Consumibles
Revisión de 19:05 4 ago 2022 | Revisión de 19:30 4 ago 2022 | |||
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=== Equipo de Reparación === | === Equipo de Reparación === | |||
? | + | El '''Equipo de Reparación''' del barco restaura los puntos de vida del barco reparando daños. | ||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— ''' | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Detalles''' —— </div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
{{Video|mG1iSVIqmC4|width=250|How Repair Party works.}} | {{Video|mG1iSVIqmC4|width=250|How Repair Party works.}} | |||
? | + | El consumible '''Equipo de reparación''' repara daños restaurando los puntos de vida de un barco. Se encuentra en todos los acorazados, muchos cruceros y algunos destructores de alto nivel. | ||
? | + | La variante '''Equipos de reparación especializados''' repara muy rápidamente, a un costo de cierta duración. | ||
? | + | La cantidad de daño que se puede restaurar con una carga del equipo de reparación es el índice de curación multiplicado por la duración, hasta el máximo recuperable. La señal delta india{{India Delta|Size=18px}} aumenta la tasa de curación en un 20%. | ||
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+ | No todos los daños pueden repararse. Puntos de salud (HP) perdidos por[[Ship:Fire|Fuego]], [[Ship:Flooding|Inundación]], y [[Ship:Ramming|Rameo]] los daños son completamente restaurables. Las cantidades reparables de daños a barcos debido a ojivas y la cantidad de daños a la ciudadela varían según el barco. | |||
Damage to different parts of the ship, e.g. bow, casemate, is restored proportionately. | Damage to different parts of the ship, e.g. bow, casemate, is restored proportionately. | |||
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=== Caza === | === Caza === | |||
? | + | Cuando se activa, el consumible '''Caza''' despliega un grupo de cazas de la catapulta del barco para defenderlo contra ataques aéreos. | ||
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— ''' | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Detalles''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information. | Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius<ref>As per the How It Works: Consumables video, at 11:50.</ref>. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by {{Defensive AA Fire}}, and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the [[Ship:Aircraft#Fighters|Aircraft]] article for more information. | |||
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=== Avión de Detección === | === Avión de Detección === | |||
? | Similar | + | Similar al consumible '''CAZA''', el consumible '''Avión de Detección''' lanza un avión desde la catapulta del barco. El avión de detección desarmado aumenta el alcance de la batería principal del barco y brinda una perspectiva "aérea" al realizar el alcance. | |
? | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— ''' | + | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div>—— '''Detalles''' ——</div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display:{{#var:expand}}; overflow: auto;"><div> | |
Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship. | Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship. | |||
? | + | La perspectiva aérea puede tomar algún tiempo para acostumbrarse a: | ||
? | :* | + | :* Se requiere más ventaja vertical en la pantalla debido al ángulo; para empeorar las cosas, muchos puntos de mira son puramente horizontales. | |
? | :* | + | :* La función de seguimiento automático (si se usa) tiende a desviarse más que el zoom normal. | |
? | :* | + | :* La vista cubre un área más pequeña debido al ángulo, por lo que un zoom descuidado puede terminar sin un barco en la pantalla. | |
? | + | Por otro lado, la perspectiva aérea puede ser bastante útil cuando se dispara a barcos detrás de islas, oa trazadores que salen del humo. | ||
{{Ship:Spotting Aircraft Data}} | {{Ship:Spotting Aircraft Data}} |
Revisión de 19:30 4 ago 2022
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Las siguientes tablas contienen valores base únicamente. Las habilidades del comandante, las banderas de señales y las actualizaciones pueden cambiar estos valores. Por ejemplo, la bandera de señales November Foxtrot (Plantilla:November Foxtrot) reduce los tiempos de enfriamiento de todos los consumibles en un 5%. los Superintendente La habilidad para cruceros y destructores agrega un cargo adicional por cada consumible. Otras habilidades y señales afectan solo a ciertos consumibles. Las actualizaciones Plantilla:Squadron Consumables Modification 1 aumentar los tiempos de acción de los consumibles de nave y escuadrón, respectivamente. Finalmente, para algunos consumibles, también hay una mejora especial que aumenta su tiempo de acción.
Contenido
- 1 Cañoneros
- 1.1 Control de daños
- 1.2 Equipo de Reparación
- 1.3 Caza
- 1.4 Avión de Detección
- 1.5 Generador de Humo
- 1.6 Generador de Humo de Ráfaga Corta
- 1.7 Generador de Humo a Baja Velocidad
- 1.8 Generador de Humo a Máxima Velocidad
- 1.9 Empuje de Motor
- 1.10 Empuje del Motor de Emergencia
- 1.11 Mejora de la Recarga de la Batería Principal
- 1.12 Mejora de la Recarga de Topedos
- 1.13 Búsqueda Hidroacustica
- 1.14 Fuego AA Defensivo
- 1.15 Radar de Vigilancia
- 2 Aircraft Carriers
- 3 Carrier Squadrons
- 4 Submarines
- 5 Notes
- 6 Links
Cañoneros
Control de daños
Equipo de Control de daños es el consumible básico que se encuentra en todos los barcos. Repara instantáneamente todas las in capacitaciones de los módulos, extingue incendios y detiene las inundaciones. Mientras está activo, los torpedos lanzados por submarinos enemigos no pueden apuntar.
Equipo de Reparación
El Equipo de Reparación del barco restaura los puntos de vida del barco reparando daños.
Caza
Cuando se activa, el consumible Caza despliega un grupo de cazas de la catapulta del barco para defenderlo contra ataques aéreos.
Avión de Detección
Similar al consumible CAZA, el consumible Avión de Detección lanza un avión desde la catapulta del barco. El avión de detección desarmado aumenta el alcance de la batería principal del barco y brinda una perspectiva "aérea" al realizar el alcance.
Generador de Humo
The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.
Generador de Humo de Ráfaga Corta
The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.
Generador de Humo a Baja Velocidad
With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawler Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.
Generador de Humo a Máxima Velocidad
Found exclusively on Italian ships, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.
Empuje de Motor
The Engine Boost consumable enhances the ship's engine power and top speed.
Empuje del Motor de Emergencia
The Engine Boost consumable enhances the ship's engine power and top speed.
Mejora de la Recarga de la Batería Principal
A Main Battery Reload Booster briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.
Mejora de la Recarga de Topedos
Activating a Torpedo Reload Booster instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo.
Búsqueda Hidroacustica
The Hydroacoustic Search consumable increases the ability of the ship to detect other ships and torpedoes.
Fuego AA Defensivo
Defensive AA Fire temporarily increases the continuous damage of anti-aircraft guns.
Radar de Vigilancia
Surface-search or Surveillance Radar expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather.
Aircraft Carriers
Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.
Damage Control Party
Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules, and clears sonar pings. It activates at need.
CAP Fighters
CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense.
Carrier Squadrons
These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.
Engine Cooling
Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.
Patrol Fighters
Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.
Aircraft Repair
Partially restores squadron aircraft HP.
Submarines
Damage Control Party
The Damage Control Party consumable immediately stops fires and floods and repairs damaged modules. While it is active enemy submarine-launched torpedoes cannot home.
Hydrophone
The Hydrophone consumable highlights the terrain while submerged, and positions of ships beyond the spotting range. It detects submarines at maximum depth.
HYDROPHONE | |||||||||
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Submarine | Tier | Nation(s) | Ship Bearing Range (km) | Submarine Detection Range (km) | Interval Between Pings (seconds) | Preparation Time (seconds) | Action Time (seconds) | Cooldown (seconds) | Charges |
Cachalot | VI | 5.00 | 5.00 | 6 | 300 | 40 | 80 | unlimited | |
U-69 | VI | 5.50 | 5.50 | 6 | 300 | 40 | 60 | unlimited | |
Salmon, I-56 |
VIII | 5.50 | 5.50 | 6 | 300 | 40 | 80 | unlimited | |
U-190 | VIII | 6.00 | 6.00 | 6 | 300 | 40 | 60 | unlimited | |
Balao | X | 7.00 | 7.00 | 6 | 300 | 45 | 80 | unlimited | |
All | X | 7.50 | 7.50 | 6 | 300 | 40 | 60 | unlimited | |
S-189 | VIII | 10.00 | 10.00 | 6 | 240 | 40 | 80 | unlimited |
Enhanced Rudder Gears
The Enhanced Rudder Gears consumable decreases the diving plane shift time and thus the dive and ascent times.
Reserve Battery Unit
The Reserve Battery Unit consumable preserves dive capacity.
Notes
With Update 0.9.4 all base consumables were removed from the game and all "premium" consumable became free.
As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to (i.e. cannot) manually activate their consumables. Aircraft characteristics.
Links
- Shiptool.st: Ships and their consumables.