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Economy

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Revisión de 22:54 14 ago 2017Revisión de 10:09 15 ago 2017
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 | style="padding: 5px; vertical-align:middle;" | [[File:UiConvertXP.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UiConvertXP.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing premium ships from the tech tree (price varies).+! style="padding: 5px; vertical-align:middle;" | Comprar barcos premium en el árbol tecnológico (el precio varía).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumShip.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumShip.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing premium time (see image for pricing).+! style="padding: 5px; vertical-align:middle;" | Comprar cuenta premium.
 | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumAccount.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumAccount.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Instantly retraining a commander (normally 500 doubloons).+! style="padding: 5px; vertical-align:middle;" | Reentrenar instantáneamente a un comandante (500 doblones normalmente).
 | style="padding: 5px; vertical-align:middle;" | [[File:Wows_ship_commander_train.jpeg]] | style="padding: 5px; vertical-align:middle;" | [[File:Wows_ship_commander_train.jpeg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Redistributing commander skills (normally 25 doubloons per assigned point).+! style="padding: 5px; vertical-align:middle;" | Redistribuirlas habilidades del comandante (25 doblones por punto asignado).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIRedistribute.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIRedistribute.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Demounting upgrades (normally 25 doubloons).+! style="padding: 5px; vertical-align:middle;" | Desmontar mejoras (25 doblones por mejora).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIDemount.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIDemount.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing port slots (normally 300 doubloons).+! style="padding: 5px; vertical-align:middle;" | Comprar espacios en el puerto (300 doblones).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIPortSlot.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIPortSlot.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Expanding commander reserve (normally 100 doubloons).+! style="padding: 5px; vertical-align:middle;" | Aumentar la reserva de comandantes (100 doblones por 4 espacios).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIExpandReserve.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIExpandReserve.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing [[Ship:Camouflage#Permanent Camouflage|permanent camouflage]] (price goes up with each ship tier).+! style="padding: 5px; vertical-align:middle;" | Comprar [[Ship:Camouflage#Permanent Camouflage|camuflaje permanente]] (el precio varía dependiendo del nivel del barco).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumCamo.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumCamo.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing [[Ship:Camouflage#Special Camouflage|special camouflage]] (normally 50 doubloons).+! style="padding: 5px; vertical-align:middle;" | Comprar [[Ship:Camouflage#Special Camouflage|camuflajes especiales]] (50 doblones).
 | style="padding: 5px; vertical-align:middle;" | [[File:UICamo.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UICamo.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Purchasing premium [[Ship:Consumables|consumables]] (normally 15 doubloons).+! style="padding: 5px; vertical-align:middle;" | Comprar [[Ship:Consumables|consumibles premium]] (15 doblones).
 | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumConsumable.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UIPremiumConsumable.jpg]]
 |- |-
?! style="padding: 5px; vertical-align:middle;" | Promoting a new captain to three skill points (25 doubloons).+! style="padding: 5px; vertical-align:middle;" | Asignar 3 puntos de habilidad a un nuevo comandante (25 doblones).
 | style="padding: 5px; vertical-align:middle;" | [[File:UICommanderBoost.jpg]] | style="padding: 5px; vertical-align:middle;" | [[File:UICommanderBoost.jpg]]
 |} |}
  
?===Experience (XP)===+===Experiencia (XP)===
 [[File:Icon_reward_exp.png|right|link=]]Experience is another primary currency in World of Warships. It is mainly used in unlocking new ship modules and new ships, allowing the player to progress in the game. [[File:Icon_reward_exp.png|right|link=]]Experience is another primary currency in World of Warships. It is mainly used in unlocking new ship modules and new ships, allowing the player to progress in the game.
  

Revisión de 10:09 15 ago 2017

Ejemplo de visualización de Doblones, Créditos y Experiencia libre acumulados.
Comprender y dominar la economía de World of Warships es una de las claves para disfrutar del juego. Hay cinco tipos principales de divisa: Doblones, Créditos, Experiencia, Experiencia libre y Experiencia de Comandante de Élite. La cantidad de Doblones, Créditos y Experiencia libre acumulados se puede observar en la esquina superior derecha del juego cuando estás en la pantalla del Puerto. También puedes consultarlo en tu perfil de la web del juego a través de la pestaña de Jugadores siempre y cuando estés logueado (sesión abierta). La Experiencia y Experiencia de Comandante de Élite solo se pueden consultar dentro del juego.

Creditos

Wows_credits.png
Los Créditos es una de las divisas básicas en World of Warships. Se usa para comprar barcos, módulos, consumibles premium, mejoras y reentrenamiento de comandantes al 50%.


Los jugadores pueden ganar créditos en las batallas, campañas, contenedores, misiones especiales o paquetes especiales en la Tienda premium. La ganancia base de créditos en batalla depende del desempeño del jugador. Afectan positivamente al resultado final el daño propio, daño sobre detectados, puntos de captura y defensa, barcos o aviones destruidos, etc. Esta ganancia base puede incrementarse con modificadores tales como algunas banderas de señales o camuflajes especiales.

La Cuenta Premium incrementa en un 50% la ganancia de créditos. Todos los barcos premium ganan más créditos que los barcos normales del árbol tecnológico.

También se pueden obtener créditos a cambio de doblones. La ratio normal de cambio es de 1500 créditos por 1 doblón. En ocasiones, durante eventos especiales esta ratio de cambio mejora.

Doblones

icon_1.png
Los Doblones en World of Warships funcionan como el Oro en World of Tanks y Warplanes. Es una divisa premium que afecta significativamente a la experiencia de juego.


Se pueden obtener Doblones de diferentes maneras:

  • Se puede comprar cualquier cantidad de doblones entre 500 y 50.000. Dependiendo de la cantidad comprada la proporción de doblones por euro varía, desde 222 hasta 305 doblones por euro gastado. La ratio siempre es mejor cuando compras grandes cantidades .
  • Comprados como parte de un paquete en la Tienda premium. Puedes encontrarlos en al pestaña de "Destacados" o "Especiales".
  • Alcanzar un determinado rango en las Batallas de Clasificación. Normalmente ese premio en doblones se obtiene al alcanzar el Rango 1.
  • Premios en Concursos o Torneos. Puedes consultar esta información en el Foro oficial y en medios sociales como Facebook o Twitter.
  • Misiones del juego.
  • Como premio en algunos Supercontenedores.
  • Regalos de amigos.


Puedes usar los Doblones en multitud de tareas:

  • Cambiar Doblones por Créditos. El ratio de conversión estándar es 1 doblón = 1.500 créditos.
  • Convertir Experiencia Élite de otros barcos en Experiencia Libre. Cuando un barco está completamente desarrollado, toda la experiencia que se acumula a partir de ese momento es Élite. El coste de conversión estándar es 1 doblón = 25 experiencia libre.
  • Comprar barcos premium disponibles en el árbol tecnológico.
  • Comprar cuenta premium, que entre otros beneficios incrementa en un 50% la ganancia de créditos y experiencia en las batallas.
  • Reentrenar comandantes para otros barcos sin ningún tipo de penalización (500 doblones).
  • Redistribuir los habilidades del comandante. Cada punto asignado a una habilidad multiplica por 25. Ejemplo: Si tienes 12 puntos y solo 10 de ellos desarrollando alguna habilidad (25x10=250), el coste de redistribución será de 250 doblones.
  • Desmontar mejoras instaladas en los barcos. Cada mejora que quieras desmontar para guardar o montar en otro barco cuesta 25 doblones. También puedes vender las mejoras a mitad de precio. Cuidado con vender mejoras especiales que no puedes comprar luego con créditos.
  • Comprar espacios en puerto. El precio estándar son 300 doblones por espacio.
  • Expandir la reserva de comandantes no asignados a barcos. Cuatro espacios en la reserva por 100 doblones.
  • Comprar consumibles especiales como:
  • Camuflajes permanentes cuyo precio varía de 1.000 a 5.000 doblones dependiendo del nivel del barco. Suelen incrementar la experiencia y créditos ganados en batalla, y reducir los costes de reparación del barco.
  • Camuflajes especiales por 50 doblones. Dan beneficios similares a los permanentes pero son de un solo uso por batalla.
  • Consumibles premium. También se pueden comprar con créditos.

Experiencia (XP)

Icon_reward_exp.png
Experience is another primary currency in World of Warships. It is mainly used in unlocking new ship modules and new ships, allowing the player to progress in the game.

Players earn experience in the same way as they do credits through battles and special missions. However, experience cannot be earned through containers, campaigns, or shop bundles.

Upon fully researching all of a ship's modules and unlocking all succeeding tier ships, any excess experience can be converted to Free Experience (which is unlocked upon reaching Account Level 5). As premium ships do not need any modules or succeeding ships to unlock, players can use these ships as a way of collecting Free Experience indirectly (they must first play the ships to obtain the experience, then buy doubloons with money, and finally convert the excess experience to Free Experience using the doubloons).

Free Experience (XP)

Icon_reward_freexp.png
When a player reaches Account Level 5, they unlock Free Experience. Free Experience can be spent to unlock any ship or module, regardless of what ship it was earned with. All experience earned in battle earns the player an additional 5% as Free Experience. This rate can be increased by mounting certain camouflages or the Papa Papa signal. Free XP can also be obtained by converting Standard Experience earned on Elite ships (ships that have every module and following ship researched) at the rate of 1 Doubloon per 25 Free Experience converted. Wargaming occasionally offers sales that increase this rate. Free XP can also be used to train captains if the player has used up all of their Elite Commander Experience.
By clicking the "+" symbol next to a captain, Elite Commander XP and/or Free XP can be used to gain Commander skill points.

Elite Commander Experience (XP)

Elite Commander Experience is awarded by using captains which have attained 19 skill points. When a player uses such a captain, all commander experience gained during the battle is automatically added to the Elite Commander XP pool. The amount of available experience so accumulated is visible in the lower left corner of the Commander skill page, just above the ship carousel, when any commander is selected.


Elite Commander XP may be used in place of commander experience gained during battle to retrain any commander transferred to a new ship. It may also be used to grant additional skill points to any commander which has less than 19 skill points. This is accomplished by left-clicking the "+" symbol beneath the commander's portrait. This will present the player with an information box which will allow him or her to choose how many points are to be assigned to that commander. If insufficient Elite Commander Experience is available to provide an additional skill point to a given commander, Free Experience will be used for the remaining balance.

Premium Time

Icon_battle_wows.png

Premium account time allows for quicker progression by increasing the amount of credits and ship experience earned per battle by 50%. It also provides a similar bonus to commander experience earned. This greatly speeds up the process of training a new commander or retraining one for a new ship. Activation of premium time also grants the user access to the Naval Base port in-game.

Premium account time can be purchased in-game, or through the premium shop website in durations ranging from one day to one year. Premium time may also be earned through select missions and campaigns. Additionally, premium time is unified across World of Tanks, World of Warplanes, and World of Warships, meaning that its benefits apply to all three games.

Earning Credits and Experience

After each match, players will always receive a "basic" credits and experience income in terms of their contribution to said battle. But said "basic" amounts can be altered due to the influence of "Modifiers", such as Camouflages, Signal Flags, and Premium equipment (Ships and Account). The Post battle screen provides an adequate summary and breakdown of the total Credits and Experience earned per battle, but the following calculations are also presented here to aid players in understanding the calculations behind said numbers.

Modifiers

1) Ship Experience:

ES = EB · AT · (1 + ΣMEs)

Where:

  • ES - Total ship experience earned from battle
  • EB - Basic experience earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for Premium
  • ΣMEs - The sum of the coefficients of the modifiers to experience, which include:
  1. The first victory of the day for each ship in port (Default value is 50%, but can change due to events)
  2. Usage of Signal Flags
  3. Usage of Camouflage
  4. Awards for the completion of Combat Missions / Events
  5. Usage of Commemorative / Special Flags


2) Credits:

CrTot = CrB · AT · (1 + ΣMCr)

Where:

  • CrTot - Total credits earned from battle
  • EB - Basic credits earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for Premium
  • ΣMCr - The sum of the coefficients of the modifiers to credits, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events
  4. Usage of Commemorative / Special Flags


3) Commander Experience:

EC = EB · AT· (1 + ΣME + ΣMC)

Where:

  • EC - Total commander experience earned from battle
  • EB - Basic commander experience earned from battle
  • AT - Account type: use 1 for "Standard"; use 1.5 for Premium
  • ΣME - The sum of the coefficients of the modifiers to experience, which include:
  1. The first victory of the day for each ship in port (Default value is 50%, but can change due to events)
  2. Usage of Signal Flags
  3. Usage of Camouflage
  4. Awards for the completion of Combat Missions / Events
  5. Usage of Commemorative / Special Flags
  • ΣMC - The sum of the coefficients of the modifiers to experience, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events
  4. Usage of Commemorative / Special Flags


4) Free Experience:

EF = ES · 0.05 · (1 + ΣMEf)

Where:

  • EF - Total free experience earned from battle
  • ES - Total ship experience earned from battle
  • ΣMEf - The sum of the coefficients of the modifiers to free experience, which include:
  1. Usage of Signal Flags
  2. Usage of Camouflage
  3. Awards for the completion of Combat Missions / Events

Spending Credits and Experience

Credits and Experience are both spent on a wide variety of goods and services in nearly every facet of the game. Credits are spent to purchase new ships in the tech tree, purchase researched modules, premium consumables and upgrades in the Modules section.Type 1, Type 2, and Type 5 Camouflages can be purchased with credits in the Exterior section. Finally, credits are spent on a ship's service and resupply after the ship has returned from battle. Experience is spent on researching new ships in the Tech Tree and new ship modules in the Modules section or in the Tech Tree.