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Variantes

Consumibles

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Revisión de 19:05 4 ago 2022Revisión de 19:30 4 ago 2022
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 === Equipo de Reparación === === Equipo de Reparación ===
  
?The ship's '''Equipo de Reparación''' restores the ship's hit points by repairing damage.+El '''Equipo de Reparación''' del barco restaura los puntos de vida del barco reparando daños.
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Details'''&nbsp;&nbsp;&mdash;&mdash;&nbsp;&nbsp;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Detalles'''&nbsp;&nbsp;&mdash;&mdash;&nbsp;&nbsp;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>
 {{Video|mG1iSVIqmC4|width=250|How Repair Party works.}} {{Video|mG1iSVIqmC4|width=250|How Repair Party works.}}
  
?The '''Repair Party''' consumable repairs damage by restoring a ship's hit points. It is found on all battleships, many cruisers, and a few high-tier destroyers. +El consumible '''Equipo de reparación''' repara daños restaurando los puntos de vida de un barco. Se encuentra en todos los acorazados, muchos cruceros y algunos destructores de alto nivel.
  
?The '''Specialized Repair Teams''' variant repairs very quickly, at a cost of some duration. +La variante '''Equipos de reparación especializados''' repara muy rápidamente, a un costo de cierta duración.
  
?The amount of damage that can be restored by a Repair Party charge is the Heal Rate times the Duration, up to the maximum restorable. The India Delta{{India Delta|Size=18px}} signal increases the Heal Rate by 20%. +La cantidad de daño que se puede restaurar con una carga del equipo de reparación es el índice de curación multiplicado por la duración, hasta el máximo recuperable. La señal delta india{{India Delta|Size=18px}} aumenta la tasa de curación en un 20%.
? +
?Not all damage can be repaired. Health points (HP) lost to [[Ship:Fire|Fire]], [[Ship:Flooding|Flooding]], and [[Ship:Ramming|Ramming]] damage are completely restorable. The restorable amounts of ship damage due to warheads and the amount of damage to the citadel varies by ship.+
  
 +No todos los daños pueden repararse. Puntos de salud (HP) perdidos por[[Ship:Fire|Fuego]], [[Ship:Flooding|Inundación]], y [[Ship:Ramming|Rameo]] los daños son completamente restaurables. Las cantidades reparables de daños a barcos debido a ojivas y la cantidad de daños a la ciudadela varían según el barco.
 Damage to different parts of the ship, e.g. bow, casemate, is restored proportionately. Damage to different parts of the ship, e.g. bow, casemate, is restored proportionately.
  
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 === Caza === === Caza ===
  
?When activated, the '''Catapult Fighter''' consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack.+Cuando se activa, el consumible '''Caza''' despliega un grupo de cazas de la catapulta del barco para defenderlo contra ataques aéreos.
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Details'''&nbsp;&nbsp;&mdash;&mdash;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Detalles'''&nbsp;&nbsp;&mdash;&mdash;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>
 Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information. Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information.
  
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 === Avión de Detección === === Avión de Detección ===
  
?Similar to the Catapult Fighter consumable, the '''Spotting Aircraft''' consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping.+Similar al consumible '''CAZA''', el consumible '''Avión de Detección''' lanza un avión desde la catapulta del barco. El avión de detección desarmado aumenta el alcance de la batería principal del barco y brinda una perspectiva "aérea" al realizar el alcance.
  
?<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Details'''&nbsp;&nbsp;&mdash;&mdash;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>+<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>&mdash;&mdash;&nbsp;&nbsp;'''Detalles'''&nbsp;&nbsp;&mdash;&mdash;</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div>
 Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship. Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship.
  
?The aerial perspective may take some getting used to: +La perspectiva aérea puede tomar algún tiempo para acostumbrarse a:
?:* More vertical lead on the screen is required due to the angle; to make matters worse, many crosshairs are purely horizontal.+:* Se requiere más ventaja vertical en la pantalla debido al ángulo; para empeorar las cosas, muchos puntos de mira son puramente horizontales.
?:* The auto-tracking feature (if used) tends to drift more than it does for the normal zoom.+:* La función de seguimiento automático (si se usa) tiende a desviarse más que el zoom normal.
?:* The view covers a smaller area due to the angle, so careless zooming may end up with no ship on the screen.+:* La vista cubre un área más pequeña debido al ángulo, por lo que un zoom descuidado puede terminar sin un barco en la pantalla.
?On the other hand, the aerial perspective can be quite handy when shooting at ships behind islands, or at tracers coming out of smoke.+Por otro lado, la perspectiva aérea puede ser bastante útil cuando se dispara a barcos detrás de islas, oa trazadores que salen del humo.
  
 {{Ship:Spotting Aircraft Data}} {{Ship:Spotting Aircraft Data}}

Revisión de 19:30 4 ago 2022

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Consumable_PCY009_CrashCrew.png
Consumibles son bonificaciones temporales que tienen fuertes efectos con un número limitado de usos. Hay una variedad de consumibles; algunos solo están disponibles para ciertos barcos o clases en ciertos niveles. Elegir el consumible correcto y saber cuándo usarlo puede ser la diferencia entre un buen juego o un gran juego, o entre ganar y perder.

Las siguientes tablas contienen valores base únicamente. Las habilidades del comandante, las banderas de señales y las actualizaciones pueden cambiar estos valores. Por ejemplo, la bandera de señales November Foxtrot (Plantilla:November Foxtrot) reduce los tiempos de enfriamiento de todos los consumibles en un 5%. los Superintendente La habilidad para cruceros y destructores agrega un cargo adicional por cada consumible. Otras habilidades y señales afectan solo a ciertos consumibles. Las actualizaciones Plantilla:Squadron Consumables Modification 1 aumentar los tiempos de acción de los consumibles de nave y escuadrón, respectivamente. Finalmente, para algunos consumibles, también hay una mejora especial que aumenta su tiempo de acción.

Cañoneros

Consumable_PCY009_CrashCrew.png

Control de daños

Equipo de Control de daños es el consumible básico que se encuentra en todos los barcos. Repara instantáneamente todas las in capacitaciones de los módulos, extingue incendios y detiene las inundaciones. Mientras está activo, los torpedos lanzados por submarinos enemigos no pueden apuntar.

——  Detalles  ——  
Consumable_PCY010_RegenCrew.png

Equipo de Reparación

El Equipo de Reparación del barco restaura los puntos de vida del barco reparando daños.

——  Detalles  ——  
Consumable_PCY012_FighterPremium.png

Caza

Cuando se activa, el consumible Caza despliega un grupo de cazas de la catapulta del barco para defenderlo contra ataques aéreos.

——  Detalles  ——
Consumable_PCY005_Spotter.png

Avión de Detección

Similar al consumible CAZA, el consumible Avión de Detección lanza un avión desde la catapulta del barco. El avión de detección desarmado aumenta el alcance de la batería principal del barco y brinda una perspectiva "aérea" al realizar el alcance.

——  Detalles  ——
Consumable_PCY006_SmokeGenerator.png

Generador de Humo

The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.

——  Details  ——  
Consumable_PCY014_SmokeGenerator_Cycle_Premium.png

Generador de Humo de Ráfaga Corta

The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.

——  Details  ——  


Consumable_PCY006_SmokeGeneratorCrawler.png

Generador de Humo a Baja Velocidad

With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawler Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.

——  Details  ——  
Consumable_PCY006_SmokeGeneratorOil.png

Generador de Humo a Máxima Velocidad

Found exclusively on Italian ships, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.

——  Details  ——
Consumable_PCY015_SpeedBoosterPremium.png

Empuje de Motor

The Engine Boost consumable enhances the ship's engine power and top speed.

——  Details  ——
Consumable_PCY015_SpeedBooster_Imp_Premium.png

Empuje del Motor de Emergencia

The Engine Boost consumable enhances the ship's engine power and top speed.

——  Details  ——
Consumable_PCY022_ArtilleryBoosterPremium.png

Mejora de la Recarga de la Batería Principal

A Main Battery Reload Booster briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.

——  Details  ——
Consumable_PCY018_TorpedoReloaderPremium.png

Mejora de la Recarga de Topedos

Activating a Torpedo Reload Booster instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo.

——  Details  ——
Consumable_PCY016_SonarSearchPremium.png

Búsqueda Hidroacustica

The Hydroacoustic Search consumable increases the ability of the ship to detect other ships and torpedoes.

——  Details  ——
Consumable_PCY011_AirDefenseDispPremium.png

Fuego AA Defensivo

Defensive AA Fire temporarily increases the continuous damage of anti-aircraft guns.

——  Details  ——
Consumable_PCY020_RlsSearchPremium.png

Radar de Vigilancia

Surface-search or Surveillance Radar expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather.

——  Details  ——

Aircraft Carriers

Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.

Consumable_PCY009_CrashCrew.png

Damage Control Party

Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules, and clears sonar pings. It activates at need.

——  Details  ——  
DAMAGE CONTROL PARTY
Consumable_PCY009_CrashCrew.png
Aircraft Carrier Tier Nation(s) Duration Cooldown Charges
All IV - XI Wows_flag_USA.png Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png Wows_flag_UK.png Wows_flag_France.png Wows_flag_Italy.png Wows_flag_Pan_Asia.png 60 seconds 90 seconds Infinite
Consumable_PCY012_FighterPremium.png

CAP Fighters

CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense.

——  Details  ——  

Carrier Squadrons

These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.

Consumable_PCY034_ForsageBooster.png

Engine Cooling

Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.

——  Details  ——
Consumable_PCY012_FighterPremium.png

Patrol Fighters

Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.

——  Details  ——
PCY036_RegenerateHealth.png

Aircraft Repair

Partially restores squadron aircraft HP.

——  Details  ——

Submarines

Consumable_PCY009_CrashCrew.png

Damage Control Party

The Damage Control Party consumable immediately stops fires and floods and repairs damaged modules. While it is active enemy submarine-launched torpedoes cannot home.

——  Details  ——
DAMAGE CONTROL PARTY
Consumable_PCY009_CrashCrew.png
Submarine Tier Nation(s) Action Time Cooldown (seconds) Charges
All VI, VIII, X Wows_flag_USA.png 15 sec 60 3
All VI, VIII, X Wows_flag_Germany.png 5 sec 60 3
Icon_default_submarine_premium.png I-56, Icon_default_submarine_premium.png S-189,
Icon_default_submarine_premium.png U-4501
VIII, X Wows_flag_Japan.png Wows_flag_SSSR.png Wows_flag_Germany.png 15 sec 60 3
Consumable_PCY045_Hydrophone.png

Hydrophone

The Hydrophone consumable highlights the terrain while submerged, and positions of ships beyond the spotting range. It detects submarines at maximum depth.

——  Details  ——
HYDROPHONE
Consumable_PCY045_Hydrophone.png
Submarine Tier Nation(s) Ship Bearing Range (km) Submarine Detection Range (km) Interval Between Pings (seconds) Preparation Time (seconds) Action Time (seconds) Cooldown (seconds) Charges
Icon_default_submarine.png Cachalot VI Wows_flag_USA.png 5.00 5.00 6 300 40 80 unlimited
Icon_default_submarine.png U-69 VI Wows_flag_Germany.png 5.50 5.50 6 300 40 60 unlimited
Icon_default_submarine.png Salmon,
Icon_default_submarine_premium.png I-56
VIII Wows_flag_USA.png Wows_flag_Japan.png 5.50 5.50 6 300 40 80 unlimited
Icon_default_submarine.png U-190 VIII Wows_flag_Germany.png 6.00 6.00 6 300 40 60 unlimited
Icon_default_submarine.png Balao X Wows_flag_USA.png 7.00 7.00 6 300 45 80 unlimited
All X Wows_flag_Germany.png 7.50 7.50 6 300 40 60 unlimited
Icon_default_submarine_premium.png S-189 VIII Wows_flag_SSSR.png 10.00 10.00 6 240 40 80 unlimited
Consumable_PCY046_FastDeepRudders.png

Enhanced Rudder Gears

The Enhanced Rudder Gears consumable decreases the diving plane shift time and thus the dive and ascent times.

——  Details  ——
ENHANCED RUDDER GEARS
Consumable_PCY046_FastDeepRudders.png
Submarine Tier Nation(s) Diving plane shift time Dive/ascend speed Action Time Cooldown (seconds) Charges
All VI, VIII, X Wows_flag_USA.png -20% +20% 30 sec 120 2
Consumable_PCY047_SubmarineEnergyFreeze.png

Reserve Battery Unit

The Reserve Battery Unit consumable preserves dive capacity.

——  Details  ——
RESERVE BATTERY UNIT
Consumable_PCY047_SubmarineEnergyFreeze.png
Submarine Tier Nation(s) Dive capacity depletion Duration (seconds) Cooldown (seconds) Charges
All VI, VIII, X Wows_flag_Germany.png -100% 30 90 2

Notes

With Update 0.9.4 all base consumables were removed from the game and all "premium" consumable became free.

As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to (i.e. cannot) manually activate their consumables. Aircraft characteristics.

  1. Update 0.8.1

Links