Hindenburg
203 mm L/60 SK C/344 х 3 pcs. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range17.83 km. |
Maximum Dispersion156 m. |
HE Shell203 mm Spr.Gr. L/4.7 Kz. |
Maximum HE Shell Damage2500 |
Chance of Fire on Target Caused by HE Shell13 % |
Initial HE Shell Velocity925 m./s. |
HE Shell Weight122 kg. |
AP Shell203 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage5900 |
Initial AP Shell Velocity925 m./s. |
AP Shell Weight122 kg. |
105 mm L/65 Dop. L. C/318 х 2 pcs. |
Firing Range6 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shel5 % |
533 mm Vierling4 х 4 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13 700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
55 mm L/77 Gerät 58 Zwilling7 х 2 pcs. |
. . . Average Damage per Second170.8 |
. . . Firing Range5.01 km. |
20 mm Flakvierling 382 х 4 pcs. |
. . . Average Damage per Second12.8 |
. . . Firing Range2.01 km. |
20 mm Flakvierling 387 х 4 pcs. |
. . . Average Damage per Second42 |
. . . Firing Range2.01 km. |
20 mm Flakzwilling 384 х 2 pcs. |
. . . Average Damage per Second16.8 |
. . . Firing Range2.01 km. |
55 mm L/77 Gerät 582 х 1 pcs. |
. . . Average Damage per Second34.6 |
. . . Firing Range5.01 km. |
105 mm L/65 Dop. L. C/318 х 2 pcs. |
. . . Average Damage per Second132.8 |
. . . Firing Range4.5 km. |
Maximum Speed31.5 knot |
Turning Circle Radius800 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range16.02 km. |
Air Detectability Range10.59 km. |
Hindenburg — German Tier X cruiser.
Un desarrollo posterior de los cruceros de clase Admiral Hipper, no sometido a las restricciones del Tratado Naval de Washington, pudieron haber sido los barcos con cuatro torretas de triple cañón de 203 mm. Este armamento habría vuelto a los cruceros alemanes los barcos más fuertes de su tipo hasta la aparición de los barcos estadounidenses de clase Des Moines con sus monturas de disparo rápido. Sin embargo, las prioridades de la construcción naval se orientaron hacia los submarinos, y nunca se llegó a construir un barco así en Alemania.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
Pros:
- Fast-reloading 203mm guns; not as fast as Des Moines, but with better base range and shell arcs.
- Excellent shell velocity and low gun arc makes hitting distant targets easier.
- Good range on her main battery guns, which can be boosted to 20.7 km by equipping Gun Fire Control System Modification 3.
- Best cruiser AP shell damage in the game; Hindenburg will punish any ship that is broadside to her, regardless of class.
- Strong AA armament, especially if a few modules or commander skill points are invested in improving the range.
- Decent torpedoes with good firing arcs.
- Armor scheme is deceptively sturdy; she is hard to citadel at medium and short range.
- Best Hydroacoustic Search in the game.
Cons:
- AP shells are near useless against targets that are well-angled.
- HE shell damage is lower than all other Tier X cruisers.
- Sluggish maneuverability and low maximum speed.
- Large size; Hindenburg is fairly easy for enemies to hit.
- Prone to citadel penetrations at long range, which makes her large detection radius a huge liability.
- Large detection radius for a cruiser — 16.0 km base — although this can be reduced to ~12 km with the right equipment modules and commander skills.
- Has to expose quite a bit of her broadside to bring all guns to bear.
Research
Optimal Configuration
As the pinnacle of the German cruiser line, Hindenburg offers more flexibility to her captain than any other top-tier cruiser in the game. She can be fitted out as an anti-aircraft platform rivaling that of Des Moines; she can boost her main battery range and rain shells on opponents from positions that make her difficult to hit; she can boost the rate of fire of her main battery significantly and turn her into one of the best damage dealers in the game. All of these options — and more — are available to Hindenburg captains, depending on which upgrades and commander skills they choose.
Upgrades
Upgrade Slot 3 is one of the primary determining factors in how Hindenburg will play. Her main battery can be fitted out for either maximum range with Gun Fire Control System Modification 2, or for maximum rate of fire with Main Battery Modification 3. Neither option is bad, though with a stock range of 17.8 km, the likelihood of hitting targets more than 20 km out with her shells is somewhat questionable. Most players opt for Main Battery Modification 3, lowering the reload time on her 203mm guns to a base of 8.8 seconds (which can be further improved with the Adrenaline Rush commander skill).
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
|
|
★ |
|
★ |
|
2 |
|
★★ |
★★ |
|
|
|
★★★ |
★ |
3 |
★ |
|
|
|
★★ |
★★★ |
★★★ |
★ |
4 |
|
|
|
|
★★ |
★★ |
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Hindenburg’s best-in-game Hydroacoustic Search is one of her strengths; the premium version is highly recommended for the reduced cool down. It allows her to hunt down destroyers in close proximity — particularly those shielded by smoke — and to warn friendly captains of incoming torpedoes in more than ample time to avoid them. Due to the rareness of carriers on high tiers it is generally preferable to Defensive AA Fire, although the odd carrier might ruin a match. Repair Party II is also recommended for the quicker cool down and extra charge; Hindenburg’s detectability radius means that she may come under concentrated fire from the enemy team. Quicker access to her health regeneration ability will improve her survivability greatly.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Hindenburg with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Signals boosting fire chance are recommended (see above). Sierra Mike is decent to increase her somewhat low top speed, but might lead to unpleasant surprises due to her sluggishness.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★ |
★ |
★★★ |
|
★★★ |
|
|
★★★ |
★★★ |
|
★★ |
|
Economic | |||||
★ |
★★ |
★★ |
|
| |
Special | |||||
★ |
|
|
★★ |
| |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Gallery
Historical Info
Historical Gallery