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Omaha

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Omaha_wows_main.jpg
Cruiser | U.S.A. | Tier V
Tech Tree Position
Phoenix
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Omaha_icon_small.png
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Pensacola
Dallas
stock
 top
General
Research price10500 exp
Purchase price1 500 000 Credits
Hit Points23 100 
Main Battery
152 mm/53 Mk138 х 1 / 2 х 2 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range13.83 km.
Maximum Dispersion137 m.
HE Shell152 mm HE/HC Mk34 mod. 1 
Maximum HE Shell Damage2200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity914 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP/SC Mk27 mod. 5 
Maximum AP Shell Damage3100 
Initial AP Shell Velocity914 m./s.
AP Shell Weight47.6 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire1.36 shots/min.
Reload Time44 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk11 
Maximum Damage11 733 
Torpedo Speed56 knot
Torpedo Range5.49 km.
AA Defense
76.2 mm/50 Mk22 mod. 24 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius600 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range13.5 km.
Air Detectability Range6.69 km.
Battle Levels
12345678910
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V
Ship_PASC005_Omaha_1923.png
1 500 000

Omaha — American Tier V cruiser.

Un crucero explorador que portaba armamento de torpedo y artillería relativamente potente, con parte de los cañones colocados en torretas. Fue el primer crucero de la U.S. Navy en recibir equipamiento para manejar aviones.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 Mk13/Mk167,522,51372200123100 0110 000
152 mm/53 Mk13/Mk168,6241372200123100 2700280 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Omaha (A)23 1006768/2440 0145 000
Omaha (B)26 8006762/88/440 3400340 000
Omaha (C)26 8006762/63/10/820 4700400 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 111,4447,211 733565,5 056 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 1013,8 090 000
Mk5 mod. 21015,2 2300210 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 90 000 cv34 084 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion

Performance

Tier V's Omaha lands squarely in the middle of the USN cruiser line, and is a well-rounded ship with solid torpedoes, good guns, and average AA for her tier. She has a main battery range of 14.8 km when fully upgraded, mounts more guns than Phoenix, and they're placed better to boot; Omaha is capable of an eight gun broadside — seven with Hull (C) — as well as being able to bring six guns to bear directly forward. The arrangement of the main battery is excellent for chasing targets while presenting a smaller silhouette.

Omaha is the last torpedo-armed cruiser in the American line, and her fish leave much to be desired. While there are two launchers on each side that start off as twin-tube, they become triple-tube with Hull (B), and one launcher on each side is lost with Hull (C). The torpedoes on all hulls have a paltry 5.5 km range, and should be used only when the guns can't do enough damage per minute or Omaha finds herself very close to another ship. The good news is that Omaha’s torpedoes hit pretty hard; if a torpedo salvo hits, it will do massive amounts of damage. They become very useful when ambushing in close quarters.

Befitting her status as a light cruiser, the armor fitted on Omaha is fairly weak. Omaha relies mainly on speed to avoid damage from other ships, and dodging shells and torpedoes is key to surviving. Her quick rudder shift provides captains the ability to make her a difficult target to hit, and they must maximize use of her rudder to avoid being blown away by enemy battleships.

As a teammate, Omaha is the perfect escort for battleships. She provides decent AA cover, extra firepower and Hydroacoustic Search to see where torpedoes are coming from far in advance.

Pros:

  • High damage per minute, even without firing with a broadside.
  • Speed that matches destroyers of that tier and above.
  • Good AA for its tier.
  • Excellent support ship for battleships.
  • Can aim six guns forward; very good when pursuing enemy targets.

Cons:

  • As a light cruiser, she has only slightly more armor than a destroyer and can sustain citadel hits even from American and Russian destroyer armor-piercing shells.
  • Torpedoes are rather slow at 56 knots, having a range of only 5.5 km and half of the torpedo tubes are lost with the (C) hull.
  • Inferior to sister-ship Murmansk in almost every respect.

Research

Early experience gains are best invested in Hull (B) — providing significant upgrade to Omaha’s firepower — followed quickly by the improved 152mm guns. Boost her firing range next by picking up the Fire Control System upgrade, then unlock Hull (C). Investing the credits to equip Hull (C) is captain's choice; it sacrifices two of her torpedo launchers for additional anti-aircraft defenses and is a downgrade to her overall firepower. For the purposes of unlocking Cleveland, sticking with Hull (B) is probably best.

Optimal Configuration

Upgrades

Omaha has one more upgrade slot than Phoenix, gaining access to Upgrade Slot 2 at Tier V. Captains who are interested in embracing a cruiser's role as an anti-aircraft platform should equip AA Guns Modification 2 in this slot; everyone else should install Aiming Systems Modification 1. Upgrade Slot 1 is best filled with either Magazine Modification 1 or Main Armaments Modification 1. Damage Control System Modification 1 or Propulsion Modification 1 are the recommended choices for Upgrade Slot 4.

Commander Skills

Consumables

Omaha can equip both Hydroacoustic Search and a Catapult Fighter in addition to the standard Damage Control Party. Damage Control Party II is recommended for Omaha given her status as a light cruiser; modules will inevitably become disabled should she come under sustained enemy fire.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Gallery

Historical Info

Historical Gallery


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Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana • X Ohio 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Cruisers
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U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
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N/A  
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VIII Amalfi • IX Brindisi • X Venezia 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons