ARP Kirishima
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Hit Points54 100 |
356 mm/45 41st Year Type4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10 200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
152 mm/50 41st Year Type14 х 1 pcs. |
Firing Range4 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
AP Shell152 mm AP Type4 |
Maximum AP Shell Damage2900 |
Initial AP Shell Velocity855 m./s. |
127 mm/40 Type89 A14 х 2 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shel8 % |
13 mm/76 Type93 Twin4 х 2 pcs. |
. . . Average Damage per Second14 |
. . . Firing Range1.2 km. |
13 mm/76 Type93 Quad2 х 4 pcs. |
. . . Average Damage per Second9.8 |
. . . Firing Range1.2 km. |
25 mm/60 Type96 Twin mod. 16 х 2 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range3.09 km. |
127 mm/40 Type89 A14 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range16.2 km. |
Air Detectability Range11.7 km. |
ARP Kirishima — Japanese Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th Kongo-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics. This warship has been specially designed for World of Warships, and is modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Player Opinion
Performance
Pros:
- All the pros of the standard Kongo.
- Does not take up port slots.
- Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
- Captain starts with 6 free Captain's Skills points.
- Skills can be customized for her, as captain is specific to this ship.
- Special voice notifications overriding the default voice that reference Arpeggio of Blue Steel.
Cons:
- All the cons of the standard Kongo.
- Cannot mount functional camouflage.
- Captain cannot be transferred to other ships.
- Voice notifications are in Japanese.
- Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, supergravity cannon, and impenetrable Klein field of Kirishima in Ars Nova; in other words, a standard Kongo.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:
- Main Armaments Modification 1 (as ARP Kirishima’s lack of armor means her guns are often incapacitated under heavy fire)
- Aiming Systems Modification 1 (as ARP Kirishima only has 8 main batteries and the player may feel the need to lessen the dispersion) or Secondary Battery Modification 2 (for a secondary-focused build)
- Damage Control System Modification 1 (as with most battleships, it's the best choice, as it increases the overall survivability of this fast but fragile battlecruiser)
However, as it is a copy, players can experiment with different upgrade combinations.
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
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Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Kirishima:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
As this is an ARP ship, ARP Kirishima cannot mount any camouflages.
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
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Combat | |||||
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Economic | |||||
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Special | |||||
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery