Ammo (WoWP) : Différence entre versions
Version du 7 août 2014 à 10:03 Created page with "'''Standard:''' Moderately effective on all distances. No chance of setting opponent on fire.<br /> '''Armor-Piercing:''' Higher damage on greater distances. No chance of set..." | Version actuelle en date du 30 octobre 2014 à 12:59 2 versions | |||
Une révision intermédiaire par un autre utilisateur non affichée | ||||
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? | '''Standard:''' Moderately effective | + | '''Standard:''' Moderately effective at all distances. No chance of setting opponent on fire.<br /> | |
? | '''Armor-Piercing:''' Higher damage | + | '''Armor-Piercing:''' Higher damage at greater distances. No chance of setting opponent on fire.<br /> | |
? | '''Incendiary:''' Lower damage | + | '''Incendiary:''' Lower damage at greater distances. Average chance to set opponent on fire.<br /> | |
? | '''Solid Core Armor-Piercing:''' Significantly higher damage | + | '''Solid Core Armor-Piercing:''' Significantly higher damage at greater distances. No chance to set opponent on fire.<br /> | |
? | '''Armor-Piercing-Incendiary:''' Slightly more damage | + | '''Armor-Piercing-Incendiary:''' Slightly more damage at greater distances. Low chance to set opponent on fire.<br /> | |
? | '''High Explosive-Incendiary:''' Less damage | + | '''High Explosive-Incendiary:''' Less damage at short distances. Significantly more damage at greater distances. Low chance to set opponent on fire.<br /> | |
? | '''High Explosive:''' Less damage | + | '''High Explosive:''' Less damage at short distances. Even higher damage at greater distances. High chance to set opponent on fire.<br /> |
Version actuelle en date du 30 octobre 2014 à 12:59
Standard: Moderately effective at all distances. No chance of setting opponent on fire.
Armor-Piercing: Higher damage at greater distances. No chance of setting opponent on fire.
Incendiary: Lower damage at greater distances. Average chance to set opponent on fire.
Solid Core Armor-Piercing: Significantly higher damage at greater distances. No chance to set opponent on fire.
Armor-Piercing-Incendiary: Slightly more damage at greater distances. Low chance to set opponent on fire.
High Explosive-Incendiary: Less damage at short distances. Significantly more damage at greater distances. Low chance to set opponent on fire.
High Explosive: Less damage at short distances. Even higher damage at greater distances. High chance to set opponent on fire.