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Consumables

Tank:Consommables : Différence entre versions

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Version du 6 juillet 2013 à 14:54
RSG doesn't cause some fixed value of damage, but instead a percentage according to SerB
(Aucune différence)

Version du 6 juillet 2013 à 14:54

ConsumeablesIcon.png

Consumables are single-use items used during battle to provide bonus for a one-time event or for a single match. Various types of consumables are used to repair tank modules, increase tank performance, and heal crew members.

Consumables come in two forms: Regular Consumables and Premium Consumables. You can carry up to three different consumables in a single tank. While you cannot carry two identical consumable items, you can carry a regular consumable and its premium counterpart, e.g., the small repair kit and large repair kit. By default, consumables are activated by pressing keys '4,' '5,' or '6,' depending on the consumable desired (unless the hot keys have been remapped). As of update 8.5, you can now purchase Premium Consumables with their same gold value in credits (e.g., 50 gold = 20,000 credits)


Regular Consumables
Purchased with Credits
SmallRepairkitIcon.png
Small Repair Kit 3,000 credits
Repairs one chosen damaged module until the end of the match when activated by the respective button. The repaired module can still be damaged again after the repair. From 0.7.4 on both tracks can be repaired at the same time.
SmallMedkitIcon.png
Small First Aid Kit 3,000 credits
Heals one chosen injured crew member until the end of battle when activated by the respective button. The healed crew members can still be re-injured or perish.
HandExtinguishersIcon.png
Manual Fire Extinguishers 3,000 credits
If the tank catches fire this consumable extinguishes it when activated by the respective button. Regardless of reaction time the tank will suffer at least one "tick" of fire damage.
Gasoline100Icon.png
100-octane Gasoline 5,000 credits

Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

LendLeaseGasolineIcon.png

Lend-Lease Oil

5,000 credits

Increases engine power (and therefore, vehicle acceleration) by 5% for a single match. There is no activation for this consumable. This effect occurs and the item is consumed if it is equipped.

Lend-Lease Oil is available only for Soviet vehicles regardless of engine type.

Effect stacks with Removed Speed Governor via multiplication (15.5% combined bonus).

Quality Oil is available only for Chinese vehicles regardless of engine type.

QualityOilIcon.png
Quality Oil
RemovedRpmLimiterIcon.png
Removed Speed Governor 3,000 credits
This consumable is never actually "consumed" (in other words, it is permanent). The hot key for this consumable turns it on and off.

While activated, it adds 10% to engine power (and therefore, vehicle acceleration), but your tank's engine suffers damage when you are accelerating. That means your engine can break down during the battle.

You will have to pay for repairs for the amount of damage that was caused to your engine by using this consumable. The costs depend on your engine and the amount of damage it has suffered.

Effect stacks with Lend-Lease Oil/Quality Oil via multiplication (15.5% combined bonus).

Available only for Soviet and Chinese vehicles.


Premium Consumables
Purchased with Gold
LargeRepairkitIcon.png
Large Repair Kit 50 Gold
While equipped, passively adds 10% to crew's field-repair speed. When used, the kit repairs all currently damaged modules until the end of battle when activated by the respective button. Repaired modules can still be damaged again after the repair, and the passive effect is lost once the kit is consumed.
LargeMedkitIcon.png
Large First Aid Kit 50 Gold
While equipped, provides 15% resistance to crew injury from penetrating hits. When used, heals all currently injured crew members until the end of battle when activated by the respective button. Healed crew members can still be re-injured or perish, and the passive effect is lost once the kit is consumed.
AutoExtinguishersIcon.png
Automatic Fire Extinguishers 50 Gold
Activates automatically 0.5 seconds after the tank catches fire and reduces the chance to catch fire by 10%.
Gasoline105Icon.png
105-octane Gasoline 50 Gold
Increases engine power (and therefore, vehicle acceleration) and turret traverse speed by 10% for a single match. There is no activation, this effect happens and the item is consumed if it is equipped.

Only available for American, British, German, and French vehicles when equipped with gasoline engines.

RussFoodIcon.png
Extra Combat Rations 50 Gold
Adds a flat 10, not a percentage, to the training level of all roles and crew skills for one entire match, so 75% would become 85%, etc. Perks are not affected. This bonus is still added to crews that have reached a 100% base training level. There is no activation. The item is consumed automatically at the start of a battle and the effect is triggered.


Extra Combat Rations are only available for Soviet vehicles.

Case of Cola is only available for American vehicles.

Chocolate is only available for German vehicles.

Pudding and Tea is only available for British vehicles.

Strong Coffee is only available for French vehicles.

Improved Combat Rations are only available for Chinese vehicles.

CocacolaIcon.png
Case of Cola
ChocolateIcon.png
Chocolate
PuddingIcon.png
Pudding and Tea
HotCoffeeIcon.png
Strong Coffee
chines_porkIcon.png
Improved Combat Rations