Garage reworked+
? +
? Information about quality of connection in the server selection menu added.+
? Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added.+
? +
? Interfaces of battle mode selection, Platoon creation, and invitation screens reworked+
? +
? +
? +
? +
? +
?​Gameplay+
? +
? Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!+
? Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.+
? As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.+
? Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed.+
? +
?+
? +
?Other Bugfixes and Changes+
? +
? +
  
? Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.+* Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
? Effect of tracers upon ricochet improved.+* Effect of tracers upon ricochet improved.
? In battle results, statistics for penetrations after ricochets added.+* In battle results, statistics for penetrations after ricochets added.
? Some memory leaks in battle fixed.+* Some memory leaks in battle fixed.
? Some crashes and hang-ups of the game client fixed.+* Some crashes and hang-ups of the game client fixed.
? Performance of the game client on some PC configurations improved.+* Performance of the game client on some PC configurations improved.
? Playback of sound effects optimized.+* Playback of sound effects optimized.
? Performance in the Artillery mode improved.+* Performance in the Artillery mode improved.
? Consumption of video memory reduced.+* Consumption of video memory reduced.
? Stuttering when displaying some effects fixed.+* Stuttering when displaying some effects fixed.
? Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.+* Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
? Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.+* Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
? Brief rotation of a vehicle when spotted in some cases fixed.+* Brief rotation of a vehicle when spotted in some cases fixed.
? Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.+* Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
? Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)+* Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)
? Issue with the screen resolution reverting to its default setting after the game client restart fixed.+* Issue with the screen resolution reverting to its default setting after the game client restart fixed.
? Issues with a torn-off vehicle turret falling through the ground fixed.+* Issues with a torn-off vehicle turret falling through the ground fixed.
? Some minor issues with interface in the Team Battle mode fixed.+* Some minor issues with interface in the Team Battle mode fixed.
? Incorrect display of the effects of shells hitting the ground fixed.+* Incorrect display of the effects of shells hitting the ground fixed.
? Incorrect display of allied vehicles’ icons at long distances fixed.+* Incorrect display of allied vehicles’ icons at long distances fixed.
? Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.+* Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.
? Discrepancy between the visual and collision models for some objects fixed.+* Discrepancy between the visual and collision models for some objects fixed.
? Flickering of client reticle when the vehicle is on an inclined surface fixed.+* Flickering of client reticle when the vehicle is on an inclined surface fixed.
? Some minor issues with interface fixed.+* Some minor issues with interface fixed.
? Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.+* Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
? Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.+* Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
? Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.+* Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
? Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.+* Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
? Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.+* Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
  
  
?[[category:changelog]]+[[category:Changelog]]
 +{{#gw_breadcrumbs:Tank}}

Revisión de 11:21 20 sep 2016

New Content

  • New features for the Strongholds mode added:
    • War Department and Legionnaires.
    • Many issues with interface and gameplay in the Strongholds mode fixed.
  • New high-tier light tanks added:
    • U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
    • U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII).
    • Germany: Spähpanzer Ru 251 (Tier VIII).

Changes to Vehicle Characteristics

USA

  • The M24 Chaffee, Tier V U.S. light tank, fully re-balanced.​
  • Turrets of the T67 U.S. tank destroyer swapped.
  • Enhanced Suspension module for the M46 Patton tank added.

  • M18 Hellcat:
    • Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
    • Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
    • Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
    • Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
    • Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
    • Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
    • Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
    • Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
    • Top reverse speed reduced from 20 km/h to 12 km/h.
    • Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
    • Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
    • Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
  • M24 Chaffee:
    • Vehicle’s model is now in HD quality.
    • Maximum battle level reduced to Tier VIII
    • Traverse speed for T24 suspension changed from 42 to 40.
    • Dispersion on the move for T24 suspension increased by 25%.
    • Dispersion on hull traverse for T24 suspension increased by 25%.
    • Crossing capacity for T24 suspension on solid terrain increased by 10%.
    • Crossing capacity for T24 suspension on medium terrain increased by 8%.
    • Crossing capacity for T24 suspension on soft terrain increased by 10%.
    • Research cost for M24 suspension changed from 4,670 to 2,050.
    • Traverse speed for M24 suspension changed from 46 to 42.
    • Dispersion on the move for M24 suspension increased by 80%.
    • Dispersion on hull traverse for M24 suspension increased by 80%.
    • Crossing capacity for M24 suspension on solid terrain increased by 11%.
    • Engine Twin Cadillac, Series 44T4—296 h.p. added.
    • Engine Wright Continental R-975C4—460 h.p. added.
    • Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
    • Engine Continental AOS-895-1—500 h.p. removed.
    • Engine Wright Continental R-975C1—400 h.p. removed.
    • Vehicle’s cost changed from 687,550 to 405,000.
    • Repair cost reduced by 61%.
    • Top forward speed changed from 56 km/h to 77.2 km/h.
    • Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
    • Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
    • Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
    • Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
    • View range for M24 turret changed from 400 m to 390 m.
    • Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
    • Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
    • 75 mm Gun M17 added.
    • 76 mm Gun T94 removed.
    • Level for M24 turret changed from VI to V.
    • Cost of M24 turret changed from 15,500 to 12,100.
    • Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
    • Durability with T24 turret changed from 530 to 400 HP.
    • Durability with M24 turret changed from 580 to 440 HP.
  • M5 Stuart:
    • Vehicle’s model is now in HD quality.
    • Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
    • Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
    • Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
    • Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
    • Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
    • Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
    • Top forward speed changed from 58 km/h to 64.4 km/h.
    • View range for M5 turret changed from 330 m to 340 m.
    • Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
    • Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
    • Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
    • 37 mm Gun T16 added.
    • 20 mm Hispano-Suiza Birkigt Gun removed.
    • Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
    • View range for M5A1 turret changed from 370 m to 360 m.
    • 75 mm Howitzer M3 gun removed.
    • Durability with M5 turret changed from 290 to 320 HP.
  • T18:
    • Traverse speed for T18E1 suspension changed from 28 to 18.
    • Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
    • Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
    • Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
    • Traverse speed for T18E2 suspension changed from 30 to 22.
    • Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
    • Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
    • Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
    • Top reverse speed changed from 8 km/h to 6 km/h.
    • Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
    • Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
    • Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
    • Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
    • Durability changed from 125 to 120 HP.
  • T57 Heavy Tank:
    • Dispersion on the move for T97 suspension increased by 25%.
    • Dispersion on hull traverse for T97 suspension increased by 25%.
    • Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
    • Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
  • T69:
    • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  • T71:
    • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  • T92:
    • Dispersion on the move for T92 T80E1 suspension reduced by 11%.
    • Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
    • Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
    • Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
    • Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
    • Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
  • M6A2E1:
    • Maximum battle level for the M6A2E1 reduced by 1
  • M3 Lee:
    • Vehicle’s model is now in HD quality, collision model improved.

USSR

  • IS:
    • Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
    • Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
    • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
    • Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
    • Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
    • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
  • ISU-152:
    • Vehicle’s model in now in HD quality
    • Collision model improved.
  • KV-1:
    • Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
  • KV-1S:
    • KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
  • KV-85:
    • After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
    • The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
    • Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
    • The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
  • Object 430:
    • Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
    • Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
    • Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
  • Т-34:
    • Vehicle's model is now HD quality
    • Collision model improved
  • IS-7:
    • Vehicle's model is now HD quality
    • Collision model improved

UK

  • FV304:
    • Traverse speed for FV304 suspension changed from 22 to 20.
    • Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
    • Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
    • Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
    • Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
    • Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
    • Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
    • Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
    • Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
    • Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
    • Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.

Germany

  • VK 36.01 (H):
    • Repair cost reduced by 24%.

Technical

Transmission of the following vehicles will not be set on fire when shot:

    • U.S.S.R.: Object 263
    • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I
    • U.S.A.: T28
    • U.K.: FV215b (183)
    • Japan: Type 61, STA-1

Durability of suspension increased for the following vehicles:

    • U.S.S.R.: MT-25
    • Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther
    • U.S.A.: M24 Chaffee, T21, T71
    • China: 59-16, WZ-131, WZ-132, Type 64
    • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90

Graphics

  • Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
  • Issues with landscape on the Ruinberg map fixed.
  • The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.​

Maps

    • ​The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced.

Interface

  • Design of the Screen panel in the Garage reworked
  • Information about quality of connection in the server selection menu added.
  • Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added.
  • Interfaces of battle mode selection, Platoon creation, and invitation screens reworked

Gameplay

  • Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
  • Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
  • As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
  • Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed.

Other Bugfixes and Changes

  • Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
  • Effect of tracers upon ricochet improved.
  • In battle results, statistics for penetrations after ricochets added.
  • Some memory leaks in battle fixed.
  • Some crashes and hang-ups of the game client fixed.
  • Performance of the game client on some PC configurations improved.
  • Playback of sound effects optimized.
  • Performance in the Artillery mode improved.
  • Consumption of video memory reduced.
  • Stuttering when displaying some effects fixed.
  • Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
  • Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
  • Brief rotation of a vehicle when spotted in some cases fixed.
  • Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
  • Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)
  • Issue with the screen resolution reverting to its default setting after the game client restart fixed.
  • Issues with a torn-off vehicle turret falling through the ground fixed.
  • Some minor issues with interface in the Team Battle mode fixed.
  • Incorrect display of the effects of shells hitting the ground fixed.
  • Incorrect display of allied vehicles’ icons at long distances fixed.
  • Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.
  • Discrepancy between the visual and collision models for some objects fixed.
  • Flickering of client reticle when the vehicle is on an inclined surface fixed.
  • Some minor issues with interface fixed.
  • Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
  • Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
  • Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
  • Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
  • Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.

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