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Hindenburg

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Hindenburg
Hindenburg_wows_main.jpg
Cruiser | Germany | Tier X
Tech Tree Position
Roon
Arrow_down.png
Hindenburg_icon_small.png
General
Research price238000 exp
Purchase price19 600 000 Credits
Hit Points51 900 
Main Battery
203 mm L/60 SK C/344 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range17.83 km.
Maximum Dispersion156 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2500 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage5900 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
105 mm L/65 Dop. L. C/318 х 2 pcs.
Firing Rangekm.
Rate of Fire17.91 shots/min.
Reload Time3.35 sec.
HE Shell105 mm Spr.Gr. Kz. 
Maximum HE Shell Damage1200 
Initial HE Shell Velocity900 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Vierling4 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13 700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
55 mm L/77 Gerät 58 Zwilling7 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range5.01 km.
20 mm Flakvierling 382 х 4 pcs.
. . . Average Damage per Second12.8 
. . . Firing Range2.01 km.
20 mm Flakvierling 387 х 4 pcs.
. . . Average Damage per Second42 
. . . Firing Range2.01 km.
20 mm Flakzwilling 384 х 2 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range2.01 km.
55 mm L/77 Gerät 582 х 1 pcs.
. . . Average Damage per Second34.6 
. . . Firing Range5.01 km.
105 mm L/65 Dop. L. C/318 х 2 pcs.
. . . Average Damage per Second132.8 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed31.5 knot
Turning Circle Radius800 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range16.02 km.
Air Detectability Range10.59 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
X
Ship_PGSC110_Hindenburg.png
19 600 000

Hindenburg — German Tier X cruiser.

El barco fue desarrollado a partir de una serie de cruceros pesados alemanes. Al contrario que los barcos de las clases precedentes, poseía un mayor desplazamiento y cañones de la batería principal más potentes.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm L/60 Drh LC/345,722,51562500135900 01 800 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hindenburg (A)51 90013150489/7/4/2/840 02 200 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10,7907,213 700646 0260 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 10 Mod. 1017,8 01 700 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 155 000 cv31,5 01 400 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 3 de los tubos de torpedo Modificación 2 del sistema de control de tiro Modificación 2 de la batería secundaria
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

A solid cruiser that has enough armor to withstand shots from lower tiered ships when angled and a very nice broadside that will shred enemy ships when using AP shells. The Hindenburg suffers when enemy ships angle, but she is still able to penetrate and hit citadels when the enemy comes too close or makes the mistake of showing their broadside. Despite having marginal HE shells, if one trains the Demolitions Expert perk on their commander, setting fires becomes a viable option against well-protected ships. However, she is still outperformed by the Des Moines and the Zao in terms of HE firepower.

Pros:

  • Fast-reloading 203mm guns; not as fast as Des Moines, but with better base range and shell arcs.
  • Excellent shell velocity and low gun arc makes hitting distant targets easier.
  • Good range on her main battery guns, which can be boosted to 20.7 km by equipping Gun Fire Control System Modification 3.
  • Best cruiser AP shell damage in the game; Hindenburg will punish any ship that is broadside to her, regardless of class.
  • Strong AA armament, especially if a few modules or commander skill points are invested in improving the range.
  • Decent torpedoes with good firing arcs.
  • Armor scheme is deceptively sturdy; she is hard to citadel at medium and short range.
  • Best Hydroacoustic Search in the game.

Cons:

  • AP shells are near useless against targets that are well-angled.
  • HE shell damage is lower than all other Tier X cruisers.
  • Sluggish maneuverability and low maximum speed.
  • Large size; Hindenburg is fairly easy for enemies to hit.
  • Prone to citadel penetrations at long range, which makes her large detection radius a huge liability.
  • Large detection radius for a cruiser — 16.0 km base — although this can be reduced to ~12 km with the right equipment modules and commander skills.
  • Has to expose quite a bit of her broadside to bring all guns to bear.

Research

As a Tier X ship, Hindenburg has no additional modules to research.

Optimal Configuration

As the pinnacle of the German cruiser line, Hindenburg offers more flexibility to her captain than any other top-tier cruiser in the game. She can be fitted out as an anti-aircraft platform rivaling that of Des Moines; she can boost her main battery range and rain shells on opponents from positions that make her difficult to hit; she can boost the rate of fire of her main battery significantly and turn her into one of the best damage dealers in the game. All of these options — and more — are available to Hindenburg captains, depending on which upgrades and commander skills they choose.

Upgrades

Upgrade Slot 3 is one of the primary determining factors in how Hindenburg will play. Her main battery can be fitted out for either maximum range with Gun Fire Control System Modification 2, or for maximum rate of fire with Main Battery Modification 3. Neither option is bad, though with a stock range of 17.8 km, the likelihood of hitting targets more than 20 km out with her shells is somewhat questionable. Most players opt for Main Battery Modification 3, lowering the reload time on her 203mm guns to a base of 8.8 seconds (which can be further improved with the Adrenaline Rush commander skill).

Commander Skills

Consumables

Hindenburg’s best-in-game Hydroacoustic Search is one of her strengths; the premium version is highly recommended for the reduced cool down. It allows her to hunt down destroyers in close proximity — particularly those shielded by smoke — and to warn friendly captains of incoming torpedoes in more than ample time to avoid them. Due to the rareness of carriers on high tiers it is generally preferable to Defensive AA Fire, although the odd carrier might ruin a match. Repair Party II is also recommended for the quicker cool down and extra charge; Hindenburg’s detectability radius means that she may come under concentrated fire from the enemy team. Quicker access to her health regeneration ability will improve her survivability greatly.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Hindenburg with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Signals boosting fire chance are recommended (see above). Sierra Mike is decent to increase her somewhat low top speed, but might lead to unpleasant surprises due to her sluggishness.

Gallery

Historical Info

Historical Gallery


Ships of Germany
Destroyers  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
Cruisers  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
Battleships  III Nassau • III König AlbertDoubloons • IV Kaiser • V König • V Viribus Unitis • VI Bayern • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII ScharnhorstDoubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Tirpitz BDoubloons • IX Friedrich der Große • X Großer Kurfürst 
Aircraft Carriers  VIII Graf ZeppelinDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • X Henri IV • X Colbert 
Poland  
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons