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Crew : Différence entre versions

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Version du 2 août 2013 à 10:25
retitle and move section on delaying selection of a skill or perk
Version du 2 août 2013 à 12:22
Move and edit section on secondary roles effect on Skills and Perks
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 Most [[Crew#Skills|skills]] and [[Crew#Perks|perks]] can only be trained by crew members with a specific role. Gunner skills and perks can only be learned by a Gunner, etc. Most [[Crew#Skills|skills]] and [[Crew#Perks|perks]] can only be trained by crew members with a specific role. Gunner skills and perks can only be learned by a Gunner, etc.
  
? 
?;Secondary Roles 
?Some vehicles require crew members to fulfill additional roles in addition to their Major Qualification.  
?These additional roles are referred to as Secondary Roles.  
? 
?For example, in an [[MS-1]], the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. [[Crew#Skills|Skills]] and [[Crew#Perks|perks]] specific to the roles of Gunner, Radio Operator, or Loader are then available to the Commander, but on that tank only. 
? 
?If a crew member moves to another vehicle where he no longer fills a secondary role that he has a skill or perk trained for, that skill or perk becomes inactive. 
? 
?For example, in the [[Leichttraktor]] the Commander also has the roles of Radio Operator and Gunner. In v0.7.4 of the game you can train him in skills and perks for both of these roles. If you then move that Commander to the [[Pz.Kpfw. II]], he loses the role of Radio Operator. Any Radio Operator specific skills or perks you have trained on your Commander remain with him, but become inactive. They will become active again if you place the Commander into a tank where he fills that role, but otherwise you should consider [[Crew#Dropping_Skills_and_Perks|dropping his skills and perks]]. 
  
 }} }}
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 If a crew member's Training Level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in his Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect. If a crew member's Training Level percentage for his role drops due to [[#Training.2FRetraining|retraining]], all new experience earned will be applied to restoring the Training Level in his Major Qualification until it reaches 100% again. However, any acquired Skills or Perks will not drop and will remain in effect.
 +
 +
 +=== Effect of Secondary Roles on a Skill or Perk ===
 +Some vehicles require crew members to assume secondary roles in addition to that of their Major Qualification. In a vehicle requiring a crew of only two, a Commander and a Driver, the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader. In such case, any [[Crew#Skills|Skills]] and [[Crew#Perks|Perks]] that would otherwise be available only to the Gunner, Radio Operator, or Loader are available to the Commander. If the Commander is moved to another vehicle where he no longer fills a secondary role then any Skill or Perk he had specifically for the secondary role becomes inactive.
 +
 +For example, the [[Leichttraktor]] has a crew of three and the Commander assumes the secondary roles and acts also as the vehicle's Radio Operator and Gunner. You have trained him with a Skill available only to a Radio Operator and a Perk available only to a Gunner. If you then move that Commander to the [[Pz.Kpfw. II]] which has a crew of three, your Commander loses the role of Radio Operator and the Skill associated with it. However, he retains his Perk as Gunner because he has that secondary role in the new vehicle.
 +
 +The Radio Operator Skill is not lost, merely inactive when the Commander is placed in a vehicle with another member of the Crew in the role of Radio Operator. If the Commander is later moved back to the [[Leichttraktor]], the Skill will be restored at its previous level.
  
  

Version du 2 août 2013 à 12:22

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Each crew member receives experience equal to the experience the vehicle earned in a battle, possibly modified by experience bonuses and penalties. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.